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Warlording the fighter
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<blockquote data-quote="Ashkelon" data-source="post: 6656339" data-attributes="member: 6774887"><p>Here are my thoughts on a warlord-like class.</p><p></p><p>1. Call it something else. Some people will hate on it just because of the name. Call it commander, marshal, tactician, or something. </p><p></p><p>2. It can't fight as good as a fighter on its own. 2 attacks max. A d8 HD instead of a d10. Maybe no heavy armor. It should be focused more on support than on pure combat skill.</p><p></p><p>3. No spells or daily abilities. Those are for magical characters. The warlord doesn't need that. They go against the flavor of the class. </p><p></p><p>4. Instead of spells and the like, it should have some resource that recharges with a short rest. Combat Inspiration perhaps. This resource can be used for special "warlord" tactics.</p><p></p><p>5. Tactics will include things like giving allies temp HP, granting allies attacks, granting allies movement, granting allies advantage, or imposing disadvantage on enemies. The action granting abilities can "break" the action economy because they are limited in usage.</p><p></p><p>6. Some other at-will features that show mastery of combat and tactics. The ability to allow allies to remain conscious while at 0 HP as long as they have temp HP. Bonuses to allies initiative rolls. The ability to use the Help action as a bonus action. The ability to use your action to let command an ally make an attack. That sort of thing.</p></blockquote><p></p>
[QUOTE="Ashkelon, post: 6656339, member: 6774887"] Here are my thoughts on a warlord-like class. 1. Call it something else. Some people will hate on it just because of the name. Call it commander, marshal, tactician, or something. 2. It can't fight as good as a fighter on its own. 2 attacks max. A d8 HD instead of a d10. Maybe no heavy armor. It should be focused more on support than on pure combat skill. 3. No spells or daily abilities. Those are for magical characters. The warlord doesn't need that. They go against the flavor of the class. 4. Instead of spells and the like, it should have some resource that recharges with a short rest. Combat Inspiration perhaps. This resource can be used for special "warlord" tactics. 5. Tactics will include things like giving allies temp HP, granting allies attacks, granting allies movement, granting allies advantage, or imposing disadvantage on enemies. The action granting abilities can "break" the action economy because they are limited in usage. 6. Some other at-will features that show mastery of combat and tactics. The ability to allow allies to remain conscious while at 0 HP as long as they have temp HP. Bonuses to allies initiative rolls. The ability to use the Help action as a bonus action. The ability to use your action to let command an ally make an attack. That sort of thing. [/QUOTE]
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Warlording the fighter
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