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Warlording the fighter
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<blockquote data-quote="I'm A Banana" data-source="post: 6656432" data-attributes="member: 2067"><p>Yeah, we already covered the fact that a BM doesn't have an at-will spammable buff it can use and that this is one of the things that it's lacking for certain Warlord fans. Adding something like that is pretty trivial (hell, the Help action + Action Surge is already 90% of the way there - if that was in 4e it'd be something like an encounter power that was <strong>Attack</strong> Str vs. AC (melee or ranged) or Dex vs. AC (ranged) <strong>Hit</strong> 1W + STR damage (melee) or 1W + STR damage (ranged) or 1W + Dex (ranged) <strong>Effect</strong> the next attack made by an ally against a target enemy adjacent to you is made with advantage; add a little hotsauce to that with your subclass feature and you're well on your way), so I'm not really sweating it much. </p><p></p><p></p><p></p><p>(1) slightly confuses me because everyone only gets one action in 5e, so any action would waste all their actions. (3) seems related - again, you have to spend actions to do things. It sounds broadly like you want to smash up the action economy a bit, which sounds OK, but likely isn't going to produce big "nova" effects. It's also something that might replace those extra attacks. </p><p></p><p>(3) and (4) seem a little vague. I don't know specifically what "deeper/more potent ennabling" or "more tactical battlefield movement" looks like. </p><p></p><p>(5) is solvable by scratching out the word "temporary" from temporary hp's</p><p></p><p>(1), (2), and (6) all sound like solid maneuver additions to me. </p><p></p><p>So with regards to it being possible to fit on the fighter chassis, it looks like that kind of depends on how it breaks the action economy in your mind. For a fighter, action surge/extra attack are how they become murder machines. If we ditch that and go with something else, we might want to look at other classes (I keep coming back to bards since a bard already plays a lot like that anyway, and has that position in fiction, and all you'd need to do is strip out spells and replace 'em with whatever).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6656432, member: 2067"] Yeah, we already covered the fact that a BM doesn't have an at-will spammable buff it can use and that this is one of the things that it's lacking for certain Warlord fans. Adding something like that is pretty trivial (hell, the Help action + Action Surge is already 90% of the way there - if that was in 4e it'd be something like an encounter power that was [B]Attack[/B] Str vs. AC (melee or ranged) or Dex vs. AC (ranged) [B]Hit[/B] 1W + STR damage (melee) or 1W + STR damage (ranged) or 1W + Dex (ranged) [B]Effect[/B] the next attack made by an ally against a target enemy adjacent to you is made with advantage; add a little hotsauce to that with your subclass feature and you're well on your way), so I'm not really sweating it much. (1) slightly confuses me because everyone only gets one action in 5e, so any action would waste all their actions. (3) seems related - again, you have to spend actions to do things. It sounds broadly like you want to smash up the action economy a bit, which sounds OK, but likely isn't going to produce big "nova" effects. It's also something that might replace those extra attacks. (3) and (4) seem a little vague. I don't know specifically what "deeper/more potent ennabling" or "more tactical battlefield movement" looks like. (5) is solvable by scratching out the word "temporary" from temporary hp's (1), (2), and (6) all sound like solid maneuver additions to me. So with regards to it being possible to fit on the fighter chassis, it looks like that kind of depends on how it breaks the action economy in your mind. For a fighter, action surge/extra attack are how they become murder machines. If we ditch that and go with something else, we might want to look at other classes (I keep coming back to bards since a bard already plays a lot like that anyway, and has that position in fiction, and all you'd need to do is strip out spells and replace 'em with whatever). [/QUOTE]
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