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Warlording the fighter
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<blockquote data-quote="Tony Vargas" data-source="post: 6659226" data-attributes="member: 996"><p>The don't. That takes restoring hps, which was also something the Warlord could do with Inspiring Word and quite a few other exploits. </p><p></p><p> The heal proficiency & the healer's kit already does a lot more than any medieval patient would have any right to hope for. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> While the Warlord did have heal on his list, there's no strong reason for it - and, of course, in 5e, anyone can pick up any proficiency via that right Background, anyway.</p><p></p><p> Anyone can shout encouragement, just like anyone can swing a sword or even try to disarm someone else with a sword. Some characters are just going to accomplish a lot more when they do it, and, yes, a resource limitation of some sort is a possibility. Restoring hps via Inspiration, though, makes at least as much sense if it uses the resources - HD, most obviously - of the person getting back those hps. </p><p></p><p> It's going to be /potentially/ imbalancing one way or another, as are multiple attacks - it's up to the DM to keep an eye on potentially imbalancing mechanics (which include spells, multiple attacks, feats... if there's a class in 5e that doesn't have some access to something potentially imbalancing, I'd be surprised). I'd picture the basic command granting an attack, with more effective, higher level commands having the potential to allow other specific actions. A blanket, 'here, have an action, do whatever' would both not really be a command, and also be wildly abuseable, even at the cost of your reaction.</p><p></p><p></p><p></p><p> IIRC, there are downtime rules for at least part of that (tool proficiencies, I think it was... or languages?) </p><p></p><p> Expertise Dice represent the Battlemasters exceptional training in some specific maneuvers, drilling a 'lesser' warrior in a maneuver might be represented with a one-time CS die useable for a specific maneuver. Or not. Drilling with allies might also just set up the use of a Warlord ability with a given ally. Either as an assumed fictional basis, or as a limitation on the ability.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6659226, member: 996"] The don't. That takes restoring hps, which was also something the Warlord could do with Inspiring Word and quite a few other exploits. The heal proficiency & the healer's kit already does a lot more than any medieval patient would have any right to hope for. ;) While the Warlord did have heal on his list, there's no strong reason for it - and, of course, in 5e, anyone can pick up any proficiency via that right Background, anyway. Anyone can shout encouragement, just like anyone can swing a sword or even try to disarm someone else with a sword. Some characters are just going to accomplish a lot more when they do it, and, yes, a resource limitation of some sort is a possibility. Restoring hps via Inspiration, though, makes at least as much sense if it uses the resources - HD, most obviously - of the person getting back those hps. It's going to be /potentially/ imbalancing one way or another, as are multiple attacks - it's up to the DM to keep an eye on potentially imbalancing mechanics (which include spells, multiple attacks, feats... if there's a class in 5e that doesn't have some access to something potentially imbalancing, I'd be surprised). I'd picture the basic command granting an attack, with more effective, higher level commands having the potential to allow other specific actions. A blanket, 'here, have an action, do whatever' would both not really be a command, and also be wildly abuseable, even at the cost of your reaction. IIRC, there are downtime rules for at least part of that (tool proficiencies, I think it was... or languages?) Expertise Dice represent the Battlemasters exceptional training in some specific maneuvers, drilling a 'lesser' warrior in a maneuver might be represented with a one-time CS die useable for a specific maneuver. Or not. Drilling with allies might also just set up the use of a Warlord ability with a given ally. Either as an assumed fictional basis, or as a limitation on the ability. [/QUOTE]
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