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Warlording the fighter
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<blockquote data-quote="MoonSong" data-source="post: 6692776" data-attributes="member: 6689464"><p>Oh wait, turns out it is online already! Check the Noble class in en5ider, despite the name I meant it as a warlord. That's the reason I couldn't talk so much in the thread, I was in the middle of it all. The original draft dates way back to May.</p><p></p><p>Having said that I will tell you my opinion. </p><p></p><p></p><p></p><p>Free advantage is huge, the problem is this mechanic can cause a headache in the group. Maybe turn it into a reaction, so the player has some degree of control over what they bring to the party. </p><p></p><p></p><p></p><p>My equivalent of Inspiring word, Rallying word, used a dice and one hit point per warlord level. As it would be insanely powerful at first level, it started as a daily resource and then became an encounter one. It doesn't have any other restrictions. Your version scales weirdly, and multiplication and division </p><p></p><p></p><p>This one suffers from trying to do a lot of things at the same time. And again the weird scaling with multiplication and division. </p><p></p><p></p><p>Very flavorful, but I fear this ability could severely slowdown play. Sounds nice in theory, but something more declarative could be better and straightforward.</p><p></p><p>This warlord would be very frontloaded, consider moving around some features so they don't dominate the first two levels.</p><p></p><p></p><p>I see how this would combine with the previous one. But it can get confusing, is this a bonus general action? or an actual bonus action? </p><p>.</p><p></p><p>This is basically inspiration like a bard, but worse. There's lots of nuance in there. I was considering something like this, but I couldn't find a way that didn't break the game -the chance of a player stacking guidance, inspiration and inspiration is quite too much-or caused odd dynamics at the table. And basically it has never been a warlord's job to tell the others how to do their thing out of combat, so I scrapped it. </p><p></p><p></p><p></p><p></p><p>I see what you are trying to do here, but the biggest problem I see, is that mass combat rules are still on a draft state. </p><p></p><p></p><p>This one seems kind of irrelevant compared to Inspiring word, consider making it a bonus to combat, and the same problem as with inspiring word, the odd calculation of hit points healed.</p><p></p><p></p><p></p><p>I suggest you check the article if you have a suscription. I distilled many of the warlord movements and with James help I found a way to implement superiority dice on a cool new way.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6692776, member: 6689464"] Oh wait, turns out it is online already! Check the Noble class in en5ider, despite the name I meant it as a warlord. That's the reason I couldn't talk so much in the thread, I was in the middle of it all. The original draft dates way back to May. Having said that I will tell you my opinion. Free advantage is huge, the problem is this mechanic can cause a headache in the group. Maybe turn it into a reaction, so the player has some degree of control over what they bring to the party. My equivalent of Inspiring word, Rallying word, used a dice and one hit point per warlord level. As it would be insanely powerful at first level, it started as a daily resource and then became an encounter one. It doesn't have any other restrictions. Your version scales weirdly, and multiplication and division This one suffers from trying to do a lot of things at the same time. And again the weird scaling with multiplication and division. Very flavorful, but I fear this ability could severely slowdown play. Sounds nice in theory, but something more declarative could be better and straightforward. This warlord would be very frontloaded, consider moving around some features so they don't dominate the first two levels. I see how this would combine with the previous one. But it can get confusing, is this a bonus general action? or an actual bonus action? . This is basically inspiration like a bard, but worse. There's lots of nuance in there. I was considering something like this, but I couldn't find a way that didn't break the game -the chance of a player stacking guidance, inspiration and inspiration is quite too much-or caused odd dynamics at the table. And basically it has never been a warlord's job to tell the others how to do their thing out of combat, so I scrapped it. I see what you are trying to do here, but the biggest problem I see, is that mass combat rules are still on a draft state. This one seems kind of irrelevant compared to Inspiring word, consider making it a bonus to combat, and the same problem as with inspiring word, the odd calculation of hit points healed. I suggest you check the article if you have a suscription. I distilled many of the warlord movements and with James help I found a way to implement superiority dice on a cool new way. [/QUOTE]
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