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Warlording the fighter
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<blockquote data-quote="Jester David" data-source="post: 6692807" data-attributes="member: 37579"><p>This isn't very 5e. This edition is really focused on fast play around the table and simplicity. By allowing discussion on the use of the powers, this slows down play. And leads to disagreements. Plus, it's odd that the warlord is so passive with this ability. There's no action requirement from the warlord. The warlord could be stunlocked and the player in the washroom and the power would still activate. </p><p>Having the warlord grant inspiration by using their reaction seems more doable. It's more active and the warlord player can choose to bring other's opinions in. </p><p>Alternatively, this could be a "command die" that works like lucky, where the warlord can reroll a die rather than granting advantage, which would stack. But that's pretty awesome so it'd be a 1/short rest thing.</p><p></p><p></p><p>I accept warlords, but really not a fan of martial healing. And especially not a fan of warlords being default healers (when other healer characters can opt out of that). But let's look at this independant of that. </p><p>Is this an action? A bonus action? Not an action? Does it have to be on the warlord's turn?</p><p>I'd look at how the paladin's healing is written and handled and emulate that for formatting this ability. Really, that's good advice for any design: look at how existing powers are laid out and written and where elements like "recharges on a short rest" are placed in the sentence and how it is said. </p><p>Non-magical fear is odd. What is "non-magical fear"? Does a frightening monster (dragon) count as "magical"? Instead, granting a new saving throw (maybe with a bonus) would work. </p><p>Removing exhaustion is pretty badass. Not a lot does that. Since this power recharges as a short rest, a party could stop to rest four hour and have the warlord use it on everyone negating the need for either sleep or food. Because the warlord is actually removing the effect. Having a character just ignore the effects of exhaustion for a minute might work better. </p><p></p><p></p><p>Okay, "adjacent" isn't used in 5e. The term is "within 5 feet". I'm not sure I'd use Wisdom for warlords. They're really an Int/Cha class. And, really, Int works better with the bard working better for Charismatic leader abilities. </p><p>Cha x ½ level is some funky math. A seventh level warlord with 18 Charisma would heal how many hp? That slows down the game. It also doesn't scale well, healing 3 hp at level 1-3, 6 at level 4 but likely 50 at level 20. That might be better than a <em>cure wounds</em>.</p><p>Or it could fail. Really, there's a 20-25% chance this power does nothing. And the character is *technically* closer to death and the warlord's action would have been better served stabilizing. </p><p></p><p></p><p>This is a HUGE wall of text. Flavour text is nice, but more than a couple short sentences kills space. </p><p>There is no such thing as a move action in 5e. The warlord cannot give it up. </p><p>How this power would actually work is uncertain. When does the warlord designate actions? On their turn? When the action is being used. Do they just pass on their turn and divvie up actions over the rest of the round? </p><p>Freely giving up an action and movement is also huge. The damage or utility output of the warlord is low so it's not giving up much by surrendering their action. Even the commander warlord seldom granted a new standard action, often just allowing a free Basic Melee Attack or At-Will (and not every warlord was a lazylord). </p><p></p><p></p><p>This should be renamed to avoid confusion. This is basically Cunning Action and should be written similarly.</p><p>This would be crazy good when multiclassing. It's basically Action Surge usable all the time. 6 levels is a little more than a "dip" for fighters, but a multiclass warlord/fighter would be super effective. </p><p></p><p></p><p>Again, there is no action associated with this: action, bonus action, or reaction? </p><p>This feels like an awkward remix of bardic inspiration. The warlord shouldn't just be a mash-up of the battlemaster fighter and the valour bard. </p><p>Really, bardic inspiration is the bard's "thing". It's unique to that class. Giving it to another class feels like giving away sneak attack or rage. </p><p></p><p></p><p>Hrm, giving the warlord an ability to monkey with the Battlesystem rules. I like it! It's more a flavour ability though, since it's unlikely to break combat the rest of the time. </p><p></p><p></p><p>As an action? Is there a range? In a group with mixed levels, how much is healed?</p></blockquote><p></p>
[QUOTE="Jester David, post: 6692807, member: 37579"] This isn't very 5e. This edition is really focused on fast play around the table and simplicity. By allowing discussion on the use of the powers, this slows down play. And leads to disagreements. Plus, it's odd that the warlord is so passive with this ability. There's no action requirement from the warlord. The warlord could be stunlocked and the player in the washroom and the power would still activate. Having the warlord grant inspiration by using their reaction seems more doable. It's more active and the warlord player can choose to bring other's opinions in. Alternatively, this could be a "command die" that works like lucky, where the warlord can reroll a die rather than granting advantage, which would stack. But that's pretty awesome so it'd be a 1/short rest thing. I accept warlords, but really not a fan of martial healing. And especially not a fan of warlords being default healers (when other healer characters can opt out of that). But let's look at this independant of that. Is this an action? A bonus action? Not an action? Does it have to be on the warlord's turn? I'd look at how the paladin's healing is written and handled and emulate that for formatting this ability. Really, that's good advice for any design: look at how existing powers are laid out and written and where elements like "recharges on a short rest" are placed in the sentence and how it is said. Non-magical fear is odd. What is "non-magical fear"? Does a frightening monster (dragon) count as "magical"? Instead, granting a new saving throw (maybe with a bonus) would work. Removing exhaustion is pretty badass. Not a lot does that. Since this power recharges as a short rest, a party could stop to rest four hour and have the warlord use it on everyone negating the need for either sleep or food. Because the warlord is actually removing the effect. Having a character just ignore the effects of exhaustion for a minute might work better. Okay, "adjacent" isn't used in 5e. The term is "within 5 feet". I'm not sure I'd use Wisdom for warlords. They're really an Int/Cha class. And, really, Int works better with the bard working better for Charismatic leader abilities. Cha x ½ level is some funky math. A seventh level warlord with 18 Charisma would heal how many hp? That slows down the game. It also doesn't scale well, healing 3 hp at level 1-3, 6 at level 4 but likely 50 at level 20. That might be better than a [i]cure wounds[/i]. Or it could fail. Really, there's a 20-25% chance this power does nothing. And the character is *technically* closer to death and the warlord's action would have been better served stabilizing. This is a HUGE wall of text. Flavour text is nice, but more than a couple short sentences kills space. There is no such thing as a move action in 5e. The warlord cannot give it up. How this power would actually work is uncertain. When does the warlord designate actions? On their turn? When the action is being used. Do they just pass on their turn and divvie up actions over the rest of the round? Freely giving up an action and movement is also huge. The damage or utility output of the warlord is low so it's not giving up much by surrendering their action. Even the commander warlord seldom granted a new standard action, often just allowing a free Basic Melee Attack or At-Will (and not every warlord was a lazylord). This should be renamed to avoid confusion. This is basically Cunning Action and should be written similarly. This would be crazy good when multiclassing. It's basically Action Surge usable all the time. 6 levels is a little more than a "dip" for fighters, but a multiclass warlord/fighter would be super effective. Again, there is no action associated with this: action, bonus action, or reaction? This feels like an awkward remix of bardic inspiration. The warlord shouldn't just be a mash-up of the battlemaster fighter and the valour bard. Really, bardic inspiration is the bard's "thing". It's unique to that class. Giving it to another class feels like giving away sneak attack or rage. Hrm, giving the warlord an ability to monkey with the Battlesystem rules. I like it! It's more a flavour ability though, since it's unlikely to break combat the rest of the time. As an action? Is there a range? In a group with mixed levels, how much is healed? [/QUOTE]
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