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Warlording the fighter
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<blockquote data-quote="EzekielRaiden" data-source="post: 6693587" data-attributes="member: 6790260"><p>Something I meant to add, in my previous post, but forgot:</p><p></p><p>One of the interesting facets of the 4e Warlord was that it did not <em>have</em> to "lead" by pointing at an enemy and having someone else attack. That was certainly one important <em>way</em> of being a Warlord, but it was definitely something you intentionally 'built for' rather than a universal baseline. Most types of Warlords, including those who led more with their brains or perception than their charms, actually did make physical attacks semi-regularly. Often, these attacks are meant to be a "set 'em up, knock 'em down" kind of thing--the Warlord literally leading the attack against a particular opponent and thus amplifying their allies' attacks against it. You might be planning to handle this under the auspices of specific maneuvers or the like, but I think it might be more interesting, and more reflective of the "choose a stat to choose how you lead" concept that I've advocated, to make a baseline choice there.</p><p></p><p>Much like how the Warlock has a sort of "split subclass," in that it has both the Patron and the Pact, it might be worthwhile to have a two-part choice for the Warlord as well. For example, you could have a "School of Command" choice (<em>Skirmishing</em> fights on the front lines; <em>Bolstering</em> heals; <em>Planning</em> organizes and coordinates), and then a "Leadership Style" choice (<em>Bravura</em> leads by force of personality and daring ploys; <em>Tactical</em> leads by peerless strategy and forethought; <em>Resourceful</em> leads by adaptation, observation, and flexibility). This not only helps meet the desire for a Warlord that "never heals," since some people want that, but also emphasizes the great flexibility of the class--Warlords can lead in a lot of <em>different</em> ways, that all contribute in some meaningful way or other.</p><p></p><p>In fact, having presented it that way...perhaps people have been too quick to emphasize the Battlemaster as a model for the Warlord, and have overlooked how useful the Warlock could be as an inspiration for mechanics and structures. Short rest spells, vs. short rest maneuvers. Invocations that can vary in application and significance (some at-will, some short rest, some long rest) vs. tactical and strategic options of varying application. The classes have very different focuses, but at least as a rough analogy, I feel like a lot could be learned from its design.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6693587, member: 6790260"] Something I meant to add, in my previous post, but forgot: One of the interesting facets of the 4e Warlord was that it did not [I]have[/I] to "lead" by pointing at an enemy and having someone else attack. That was certainly one important [I]way[/I] of being a Warlord, but it was definitely something you intentionally 'built for' rather than a universal baseline. Most types of Warlords, including those who led more with their brains or perception than their charms, actually did make physical attacks semi-regularly. Often, these attacks are meant to be a "set 'em up, knock 'em down" kind of thing--the Warlord literally leading the attack against a particular opponent and thus amplifying their allies' attacks against it. You might be planning to handle this under the auspices of specific maneuvers or the like, but I think it might be more interesting, and more reflective of the "choose a stat to choose how you lead" concept that I've advocated, to make a baseline choice there. Much like how the Warlock has a sort of "split subclass," in that it has both the Patron and the Pact, it might be worthwhile to have a two-part choice for the Warlord as well. For example, you could have a "School of Command" choice ([I]Skirmishing[/I] fights on the front lines; [I]Bolstering[/I] heals; [I]Planning[/I] organizes and coordinates), and then a "Leadership Style" choice ([I]Bravura[/I] leads by force of personality and daring ploys; [I]Tactical[/I] leads by peerless strategy and forethought; [I]Resourceful[/I] leads by adaptation, observation, and flexibility). This not only helps meet the desire for a Warlord that "never heals," since some people want that, but also emphasizes the great flexibility of the class--Warlords can lead in a lot of [I]different[/I] ways, that all contribute in some meaningful way or other. In fact, having presented it that way...perhaps people have been too quick to emphasize the Battlemaster as a model for the Warlord, and have overlooked how useful the Warlock could be as an inspiration for mechanics and structures. Short rest spells, vs. short rest maneuvers. Invocations that can vary in application and significance (some at-will, some short rest, some long rest) vs. tactical and strategic options of varying application. The classes have very different focuses, but at least as a rough analogy, I feel like a lot could be learned from its design. [/QUOTE]
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