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[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="Blackwarder" data-source="post: 6144466" data-attributes="member: 6688285"><p style="text-align: left"><span style="font-family: 'times new roman'">Back in the day when I used to run over dunes and hills carrying a ceramic vest, weapons and ammunition with thirty of my closest friends (actually I used to drive around in a 60 ton behemoth with the ability to annihilate everything in a 3 km radius) we had an Lt and we had a medic and when you got injured you didn't called for your Lt. you called the medic (or to your mother more often than not).</span></p> <p style="text-align: left"><span style="font-family: 'times new roman'"><span style="font-family: 'book antiqua'"></span></span></p> <p style="text-align: left"><span style="font-family: 'times new roman'"><span style="font-family: 'book antiqua'"></span></span></p> <p style="text-align: left"><span style="font-family: 'times new roman'"><span style="font-family: 'book antiqua'">A combat leader job is to use his soldiers in the best way possible and keep their moral and fighting spirit up, it got nothing to do with treating wounds or healing. A good combat leader os 50% mother 50% seducer and 50% mean SOB and considering the fact that there is on't 100% of him it's not an easy task.</span></span></p> <p style="text-align: left"><span style="font-family: 'times new roman'"><span style="font-family: 'book antiqua'"></span></span></p> <p style="text-align: left"><span style="font-family: 'times new roman'"><span style="font-family: 'book antiqua'"></span></span></p> <p style="text-align: left"><span style="font-family: 'times new roman'"><span style="font-family: 'book antiqua'">I played and DMed 4e for almost 4 years, two of them I played the great warlord Lars Ulrich and the healing part of it seem forced.</span></span></p> <p style="text-align: left"><span style="font-family: 'times new roman'"><span style="font-family: 'book antiqua'"></span></span></p> <p style="text-align: left"><span style="font-family: 'times new roman'"><span style="font-family: 'book antiqua'"></span></span></p> <p style="text-align: left"><span style="font-family: 'times new roman'"><span style="font-family: 'book antiqua'">The way I see it we have two main issues in here, one being healing without a cleric and the other being what a warlord should be like in the game, personally I'm all in favor of having a leader speciality (and feats) with such an abilities like bonus on moral checks for henchmen or the ability to execute some cool maneuver for the all party, for example if you have a shield leader in the party than he can coordinate a shield wall and as a reaction the shield wall can open for a second and grab an opponent behind it, or the ability to coordinate attacks etc etc</span></span></p> <p style="text-align: left"><span style="font-family: 'times new roman'"><span style="font-family: 'book antiqua'"></span></span></p> <p style="text-align: left"><span style="font-family: 'times new roman'"><span style="font-family: 'book antiqua'"></span></span></p> <p style="text-align: left"><span style="font-family: 'times new roman'"><span style="font-family: 'book antiqua'">Warder</span></span></p> <p style="text-align: left"><span style="font-family: 'times new roman'"><span style="font-family: 'book antiqua'"></span></span></p> <p style="text-align: left"><span style="font-family: 'times new roman'"><span style="font-family: 'book antiqua'"></span></span></p></blockquote><p></p>
[QUOTE="Blackwarder, post: 6144466, member: 6688285"] [LEFT][FONT=times new roman]Back in the day when I used to run over dunes and hills carrying a ceramic vest, weapons and ammunition with thirty of my closest friends (actually I used to drive around in a 60 ton behemoth with the ability to annihilate everything in a 3 km radius) we had an Lt and we had a medic and when you got injured you didn't called for your Lt. you called the medic (or to your mother more often than not). [FONT=book antiqua] [/FONT] [FONT=book antiqua]A combat leader job is to use his soldiers in the best way possible and keep their moral and fighting spirit up, it got nothing to do with treating wounds or healing. A good combat leader os 50% mother 50% seducer and 50% mean SOB and considering the fact that there is on't 100% of him it's not an easy task.[/FONT] [FONT=book antiqua] [/FONT] [FONT=book antiqua]I played and DMed 4e for almost 4 years, two of them I played the great warlord Lars Ulrich and the healing part of it seem forced.[/FONT] [FONT=book antiqua] [/FONT] [FONT=book antiqua]The way I see it we have two main issues in here, one being healing without a cleric and the other being what a warlord should be like in the game, personally I'm all in favor of having a leader speciality (and feats) with such an abilities like bonus on moral checks for henchmen or the ability to execute some cool maneuver for the all party, for example if you have a shield leader in the party than he can coordinate a shield wall and as a reaction the shield wall can open for a second and grab an opponent behind it, or the ability to coordinate attacks etc etc[/FONT] [FONT=book antiqua] [/FONT] [FONT=book antiqua]Warder[/FONT] [FONT=book antiqua] [/FONT][/FONT][/LEFT] [/QUOTE]
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