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[Warlords] Should D&D be tied to D&D Worlds?
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<blockquote data-quote="I'm A Banana" data-source="post: 6145483" data-attributes="member: 2067"><p>I guess I just don't see the statement "we're doing different HP modules for different styles of game, such as a module to get people up to full HP faster, and a module to play in a low or no-magic game, and some other HP modules, too" as the opposite direction of the playtest packet. I see it as an additional layer. I can see how they could change the rules to accommodate that, so I have every reason to believe the pros can see it, too. Creating anything new (even if it's just an iteration on what's come before) is a process that pretty much requires the ability to dream big, to imagine possibilities that haven't yet been realized, without taking the current state of affairs as determining what the outcome can be. The current state can change, and that's what those creators trying to do, after all. I don't have any reason to really doubt that they want to accomplish what they state they want to accomplish. </p><p></p><p>It's smart to be skeptical and to ask for some proof, but I imagine the possibilities that they see are bigger than what either of us can see by the nature of their position, and I don't find the idea that they're essentially going to slap something much like the playtest docs in between two covers and sell them to us to be all that believable. </p><p></p><p>I could be wrong, of course. And if so, then 5e will suck pretty hard. But I don't know why I would assume that the devs don't know what they're doing. They seem at least as competent as any of the rest of us, and if they're decent human beings, they're taking their charge to deliver a great D&D game seriously. And a great D&D game is going to include the capacity to operate without magical healing. Anything less, and it would fail to be even as great as the games that have come before.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6145483, member: 2067"] I guess I just don't see the statement "we're doing different HP modules for different styles of game, such as a module to get people up to full HP faster, and a module to play in a low or no-magic game, and some other HP modules, too" as the opposite direction of the playtest packet. I see it as an additional layer. I can see how they could change the rules to accommodate that, so I have every reason to believe the pros can see it, too. Creating anything new (even if it's just an iteration on what's come before) is a process that pretty much requires the ability to dream big, to imagine possibilities that haven't yet been realized, without taking the current state of affairs as determining what the outcome can be. The current state can change, and that's what those creators trying to do, after all. I don't have any reason to really doubt that they want to accomplish what they state they want to accomplish. It's smart to be skeptical and to ask for some proof, but I imagine the possibilities that they see are bigger than what either of us can see by the nature of their position, and I don't find the idea that they're essentially going to slap something much like the playtest docs in between two covers and sell them to us to be all that believable. I could be wrong, of course. And if so, then 5e will suck pretty hard. But I don't know why I would assume that the devs don't know what they're doing. They seem at least as competent as any of the rest of us, and if they're decent human beings, they're taking their charge to deliver a great D&D game seriously. And a great D&D game is going to include the capacity to operate without magical healing. Anything less, and it would fail to be even as great as the games that have come before. [/QUOTE]
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[Warlords] Should D&D be tied to D&D Worlds?
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