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Warrior vs. Wizard - Reality vs. the Hacker
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<blockquote data-quote="Stormonu" data-source="post: 5997987" data-attributes="member: 52734"><p>Yeah, some of these already exist in a basic fashion, and that's good. Though, 3E had the problem that the wizard could jack the saves so high, you didn't have a prayer of resisting unless you specifically built your character to counter it. I think certain 4E orb wizards had some similar issues. If we can avoid one side or the other making it just impossible to resist a spell, we're halfway there. Th other half is just making sure there is a way to avoid, mitigate or counter a strategy either passively - or should one choose - actively.</p><p></p><p>Just a note on two of my earlier "tales" </p><p></p><p>- the fireball; making a save or "uncanny dodge" is already in existance, but what about actually moving out of the area of effect - perhaps using it as a momentum or cover for a charge?</p><p></p><p>- domination; not only a save, but what about a backlash? Again, I'm horrible at mechanics, but what if the fighter could spend a CS die to force the wizard to make the same save or take damage if the fighter makes his initial save, or an ability/feat that on a critical save (nat 20), the caster takes backlash? I believe psychic hole (or was it hostile mind?) in 3E did something like this on the psionics side.</p><p></p><p>-disruption; for the polymorph, the wizzie just made a bad attack roll <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> The main point was (at least temporarily) knocking the wizard back to his normal form long enough to make 'im dead. This type of disruption might be something that disrupts the spell effect perhaps for a round; in the flying case, the wizard might just fly back up into the air, but the fighter may just have grounded him long enough for an ally to stick him with a shiv or throw a net over him. For polymorph, perhaps the wizard shakes off the blow and becomes the raging beast once again - after the fighter or an ally tries to put the pointy end of his blade through the wizzy's gut.</p><p></p><p>Again, I'm just spitballing, and the idea is more along the lines, how to keep spells/obstacles from being unbeatable without having to resort by countering it with another spell or magic items?</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5997987, member: 52734"] Yeah, some of these already exist in a basic fashion, and that's good. Though, 3E had the problem that the wizard could jack the saves so high, you didn't have a prayer of resisting unless you specifically built your character to counter it. I think certain 4E orb wizards had some similar issues. If we can avoid one side or the other making it just impossible to resist a spell, we're halfway there. Th other half is just making sure there is a way to avoid, mitigate or counter a strategy either passively - or should one choose - actively. Just a note on two of my earlier "tales" - the fireball; making a save or "uncanny dodge" is already in existance, but what about actually moving out of the area of effect - perhaps using it as a momentum or cover for a charge? - domination; not only a save, but what about a backlash? Again, I'm horrible at mechanics, but what if the fighter could spend a CS die to force the wizard to make the same save or take damage if the fighter makes his initial save, or an ability/feat that on a critical save (nat 20), the caster takes backlash? I believe psychic hole (or was it hostile mind?) in 3E did something like this on the psionics side. -disruption; for the polymorph, the wizzie just made a bad attack roll ;) The main point was (at least temporarily) knocking the wizard back to his normal form long enough to make 'im dead. This type of disruption might be something that disrupts the spell effect perhaps for a round; in the flying case, the wizard might just fly back up into the air, but the fighter may just have grounded him long enough for an ally to stick him with a shiv or throw a net over him. For polymorph, perhaps the wizard shakes off the blow and becomes the raging beast once again - after the fighter or an ally tries to put the pointy end of his blade through the wizzy's gut. Again, I'm just spitballing, and the idea is more along the lines, how to keep spells/obstacles from being unbeatable without having to resort by countering it with another spell or magic items? [/QUOTE]
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