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Warriors Of The Coast [Character List]
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<blockquote data-quote="James Heard" data-source="post: 2830483" data-attributes="member: 7280"><p><span style="font-family: 'Arial'"><u><strong><span style="font-size: 12px">Nelson Luttin</span></strong></u></span></p><p><span style="font-family: 'Arial'">Human Bard 1/Rogue 1</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Age:</strong> 17</span></p><p><span style="font-family: 'Arial'"><strong>Gender:</strong> Male</span></p><p><span style="font-family: 'Arial'"><strong>Height:</strong> 6'</span></p><p><span style="font-family: 'Arial'"><strong>Weight:</strong> 160 lbs</span></p><p><span style="font-family: 'Arial'"><strong>Eyes:</strong> Blue</span></p><p><span style="font-family: 'Arial'"><strong>Hair:</strong> Bleached Blonde</span></p><p><span style="font-family: 'Arial'"><strong>Skin:</strong> Sunbrowned</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>STR:</strong> 10 [+0] (2 points) </span></p><p><span style="font-family: 'Arial'"><strong>DEX:</strong> 10 [+0] (2 points) </span></p><p><span style="font-family: 'Arial'"><strong>CON:</strong> 10 [+0] (2 points) </span></p><p><span style="font-family: 'Arial'"><strong>INT:</strong> 14 [+2] (6 points) </span></p><p><span style="font-family: 'Arial'"><strong>WIS:</strong> 14 [+2] (6 points) </span></p><p><span style="font-family: 'Arial'"><strong>CHA:</strong> 16 [+3] (10 points)</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Hit Points:</strong> 10</span></p><p><span style="font-family: 'Arial'"><strong>AP:</strong> 5 </span></p><p><span style="font-family: 'Arial'"><strong>Armor Class:</strong> 14 (10 base + 0 Dex + 3 Armor +1 Shield)</span></p><p><span style="font-family: 'Arial'"><strong>Initiative:</strong> +0</span></p><p><span style="font-family: 'Arial'"><strong>BAB:</strong> +0</span></p><p><span style="font-family: 'Arial'"><strong>- Melee:</strong> +0</span></p><p><span style="font-family: 'Arial'"><strong>- Ranged:</strong> +0</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Speed:</strong> 30' </span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>FORT:</strong> +0 (0 Base)</span></p><p><span style="font-family: 'Arial'"><strong>REFL:</strong> +4 (4 Base)</span></p><p><span style="font-family: 'Arial'"><strong>WILL:</strong> +4 (2 Base + 2 Wis)</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong><u>Abilities:</u></strong> </span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Human Bonus Feat</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">4 extra skill points at 1st level, +1 skill point per additional level</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Favored Class: Any</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Bardic Spell Casting</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Bardic Knowledge +7 (+ 1 lvl + 2 INT + 4 Insight)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Bardic Music 1/day</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">- Countersong(Su)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">- Fascinate (Sp)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">- Inspire Courage (Su)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">- Inspire Competence (Su)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Sneak Attack +1d6</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Trapfinding</span></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong><u>Feats:</u></strong></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Bard Proficiencies</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">- Bardic Weapon Proficiency</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">- Light Armor Proficiency</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">- Shield Proficiency</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Rogue Proficiencies</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">- Rogue Weapon Proficiency</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">1st Level </span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">- Obscure Lore</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Human Bonus</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">- Open Minded</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Extra 'Fluff' Feat</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">- Open Minded</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Extra 'Fluff' Feat</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">- Open Minded</span></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong><u>Skills:</u></strong> </span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"> <span style="color: teal">Skill Points at 1st Level:</span> 51 <span style="color: teal">((6+2 INT) x 4) + 15 Open Minded (x3) +4) + 10 (Rogue Level)</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Bluff +8 (5 ranks, +3 Cha, +0 Syn)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Concentration +2 (2 ranks, +0 Con, +0 Syn)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Craft (alchemy) +5 (3 ranks, +2 Int, +0 Syn)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Craft (architect & engineering) +4 (2 ranks, +2 Int, +0 Syn)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Decipher Script +4 (2 ranks, +2 Int, +0 Syn)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Diplomacy +10 (5 ranks, +3 Cha, +2 Syn)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Gather Information +10 (5 ranks, +3 Cha, +2 Syn)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Knowledge (local) +6 (5 ranks, +2 Int, +0 Syn)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Knowlegde (geography) +6 (4 ranks, +2 Int, +0 Syn)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Listen +4 (2 ranks, +2 Wis, +0 Syn)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Perform (Luttin hollers) +7 (4 ranks, +3 Cha, +0 Syn)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Profession (sailor) +6 (4 ranks, +2 Wis, +0 Syn)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Sense Motive +7 (5 ranks, +2 Wis, +0 Syn)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Sleight of Hand +2 (2 ranks, +0 Dex, +0 Syn)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Speak Language (0 ranks)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Spellcraft +4 (2 ranks, +2 Int, +0 Syn)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Spot +5 (3 ranks, +2 Wis, +0 Syn)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Use Magic Device +5 (2 ranks, +3 Cha, +0 Syn)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"><em>Survival</em> +4 (2 ranks, +2 Wis, +0 Syn)</span></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><u><strong>Languages:</strong></u></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">- Common, Riedran, Draconic, Giant</span></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong><u>Spells:</u></strong></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"><strong>Caster Level:</strong> 1</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"><strong>Save DC:</strong> 10 + 3 Cha + Spell level</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"><strong>Arcane Spell Failure Chance:</strong> 0% (Only uses Light Armor)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"><strong>Spells Per Day:</strong> 0 -2</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"><strong>Spells Known</strong> </span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"><strong>0 level –</strong> Songbird, Mending, Message, Prestidigitation</span></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong><u>Equipment:</u></strong></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"><strong>Melee weapons</strong></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">-Calomel Rapier +0 (1d6, 18-20/x2) 2 lbs. <em>Overcomes DR of fire subtype creatures</em></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"><strong>Ranged weapons</strong></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">-Whip +0 (1d3, 20/x2, 15 ft. reach) 2 lbs.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"><strong>Mundane equipment</strong></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Peasant's Outfit (worn)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Pouch, Belt .5 lbs.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Backpack 2 lbs.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">- 10 insectbane candles -</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">- Hammock 1lbs.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"><strong>Armor</strong></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">- Studded Leather +3, -1 Armor check penalty, 20 lbs.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">- Light Wooden Shield +1, -1 Armor check penalty, 5 lbs.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Total Encumberance: 32.5 lbs. (light load)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Remaining money:23 GP 0 SP 0 CP</span></span></p><p></p><p><span style="font-family: 'Arial'"><strong><u>Description</u></strong></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Nelson Luttin is a lad with large, oversized features surrounding a slightly build and intense-looking blue eyes. He often appears around town in his homespun hickory cloth pants worn and torn just below the knees, often shirtless or in the wide, off-white loose shirts common among the Luttin field men, wearing a beaten straw hat and shoeless. His over-large blue eyes peek mirthfully from beneath an enormous mop of sun bleached blonde hair. His nose is perhaps just a bit large, and bent from scuffles with his cousins over the years. It sits above a wide, expressive mouth that would smile in a morgue, opening to show a most remarkably white and straight set of perfect teeth. He often appears with braids containing charms into his hair, and wearing varying degrees of amusement on his face is quite disarming. The purplish-bladed rapier at his side beads water constantly, and he is often seen futilely wiping it down.</span></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong><u>Personality</u></strong></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Nelson speaks with the peculiar and slightly adaptive drawl and slang of the rest of the Luttin clan. It contains a startling number of curse words derived from all over the world, piratical and agricultural references, and sometimes seems to be something of another language entirely to outsiders. He smokes, drinks, rolls the dice when he wants to, and has been caught with his cousins stealing pies and young girl's innocence enough times to fit into every common villager's perceptions of the Luttin clan entirely.</span> </span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong><u>Background</u></strong></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"> Seawell has been home to generations of Luttins, and it is most surely the home of Nelson Luttin. Of unknown origin and ethnicity, the Luttins have in varying degrees enlightened and disgraced the landscape of Seawell for decades. Some say that Luttins have distinctive features, dark eyes, a particular chin, a certain bearing - but the truth is that though you can sort of tell a Luttin by looking at them the simple fact of the matter is that Luttins are bad news, and they wear that bad news in everything they do. There a Luttin drunks, gamblers, ladies of ill-repute, a couple of cousins a little too close for conventional society - and there are also even darker Luttins, like Janias Luttin and the Luttin Gang, who preyed upon travelers and village-folk alike with a strangely consistent Luttin sense of matter-of-fact'ness that seems to hover on the tongue of even the youngest Luttin like a dirty word in church. Luttins have many detractors and opponents, people that the Luttin clan has swindled, committed adultery upon, sired children upon, beaten up, cheated at dice with, and some people just plain offended by their very nature. It can't change the fact that “Luttins are what slicks the mud that moves the wagons in Seawell" though, as the Luttin saying goes. If the Luttins left Seawell then it wouldn't be much of a town for their leaving. While many "newcomers" to Seawell have only lived in the town for a few decades, some say the Luttins lived in Q'Barra long before Newthrone was even founded, eking out an existence trading with the native lizard folk and passing pirates for whiskey and sniff, barely on the smiling side of civilized.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">All through Seawell you can see the Luttin lip, the Luttin jaw, have your purse stolen by mischievous young Luttin cousins, or be propositioned by not so young Luttin patriarchs. You can visit Janias Luttin up at his shack in the jungle and listen to him ramble on about all the women and gold he stole before his change of heart, or he met the love of his life, or the town pardoned him, or he killed his damned ol' daddy Nikree Luttin who made him evil mad his whole life. You can have you washing and cleaning done by a score or more of Luttin wives who all have something to say about each other and everyone and who need the extra coin to pay for the hordes of children beget upon them by their loutish, irresponsible, lazy Luttin husbands. If you find the Luttin husbands you'll find farmers, moon shiners, fishermen, cooks, and the heart of Seawell daily life entire. You also will find your wives and daughters leered at and commented upon, yourself beaten and cheated at with dice, a friend to drink you under the table with in your darkest hours, every single vice available in Q'Barra laid out like a roadmap of long-term Luttin connections, and some of the most loyal, cutthroat, and bloodthirsty friends you shall ever find.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Luttins, or so the stories go, were refugees from Cyre, or Breland, or Xen’drik where they were jewelers, mercenaries, pirates, prostitutes, or the lost heirs of Galifar. Some dark whispers even suggest that Luttins have rather more Elvish blood in them than any suspect, and that the Luttins represent some sort of "lost" dragonmarked House stripped of its place and ranks through dragon and giant magics best left to dark sorcery and moonless nights. In any case, Luttins can clearly trace their hand in each and every building in the entire town of Seawell and most of the bloodlines, through marriage or not, making the Luttins of Seawell nothing if not famous, or infamous, in their tiny corner of the world. Some even say that Luttins brought the famous Seawell green ale recipe to Seawell from a hidden laboratory in Karnnath, and it is true that Old Arnel Luttin was a bit wilier than the average Luttin and worked at the brewery - before he fell asleep at the furnace and burnt that building down. Nelson Luttin isn't the most distinguished Luttin, even in his own age group; at least since his cousin Arven accomplished the remarkable feat of becoming a father to three separate sets of twins last winter by three different embarrassed women, including his mum's best friend, after a particularly bad blow came in from the Dragonreach.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Nelson Luttin is a lad with large, oversized features surrounding a slightly build and intense-looking blue eyes. Despite earning a few suspicious looks from his pa when he was born, Nelson's large, luminous eyes and fine (for a Luttin) features have served him well over the years. Regardless of his heritage he has a singularly unsuspicious-looking face and that has vexed more than one townsperson in the past that have based their judgments on appearances. Nelson's Pa, "Big" Myck Luttin, runs Seawell's one and only taxidermy service, acts as a guide to unwary travelers into the jungle, repairs all manner of buildings and sea craft, holds Seawell's monthly cockfight in the large shed erected near the beach where he does his woodworking, and collects the mushrooms and rare herbs related to his Uncle Tebick's "farm" for a share of that business as well. As well as being a busy, hard-working honest Luttin, he has instilled upright Luttin values in all of his children. Two of Nelson's older brothers are in prison in Sharn for piracy, while the oldest slips in a few times a year with his crew to update Pa on how far they've come on springing them out. All of Nelson's sisters, well except for little Marlee, are all fat and round, married off to luckless dupes to raise Luttin heirs and kinsmen. Nelson even had a twin once, or so he's told, but "he had the devils in him" and his mother drowned him before he could cause evils when he was a baby. Nelson is his Pa's constant strain and agony.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Unwilling to "settle" for being a proud Luttin scion, do his Pa's will in collecting payments from villagers in Seawell who've run behind, go off with his brothers to enjoy the salty life of the Luttin "navy", or otherwise engage directly and completely in the Luttin penchants for larceny and clannishness it seems, Nelson Luttin might be the most uncommon sort of Luttin of all - his own man. No, that's not to say that Nelson can't twist a noose, bribe the mayor, put on the pegs and ravage the sea if he'd just wanted to but Nelson - or at least Nelson's Pa thinks so - Nelson's got some strange nut growing in his head that just seems to pace him apart and distance himself somewhat from many of the other Luttins. Now that doesn't mean that Nelson isn't family, Luttins are true to each other as pus n' plague forever, but unlike his cousin Arven (or even Dern) Nelson Luttin sometimes strikes worried conversations with elder Luttins sitting on the porches of their shacks at night about that most nebulous of Luttin concepts - his future.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Nelson speaks with the peculiar and slightly adaptive drawl and slang of the entire Luttin clan. It contains a startling number of curse words derived from all over the world, piratical and agricultural references, and sometimes seems to be something of another language entirely to outsiders. Opposed to his elder's concerns, most outsiders agree that Nelson is a prototypical Luttin. He smokes, drinks, rolls the dice when he wants to, and has been caught with his cousins stealing pies and young girl's innocence enough times to fit into every common villager's perceptions of the Luttin clan entirely. Even his "tricks" as he calls them - snail hollers and Kyb' whispers - seem to only confirm rumors and fears about the Luttins in some people's minds, though he's been remarkably obtuse about where he learned them.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">"They's jus' ticks and whistles all 'round you, “he’ll say, "can't you hear?" Most townsfolk agree that Nelson must have learned them from some of his more consternatious relatives living deep in the jungle, even though they can't rightly say when he'd have had time to run off and do that sort of learning. Some whisper that Nelson's powers are from a hidden dragonmark, though those with more sense roll their eyes at such fancies. He makes a rather random living, sometimes to be found at his Pa's house or hanging out with a female admirer or one of his cousins, and sometimes he earns his keep at one of the local inns and taverns displaying a suspicious-looking smile in his eyes at odds with his almost angelic appearance.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Nelson is a bard, but a bard because that's really the only class that represents the overall verisimilitude in his every endeavor. He's a half-nick pinch in a fight, knows more about more things than almost anyone has any right to at his age, can whistle and click out a wildly varied assortment of spells, and "figures it out" with almost frightening clarity compared to most of his peers. He's not often thought of as the first person that any given townsperson will run to to fix a problem at his age, but he's often the second - because even when his fellows agree that he's not the best choice for the job he's often thought of as the person best able to make certain everyone else accomplishes the job. Some people accuse Nelson of being lazy even (including his Pa), but Nelson simply smiles and shrugs it off. He can't help it if everyone else was cut out for workin' more than he, but he's not worried. Somewhere in the back of his head he's simply Luttin-certain that he's right and the rest of the world is wrong.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Nelson Luttin often appears around town looking like the very essence of a Luttin in his homespun hickory cloth pants worn and torn just below the knees, often shirtless or in the wide, off-white loose shirts common among the Luttin field men, wearing a beaten straw hat and shoeless. This is worn calculatingly to give the appearance of guilessness in his broad, honest-looking, sun-kept features. His over-large blue eyes peek mirthfully from beneath an enormous mop of sun bleached blonde hair. His nose is perhaps just a bit large and bent from scuffles with his cousins over the years and sits above a wide, expressive mouth would smile in a morgue opening to show a most remarkably white and straight (for a Luttin) set of perfect teeth. Though his accusers’ notions of slackery are often warranted, Nelson's hands belie that fact and show the hard usage of any other Luttin. Often fawning young girls can be found trying to straighten his cracked and split nails or combing his hair in the common rooms of the taverns, weaving braids containing charms into his hair as he sits seemingly placidly resigned to his nigh horrible fate, complacently shuffling dice or reading texts of surprising subjects and rare origin like books of Riedran poetry, or Zilargran romance novels.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Tourists, foreigners and strangers are things that Nelson finds interesting and compelling.They speak with ridiculous notions about the jungle and Q'Barran life and spend coin as if it were running out of style on the most useless of things. He often follows them and watches them, delighting in their discomfort and bizarre personal habits. Usually if confronted he just shrugs and smiles, because what does it matter if he upsets some poor fool bound to go off with his head up his cloaca into the jungle and die soon? If they're pleasant, or pretty, or seem likely to have some easily recovered coin in the purses after the night imps finish sucking the juices out of their brains though, he often will attach himself to them further. Nelson appreciates people that think with their feet outside the mud sometimes, since he's known for that as well, and if their fool notions still get them killed, well then that doesn't make them any less interesting.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">Equally amusing to Nelson is the subject of religion. Why anyone should worship something as bizarre as a person they don't know, that tells them how to act and whom to associate with and how, is something that Nelson can't fathom. This has led to dire pronouncements about his fate from the South Wall Luttins, who run the Traveler's Church in Seawall and who are well known for their being "church Luttins" as they are disparagingly called by the rest of the family. It seems that there wouldn't be much problem with a Luttin-ran church within the family if it were only a way to collect tithes from the rest of town, but the South Wall Luttins seem to have actually been seduced by all the "teachin's and the prayin'". Or, as his Nelson's great grandpa Nikree was said to have often said, "A man that's got to have someone else's reasonin' to string someone up an' feed 'em to the devils ain't go no reason teachin' to those more practical." Other Luttins are more pragmatic than Nelson and attend church occasionally, and a pretty face can draw him through a door no matter what might be in the room entire, but mostly they're a sacrilegious bunch of heathens that have as much need for religion as they do church-day finery.</span></span></p><p></p><p><strong><u>Player Character Relationships, Hooks, And Proposed Previous Reactions</u></strong></p><p><strong><span style="color: teal">Amycothe Dyne [Greatfrito]</span></strong></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">As a former pirate, Amycothe is good people. I bet half the children seeking him out are Luttins, because everyone knows that pirates are the toughest and strongest fighters anywhere. Nelson's older brothers are pirates, and Amycothe probably has heard one tale or another involving some ship that they've sailed or preyed upon. Even Nelson spent some time in his youth wanting to be a pirate. Pirates are the firemen and astronauts of Luttin-dom. He's a celebrity.</span></p><p></p><p><strong><span style="color: teal">Taviss Jarga Breland Wild Man/Ex-Soldier [Ringmereth]</span> </strong></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Nelson probably resents Taviss a little bit, because it's hard to be a local hero when war heroes show up in the tavern. He probably thinks he's more than a little bit crazy too though, because he's got a bone to pick with the lizards and that's like toeing an ant's nest without shoes on mostly. Still, if he's gonna make himself an enemy of the lizard folk he's worth keeping an eye on, if only to make sure his fool killin' doesn't bring death upon the town and Nelson's family.</span></p><p></p><p><strong><span style="color: teal">Ari Osten Human Hexblade [stonegod]</span></strong></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Ari is another foreigner with manners that seem dangerous to Seawell, though if he's been approached by Luttin pa's as a potential suitor he's probably seen as more stable (or at least wealthier) than Taviss. Luttins don't quit though, so he's doomed to marry one of Nelson's cousins eventually. The amorphous and powerful coven of Luttin wives probably has nagged every Luttin in the country to put in a word for this daughter or that, and Nelson's not immune to that. He could know Ari simply out of a sense of duty to warn him to leave Q'Barra while he still can, or he could be trying to convince Ari that five years isn't that long to wait for his little sister to grow up enough to get married. I suppose it depends on how rich Nelson thinks Ari might be.</span></p><p></p><p><strong><span style="color: teal">Garrick Yandson Human Rogue [Kralin Thornberry]</span></strong></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Garrick's an outsider of a sorts, but he's been here long enough that he's establishing roots of the sort that Luttins understand. Plus he's got a larcenous streak, which makes him a more interesting person within the Luttin mentality than a lot of other kinds. It's also possible that one of the reasons Garrick travelled to Seawell in the first place could have been because his family did business with the Luttin clan in some way. If he's some sort of kin from another city then it would explain why he isn't being barraged by moon-eyed Luttin teenage girls.</span></p><p></p><p><strong><span style="color: teal">Jina Silversun Elf Swashbuckler [Rayex]</span></strong></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">At least Nelson is probably the best looking Luttin that she's watched grow up into adulthood and suffered the annoyance of being asked rude questions about the nature of elvish sexuality by. He probably wasn't serious either, just being annoying to see someone scowl. She might even have been Nelson's swordwork teacher. Thanks to her low wisdom score, Nelson probably thinks she's hopelessly naive about a lot of things. He might think it has something to do with her being a twin, because "twins are weird, add those ears into the mix n' they's gotta have some issues."</span></p><p></p><p><strong><span style="color: teal">Khalia ir’Indari Human Archivist [drothgery]</span></strong></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Nelson probably isn't very impressed with Khalia and the feeling's likely mutual unless she's got a serious case of the jonesing for bad boys. On the other hand, if anyone's likely to be know odd bits of knowledge about the area and not-quite-useless trivia, it's Nelson. She might have been compelled to seek him out for those rare bits that complete the picture she's building in her head of the area already, and had to suffer through the agony of bargaining with him when all he wanted her to do is "show a little leg."</span></p><p></p><p><strong><span style="color: teal">Zan Changeling Wizard [Bront]</span></strong></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Zan and Nelson probably have a lot in common, but Zan's been away long enough and is studious enough that they probably don't mix with each other much. Nelson and Zan might have a childhood history together, or at least overlapping childhood histories, because it would probably be REALLY HARD to be a changeling kid in Seawell without dozen Luttin malcontents always pestering you to join in on their adventures.</span></p></blockquote><p></p>
[QUOTE="James Heard, post: 2830483, member: 7280"] [FONT=Arial][U][B][SIZE=3]Nelson Luttin[/SIZE][/B][/U] Human Bard 1/Rogue 1 [B]Age:[/B] 17 [B]Gender:[/B] Male [B]Height:[/B] 6' [B]Weight:[/B] 160 lbs [B]Eyes:[/B] Blue [B]Hair:[/B] Bleached Blonde [B]Skin:[/B] Sunbrowned [B]STR:[/B] 10 [+0] (2 points) [B]DEX:[/B] 10 [+0] (2 points) [B]CON:[/B] 10 [+0] (2 points) [B]INT:[/B] 14 [+2] (6 points) [B]WIS:[/B] 14 [+2] (6 points) [B]CHA:[/B] 16 [+3] (10 points) [B]Hit Points:[/B] 10 [B]AP:[/B] 5 [B]Armor Class:[/B] 14 (10 base + 0 Dex + 3 Armor +1 Shield) [B]Initiative:[/B] +0 [B]BAB:[/B] +0 [B]- Melee:[/B] +0 [B]- Ranged:[/B] +0 [B]Speed:[/B] 30' [B]FORT:[/B] +0 (0 Base) [B]REFL:[/B] +4 (4 Base) [B]WILL:[/B] +4 (2 Base + 2 Wis) [B][U]Abilities:[/U][/B] [SIZE=1]Human Bonus Feat 4 extra skill points at 1st level, +1 skill point per additional level Favored Class: Any Bardic Spell Casting Bardic Knowledge +7 (+ 1 lvl + 2 INT + 4 Insight) Bardic Music 1/day - Countersong(Su) - Fascinate (Sp) - Inspire Courage (Su) - Inspire Competence (Su) Sneak Attack +1d6 Trapfinding[/SIZE] [B][U]Feats:[/U][/B] [SIZE=1]Bard Proficiencies - Bardic Weapon Proficiency - Light Armor Proficiency - Shield Proficiency Rogue Proficiencies - Rogue Weapon Proficiency 1st Level - Obscure Lore Human Bonus - Open Minded Extra 'Fluff' Feat - Open Minded Extra 'Fluff' Feat - Open Minded[/SIZE] [B][U]Skills:[/U][/B] [SIZE=1] [color=teal]Skill Points at 1st Level:[/color] 51 [color=teal]((6+2 INT) x 4) + 15 Open Minded (x3) +4) + 10 (Rogue Level)[/color] Bluff +8 (5 ranks, +3 Cha, +0 Syn) Concentration +2 (2 ranks, +0 Con, +0 Syn) Craft (alchemy) +5 (3 ranks, +2 Int, +0 Syn) Craft (architect & engineering) +4 (2 ranks, +2 Int, +0 Syn) Decipher Script +4 (2 ranks, +2 Int, +0 Syn) Diplomacy +10 (5 ranks, +3 Cha, +2 Syn) Gather Information +10 (5 ranks, +3 Cha, +2 Syn) Knowledge (local) +6 (5 ranks, +2 Int, +0 Syn) Knowlegde (geography) +6 (4 ranks, +2 Int, +0 Syn) Listen +4 (2 ranks, +2 Wis, +0 Syn) Perform (Luttin hollers) +7 (4 ranks, +3 Cha, +0 Syn) Profession (sailor) +6 (4 ranks, +2 Wis, +0 Syn) Sense Motive +7 (5 ranks, +2 Wis, +0 Syn) Sleight of Hand +2 (2 ranks, +0 Dex, +0 Syn) Speak Language (0 ranks) Spellcraft +4 (2 ranks, +2 Int, +0 Syn) Spot +5 (3 ranks, +2 Wis, +0 Syn) Use Magic Device +5 (2 ranks, +3 Cha, +0 Syn) [I]Survival[/I] +4 (2 ranks, +2 Wis, +0 Syn)[/SIZE] [U][B]Languages:[/B][/U] [SIZE=1]- Common, Riedran, Draconic, Giant[/SIZE] [B][U]Spells:[/U][/B] [SIZE=1][B]Caster Level:[/B] 1 [B]Save DC:[/B] 10 + 3 Cha + Spell level [B]Arcane Spell Failure Chance:[/B] 0% (Only uses Light Armor) [B]Spells Per Day:[/B] 0 -2 [B]Spells Known[/B] [B]0 level –[/B] Songbird, Mending, Message, Prestidigitation[/SIZE] [B][U]Equipment:[/U][/B] [SIZE=1][B]Melee weapons[/B] -Calomel Rapier +0 (1d6, 18-20/x2) 2 lbs. [I]Overcomes DR of fire subtype creatures[/I] [B]Ranged weapons[/B] -Whip +0 (1d3, 20/x2, 15 ft. reach) 2 lbs. [B]Mundane equipment[/B] Peasant's Outfit (worn) Pouch, Belt .5 lbs. Backpack 2 lbs. - 10 insectbane candles - - Hammock 1lbs. [B]Armor[/B] - Studded Leather +3, -1 Armor check penalty, 20 lbs. - Light Wooden Shield +1, -1 Armor check penalty, 5 lbs. Total Encumberance: 32.5 lbs. (light load) Remaining money:23 GP 0 SP 0 CP[/SIZE][/FONT] [FONT=Arial][B][U]Description[/U][/B] [SIZE=1]Nelson Luttin is a lad with large, oversized features surrounding a slightly build and intense-looking blue eyes. He often appears around town in his homespun hickory cloth pants worn and torn just below the knees, often shirtless or in the wide, off-white loose shirts common among the Luttin field men, wearing a beaten straw hat and shoeless. His over-large blue eyes peek mirthfully from beneath an enormous mop of sun bleached blonde hair. His nose is perhaps just a bit large, and bent from scuffles with his cousins over the years. It sits above a wide, expressive mouth that would smile in a morgue, opening to show a most remarkably white and straight set of perfect teeth. He often appears with braids containing charms into his hair, and wearing varying degrees of amusement on his face is quite disarming. The purplish-bladed rapier at his side beads water constantly, and he is often seen futilely wiping it down.[/SIZE] [B][U]Personality[/U][/B] [SIZE=1]Nelson speaks with the peculiar and slightly adaptive drawl and slang of the rest of the Luttin clan. It contains a startling number of curse words derived from all over the world, piratical and agricultural references, and sometimes seems to be something of another language entirely to outsiders. He smokes, drinks, rolls the dice when he wants to, and has been caught with his cousins stealing pies and young girl's innocence enough times to fit into every common villager's perceptions of the Luttin clan entirely.[/SIZE] [B][U]Background[/U][/B] [SIZE=1] Seawell has been home to generations of Luttins, and it is most surely the home of Nelson Luttin. Of unknown origin and ethnicity, the Luttins have in varying degrees enlightened and disgraced the landscape of Seawell for decades. Some say that Luttins have distinctive features, dark eyes, a particular chin, a certain bearing - but the truth is that though you can sort of tell a Luttin by looking at them the simple fact of the matter is that Luttins are bad news, and they wear that bad news in everything they do. There a Luttin drunks, gamblers, ladies of ill-repute, a couple of cousins a little too close for conventional society - and there are also even darker Luttins, like Janias Luttin and the Luttin Gang, who preyed upon travelers and village-folk alike with a strangely consistent Luttin sense of matter-of-fact'ness that seems to hover on the tongue of even the youngest Luttin like a dirty word in church. Luttins have many detractors and opponents, people that the Luttin clan has swindled, committed adultery upon, sired children upon, beaten up, cheated at dice with, and some people just plain offended by their very nature. It can't change the fact that “Luttins are what slicks the mud that moves the wagons in Seawell" though, as the Luttin saying goes. If the Luttins left Seawell then it wouldn't be much of a town for their leaving. While many "newcomers" to Seawell have only lived in the town for a few decades, some say the Luttins lived in Q'Barra long before Newthrone was even founded, eking out an existence trading with the native lizard folk and passing pirates for whiskey and sniff, barely on the smiling side of civilized. All through Seawell you can see the Luttin lip, the Luttin jaw, have your purse stolen by mischievous young Luttin cousins, or be propositioned by not so young Luttin patriarchs. You can visit Janias Luttin up at his shack in the jungle and listen to him ramble on about all the women and gold he stole before his change of heart, or he met the love of his life, or the town pardoned him, or he killed his damned ol' daddy Nikree Luttin who made him evil mad his whole life. You can have you washing and cleaning done by a score or more of Luttin wives who all have something to say about each other and everyone and who need the extra coin to pay for the hordes of children beget upon them by their loutish, irresponsible, lazy Luttin husbands. If you find the Luttin husbands you'll find farmers, moon shiners, fishermen, cooks, and the heart of Seawell daily life entire. You also will find your wives and daughters leered at and commented upon, yourself beaten and cheated at with dice, a friend to drink you under the table with in your darkest hours, every single vice available in Q'Barra laid out like a roadmap of long-term Luttin connections, and some of the most loyal, cutthroat, and bloodthirsty friends you shall ever find. Luttins, or so the stories go, were refugees from Cyre, or Breland, or Xen’drik where they were jewelers, mercenaries, pirates, prostitutes, or the lost heirs of Galifar. Some dark whispers even suggest that Luttins have rather more Elvish blood in them than any suspect, and that the Luttins represent some sort of "lost" dragonmarked House stripped of its place and ranks through dragon and giant magics best left to dark sorcery and moonless nights. In any case, Luttins can clearly trace their hand in each and every building in the entire town of Seawell and most of the bloodlines, through marriage or not, making the Luttins of Seawell nothing if not famous, or infamous, in their tiny corner of the world. Some even say that Luttins brought the famous Seawell green ale recipe to Seawell from a hidden laboratory in Karnnath, and it is true that Old Arnel Luttin was a bit wilier than the average Luttin and worked at the brewery - before he fell asleep at the furnace and burnt that building down. Nelson Luttin isn't the most distinguished Luttin, even in his own age group; at least since his cousin Arven accomplished the remarkable feat of becoming a father to three separate sets of twins last winter by three different embarrassed women, including his mum's best friend, after a particularly bad blow came in from the Dragonreach. Nelson Luttin is a lad with large, oversized features surrounding a slightly build and intense-looking blue eyes. Despite earning a few suspicious looks from his pa when he was born, Nelson's large, luminous eyes and fine (for a Luttin) features have served him well over the years. Regardless of his heritage he has a singularly unsuspicious-looking face and that has vexed more than one townsperson in the past that have based their judgments on appearances. Nelson's Pa, "Big" Myck Luttin, runs Seawell's one and only taxidermy service, acts as a guide to unwary travelers into the jungle, repairs all manner of buildings and sea craft, holds Seawell's monthly cockfight in the large shed erected near the beach where he does his woodworking, and collects the mushrooms and rare herbs related to his Uncle Tebick's "farm" for a share of that business as well. As well as being a busy, hard-working honest Luttin, he has instilled upright Luttin values in all of his children. Two of Nelson's older brothers are in prison in Sharn for piracy, while the oldest slips in a few times a year with his crew to update Pa on how far they've come on springing them out. All of Nelson's sisters, well except for little Marlee, are all fat and round, married off to luckless dupes to raise Luttin heirs and kinsmen. Nelson even had a twin once, or so he's told, but "he had the devils in him" and his mother drowned him before he could cause evils when he was a baby. Nelson is his Pa's constant strain and agony. Unwilling to "settle" for being a proud Luttin scion, do his Pa's will in collecting payments from villagers in Seawell who've run behind, go off with his brothers to enjoy the salty life of the Luttin "navy", or otherwise engage directly and completely in the Luttin penchants for larceny and clannishness it seems, Nelson Luttin might be the most uncommon sort of Luttin of all - his own man. No, that's not to say that Nelson can't twist a noose, bribe the mayor, put on the pegs and ravage the sea if he'd just wanted to but Nelson - or at least Nelson's Pa thinks so - Nelson's got some strange nut growing in his head that just seems to pace him apart and distance himself somewhat from many of the other Luttins. Now that doesn't mean that Nelson isn't family, Luttins are true to each other as pus n' plague forever, but unlike his cousin Arven (or even Dern) Nelson Luttin sometimes strikes worried conversations with elder Luttins sitting on the porches of their shacks at night about that most nebulous of Luttin concepts - his future. Nelson speaks with the peculiar and slightly adaptive drawl and slang of the entire Luttin clan. It contains a startling number of curse words derived from all over the world, piratical and agricultural references, and sometimes seems to be something of another language entirely to outsiders. Opposed to his elder's concerns, most outsiders agree that Nelson is a prototypical Luttin. He smokes, drinks, rolls the dice when he wants to, and has been caught with his cousins stealing pies and young girl's innocence enough times to fit into every common villager's perceptions of the Luttin clan entirely. Even his "tricks" as he calls them - snail hollers and Kyb' whispers - seem to only confirm rumors and fears about the Luttins in some people's minds, though he's been remarkably obtuse about where he learned them. "They's jus' ticks and whistles all 'round you, “he’ll say, "can't you hear?" Most townsfolk agree that Nelson must have learned them from some of his more consternatious relatives living deep in the jungle, even though they can't rightly say when he'd have had time to run off and do that sort of learning. Some whisper that Nelson's powers are from a hidden dragonmark, though those with more sense roll their eyes at such fancies. He makes a rather random living, sometimes to be found at his Pa's house or hanging out with a female admirer or one of his cousins, and sometimes he earns his keep at one of the local inns and taverns displaying a suspicious-looking smile in his eyes at odds with his almost angelic appearance. Nelson is a bard, but a bard because that's really the only class that represents the overall verisimilitude in his every endeavor. He's a half-nick pinch in a fight, knows more about more things than almost anyone has any right to at his age, can whistle and click out a wildly varied assortment of spells, and "figures it out" with almost frightening clarity compared to most of his peers. He's not often thought of as the first person that any given townsperson will run to to fix a problem at his age, but he's often the second - because even when his fellows agree that he's not the best choice for the job he's often thought of as the person best able to make certain everyone else accomplishes the job. Some people accuse Nelson of being lazy even (including his Pa), but Nelson simply smiles and shrugs it off. He can't help it if everyone else was cut out for workin' more than he, but he's not worried. Somewhere in the back of his head he's simply Luttin-certain that he's right and the rest of the world is wrong. Nelson Luttin often appears around town looking like the very essence of a Luttin in his homespun hickory cloth pants worn and torn just below the knees, often shirtless or in the wide, off-white loose shirts common among the Luttin field men, wearing a beaten straw hat and shoeless. This is worn calculatingly to give the appearance of guilessness in his broad, honest-looking, sun-kept features. His over-large blue eyes peek mirthfully from beneath an enormous mop of sun bleached blonde hair. His nose is perhaps just a bit large and bent from scuffles with his cousins over the years and sits above a wide, expressive mouth would smile in a morgue opening to show a most remarkably white and straight (for a Luttin) set of perfect teeth. Though his accusers’ notions of slackery are often warranted, Nelson's hands belie that fact and show the hard usage of any other Luttin. Often fawning young girls can be found trying to straighten his cracked and split nails or combing his hair in the common rooms of the taverns, weaving braids containing charms into his hair as he sits seemingly placidly resigned to his nigh horrible fate, complacently shuffling dice or reading texts of surprising subjects and rare origin like books of Riedran poetry, or Zilargran romance novels. Tourists, foreigners and strangers are things that Nelson finds interesting and compelling.They speak with ridiculous notions about the jungle and Q'Barran life and spend coin as if it were running out of style on the most useless of things. He often follows them and watches them, delighting in their discomfort and bizarre personal habits. Usually if confronted he just shrugs and smiles, because what does it matter if he upsets some poor fool bound to go off with his head up his cloaca into the jungle and die soon? If they're pleasant, or pretty, or seem likely to have some easily recovered coin in the purses after the night imps finish sucking the juices out of their brains though, he often will attach himself to them further. Nelson appreciates people that think with their feet outside the mud sometimes, since he's known for that as well, and if their fool notions still get them killed, well then that doesn't make them any less interesting. Equally amusing to Nelson is the subject of religion. Why anyone should worship something as bizarre as a person they don't know, that tells them how to act and whom to associate with and how, is something that Nelson can't fathom. This has led to dire pronouncements about his fate from the South Wall Luttins, who run the Traveler's Church in Seawall and who are well known for their being "church Luttins" as they are disparagingly called by the rest of the family. It seems that there wouldn't be much problem with a Luttin-ran church within the family if it were only a way to collect tithes from the rest of town, but the South Wall Luttins seem to have actually been seduced by all the "teachin's and the prayin'". Or, as his Nelson's great grandpa Nikree was said to have often said, "A man that's got to have someone else's reasonin' to string someone up an' feed 'em to the devils ain't go no reason teachin' to those more practical." Other Luttins are more pragmatic than Nelson and attend church occasionally, and a pretty face can draw him through a door no matter what might be in the room entire, but mostly they're a sacrilegious bunch of heathens that have as much need for religion as they do church-day finery.[/SIZE][/FONT] [B][U]Player Character Relationships, Hooks, And Proposed Previous Reactions[/U][/B] [B][Color=teal]Amycothe Dyne [Greatfrito][/COLOR][/B] [SIZE=1] As a former pirate, Amycothe is good people. I bet half the children seeking him out are Luttins, because everyone knows that pirates are the toughest and strongest fighters anywhere. Nelson's older brothers are pirates, and Amycothe probably has heard one tale or another involving some ship that they've sailed or preyed upon. Even Nelson spent some time in his youth wanting to be a pirate. Pirates are the firemen and astronauts of Luttin-dom. He's a celebrity.[/SIZE] [B][Color=teal]Taviss Jarga Breland Wild Man/Ex-Soldier [Ringmereth][/COLOR] [/B] [SIZE=1] Nelson probably resents Taviss a little bit, because it's hard to be a local hero when war heroes show up in the tavern. He probably thinks he's more than a little bit crazy too though, because he's got a bone to pick with the lizards and that's like toeing an ant's nest without shoes on mostly. Still, if he's gonna make himself an enemy of the lizard folk he's worth keeping an eye on, if only to make sure his fool killin' doesn't bring death upon the town and Nelson's family.[/SIZE] [B][Color=teal]Ari Osten Human Hexblade [stonegod][/COLOR][/B] [SIZE=1] Ari is another foreigner with manners that seem dangerous to Seawell, though if he's been approached by Luttin pa's as a potential suitor he's probably seen as more stable (or at least wealthier) than Taviss. Luttins don't quit though, so he's doomed to marry one of Nelson's cousins eventually. The amorphous and powerful coven of Luttin wives probably has nagged every Luttin in the country to put in a word for this daughter or that, and Nelson's not immune to that. He could know Ari simply out of a sense of duty to warn him to leave Q'Barra while he still can, or he could be trying to convince Ari that five years isn't that long to wait for his little sister to grow up enough to get married. I suppose it depends on how rich Nelson thinks Ari might be.[/SIZE] [B][Color=teal]Garrick Yandson Human Rogue [Kralin Thornberry][/COLOR][/B] [SIZE=1] Garrick's an outsider of a sorts, but he's been here long enough that he's establishing roots of the sort that Luttins understand. Plus he's got a larcenous streak, which makes him a more interesting person within the Luttin mentality than a lot of other kinds. It's also possible that one of the reasons Garrick travelled to Seawell in the first place could have been because his family did business with the Luttin clan in some way. If he's some sort of kin from another city then it would explain why he isn't being barraged by moon-eyed Luttin teenage girls.[/SIZE] [B][Color=teal]Jina Silversun Elf Swashbuckler [Rayex][/COLOR][/B] [SIZE=1] At least Nelson is probably the best looking Luttin that she's watched grow up into adulthood and suffered the annoyance of being asked rude questions about the nature of elvish sexuality by. He probably wasn't serious either, just being annoying to see someone scowl. She might even have been Nelson's swordwork teacher. Thanks to her low wisdom score, Nelson probably thinks she's hopelessly naive about a lot of things. He might think it has something to do with her being a twin, because "twins are weird, add those ears into the mix n' they's gotta have some issues."[/SIZE] [B][Color=teal]Khalia ir’Indari Human Archivist [drothgery][/COLOR][/B] [SIZE=1] Nelson probably isn't very impressed with Khalia and the feeling's likely mutual unless she's got a serious case of the jonesing for bad boys. On the other hand, if anyone's likely to be know odd bits of knowledge about the area and not-quite-useless trivia, it's Nelson. She might have been compelled to seek him out for those rare bits that complete the picture she's building in her head of the area already, and had to suffer through the agony of bargaining with him when all he wanted her to do is "show a little leg."[/SIZE] [B][Color=teal]Zan Changeling Wizard [Bront][/COLOR][/B] [SIZE=1] Zan and Nelson probably have a lot in common, but Zan's been away long enough and is studious enough that they probably don't mix with each other much. Nelson and Zan might have a childhood history together, or at least overlapping childhood histories, because it would probably be REALLY HARD to be a changeling kid in Seawell without dozen Luttin malcontents always pestering you to join in on their adventures.[/SIZE] [/QUOTE]
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