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<blockquote data-quote="DEFCON 1" data-source="post: 2816449" data-attributes="member: 7006"><p>Great ideas thus far folks! Here are some thoughts for you to chew on.</p><p></p><p>Velmont: A changeling warlock is one of those "out there" characters that I'm guessing'll be very hard to bring into the world of this sleepy village of Seawell... especially in regards to helping the town out by checking out the problems with the lack of ships. Of course, if you can blow me away with a history as to who he is, why he's in Seawell, and why he'd help the town, then great. But I just wanted to warn you that you face a possible uphill battle with this particular concept. Feel free to keep working it, or submit more characters.</p><p></p><p>stonegod: I'll have a better idea of suggestions once I see a character history and such. Would your hexblade be a member of one of the Tharashk guilds? If he's a hunter, that might make sense.</p><p></p><p>Kralin: I like Garrick a lot. Simple but effective concept and good justification as to why he's in town and why he has a level of rogue. If you want to flesh him out a little further, feel free to create the ruins in the area that he's here to investigate and explore, and an NPC or two that he's either learning or gaining info from. Up to you.</p><p></p><p>drothgery: Of the two, I'm getting more positive vibes from your Lyrander character than your archivist. Mainly because the justification of why a sailor is in Seawell is easier to get a firm grip on than a bookworm sent down here all the way from Thrane. The dragonmark hook is also interesting. If you really wanted me to focus on the archivist though, I'd suggest working out exactly what kind of mystery would possibly make her come to Q'barra all the way from Thrane, because right now it's nebulous and not as plausible.</p><p></p><p>Azaar: Go ahead and write up as many of those concepts as you'd like, but just remember where exactly the scenario is taking place (a small coastal fishing town). This will hopefully have some impact on the type of character and race you choose, and what their history is in town.</p><p></p><p>Rayex: Very cool idea... starting with twins in town and having one of them getting captured. If you'd like to have a bit of mystery about things, do a crunch for both characters and if I select you, I won't tell you which one you'll play until the game begins. Feel free as well to expand on who the parents were and where to and from they were planning on going before they decided to stay in Seawell.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 2816449, member: 7006"] Great ideas thus far folks! Here are some thoughts for you to chew on. Velmont: A changeling warlock is one of those "out there" characters that I'm guessing'll be very hard to bring into the world of this sleepy village of Seawell... especially in regards to helping the town out by checking out the problems with the lack of ships. Of course, if you can blow me away with a history as to who he is, why he's in Seawell, and why he'd help the town, then great. But I just wanted to warn you that you face a possible uphill battle with this particular concept. Feel free to keep working it, or submit more characters. stonegod: I'll have a better idea of suggestions once I see a character history and such. Would your hexblade be a member of one of the Tharashk guilds? If he's a hunter, that might make sense. Kralin: I like Garrick a lot. Simple but effective concept and good justification as to why he's in town and why he has a level of rogue. If you want to flesh him out a little further, feel free to create the ruins in the area that he's here to investigate and explore, and an NPC or two that he's either learning or gaining info from. Up to you. drothgery: Of the two, I'm getting more positive vibes from your Lyrander character than your archivist. Mainly because the justification of why a sailor is in Seawell is easier to get a firm grip on than a bookworm sent down here all the way from Thrane. The dragonmark hook is also interesting. If you really wanted me to focus on the archivist though, I'd suggest working out exactly what kind of mystery would possibly make her come to Q'barra all the way from Thrane, because right now it's nebulous and not as plausible. Azaar: Go ahead and write up as many of those concepts as you'd like, but just remember where exactly the scenario is taking place (a small coastal fishing town). This will hopefully have some impact on the type of character and race you choose, and what their history is in town. Rayex: Very cool idea... starting with twins in town and having one of them getting captured. If you'd like to have a bit of mystery about things, do a crunch for both characters and if I select you, I won't tell you which one you'll play until the game begins. Feel free as well to expand on who the parents were and where to and from they were planning on going before they decided to stay in Seawell. [/QUOTE]
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