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<blockquote data-quote="DEFCON 1" data-source="post: 2818156" data-attributes="member: 7006"><p>Thanx for the submissions everybody. They're looking good. I'm still interested in having more submissions from both old and new, so please don't hesititate to put down more ideas. Please remember as I've mentioned before that Seawell is a small fishing town, so let that color who you create. </p><p></p><p>I'd also love to see more characters that are directly involved with the town, as most of the submissions thus far have been characters who grew up and did most of their work far away from Seawell and Q'barra, and then somehow have just sort of "arrived". Don't be afraid of creating people like the town's blacksmith as a first level fighter, or like the wandering priest of the Soverign Host who goes from village to village along Q'barra's coast and who acts as the religious missionary for all the people (because the towns are to small to support their own full temple). I want the party to have an organic feel of the folks from town getting together and saying "what's up with the missing ships, anyone want to volunteer to go out there and check it out?" And the more the characters have a direct stake in the town's welfare, the more important the mission becomes, and thus true drama and excitement can unfold. So tie your character in to the town's history or needs, and create or color as many of the NPC's or areas around Seawell to help you do that. I encourage it! Nothing and no one in town has been set in stone yet (not even who or what the family in the lighthouse do or are) so go ahead and add it in. </p><p></p><p>But, if you create a character (as an example) who is far removed from the workings of Seawell and is just here because that's where the scenario is taking place... like if you make a character whose main focus is to regain status within The Twelve back in Karrnath because they were blackmailed into admitting guilt to something they didn't do, and are currently in Seawell to "gather evidence"... there's not a whole lot of reason for the character to either want to go on this mission, or care whether or not it succeeds. Yes, it's a very interesting character concept, and in another adventure might be an awesome addition, but here it doesn't necessarily lend itself well to this particular scenario. It's completely fine to submit a character like that... all I'm saying is that I'm probably less likely to actually select it. Just fyi.</p><p></p><p>Hopefully this helps you all out and you have a beter idea of what I'm ultimately shooting for when I make my selections. Thanx again for all your hard work everybody, and please let's have these concepts keep coming!</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 2818156, member: 7006"] Thanx for the submissions everybody. They're looking good. I'm still interested in having more submissions from both old and new, so please don't hesititate to put down more ideas. Please remember as I've mentioned before that Seawell is a small fishing town, so let that color who you create. I'd also love to see more characters that are directly involved with the town, as most of the submissions thus far have been characters who grew up and did most of their work far away from Seawell and Q'barra, and then somehow have just sort of "arrived". Don't be afraid of creating people like the town's blacksmith as a first level fighter, or like the wandering priest of the Soverign Host who goes from village to village along Q'barra's coast and who acts as the religious missionary for all the people (because the towns are to small to support their own full temple). I want the party to have an organic feel of the folks from town getting together and saying "what's up with the missing ships, anyone want to volunteer to go out there and check it out?" And the more the characters have a direct stake in the town's welfare, the more important the mission becomes, and thus true drama and excitement can unfold. So tie your character in to the town's history or needs, and create or color as many of the NPC's or areas around Seawell to help you do that. I encourage it! Nothing and no one in town has been set in stone yet (not even who or what the family in the lighthouse do or are) so go ahead and add it in. But, if you create a character (as an example) who is far removed from the workings of Seawell and is just here because that's where the scenario is taking place... like if you make a character whose main focus is to regain status within The Twelve back in Karrnath because they were blackmailed into admitting guilt to something they didn't do, and are currently in Seawell to "gather evidence"... there's not a whole lot of reason for the character to either want to go on this mission, or care whether or not it succeeds. Yes, it's a very interesting character concept, and in another adventure might be an awesome addition, but here it doesn't necessarily lend itself well to this particular scenario. It's completely fine to submit a character like that... all I'm saying is that I'm probably less likely to actually select it. Just fyi. Hopefully this helps you all out and you have a beter idea of what I'm ultimately shooting for when I make my selections. Thanx again for all your hard work everybody, and please let's have these concepts keep coming! [/QUOTE]
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