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<blockquote data-quote="DEFCON 1" data-source="post: 2818250" data-attributes="member: 7006"><p>For drothgery...</p><p></p><p></p><p></p><p>I certainly could create some dark secrets for the town... but the problem is they would have nothing to do with the adventure that has has been set up. So while it could certainly be a logical reason for Khalia to be in Seawell, it still wouldn't explain why she would be one of eight volunteers to help out with a bunch of missing ships. That's the only reason why I thought the other character might have more promise.</p><p></p><p>Khalia's background right now of being down here to gather info for some "big mystery" her father sent her on, doesn't really lend itself to the problem and the adventure the town is facing... that's all I'm worried about. Now if you can create some direct connection between Khalia's mystery and someone or something in town directly... then her reasons for helping out with this problem of the ships might make a lot of sense. Perhaps she is here investigating the same ruins that Garrick is here for? And maybe one of the ships that was due in to arrive included some sensitive equipment that she needs to continue her work? Thus she has a direct connection to the town, and wanting to solve the problem with the missing ships (because she needs her equipment). This is just one possible idea that you can work with and will make me NEED to have Khalia in the party. If you can make me HAVE to have Khalia in this adventure because she just fits in too perfectly, then I'll have no choice but to select her. Hope this helps.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 2818250, member: 7006"] For drothgery... I certainly could create some dark secrets for the town... but the problem is they would have nothing to do with the adventure that has has been set up. So while it could certainly be a logical reason for Khalia to be in Seawell, it still wouldn't explain why she would be one of eight volunteers to help out with a bunch of missing ships. That's the only reason why I thought the other character might have more promise. Khalia's background right now of being down here to gather info for some "big mystery" her father sent her on, doesn't really lend itself to the problem and the adventure the town is facing... that's all I'm worried about. Now if you can create some direct connection between Khalia's mystery and someone or something in town directly... then her reasons for helping out with this problem of the ships might make a lot of sense. Perhaps she is here investigating the same ruins that Garrick is here for? And maybe one of the ships that was due in to arrive included some sensitive equipment that she needs to continue her work? Thus she has a direct connection to the town, and wanting to solve the problem with the missing ships (because she needs her equipment). This is just one possible idea that you can work with and will make me NEED to have Khalia in the party. If you can make me HAVE to have Khalia in this adventure because she just fits in too perfectly, then I'll have no choice but to select her. Hope this helps. [/QUOTE]
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