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<blockquote data-quote="stonegod" data-source="post: 3542477" data-attributes="member: 36973"><p>So, here's what Ari would look like at 5th level. He gains 7 hp, 5 skill points (1 in Intimidate, 2 in Gather Info and Survival both), his Lesser Aberrant dragonmark, and a +2 to all saves.</p><p></p><p>[sblock=Ari Osten, Monster Hunter]<span style="color: royalblue"><strong>Ari Osten</strong></span> CR 5 (15000 xp)</p><p>Male human (Aundair) hexblade 4/<a href="http://www.wizards.com/default.asp?x=dnd/ebds/20070416a" target="_blank">child of Khyber</a> 1; <strong>AP</strong> 7</p><p>LN Medium humanoid</p><p><strong>Init</strong> -1; <strong>Senses</strong> Listen +0, Spot +0</p><p><strong>Languages</strong> Common</p><p></p><p><strong>AC</strong> 17, touch 10, flat-footed 16; +6 armor, +1 natural, +1 deflection, -1 Dex</p><p><strong>hp</strong> 42 (5 HD)</p><p><strong>Fort</strong> +6, <strong>Ref</strong> +3, <strong>Will</strong> +7; arcane resistance +3, mettle</p><p></p><p><strong>Spd</strong> 30 ft.</p><p><strong>Melee</strong> <em>+1 longsword</em> two-handed +8 (1d8+5/19-20) or</p><p><strong>Melee</strong> cold-iron morningstar two-handed +7 (1d8+4) or </p><p><strong>Melee</strong> mwk cold-iron spiked armor +8 (1d6+3) or </p><p><strong>Melee</strong> <em>+1 longsword</em> two-handed +4 (1d8+5/19-20) and mwk cold-iron spiked armor +0 (1d6+3) or</p><p><strong>Melee</strong> cold-iron morningstar two-handed +3 (1d8+4) and mwk cold-iron spiked armor +0 (1d6+3) or</p><p><strong>Melee</strong> alchemical silver dagger +7 (1d4+2/19-20) or</p><p><strong>Melee</strong> sap +7 (1d6+3 nonlethal) or</p><p><strong>Ranged</strong> 2 javelins +3 (1d6+3)</p><p><strong>Base</strong> Atk +4; <strong>Grp</strong> +7</p><p><strong>Atk Options</strong> Hexblade's curse 1/day, Aberrant Vigor</p><p><strong>Possessions</strong> 2 <em>potions of cure light wounds</em> (potion bracer), <em>potion of expeditious retreat</em> (potion bracer), 2 <em>silversheens</em></p><p><strong>Hexblade Spells Known</strong> (CL 2):</p><ul> <li data-xf-list-type="ul">1st (1/day): <em>karmic aura</em> (DC 14), <em>phantom threat</em> (DC 14)</li> </ul><p><strong>Spell-like Abilities</strong>:</p><ul> <li data-xf-list-type="ul">1/day: <em>bestow curse</em> (CL 5, DC 17)</li> <li data-xf-list-type="ul">4/day: <em>chill touch</em> (CL 5, DC 14)</li> </ul><p></p><p><strong>Abilities</strong> Str 16, Dex 8, Con 14, Int 10, Wis 10, Cha 16</p><p><strong>SQ</strong> aberrant affinity, arcane resistance +3, dark companion, mettle</p><p><strong>Feats</strong> Aberrant Dragonmark (<em>chill touch</em>), Aberrant Dragonmark Gift, Aberrant Vigor, Lesser Aberrant Dragonmark (<em>bestow curse</em>), Skill Focus: Survival, Track</p><p><strong>Skills</strong> Concentration +2, Gather Information +8.5, Intimidate +11, Survival +8.5</p><p><strong>Possessions</strong> combat possessions plus <em>+1 longsword</em>, cold-iron morningstar, alchemical silver dagger, 2 <em>+1 javelins</em>, <em>+2 chain shirt</em> with mwk cold-iron armor spikes, <em>ring of protection +1</em>, <em>amulet of natural armor +1</em>, backpack with waterskin, one day's trail ration, bedroll, sack, flint and steel, manacles with good lock, potion bracers, silk rope (50'), 3 sunrods, 3 torches, <em>vest of resistance +1</em>; identification papers, traveling papers; 146.3 gp</p><p></p><p><strong>Aberrant Affinity (Ex):</strong> Ari adds +1 to all Charisma-related checks dealing with aberrations or people who possess aberrant dragonmarks.</p><p><strong>Aberrant Vigor (Su):</strong> As an immediate action, Ari can sacrifice one of his uses of his <em>chill-touch</em> spell-like ability to gain 4 temporary hit points that last and hour.</p><p><strong>Arcane Resistance (Ex):</strong> Ari adds +3 to any save vs. spells or spell-like abilities.</p><p><strong>Dark Companion (Su):</strong> Ari can create an illusionary companion resembling a panther spun from darkness. The panther acts on Ari's initiative as an extension of Ari's will and has a speed equal to Ari's (including all movement modes). If the dark companion is adjacent to a creature (and no other creature occupies the companion's square), the target creature takes a -2 penalty to AC and saves. As the dark companion has no substance, it cannot attack, flank a creature, or block movement through its square. The dark companion is immune to any damage, though it can be dispelled; if dispelled, it returns in 24 hours. It is treated as 1st level spell for dispelling purposes. If the dark companion moves more than 120 ft. from Ari, it reappears next to Ari.</p><p><strong>Hexblade's curse (Su):</strong> Once per day, as a free action, Ari can unleash a curse upon a visible foe within 60'. The target takes a -2 penalty on attacks, saves, ability checks, skill checks, and weapon damage for 1 hour thereafter if they fail a DC 15 Will save.</p><p><strong>Lesser Aberrant Dragonmark (Sp)</strong> When using his lesser aberrant dragonmark, Ari must make a DC 10 Fortitude save or be dazed one round.</p><p><strong>Mettle (Ex):</strong> If Ari makes a successful Fortitude or Will save vs. an attack that would have reduced effect on a successful save, he instead completely negates the effect.</p><p></p><p><strong>Non-SRD Spells</strong></p><p></p><p><em>Karmic Aura</em> (<em>Complete Mage</em>) hexblade 1; Casting: 1 swift; Materials: V; Duration: 1 round/level; Range: 20' emanation; Save: Will save negates; SR: Yes. Targets that damage Ari within the range must make a save or be fatigued for 3 rounds. Multiple failed saves do not stack, but a successful save does not prevent the spell working on subsequent rounds.</p><p><em>Phantom Threat</em> (<em>Complete Warrior</em>) hexblade 1; Casting: 1 standard; Materials: V, S; Duration: 1 round/level; Target: 1 creature; Range: Close; Save: Will negates; SR: Yes. Target is considered flanked.[/sblock]</p></blockquote><p></p>
[QUOTE="stonegod, post: 3542477, member: 36973"] So, here's what Ari would look like at 5th level. He gains 7 hp, 5 skill points (1 in Intimidate, 2 in Gather Info and Survival both), his Lesser Aberrant dragonmark, and a +2 to all saves. [sblock=Ari Osten, Monster Hunter][color=royalblue][B]Ari Osten[/B][/color] CR 5 (15000 xp) Male human (Aundair) hexblade 4/[url=http://www.wizards.com/default.asp?x=dnd/ebds/20070416a]child of Khyber[/url] 1; [b]AP[/b] 7 LN Medium humanoid [B]Init[/B] -1; [B]Senses[/B] Listen +0, Spot +0 [b]Languages[/b] Common [B]AC[/B] 17, touch 10, flat-footed 16; +6 armor, +1 natural, +1 deflection, -1 Dex [B]hp[/B] 42 (5 HD) [B]Fort[/B] +6, [B]Ref[/B] +3, [B]Will[/B] +7; arcane resistance +3, mettle [B]Spd[/B] 30 ft. [B]Melee[/B] [i]+1 longsword[/i] two-handed +8 (1d8+5/19-20) or [B]Melee[/B] cold-iron morningstar two-handed +7 (1d8+4) or [B]Melee[/B] mwk cold-iron spiked armor +8 (1d6+3) or [B]Melee[/B] [i]+1 longsword[/i] two-handed +4 (1d8+5/19-20) and mwk cold-iron spiked armor +0 (1d6+3) or [B]Melee[/B] cold-iron morningstar two-handed +3 (1d8+4) and mwk cold-iron spiked armor +0 (1d6+3) or [B]Melee[/B] alchemical silver dagger +7 (1d4+2/19-20) or [B]Melee[/b] sap +7 (1d6+3 nonlethal) or [b]Ranged[/b] 2 javelins +3 (1d6+3) [B]Base[/B] Atk +4; [B]Grp[/B] +7 [B]Atk Options[/B] Hexblade's curse 1/day, Aberrant Vigor [b]Possessions[/b] 2 [i]potions of cure light wounds[/i] (potion bracer), [i]potion of expeditious retreat[/i] (potion bracer), 2 [i]silversheens[/i] [B]Hexblade Spells Known[/B] (CL 2): [list][*]1st (1/day): [i]karmic aura[/i] (DC 14), [i]phantom threat[/i] (DC 14)[/list] [B]Spell-like Abilities[/B]: [list][*]1/day: [i]bestow curse[/i] (CL 5, DC 17) [*]4/day: [i]chill touch[/i] (CL 5, DC 14)[/list] [B]Abilities[/B] Str 16, Dex 8, Con 14, Int 10, Wis 10, Cha 16 [b]SQ[/b] aberrant affinity, arcane resistance +3, dark companion, mettle [B]Feats[/B] Aberrant Dragonmark ([i]chill touch[/i]), Aberrant Dragonmark Gift, Aberrant Vigor, Lesser Aberrant Dragonmark ([i]bestow curse[/i]), Skill Focus: Survival, Track [B]Skills[/B] Concentration +2, Gather Information +8.5, Intimidate +11, Survival +8.5 [B]Possessions[/B] combat possessions plus [i]+1 longsword[/i], cold-iron morningstar, alchemical silver dagger, 2 [i]+1 javelins[/i], [i]+2 chain shirt[/i] with mwk cold-iron armor spikes, [i]ring of protection +1[/i], [i]amulet of natural armor +1[/i], backpack with waterskin, one day's trail ration, bedroll, sack, flint and steel, manacles with good lock, potion bracers, silk rope (50'), 3 sunrods, 3 torches, [i]vest of resistance +1[/i]; identification papers, traveling papers; 146.3 gp [b]Aberrant Affinity (Ex):[/b] Ari adds +1 to all Charisma-related checks dealing with aberrations or people who possess aberrant dragonmarks. [b]Aberrant Vigor (Su):[/b] As an immediate action, Ari can sacrifice one of his uses of his [i]chill-touch[/i] spell-like ability to gain 4 temporary hit points that last and hour. [B]Arcane Resistance (Ex):[/B] Ari adds +3 to any save vs. spells or spell-like abilities. [b]Dark Companion (Su):[/B] Ari can create an illusionary companion resembling a panther spun from darkness. The panther acts on Ari's initiative as an extension of Ari's will and has a speed equal to Ari's (including all movement modes). If the dark companion is adjacent to a creature (and no other creature occupies the companion's square), the target creature takes a -2 penalty to AC and saves. As the dark companion has no substance, it cannot attack, flank a creature, or block movement through its square. The dark companion is immune to any damage, though it can be dispelled; if dispelled, it returns in 24 hours. It is treated as 1st level spell for dispelling purposes. If the dark companion moves more than 120 ft. from Ari, it reappears next to Ari. [B]Hexblade's curse (Su):[/B] Once per day, as a free action, Ari can unleash a curse upon a visible foe within 60'. The target takes a -2 penalty on attacks, saves, ability checks, skill checks, and weapon damage for 1 hour thereafter if they fail a DC 15 Will save. [b]Lesser Aberrant Dragonmark (Sp)[/b] When using his lesser aberrant dragonmark, Ari must make a DC 10 Fortitude save or be dazed one round. [b]Mettle (Ex):[/b] If Ari makes a successful Fortitude or Will save vs. an attack that would have reduced effect on a successful save, he instead completely negates the effect. [B]Non-SRD Spells[/B] [i]Karmic Aura[/i] ([i]Complete Mage[/i]) hexblade 1; Casting: 1 swift; Materials: V; Duration: 1 round/level; Range: 20' emanation; Save: Will save negates; SR: Yes. Targets that damage Ari within the range must make a save or be fatigued for 3 rounds. Multiple failed saves do not stack, but a successful save does not prevent the spell working on subsequent rounds. [i]Phantom Threat[/i] ([i]Complete Warrior[/i]) hexblade 1; Casting: 1 standard; Materials: V, S; Duration: 1 round/level; Target: 1 creature; Range: Close; Save: Will negates; SR: Yes. Target is considered flanked.[/sblock] [/QUOTE]
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