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Was it too much? Dealing with TPKs and more
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<blockquote data-quote="iserith" data-source="post: 6782336" data-attributes="member: 97077"><p>I would suggest not setting stakes you or the players don't enjoy. Set the stakes to success and failure conditions that are both fun and contribute to an exciting, memorable story before rolling the dice.</p><p></p><p></p><p></p><p>Based on my experience, any bad feelings are likely to due to how things were presented and ran leading up to that point, rather than the fact the TPK occurred. TPKs can be really fun if how it went down was awesome - and you're prepared to play on with backup characters or some other contingency.</p><p></p><p>I've even run games where character death was actually desirable and players had their characters doing really heroic, dangerous stuff to earn their way into Valhalla. The guy who didn't die was the "loser" that game, but even the outcome for his character was awesome and memorable (the last mortal jarl, cursed to walk Midgard during the Eternal Night).</p><p></p><p></p><p></p><p>It seems like you have some outs here. If nobody has actually died on camera, you can just have them knocked unconcious, captured again (meh), transformed, or rescued by someone to whom they now owe a debt. The "sane wolf monster" is still out there, too, right? I'm sure it's easy to figure out a way for it to help - some lingering humanity that causes a sudden change of heart or the like.</p></blockquote><p></p>
[QUOTE="iserith, post: 6782336, member: 97077"] I would suggest not setting stakes you or the players don't enjoy. Set the stakes to success and failure conditions that are both fun and contribute to an exciting, memorable story before rolling the dice. Based on my experience, any bad feelings are likely to due to how things were presented and ran leading up to that point, rather than the fact the TPK occurred. TPKs can be really fun if how it went down was awesome - and you're prepared to play on with backup characters or some other contingency. I've even run games where character death was actually desirable and players had their characters doing really heroic, dangerous stuff to earn their way into Valhalla. The guy who didn't die was the "loser" that game, but even the outcome for his character was awesome and memorable (the last mortal jarl, cursed to walk Midgard during the Eternal Night). It seems like you have some outs here. If nobody has actually died on camera, you can just have them knocked unconcious, captured again (meh), transformed, or rescued by someone to whom they now owe a debt. The "sane wolf monster" is still out there, too, right? I'm sure it's easy to figure out a way for it to help - some lingering humanity that causes a sudden change of heart or the like. [/QUOTE]
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Was it too much? Dealing with TPKs and more
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