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Was it too much? Dealing with TPKs and more
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<blockquote data-quote="Noctem" data-source="post: 6782470" data-attributes="member: 6801315"><p>I would have made the transformed people revert back into their former selves once the druid was killed and/or his druidic place of power was disrupted. Then there's no need to worry about getting out of the woods, it's more about finding the people and saving them. You had nothing to gain from continuing the onslaught of enemies against the party, the main story element: The druid turning people into werewolves and treants.. had been resolved when he/she died. Alternate goals in encounters are usually more fun than just constant kill or be killed which from what I can tell is what you stuck with until your party TPK'ed. Learn from the mistake.</p><p></p><p>As for how to proceed, why not have the people who were turned into monsters revert back over a few days and then bring the bodies of the heroes back to town where all the people saved by the party pitch in and rez them. That way they develop ties with the NPC's and feel like their deeds are being recognized and appreciated. If you want to tie in the druidic aspect, you could have another druid who was being forced to work for the evil one or had been captured by the evil one agree to help bring them back to life using the same energies the evil druid was using to turn people into monsters. Maybe the helpful druid had come to the dark woods to investigate the abnormal flow of energy there and stumbled onto the evil druid and his plans. That helpful druid could rez them as an apology or to maintain balance and become an important NPC for the party later. A plot hook or something.. Or they could try to convince the druid to return to the keep they have and help take care of it. There's no reason to end the campaign now if it was working super well. Just find a way to continue forward.</p></blockquote><p></p>
[QUOTE="Noctem, post: 6782470, member: 6801315"] I would have made the transformed people revert back into their former selves once the druid was killed and/or his druidic place of power was disrupted. Then there's no need to worry about getting out of the woods, it's more about finding the people and saving them. You had nothing to gain from continuing the onslaught of enemies against the party, the main story element: The druid turning people into werewolves and treants.. had been resolved when he/she died. Alternate goals in encounters are usually more fun than just constant kill or be killed which from what I can tell is what you stuck with until your party TPK'ed. Learn from the mistake. As for how to proceed, why not have the people who were turned into monsters revert back over a few days and then bring the bodies of the heroes back to town where all the people saved by the party pitch in and rez them. That way they develop ties with the NPC's and feel like their deeds are being recognized and appreciated. If you want to tie in the druidic aspect, you could have another druid who was being forced to work for the evil one or had been captured by the evil one agree to help bring them back to life using the same energies the evil druid was using to turn people into monsters. Maybe the helpful druid had come to the dark woods to investigate the abnormal flow of energy there and stumbled onto the evil druid and his plans. That helpful druid could rez them as an apology or to maintain balance and become an important NPC for the party later. A plot hook or something.. Or they could try to convince the druid to return to the keep they have and help take care of it. There's no reason to end the campaign now if it was working super well. Just find a way to continue forward. [/QUOTE]
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Was it too much? Dealing with TPKs and more
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