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Was Tempest an odd choice for PC-centric domain?
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<blockquote data-quote="DEFCON 1" data-source="post: 6350095" data-attributes="member: 7006"><p>We now know what the seven domains are going to be in the PH for players to choose from when they make their PCs: Life, Light, Nature, Knowledge, Tempest, Trickery, War.</p><p></p><p>But what seems odd is that as I've gone through the various pantheons of the "fantasy settings" of the game (IE the non-real-world ancient pantheons like Greek, Norse, Egyptian)... it seems as though the Tempest (or "storm god") domain is one that does not appear for most PC-centric deities (or else doesn't also fall under another domain.)</p><p></p><p>Here are the gods of the various settings that could fall under the Tempest, storm, or weather portfolios:</p><p></p><p>Forgotten Realms: Talos (evil), Umberlee (evil)</p><p>Nerathian: Kord (neutral, but also falls under War domain)</p><p>Eberron: The Devourer (evil)</p><p>Greyhawk: Beory (good, but also falls under Nature domain), Procan (CN), Tlaloc (evil)</p><p>Dragonlance: Zeboim (evil)</p><p></p><p>So other than a campaign that uses Thor or Zeus as part of their pantheon... any established D&D setting will see the Tempest domain be probably the least used because most of the deities that fall under it are evil, and thus usually won't be worshipped by most PC clerics. And even the two deities listed above that aren't strictly evil... Kord and Beory... both of their portfolios include one of the other six domains the PH is going to have.</p><p></p><p>This strikes me as rather odd. That WotC would include a domain that, yes, is the focus of two of the most prominent and popular "real-world" deities (Thor and Zeus)... but which gets little to no play for any fantasy settings for good or neutral gods.</p><p></p><p>And what's odd is there are definitely gaps in the domain list as it stands in terms of primary portfolios for major greater deities. These portfolios will need to be covered by one of the other domains that might not really be a good fit. Magic and Civilization/Law will need to fall under Knowledge; Travel and Fortune will need to fall under Trickery; Honor, Justice, Duty and Protection will need to fall under Life I guess. Can't say I'm all that thrilled with either or those ideas.</p><p></p><p>Speaking personally, I know an earlier playtest packet included The Protector as a deity/domain and that I'm probably going to adapt those rules to my game. And as far as the Tempest domain is concerned... I suppose I'm going to have to wait to see what the PH suggests, because I'm pretty sure that if I run my campaign in the Realms... I'm not going to really want a Talos or Umberlee worshipper in the game. In the end, maybe it won't matter... but I just find it weird to think the game has been set up for a Talos cleric moreseo than one for Torm.</p><p></p><p>I guess I'll have to wait and see.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6350095, member: 7006"] We now know what the seven domains are going to be in the PH for players to choose from when they make their PCs: Life, Light, Nature, Knowledge, Tempest, Trickery, War. But what seems odd is that as I've gone through the various pantheons of the "fantasy settings" of the game (IE the non-real-world ancient pantheons like Greek, Norse, Egyptian)... it seems as though the Tempest (or "storm god") domain is one that does not appear for most PC-centric deities (or else doesn't also fall under another domain.) Here are the gods of the various settings that could fall under the Tempest, storm, or weather portfolios: Forgotten Realms: Talos (evil), Umberlee (evil) Nerathian: Kord (neutral, but also falls under War domain) Eberron: The Devourer (evil) Greyhawk: Beory (good, but also falls under Nature domain), Procan (CN), Tlaloc (evil) Dragonlance: Zeboim (evil) So other than a campaign that uses Thor or Zeus as part of their pantheon... any established D&D setting will see the Tempest domain be probably the least used because most of the deities that fall under it are evil, and thus usually won't be worshipped by most PC clerics. And even the two deities listed above that aren't strictly evil... Kord and Beory... both of their portfolios include one of the other six domains the PH is going to have. This strikes me as rather odd. That WotC would include a domain that, yes, is the focus of two of the most prominent and popular "real-world" deities (Thor and Zeus)... but which gets little to no play for any fantasy settings for good or neutral gods. And what's odd is there are definitely gaps in the domain list as it stands in terms of primary portfolios for major greater deities. These portfolios will need to be covered by one of the other domains that might not really be a good fit. Magic and Civilization/Law will need to fall under Knowledge; Travel and Fortune will need to fall under Trickery; Honor, Justice, Duty and Protection will need to fall under Life I guess. Can't say I'm all that thrilled with either or those ideas. Speaking personally, I know an earlier playtest packet included The Protector as a deity/domain and that I'm probably going to adapt those rules to my game. And as far as the Tempest domain is concerned... I suppose I'm going to have to wait to see what the PH suggests, because I'm pretty sure that if I run my campaign in the Realms... I'm not going to really want a Talos or Umberlee worshipper in the game. In the end, maybe it won't matter... but I just find it weird to think the game has been set up for a Talos cleric moreseo than one for Torm. I guess I'll have to wait and see. [/QUOTE]
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