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Wasn't there supposed to be a big errata push?
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<blockquote data-quote="Razz" data-source="post: 3679197" data-attributes="member: 3014"><p>I don't mind typos. What I do mind is errors that do affect gameplay.</p><p></p><p>One example in <strong>Expedition to the Demonweb Pits</strong> is the Abyssal Giant's entry stating it has immunity to slashing weapons in the Knowledge Check sidebar, but it's not listed in the monster stats? Are they supposed to have immunity to slashing weapons or no? It also mentions they have abyssal resistances but that's not listed either. </p><p></p><p>Also, why can't they develop a program that automatically creates stat blocks and with plug-ins to "turn on" or "turn off" information from splat books like Complete Scoundrel's skill tricks or Complete Mage's reserve feats? Seems complex, yeah, but if Turbine can make a game like DDO: Stormreach, I'm sure they can make a program at WotC to make their job easier!</p></blockquote><p></p>
[QUOTE="Razz, post: 3679197, member: 3014"] I don't mind typos. What I do mind is errors that do affect gameplay. One example in [B]Expedition to the Demonweb Pits[/B] is the Abyssal Giant's entry stating it has immunity to slashing weapons in the Knowledge Check sidebar, but it's not listed in the monster stats? Are they supposed to have immunity to slashing weapons or no? It also mentions they have abyssal resistances but that's not listed either. Also, why can't they develop a program that automatically creates stat blocks and with plug-ins to "turn on" or "turn off" information from splat books like Complete Scoundrel's skill tricks or Complete Mage's reserve feats? Seems complex, yeah, but if Turbine can make a game like DDO: Stormreach, I'm sure they can make a program at WotC to make their job easier! [/QUOTE]
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Wasn't there supposed to be a big errata push?
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