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Wasn't there supposed to be a big errata push?
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<blockquote data-quote="Adso" data-source="post: 3679796" data-attributes="member: 6706"><p>Hi Devyn,</p><p></p><p>Sure, say you appreciate it, and then rake me other the coals…I see how you are. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>I did say it would be a little controversial. </p><p></p><p>To be honest it wasn’t the original plan I touted when this project was thrust in my lap those months ago (thank you, Mr. Jesse Decker! :\). I had in my mind something far more aggressive, something monthly. At the same time I knew whatever we were doing was going to be a learning process. One of my goals, first and foremost, was to create an errata system that would be regular, sustainable, and that would have buy-in and participation from the various parts of the company that errata affected – chiefly the folks who answer our customer’s questions on a daily basis and the folks in charge of running D&D organized play. When my original plan broke down (it looks sooooo good on paper) and my solution of “give it a little more time” didn’t work either, and that sent me looking for more guidance from other errata processes and other sections of the company. That’s lead me to the plan that I outlined in the earlier post. </p><p></p><p>So while your (the player’s, the fan’s eyes) eyes it may be as simple as “here’s a problem... I’ve shown you the problem, now go fix it.” In my environment the issues are more…nuanced and affect more than just one game. </p><p></p><p>I am sorry you find it a little lame. I am sorry it is not exactly what you want in the timeline you want it. But I do think this plan is the best for having a regular, useful, and consistent errata process. I would rather do things well and consistently, to create a process rather than a patch, than do them quick and instantly gratifying.</p></blockquote><p></p>
[QUOTE="Adso, post: 3679796, member: 6706"] Hi Devyn, Sure, say you appreciate it, and then rake me other the coals…I see how you are. ;) I did say it would be a little controversial. To be honest it wasn’t the original plan I touted when this project was thrust in my lap those months ago (thank you, Mr. Jesse Decker! :\). I had in my mind something far more aggressive, something monthly. At the same time I knew whatever we were doing was going to be a learning process. One of my goals, first and foremost, was to create an errata system that would be regular, sustainable, and that would have buy-in and participation from the various parts of the company that errata affected – chiefly the folks who answer our customer’s questions on a daily basis and the folks in charge of running D&D organized play. When my original plan broke down (it looks sooooo good on paper) and my solution of “give it a little more time” didn’t work either, and that sent me looking for more guidance from other errata processes and other sections of the company. That’s lead me to the plan that I outlined in the earlier post. So while your (the player’s, the fan’s eyes) eyes it may be as simple as “here’s a problem... I’ve shown you the problem, now go fix it.” In my environment the issues are more…nuanced and affect more than just one game. I am sorry you find it a little lame. I am sorry it is not exactly what you want in the timeline you want it. But I do think this plan is the best for having a regular, useful, and consistent errata process. I would rather do things well and consistently, to create a process rather than a patch, than do them quick and instantly gratifying. [/QUOTE]
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Wasn't there supposed to be a big errata push?
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