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Wasn't there supposed to be a big errata push?
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<blockquote data-quote="rowport" data-source="post: 3679829" data-attributes="member: 9729"><p>Stephen-</p><p></p><p>FWIW, I am encouraged to see WOTC representatives posting directly-- that is one of the commitments made a few months back being met. Scott Rouse is around now regularly, so that is good.</p><p></p><p>I am also encouraged that you are still 'on the case' regarding errata, another one of the commitments, even if the process is taking longer than you (or the customers) might want. So, that is also good.</p><p></p><p>What I do find baffling is your assertion that "...while your (the player’s, the fan’s eyes) eyes it may be as simple as 'here’s a problem... I’ve shown you the problem, now go fix it.' In my environment the issues are more…nuanced and affect more than just one game." Now, if there are specifics to the process that you just cannot talk about in a public forum, fair enough. But further explanation might help folks understand. Frankly, from my perspective ("the fan's eyes" as you put it), you have a tremendous resource in the collective brainpower of the D&D community-- heck, for most WOTC products fan errata lists already exist anyway-- why in the world would you not take advantage of that collective effort? Even if you stuck to the quarterly releases to give time to review and consolidate those errata before publishing them, you are not starting at ground zero. Or, if you are, I have no idea why you would not start with fan-finding errata. Heck, even just using John Cooper's incredibly detailed reviews would give you better than 75% of product errors from word 'go'!</p><p></p><p>Put a different way: why is it more complex than showing you the problem, and you going to fix it? Especially if fans also show you the *solution*? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite5" alt=":confused:" title="Confused :confused:" loading="lazy" data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="rowport, post: 3679829, member: 9729"] Stephen- FWIW, I am encouraged to see WOTC representatives posting directly-- that is one of the commitments made a few months back being met. Scott Rouse is around now regularly, so that is good. I am also encouraged that you are still 'on the case' regarding errata, another one of the commitments, even if the process is taking longer than you (or the customers) might want. So, that is also good. What I do find baffling is your assertion that "...while your (the player’s, the fan’s eyes) eyes it may be as simple as 'here’s a problem... I’ve shown you the problem, now go fix it.' In my environment the issues are more…nuanced and affect more than just one game." Now, if there are specifics to the process that you just cannot talk about in a public forum, fair enough. But further explanation might help folks understand. Frankly, from my perspective ("the fan's eyes" as you put it), you have a tremendous resource in the collective brainpower of the D&D community-- heck, for most WOTC products fan errata lists already exist anyway-- why in the world would you not take advantage of that collective effort? Even if you stuck to the quarterly releases to give time to review and consolidate those errata before publishing them, you are not starting at ground zero. Or, if you are, I have no idea why you would not start with fan-finding errata. Heck, even just using John Cooper's incredibly detailed reviews would give you better than 75% of product errors from word 'go'! Put a different way: why is it more complex than showing you the problem, and you going to fix it? Especially if fans also show you the *solution*? :D :confused: [/QUOTE]
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