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Wastri, The Hopping Prophet from Greyhawk/Swamp and Human Portfolio
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<blockquote data-quote="Obly99" data-source="post: 8654115" data-attributes="member: 7035194"><p><strong>Swamp Portfolio</strong></p><p><strong>Aspects:</strong> Marsh plants, Swarm of mosquito, Marsh animals</p><p><strong>Opposed Portfolio:</strong> Urban</p><p><strong>Examples: </strong>Wastri</p><p><strong>Favored Animal: </strong>Toad, Snake</p><p><strong>Favored Class:</strong> Druid</p><p><strong>Favored Place:</strong> Swamp</p><p><strong>Favored Sacrifice:</strong> -</p><p><strong>Favored Time: </strong>Sultry days</p><p><strong>Favored Weapon:</strong> Club</p><p><strong>Portfolio Trial:</strong> Survive in a swamp for 1 year without help or magical means</p><p><strong>Prerequisites:</strong> -</p><p><strong>Symbol:</strong> Reeds</p><p><strong>Typical Quote:</strong> "The frog jumps high, but has to be careful where it falls."</p><p></p><p style="text-align: center">SWAMP DOMAIN</p><p></p><p><strong>Granted Power:</strong> You cannot be tracked in swamp, suffer no penalty to speed or on Acrobatics or Stealth checks when moving through it, and can move through any sort of natural difficult terrain (like quicksand) at your normal speed while within a swamp. Magically altered swamp terrain affect you only if generated by a creature with a divine rank equal or higher than your.</p><p>1 Hydraulic Push: Wave of water bull rushes an enemy.</p><p>2 Soften Earth and Stone: Turns stone to clay, or dirt to sand or mud.</p><p>3 Air Breathing: The transmuted creatures can breathe air freely.</p><p>4 Control Water: Raises or lowers bodies of water.</p><p>5 Control Weather (as a druid and in swamp only): Changes weather in local area.</p><p>6 Transport via Plants: Move instantly from one plant to another of the same kin.</p><p>7 Swarm Skin: Turns your body into a swarm that can attack.</p><p>8 Vortex: Creates a whirlpool in water.</p><p>9 Elemental Swarm: Summons multiple elementals (water elementals only).</p><p></p><p style="text-align: center">REALM</p><p>You seek out a fetid mire and make your liar there.</p><p><strong>Hazards:</strong> Quicksand, swarms of poisonous insects, sudden changes in temperature are just some of the dangers of this role. Those venturing in these realms must make a Survival check every hour (DC 20 + divine rank of the immortal’s + 1d20) or get lost.</p><p><strong>Inhabitants:</strong> Swamp creatures, such as the Boggard, or Black Dragons will be attracted to these realms.</p><p></p><p style="text-align: center">Swamp Template (Single Portfolio)</p><p><strong>Appearance:</strong> Part of the immortal looks like made of marsh plants or like a desert creature.</p><p>NB. When the immortal adopts a different form (through Shapechanging or Wildshape for instance), this trait is also adopted.</p><p><strong>Demeanor:</strong> The immortal can go from calm like a warm day to aggressive like a storm with few words or poorly thought out actions.</p><p></p><p style="text-align: center">Swamp Template (Double Portfolio)</p><p><strong>Appearance:</strong> Same as the single portfolio except the immortal’s entire manifestation looks like made of marsh plants or like a desert creature.</p><p><strong>Demeanor:</strong> Same as the single portfolio except it takes little or nothing to make them aggressive.</p><p></p><p></p><p><strong>(Single) Swamp Portfolio</strong></p><p></p><table style='width: 100%'><tr><td><p style="text-align: center"><strong>Divine Status</strong></p> </td><td><p style="text-align: center"><strong>Ability/<em>Weakness</em> Gained</strong></p> </td><td><p style="text-align: center"><strong>Benefit/<em>Penalty</em></strong></p> </td><td><p style="text-align: center"><strong>Action</strong></p> </td></tr><tr><td><p style="text-align: left">Disciple</p> </td><td><p style="text-align: left">Spell-like Abilities<br /> <em>Hostile Environment (Urban)(Ex)<br /> Pig’s Splendor (Ex)</em></p> </td><td><p style="text-align: left">Use any swamp domain spell as spell-like ability<br /> <em>Competence penalty (equal to your divine rank) on all die rolls while in an urban environment<br /> <br /> Competence penalty to charisma equal to your divine rank</em></p> </td><td><p style="text-align: center">Standard<br /> <br /> <br /> <em>Always Active</em></p> </td></tr><tr><td><p style="text-align: left">Prophet</p> </td><td><p style="text-align: left">Water (Ex)</p> </td><td><p style="text-align: left">You gain a land speed if you don’t have it or a swim speed if you don’t have it (equal to your higher movement speed)</p> </td><td><p style="text-align: center">Always Active</p> </td></tr><tr><td><p style="text-align: left">Hero-deity</p> </td><td><p style="text-align: left">Swamp Thing (Ex)</p> </td><td><p style="text-align: left">Competence bonus to attack rolls damage rolls and armor class equal to your divine rank while in a swamp areas</p> </td><td><p style="text-align: center">Always Active</p> </td></tr><tr><td><p style="text-align: left">Quasi-deity</p> </td><td><p style="text-align: left">Summon Horde (Ex)</p> </td><td><p style="text-align: left">You always summon twice as many creatures as the spell allows</p> </td><td><p style="text-align: center">Always Active</p> </td></tr><tr><td><p style="text-align: left">Demi-deity</p> </td><td><p style="text-align: left">Venomous (Su)</p> </td><td><p style="text-align: left">Immunities against your poison effects are only 50% effective</p> </td><td><p style="text-align: center">Always Active</p> </td></tr><tr><td><p style="text-align: left">Lesser Deity</p> </td><td><p style="text-align: left">Superior Poison [Effect] (Su)</p> </td><td><p style="text-align: left">Assault your enemies with poisonous attacks</p> </td><td><p style="text-align: center">Variable</p> </td></tr><tr><td><p style="text-align: left">Intermediate Deity</p> </td><td><p style="text-align: left">Uncanny Poison Mastery (Su)</p> </td><td><p style="text-align: left">Assault your enemies with poisonous attacks</p> </td><td><p style="text-align: center">Variable</p> </td></tr><tr><td><p style="text-align: left">Greater Deity</p> </td><td><p style="text-align: left">Swamp King (Ex)</p> </td><td><p style="text-align: left">You gain regeneration equal to half your HD while in a swamp areas</p> </td><td><p style="text-align: center">Always Active</p> </td></tr><tr><td><p style="text-align: left">Elder One</p> </td><td><p style="text-align: left">Messiah of Swamp (Su)<br /> <em>Cosmic Imperfection (Urban)</em></p> </td><td><p style="text-align: left">You cannot be harmed, either willingly or unwillingly, by creatures of a lower divine status who have in the environment sheet: any marshe<br /> <em>One artifact in the universe can defeat your cosmic string ability</em></p> </td><td><p style="text-align: center">n/a<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <em>Always Active</em></p> </td></tr><tr><td><p style="text-align: left">Old One</p> </td><td><p style="text-align: left">Dominance (Su)</p> </td><td><p style="text-align: left">Foes with less than 1/3 your Hit Dice automatically fail saves</p> </td><td><p style="text-align: center">Always Active</p> </td></tr></table><p></p><p></p><p></p><p><strong>(Double) Swamp Portfolio</strong></p><p></p><table style='width: 100%'><tr><td><p style="text-align: center"><strong>Divine Status</strong></p> </td><td><p style="text-align: center"><strong>Ability/<em>Weakness</em> Gained</strong></p> </td><td><p style="text-align: center"><strong>Benefit/<em>Penalty</em></strong></p> </td><td><p style="text-align: center"><strong>Action</strong></p> </td></tr><tr><td><p style="text-align: left">Disciple</p> </td><td><p style="text-align: left">Spell-like Abilities<br /> <em>Hostile Environment (Urban)(Ex)<br /> Pig’s Splendor (Ex)</em></p> </td><td><p style="text-align: left">Use any swamp domain spell as spell-like ability<br /> <em>Competence penalty (equal to double your divine rank) on all die rolls while in an urban environment<br /> <br /> Competence penalty to charisma equal to double your divine rank</em></p> </td><td><p style="text-align: center">Standard+Swift<br /> <br /> <br /> <em>Always Active</em></p> </td></tr><tr><td><p style="text-align: left">Prophet</p> </td><td><p style="text-align: left">Amphibious (Ex)</p> </td><td><p style="text-align: left">You gain the Amphibious special quality</p> </td><td><p style="text-align: center">Always Active</p> </td></tr><tr><td><p style="text-align: left">Hero-deity</p> </td><td><p style="text-align: left">Swamp Lord (Ex)</p> </td><td><p style="text-align: left">Competence bonus to attack rolls damage rolls and armor class equal to double your divine rank while in a swamp areas</p> </td><td><p style="text-align: center">Always Active</p> </td></tr><tr><td><p style="text-align: left">Quasi-deity</p> </td><td><p style="text-align: left">Summon Legion (Ex)</p> </td><td><p style="text-align: left">You always summon three times as many creatures as allowed</p> </td><td><p style="text-align: center">Always Active</p> </td></tr><tr><td><p style="text-align: left">Demi-deity</p> </td><td><p style="text-align: left">Toxic (Su)</p> </td><td><p style="text-align: left">Immunities against your poison ineffective</p> </td><td><p style="text-align: center">Always Active</p> </td></tr><tr><td><p style="text-align: left">Lesser Deity</p> </td><td><p style="text-align: left">Superior Poison [Effect] (Su) (x2 HD)</p> </td><td><p style="text-align: left">Assault your enemies with poisonous attacks</p> </td><td><p style="text-align: center">Variable</p> </td></tr><tr><td><p style="text-align: left">Intermediate Deity</p> </td><td><p style="text-align: left">Uncanny Poison Mastery (Su) (x2 HD)</p> </td><td><p style="text-align: left">Assault your enemies with poisonous attacks</p> </td><td><p style="text-align: center">Variable</p> </td></tr><tr><td><p style="text-align: left">Greater Deity</p> </td><td><p style="text-align: left">Swamp King (Ex)</p> </td><td><p style="text-align: left">You gain regeneration equal to your HD while in a swamp areas</p> </td><td><p style="text-align: center">Always Active</p> </td></tr><tr><td><p style="text-align: left">Elder One</p> </td><td><p style="text-align: left">Swamp Emperor (Su)<br /> <em>Cosmic Imperfection (Urban)</em></p> </td><td><p style="text-align: left">You automatically dominate all creatures of a lower divine status who have in the environment sheet: any marshe<br /> <em>Two artifacts in the universe can defeat your cosmic string ability</em></p> </td><td><p style="text-align: center">Always Active<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <em>Always Active</em></p> </td></tr><tr><td><p style="text-align: left">Old One</p> </td><td><p style="text-align: left">Belly of the Frog (Su)</p> </td><td><p style="text-align: left">Your hit points are doubled while in a swamp areas</p> </td><td><p style="text-align: center">Free</p> </td></tr><tr><td><p style="text-align: left">First One</p> </td><td><p style="text-align: left">At One with the Swamp (Su)</p> </td><td><p style="text-align: left">You can create/delete swamps throughout the universe</p> </td><td><p style="text-align: center">Free</p> </td></tr></table></blockquote><p></p>
[QUOTE="Obly99, post: 8654115, member: 7035194"] [B]Swamp Portfolio Aspects:[/B] Marsh plants, Swarm of mosquito, Marsh animals [B]Opposed Portfolio:[/B] Urban [B]Examples: [/B]Wastri [B]Favored Animal: [/B]Toad, Snake [B]Favored Class:[/B] Druid [B]Favored Place:[/B] Swamp [B]Favored Sacrifice:[/B] - [B]Favored Time: [/B]Sultry days [B]Favored Weapon:[/B] Club [B]Portfolio Trial:[/B] Survive in a swamp for 1 year without help or magical means [B]Prerequisites:[/B] - [B]Symbol:[/B] Reeds [B]Typical Quote:[/B] "The frog jumps high, but has to be careful where it falls." [CENTER]SWAMP DOMAIN[/CENTER] [B]Granted Power:[/B] You cannot be tracked in swamp, suffer no penalty to speed or on Acrobatics or Stealth checks when moving through it, and can move through any sort of natural difficult terrain (like quicksand) at your normal speed while within a swamp. Magically altered swamp terrain affect you only if generated by a creature with a divine rank equal or higher than your. 1 Hydraulic Push: Wave of water bull rushes an enemy. 2 Soften Earth and Stone: Turns stone to clay, or dirt to sand or mud. 3 Air Breathing: The transmuted creatures can breathe air freely. 4 Control Water: Raises or lowers bodies of water. 5 Control Weather (as a druid and in swamp only): Changes weather in local area. 6 Transport via Plants: Move instantly from one plant to another of the same kin. 7 Swarm Skin: Turns your body into a swarm that can attack. 8 Vortex: Creates a whirlpool in water. 9 Elemental Swarm: Summons multiple elementals (water elementals only). [CENTER]REALM[/CENTER] You seek out a fetid mire and make your liar there. [B]Hazards:[/B] Quicksand, swarms of poisonous insects, sudden changes in temperature are just some of the dangers of this role. Those venturing in these realms must make a Survival check every hour (DC 20 + divine rank of the immortal’s + 1d20) or get lost. [B]Inhabitants:[/B] Swamp creatures, such as the Boggard, or Black Dragons will be attracted to these realms. [CENTER]Swamp Template (Single Portfolio)[/CENTER] [B]Appearance:[/B] Part of the immortal looks like made of marsh plants or like a desert creature. NB. When the immortal adopts a different form (through Shapechanging or Wildshape for instance), this trait is also adopted. [B]Demeanor:[/B] The immortal can go from calm like a warm day to aggressive like a storm with few words or poorly thought out actions. [CENTER]Swamp Template (Double Portfolio)[/CENTER] [B]Appearance:[/B] Same as the single portfolio except the immortal’s entire manifestation looks like made of marsh plants or like a desert creature. [B]Demeanor:[/B] Same as the single portfolio except it takes little or nothing to make them aggressive. [B](Single) Swamp Portfolio[/B] [TABLE] [TR] [TD][CENTER][B]Divine Status[/B][/CENTER][/TD] [TD][CENTER][B]Ability/[I]Weakness[/I] Gained[/B][/CENTER][/TD] [TD][CENTER][B]Benefit/[I]Penalty[/I][/B][/CENTER][/TD] [TD][CENTER][B]Action[/B][/CENTER][/TD] [/TR] [TR] [TD][LEFT]Disciple[/LEFT][/TD] [TD][LEFT]Spell-like Abilities [I]Hostile Environment (Urban)(Ex) Pig’s Splendor (Ex)[/I][/LEFT][/TD] [TD][LEFT]Use any swamp domain spell as spell-like ability [I]Competence penalty (equal to your divine rank) on all die rolls while in an urban environment Competence penalty to charisma equal to your divine rank[/I][/LEFT][/TD] [TD][CENTER]Standard [I]Always Active[/I][/CENTER][/TD] [/TR] [TR] [TD][LEFT]Prophet[/LEFT][/TD] [TD][LEFT]Water (Ex)[/LEFT][/TD] [TD][LEFT]You gain a land speed if you don’t have it or a swim speed if you don’t have it (equal to your higher movement speed)[/LEFT][/TD] [TD][CENTER]Always Active[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Hero-deity[/LEFT][/TD] [TD][LEFT]Swamp Thing (Ex)[/LEFT][/TD] [TD][LEFT]Competence bonus to attack rolls damage rolls and armor class equal to your divine rank while in a swamp areas[/LEFT][/TD] [TD][CENTER]Always Active[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Quasi-deity[/LEFT][/TD] [TD][LEFT]Summon Horde (Ex)[/LEFT][/TD] [TD][LEFT]You always summon twice as many creatures as the spell allows[/LEFT][/TD] [TD][CENTER]Always Active[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Demi-deity[/LEFT][/TD] [TD][LEFT]Venomous (Su)[/LEFT][/TD] [TD][LEFT]Immunities against your poison effects are only 50% effective[/LEFT][/TD] [TD][CENTER]Always Active[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Lesser Deity[/LEFT][/TD] [TD][LEFT]Superior Poison [Effect] (Su)[/LEFT][/TD] [TD][LEFT]Assault your enemies with poisonous attacks[/LEFT][/TD] [TD][CENTER]Variable[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Intermediate Deity[/LEFT][/TD] [TD][LEFT]Uncanny Poison Mastery (Su)[/LEFT][/TD] [TD][LEFT]Assault your enemies with poisonous attacks[/LEFT][/TD] [TD][CENTER]Variable[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Greater Deity[/LEFT][/TD] [TD][LEFT]Swamp King (Ex)[/LEFT][/TD] [TD][LEFT]You gain regeneration equal to half your HD while in a swamp areas[/LEFT][/TD] [TD][CENTER]Always Active[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Elder One[/LEFT][/TD] [TD][LEFT]Messiah of Swamp (Su) [I]Cosmic Imperfection (Urban)[/I][/LEFT][/TD] [TD][LEFT]You cannot be harmed, either willingly or unwillingly, by creatures of a lower divine status who have in the environment sheet: any marshe [I]One artifact in the universe can defeat your cosmic string ability[/I][/LEFT][/TD] [TD][CENTER]n/a [I]Always Active[/I][/CENTER][/TD] [/TR] [TR] [TD][LEFT]Old One[/LEFT][/TD] [TD][LEFT]Dominance (Su)[/LEFT][/TD] [TD][LEFT]Foes with less than 1/3 your Hit Dice automatically fail saves[/LEFT][/TD] [TD][CENTER]Always Active[/CENTER][/TD] [/TR] [/TABLE] [B](Double) Swamp Portfolio[/B] [TABLE] [TR] [TD][CENTER][B]Divine Status[/B][/CENTER][/TD] [TD][CENTER][B]Ability/[I]Weakness[/I] Gained[/B][/CENTER][/TD] [TD][CENTER][B]Benefit/[I]Penalty[/I][/B][/CENTER][/TD] [TD][CENTER][B]Action[/B][/CENTER][/TD] [/TR] [TR] [TD][LEFT]Disciple[/LEFT][/TD] [TD][LEFT]Spell-like Abilities [I]Hostile Environment (Urban)(Ex) Pig’s Splendor (Ex)[/I][/LEFT][/TD] [TD][LEFT]Use any swamp domain spell as spell-like ability [I]Competence penalty (equal to double your divine rank) on all die rolls while in an urban environment Competence penalty to charisma equal to double your divine rank[/I][/LEFT][/TD] [TD][CENTER]Standard+Swift [I]Always Active[/I][/CENTER][/TD] [/TR] [TR] [TD][LEFT]Prophet[/LEFT][/TD] [TD][LEFT]Amphibious (Ex)[/LEFT][/TD] [TD][LEFT]You gain the Amphibious special quality[/LEFT][/TD] [TD][CENTER]Always Active[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Hero-deity[/LEFT][/TD] [TD][LEFT]Swamp Lord (Ex)[/LEFT][/TD] [TD][LEFT]Competence bonus to attack rolls damage rolls and armor class equal to double your divine rank while in a swamp areas[/LEFT][/TD] [TD][CENTER]Always Active[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Quasi-deity[/LEFT][/TD] [TD][LEFT]Summon Legion (Ex)[/LEFT][/TD] [TD][LEFT]You always summon three times as many creatures as allowed[/LEFT][/TD] [TD][CENTER]Always Active[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Demi-deity[/LEFT][/TD] [TD][LEFT]Toxic (Su)[/LEFT][/TD] [TD][LEFT]Immunities against your poison ineffective[/LEFT][/TD] [TD][CENTER]Always Active[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Lesser Deity[/LEFT][/TD] [TD][LEFT]Superior Poison [Effect] (Su) (x2 HD)[/LEFT][/TD] [TD][LEFT]Assault your enemies with poisonous attacks[/LEFT][/TD] [TD][CENTER]Variable[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Intermediate Deity[/LEFT][/TD] [TD][LEFT]Uncanny Poison Mastery (Su) (x2 HD)[/LEFT][/TD] [TD][LEFT]Assault your enemies with poisonous attacks[/LEFT][/TD] [TD][CENTER]Variable[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Greater Deity[/LEFT][/TD] [TD][LEFT]Swamp King (Ex)[/LEFT][/TD] [TD][LEFT]You gain regeneration equal to your HD while in a swamp areas[/LEFT][/TD] [TD][CENTER]Always Active[/CENTER][/TD] [/TR] [TR] [TD][LEFT]Elder One[/LEFT][/TD] [TD][LEFT]Swamp Emperor (Su) [I]Cosmic Imperfection (Urban)[/I][/LEFT][/TD] [TD][LEFT]You automatically dominate all creatures of a lower divine status who have in the environment sheet: any marshe [I]Two artifacts in the universe can defeat your cosmic string ability[/I][/LEFT][/TD] [TD][CENTER]Always Active [I]Always Active[/I][/CENTER][/TD] [/TR] [TR] [TD][LEFT]Old One[/LEFT][/TD] [TD][LEFT]Belly of the Frog (Su)[/LEFT][/TD] [TD][LEFT]Your hit points are doubled while in a swamp areas[/LEFT][/TD] [TD][CENTER]Free[/CENTER][/TD] [/TR] [TR] [TD][LEFT]First One[/LEFT][/TD] [TD][LEFT]At One with the Swamp (Su)[/LEFT][/TD] [TD][LEFT]You can create/delete swamps throughout the universe[/LEFT][/TD] [TD][CENTER]Free[/CENTER][/TD] [/TR] [/TABLE] [/QUOTE]
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Wastri, The Hopping Prophet from Greyhawk/Swamp and Human Portfolio
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