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<blockquote data-quote="hawkeyefan" data-source="post: 7697318" data-attributes="member: 6785785"><p>I agree with a lot of what you guys are saying. However, I do think that Anna/Evelyn could tone it down a little. I think that she's been so forceful and forward with the role playing that the others are taking a back seat. They kind of see her as the one who instigates the action, and they let it happen. Kind of par for he course for a paladin in a Ravenloft game.</p><p></p><p>That may not be the case, it's very hard to know for sure, but I've seen games where one person dominates the game because they are the loudest and most "aggressive" (for lack of a better term) role player, and the others tend to clam up. </p><p></p><p>I'm not trying to knock Anna...at times she's by far the most entertaining...but at other times I just want her to allow the others to take the lead a bit. </p><p></p><p>I do think that the format is the biggest challenge. And I agree that the other players could perhaps try and "say yes" a bit more to help move things along. But looking at the situation, I don't know if I can blame players for being hesitant given the scenario. I mean, I'm already familiar with the module so I know what's going on....but if I didn't, it would all be sufficiently creepy to put me on guard.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7697318, member: 6785785"] I agree with a lot of what you guys are saying. However, I do think that Anna/Evelyn could tone it down a little. I think that she's been so forceful and forward with the role playing that the others are taking a back seat. They kind of see her as the one who instigates the action, and they let it happen. Kind of par for he course for a paladin in a Ravenloft game. That may not be the case, it's very hard to know for sure, but I've seen games where one person dominates the game because they are the loudest and most "aggressive" (for lack of a better term) role player, and the others tend to clam up. I'm not trying to knock Anna...at times she's by far the most entertaining...but at other times I just want her to allow the others to take the lead a bit. I do think that the format is the biggest challenge. And I agree that the other players could perhaps try and "say yes" a bit more to help move things along. But looking at the situation, I don't know if I can blame players for being hesitant given the scenario. I mean, I'm already familiar with the module so I know what's going on....but if I didn't, it would all be sufficiently creepy to put me on guard. [/QUOTE]
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