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<blockquote data-quote="mattcolville" data-source="post: 7697543" data-attributes="member: 1300"><p>The thing about Critical Role is that they're not playing for an audience. That's really what they're like when the cameras are off. I mean, there's less tabletalk? They're more conscious of the audience? But apart from pacing (and there have been episodes where they spent 90 minutes arguing about what to do next) they are just playing D&D and there happens to be an audience.</p><p></p><p>In fact the folks at G&S try and get them to do more stuff to make the game more audience friendly, and they're like "Look this is the product. It's us playing D&D. As soon as it stops being that, we're out."</p><p></p><p>There's no way WotC can beat those guys, there's no way ANYONE can beat them because no one else has that unique combination of folks who love D&D and get it and are also <strong>professionally charming people</strong> and all friends outside the game!</p><p></p><p>You could assemble a group of actors, but unless they all hang out outside the game and were friends before it started, it won't feel like Critical Role. CR isn't "D&D played by these folks" it's "this thing these folks do." It's the unique combination of personalities involved that make it work.</p></blockquote><p></p>
[QUOTE="mattcolville, post: 7697543, member: 1300"] The thing about Critical Role is that they're not playing for an audience. That's really what they're like when the cameras are off. I mean, there's less tabletalk? They're more conscious of the audience? But apart from pacing (and there have been episodes where they spent 90 minutes arguing about what to do next) they are just playing D&D and there happens to be an audience. In fact the folks at G&S try and get them to do more stuff to make the game more audience friendly, and they're like "Look this is the product. It's us playing D&D. As soon as it stops being that, we're out." There's no way WotC can beat those guys, there's no way ANYONE can beat them because no one else has that unique combination of folks who love D&D and get it and are also [B]professionally charming people[/B] and all friends outside the game! You could assemble a group of actors, but unless they all hang out outside the game and were friends before it started, it won't feel like Critical Role. CR isn't "D&D played by these folks" it's "this thing these folks do." It's the unique combination of personalities involved that make it work. [/QUOTE]
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