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Water Problems [DM: Voda Vosa; Judge: Kalidrev!]
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<blockquote data-quote="Voda Vosa" data-source="post: 5128799" data-attributes="member: 51271"><p><strong>Vardaal Torqqua and Frost. Myoko also, if you kill AH3</strong></p><p></p><p>The hulking Goliath is no quick enough as to escape the jaws of death from the tunnel. He moves back from it, leaving his flank exposed. The predator jumps at the opportunity with blood in its multi faceted eyes. The wound is deep and the blood loss is severe. Kavac crumbles to the sand, convulsing. After the initial shock, he sees to get better.</p><p></p><p>[sblock=Initiatives and Status]</p><p>[code]Init. Name (Damage and conditions)</p><p>+19 Torqua (17/27, weakened, save ends)</p><p>+18 Frost (9/34)</p><p>-18 Desert Ankheg larvae swarm 2 (Dead)</p><p>-15 Desert Ankheg 3 (1/65)</p><p>-12 Desert Ankheg 2 (Dead)</p><p>-10 Myoko (15/26, 5 ongoing damage, weakened)</p><p>-9 Desert Ankheg larvae swarm 3 (Dead)</p><p>-9 Desert Ankheg 1 (35/65)</p><p>-8 Kavac (-34, dying)</p><p>-8 Desert Ankheg larvae swarm 1 (Dead)</p><p>+7 Vardaal (+7, -4 AC)[/code]</p><p>+Next in initiative order</p><p>-Already acted or waiting turn.</p><p></p><p>[/sblock]</p><p>[sblock=Unlocked Monster's Info]</p><p>Desert Ankheg larvae swarm: </p><p>Centipede Swarm Level 2 Brute</p><p>Medium natural beast (swarm) XP 125</p><p>Initiative +4 Senses Perception +1; darkvision</p><p>Swarm Attack aura 1; each enemy that starts its turn within the</p><p>aura takes 3 damage plus 2 extra damage per centipede swarm</p><p>adjacent to the enemy.</p><p>HP 44; Bloodied 22</p><p>AC 14; Fortitude 14, Reflex 15. Will 10</p><p>Resist half damage from melee and ranged attacks; Vulnerable 10</p><p>against close and area attacks</p><p>Speed 6, climb 6 (spider climb)</p><p>i ) Swarm of Mandibles (standard; at-will) • Poison</p><p>+4 vs. Reflex; 1d6 damage, and ongoing 5 poison damage (save</p><p>ends); a creature already taking ongoing poison damage is also</p><p>weakened (save ends). The centipede swarm's attack deals 1</p><p>extra damage for each centipede swarm adjacent to it.</p><p>Survival Instinct (immediate reaction, when hit by an area or</p><p>close attack; at-will) </p><p>The centipede swarm shifts 3 squares.</p><p></p><p></p><p>Desert Ankheg Level 4 Lurker</p><p>Vermin large XP: 175</p><p>Initiative +2 Senses: passive Perception +16</p><p>HP 65; Bloodied 33</p><p>AC 18; Fortitude 16, Reflex 17, Will 14</p><p>Speed (land) 6</p><p>Speed (tunnel) 4</p><p>Darkvision</p><p>Low-Light vision</p><p>Resist 5 Fire and 5 acid</p><p>Bite (melee basic) (standard; at-will)</p><p>+9 vs. AC; 1d6 + 4 damage plus 1d4 acid damage.</p><p>Acid spit (Ranged) (standard; encounter)</p><p>+7 vs. Relfex; 3d8 acid damage. Hit: target weakened (save ends)</p><p>One such attack depletes the ankheg’s acid supply for the rest of the</p><p>encounter. Once used, the ankheg can’t deal additional acid damage. An</p><p>ankheg does not use this ability unless it is desperate or frustrated.</p><p>It most often spits acid when bloodied or worse</p><p>Capture (melee basic) (standard; at-will)</p><p>+9 vs. AC; 1d6 damage. Hit: Target is grappled.</p><p>If the ankheg is damaged after grabbing its prey, it retreats backward</p><p>down its tunnel at its land speed (not its burrow speed), dragging the</p><p>victim with it. An ankheg’s burrow is completely dark, and the</p><p>character won’t be able to stand from prone due to the tunnel’s</p><p>dimensions. The ankheg will try to kill it’s prey biting it</p><p>repeatedly, which will cause an ongoing 5 dmgs while the prey is in</p><p>the burrow. It takes three successful athletics rolls (dc:20) to scape</p><p>from an ankheg burrow.</p><p>Alignment Neutral</p><p>Str 21, Dex 10, Con 17, Int 1, Wis 13, Cha 6</p><p>[/sblock]</p><p> [sblock=Actions, Map and Rolls]</p><p></p><p>AH1 attacks Kavac: Hit<a href="http://invisiblecastle.com/roller/view/2450345/" target="_blank">Roll Lookup</a></p><p>AH1: Hits Kavac for 9 <a href="http://invisiblecastle.com/roller/view/2451973/" target="_blank">Roll Lookup</a></p><p>Kavac death save: success <a href="http://invisiblecastle.com/roller/view/2451974/" target="_blank">Roll Lookup</a></p><p></p><p> <a href="http://spreadsheets.google.com/ccc?key=0AkGZsYIgn79wdEhScHlPRXJYd2tVWHNLZEF1Y1J0REE&hl=en" target="_blank">Map remade! </a>You can edit it with your positions in case I made mistakes.[/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5128799, member: 51271"] [b]Vardaal Torqqua and Frost. Myoko also, if you kill AH3[/b] The hulking Goliath is no quick enough as to escape the jaws of death from the tunnel. He moves back from it, leaving his flank exposed. The predator jumps at the opportunity with blood in its multi faceted eyes. The wound is deep and the blood loss is severe. Kavac crumbles to the sand, convulsing. After the initial shock, he sees to get better. [sblock=Initiatives and Status] [code]Init. Name (Damage and conditions) +19 Torqua (17/27, weakened, save ends) +18 Frost (9/34) -18 Desert Ankheg larvae swarm 2 (Dead) -15 Desert Ankheg 3 (1/65) -12 Desert Ankheg 2 (Dead) -10 Myoko (15/26, 5 ongoing damage, weakened) -9 Desert Ankheg larvae swarm 3 (Dead) -9 Desert Ankheg 1 (35/65) -8 Kavac (-34, dying) -8 Desert Ankheg larvae swarm 1 (Dead) +7 Vardaal (+7, -4 AC)[/code] +Next in initiative order -Already acted or waiting turn. [/sblock] [sblock=Unlocked Monster's Info] Desert Ankheg larvae swarm: Centipede Swarm Level 2 Brute Medium natural beast (swarm) XP 125 Initiative +4 Senses Perception +1; darkvision Swarm Attack aura 1; each enemy that starts its turn within the aura takes 3 damage plus 2 extra damage per centipede swarm adjacent to the enemy. HP 44; Bloodied 22 AC 14; Fortitude 14, Reflex 15. Will 10 Resist half damage from melee and ranged attacks; Vulnerable 10 against close and area attacks Speed 6, climb 6 (spider climb) i ) Swarm of Mandibles (standard; at-will) • Poison +4 vs. Reflex; 1d6 damage, and ongoing 5 poison damage (save ends); a creature already taking ongoing poison damage is also weakened (save ends). The centipede swarm's attack deals 1 extra damage for each centipede swarm adjacent to it. Survival Instinct (immediate reaction, when hit by an area or close attack; at-will) The centipede swarm shifts 3 squares. Desert Ankheg Level 4 Lurker Vermin large XP: 175 Initiative +2 Senses: passive Perception +16 HP 65; Bloodied 33 AC 18; Fortitude 16, Reflex 17, Will 14 Speed (land) 6 Speed (tunnel) 4 Darkvision Low-Light vision Resist 5 Fire and 5 acid Bite (melee basic) (standard; at-will) +9 vs. AC; 1d6 + 4 damage plus 1d4 acid damage. Acid spit (Ranged) (standard; encounter) +7 vs. Relfex; 3d8 acid damage. Hit: target weakened (save ends) One such attack depletes the ankheg’s acid supply for the rest of the encounter. Once used, the ankheg can’t deal additional acid damage. An ankheg does not use this ability unless it is desperate or frustrated. It most often spits acid when bloodied or worse Capture (melee basic) (standard; at-will) +9 vs. AC; 1d6 damage. Hit: Target is grappled. If the ankheg is damaged after grabbing its prey, it retreats backward down its tunnel at its land speed (not its burrow speed), dragging the victim with it. An ankheg’s burrow is completely dark, and the character won’t be able to stand from prone due to the tunnel’s dimensions. The ankheg will try to kill it’s prey biting it repeatedly, which will cause an ongoing 5 dmgs while the prey is in the burrow. It takes three successful athletics rolls (dc:20) to scape from an ankheg burrow. Alignment Neutral Str 21, Dex 10, Con 17, Int 1, Wis 13, Cha 6 [/sblock] [sblock=Actions, Map and Rolls] AH1 attacks Kavac: Hit[url=http://invisiblecastle.com/roller/view/2450345/]Roll Lookup[/url] AH1: Hits Kavac for 9 [url=http://invisiblecastle.com/roller/view/2451973/]Roll Lookup[/url] Kavac death save: success [url=http://invisiblecastle.com/roller/view/2451974/]Roll Lookup[/url] [URL="http://spreadsheets.google.com/ccc?key=0AkGZsYIgn79wdEhScHlPRXJYd2tVWHNLZEF1Y1J0REE&hl=en"]Map remade! [/URL]You can edit it with your positions in case I made mistakes.[/sblock] [/QUOTE]
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