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<blockquote data-quote="pemerton" data-source="post: 6844376" data-attributes="member: 42582"><p>If you actually look at what sort of mechanical features distinguish (say) a fighter from (say) a rogue, they don't connect to your claim here.</p><p></p><p>The fighter and the rogue can both run, jump, fight, throw, etc. The things that distinguish them don't have any particular meaning <em>in the fiction</em>, but only in the minutiae of D&D mechanics: fighters get action economy buffs (extra attacks, action surge) and buffs to the game's "resilience" subsystems (second wind, indomitable) while rogues get damage buffs (sneak attack) and buffs to the games "did I succeed at that non-combat effort" subsystem (expertise) plus a specialised action economy buff (cunning action).</p><p></p><p>You can give a warlord similar sorts of mechanical tricks - buffing the die rolls or the action economy or the hit points of allies, for instance - without intruding on any PC's in-fiction capabilities.</p><p></p><p>Why not? Swashbucklers are actually pretty well known for their dash and flair, which action surge and indomitable capture quite well. (Bonus feats maybe not so much, depending on what is on offer.)</p><p></p><p>I also agree with [MENTION=22779]Hussar[/MENTION] that the post-AD&D, sneak attack/skirmisher rogue also provides a perfectly good vehicle for a less grim, more wise-cracking swashbuckler.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6844376, member: 42582"] If you actually look at what sort of mechanical features distinguish (say) a fighter from (say) a rogue, they don't connect to your claim here. The fighter and the rogue can both run, jump, fight, throw, etc. The things that distinguish them don't have any particular meaning [I]in the fiction[/I], but only in the minutiae of D&D mechanics: fighters get action economy buffs (extra attacks, action surge) and buffs to the game's "resilience" subsystems (second wind, indomitable) while rogues get damage buffs (sneak attack) and buffs to the games "did I succeed at that non-combat effort" subsystem (expertise) plus a specialised action economy buff (cunning action). You can give a warlord similar sorts of mechanical tricks - buffing the die rolls or the action economy or the hit points of allies, for instance - without intruding on any PC's in-fiction capabilities. Why not? Swashbucklers are actually pretty well known for their dash and flair, which action surge and indomitable capture quite well. (Bonus feats maybe not so much, depending on what is on offer.) I also agree with [MENTION=22779]Hussar[/MENTION] that the post-AD&D, sneak attack/skirmisher rogue also provides a perfectly good vehicle for a less grim, more wise-cracking swashbuckler. [/QUOTE]
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