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Waterdeep: Dragon Heist Post-Mortem (Spoilers)
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<blockquote data-quote="TheSword" data-source="post: 8540376" data-attributes="member: 6879661"><p>To be fair, I hate that picture too. Though maybe I’m more comfortable filtering things out. If I didn’t like a single picture I’d just ignore it, it wouldn’t spoil a book for me. If the whole art style was annoying that might be different.</p><p></p><p>The book has a city warehouse, a sewer hideout, a haunted tavern, ten further city locations, a hidden vault, a wizards tower (plus extra dimensional hideout), a beholders underground gang lair, Two large villas (one with underground temple) and a large ship location (with additional submarine). That’s a hell of a lot of adventure locations. I’m struggling to think of any single book that has that many detailed locations in it. Plus all the NPC’s, magic items, plot hooks, and Waterdeep gazetteer stuff.</p><p></p><p>I don’t quite get when people expect to run a published module as written. To me the details in the book are just suggestions of what to do or use. If I don’t like something I ignore it. If something is missing, I add it.</p><p></p><p>This might be why I struggle to see this module as a railroad. My PCs decided to head down to the first level of undermountain at 3rd level and a few days dungeon crawling before getting caught up in the fireball attack. If they hadn’t been interested in running a tavern then I wouldn’t have made them. If they didn’t want to engage with the Stone of Grollor I wouldn’t have made them. There are plenty of other ways to involve powerful NPCs like Manshoon, The Xanathar or the Cassalanters, other than the chase chapter. Fireball could have taken place anywhere at any time.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8540376, member: 6879661"] To be fair, I hate that picture too. Though maybe I’m more comfortable filtering things out. If I didn’t like a single picture I’d just ignore it, it wouldn’t spoil a book for me. If the whole art style was annoying that might be different. The book has a city warehouse, a sewer hideout, a haunted tavern, ten further city locations, a hidden vault, a wizards tower (plus extra dimensional hideout), a beholders underground gang lair, Two large villas (one with underground temple) and a large ship location (with additional submarine). That’s a hell of a lot of adventure locations. I’m struggling to think of any single book that has that many detailed locations in it. Plus all the NPC’s, magic items, plot hooks, and Waterdeep gazetteer stuff. I don’t quite get when people expect to run a published module as written. To me the details in the book are just suggestions of what to do or use. If I don’t like something I ignore it. If something is missing, I add it. This might be why I struggle to see this module as a railroad. My PCs decided to head down to the first level of undermountain at 3rd level and a few days dungeon crawling before getting caught up in the fireball attack. If they hadn’t been interested in running a tavern then I wouldn’t have made them. If they didn’t want to engage with the Stone of Grollor I wouldn’t have made them. There are plenty of other ways to involve powerful NPCs like Manshoon, The Xanathar or the Cassalanters, other than the chase chapter. Fireball could have taken place anywhere at any time. [/QUOTE]
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