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Waterdeep: Dragon Heist Post-Mortem (Spoilers)
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<blockquote data-quote="Lyxen" data-source="post: 8540647" data-attributes="member: 7032025"><p>This is a very, very weak excuse. especially since actually the maps of DotMM are of way higher quality, although not in full color. </p><p></p><p></p><p></p><p>And a DM can re-run any other module completely with another group, he does not need a new configuration of the module. It actually makes more work for him, and risks confusing him for no real good reason.</p><p></p><p></p><p></p><p>Just because it's a new idea does not mean it's cool, but sometimes a bit of thinking saves a product from being really, really poor.</p><p></p><p></p><p></p><p>No, sorry, it's not. If it was really that way, I would have loved it. But rather than creating a sandboxy environment where the organisations are really played intelligently and react to the PC's actions and to each other, they have decided that it was way too complex (and indeed, that kind of situation requires an experienced DM), so they totally reversed the problem and decided that what the PCs do don't matter, they are only going to be the pawns of the DM playing the organisation. Not cool at all.</p><p></p><p></p><p></p><p>No, it's not, sorry, the heist plays almost no role at all in the module !</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8540647, member: 7032025"] This is a very, very weak excuse. especially since actually the maps of DotMM are of way higher quality, although not in full color. And a DM can re-run any other module completely with another group, he does not need a new configuration of the module. It actually makes more work for him, and risks confusing him for no real good reason. Just because it's a new idea does not mean it's cool, but sometimes a bit of thinking saves a product from being really, really poor. No, sorry, it's not. If it was really that way, I would have loved it. But rather than creating a sandboxy environment where the organisations are really played intelligently and react to the PC's actions and to each other, they have decided that it was way too complex (and indeed, that kind of situation requires an experienced DM), so they totally reversed the problem and decided that what the PCs do don't matter, they are only going to be the pawns of the DM playing the organisation. Not cool at all. No, it's not, sorry, the heist plays almost no role at all in the module ! [/QUOTE]
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