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Waterdeep: Dragon Heist Post-Mortem (Spoilers)
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<blockquote data-quote="Lyxen" data-source="post: 8543389" data-attributes="member: 7032025"><p>Hmm, that's an interesting question, and I would tend to say "yes" since it's what I do in my campaigns. The trick there is to have recurring NPCs (and of course some non-recurring ones). Depending on the events and the location, you find some NPCs again, maybe with new information. If you look at the best AP published, this is exactly what they do, with recurring NPCs. And it's not the only trick in the book.</p><p></p><p></p><p></p><p>Well, it's a matter of taste. The alternative to having no AP is a large sandbox. Some groups prefer that and it's fine. But there are also a lot of people who like an epic storyline, which no sandbox can provide because you need some sort of uber-arc to do this.</p><p></p><p>And after that, it's a question of degree, I think the people running perfect sandboxes or complete railroads are very rare, it's always a compromise. Most of the people at our tables are extremely experienced, and still we very much enjoyed most of the AP that we played through. Our desire to have a great epic story with recurring NPCs that we loved and hated and could relate to completely overshadowed the fact that yes, there were mandatory points to get through. However, good AP (and there are quite a few out there) also provide very varying ways to get through these points, or even to ignore them, and so we never really felt constrained. Yes, in Jade Regent, we knew that we had to travel with the caravan to get to Tian Xia, but it was an epic journey, we made numerous choices during the way, had many great interactions with NPCs in the caravan and many surprises. After that, to each their own...</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8543389, member: 7032025"] Hmm, that's an interesting question, and I would tend to say "yes" since it's what I do in my campaigns. The trick there is to have recurring NPCs (and of course some non-recurring ones). Depending on the events and the location, you find some NPCs again, maybe with new information. If you look at the best AP published, this is exactly what they do, with recurring NPCs. And it's not the only trick in the book. Well, it's a matter of taste. The alternative to having no AP is a large sandbox. Some groups prefer that and it's fine. But there are also a lot of people who like an epic storyline, which no sandbox can provide because you need some sort of uber-arc to do this. And after that, it's a question of degree, I think the people running perfect sandboxes or complete railroads are very rare, it's always a compromise. Most of the people at our tables are extremely experienced, and still we very much enjoyed most of the AP that we played through. Our desire to have a great epic story with recurring NPCs that we loved and hated and could relate to completely overshadowed the fact that yes, there were mandatory points to get through. However, good AP (and there are quite a few out there) also provide very varying ways to get through these points, or even to ignore them, and so we never really felt constrained. Yes, in Jade Regent, we knew that we had to travel with the caravan to get to Tian Xia, but it was an epic journey, we made numerous choices during the way, had many great interactions with NPCs in the caravan and many surprises. After that, to each their own... [/QUOTE]
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