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Waterdeep: Dragon Heist Post-Mortem (Spoilers)
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<blockquote data-quote="Hussar" data-source="post: 8544074" data-attributes="member: 22779"><p>There is another point to remember. People get very, very bent out of shape about how AP's are railroading. </p><p></p><p>I've had players though, that are perfectly happy, I daresay happiest, when the DM is leading them by the nose. They are simply not interested in being the slightest bit proactive in how the campaign runs. The DM wheels up the plot wagon, spoon feeds the players, and then players then run through that.</p><p></p><p>It's not a rare thing either. I've seen lots of players who are perfectly content with this. I've also seen lots of players that, when confronted with a shopping list of choices, sit there and stare at me baffled, as if to say, "You're the DM, you tell US what to do and we'll happily do it." So long as whatever is presented isn't too different than what was presented before, they're content.</p><p></p><p>I think it's a mistake sometimes in these discussions, to presume that players are all highly proactive, deeply immersive players who want to take control of the game and tell their own stories. There are a LOT of players out there that have zero interest in shaping or creating their own stories. They just want to get in the car, and watch the scenery so to speak.</p><p></p><p>For those players, lockstep railroads where the only choices are basically, do we turn left or right at the fork in the dungeon, are happy players.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8544074, member: 22779"] There is another point to remember. People get very, very bent out of shape about how AP's are railroading. I've had players though, that are perfectly happy, I daresay happiest, when the DM is leading them by the nose. They are simply not interested in being the slightest bit proactive in how the campaign runs. The DM wheels up the plot wagon, spoon feeds the players, and then players then run through that. It's not a rare thing either. I've seen lots of players who are perfectly content with this. I've also seen lots of players that, when confronted with a shopping list of choices, sit there and stare at me baffled, as if to say, "You're the DM, you tell US what to do and we'll happily do it." So long as whatever is presented isn't too different than what was presented before, they're content. I think it's a mistake sometimes in these discussions, to presume that players are all highly proactive, deeply immersive players who want to take control of the game and tell their own stories. There are a LOT of players out there that have zero interest in shaping or creating their own stories. They just want to get in the car, and watch the scenery so to speak. For those players, lockstep railroads where the only choices are basically, do we turn left or right at the fork in the dungeon, are happy players. [/QUOTE]
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