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Waterdeep: Dragon Heist
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<blockquote data-quote="dewaint" data-source="post: 7531223" data-attributes="member: 6810867"><p><strong>5 out of 5 rating for Waterdeep: Dragon Heist</strong></p><p></p><p>I have to admit, probably some elements will never be touched by players, nevertheless it helps DM to get the cosmopolitan feeling and many-layered machinations embedded in Waterdeep's nobles and </p><p>factions business.</p><p></p><p>Great update of the city to 5e, Getting the DM on the road, able to navigate and lookin gfor specific lore within tons of already published 1e- 3.5e material available. </p><p></p><p>The adventure by itself is ideal to get players rooted into Waterdeep and provide an impression of the factions, powergroups, and localities. The heist itself is also nice to play through, providing fun. Seasonal approach is interesting and good idea to introduce into the festival days of the city. Apart of that I think an experienced DM could switch sesons and villains at best fits to his campaign.</p></blockquote><p></p>
[QUOTE="dewaint, post: 7531223, member: 6810867"] [b]5 out of 5 rating for Waterdeep: Dragon Heist[/b] I have to admit, probably some elements will never be touched by players, nevertheless it helps DM to get the cosmopolitan feeling and many-layered machinations embedded in Waterdeep's nobles and factions business. Great update of the city to 5e, Getting the DM on the road, able to navigate and lookin gfor specific lore within tons of already published 1e- 3.5e material available. The adventure by itself is ideal to get players rooted into Waterdeep and provide an impression of the factions, powergroups, and localities. The heist itself is also nice to play through, providing fun. Seasonal approach is interesting and good idea to introduce into the festival days of the city. Apart of that I think an experienced DM could switch sesons and villains at best fits to his campaign. [/QUOTE]
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