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Waterdeep: Dungeon of the Mad Mage
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<blockquote data-quote="AdamSouza" data-source="post: 7533959" data-attributes="member: 63497"><p><strong>4 out of 5 rating for Waterdeep: Dungeon of the Mad Mage</strong></p><p></p><p>The content is good, but it could have been presented better.</p><p></p><p>You know those little blurbs that describe what a room looks like to the players at the beginning of each room description? This book doesn't have them. That is just the general theme about the layout of the entire book. It's easy to miss details unless you thoroughly read the details of each room. There are 20+ dungeons and they are large enough that either going to have to stop and read each description thoroughly and take notes ahead of time or drag gameplay to a halt every time you move to an adjoining room. The details are not always intuitively located.</p><p></p><p>Example: There is a secret door from one hallway to another to another. There are no details about the hallway. The players find the secret door, open it, and enter the hallway leading to a room. There is a page worth of description of this room, at the end of which lets you know there were plates stacked on the inside of the secret door and the opening the door, breaks the plates, and alerts the creatures in the nearby areas. </p><p></p><p>That reminds me of the maps. In true 1E style, the map layouts look like they designed either a truly mad mage or a random generator. Sooo much hallway. </p><p>"Hey boss, you know were carving this dungeon out stone and earth right?"</p><p>"Yes Davis, now dig me a tunnel 100ft west, then 100 south, half long away that one go 50ft east, then 30 ft south, then another 20ft west, putting doors here, here, and here"</p><p>"Pretty far apart, those rooms on the other side of those doors must be huge?"</p><p>"Not at all Davis my boy, put a 10ft x 10ft closet, on the opposite side of each door"</p><p>"Going to keep something volatile in those closets sir?"</p><p>"Absolutely nothing actually"</p></blockquote><p></p>
[QUOTE="AdamSouza, post: 7533959, member: 63497"] [b]4 out of 5 rating for Waterdeep: Dungeon of the Mad Mage[/b] The content is good, but it could have been presented better. You know those little blurbs that describe what a room looks like to the players at the beginning of each room description? This book doesn't have them. That is just the general theme about the layout of the entire book. It's easy to miss details unless you thoroughly read the details of each room. There are 20+ dungeons and they are large enough that either going to have to stop and read each description thoroughly and take notes ahead of time or drag gameplay to a halt every time you move to an adjoining room. The details are not always intuitively located. Example: There is a secret door from one hallway to another to another. There are no details about the hallway. The players find the secret door, open it, and enter the hallway leading to a room. There is a page worth of description of this room, at the end of which lets you know there were plates stacked on the inside of the secret door and the opening the door, breaks the plates, and alerts the creatures in the nearby areas. That reminds me of the maps. In true 1E style, the map layouts look like they designed either a truly mad mage or a random generator. Sooo much hallway. "Hey boss, you know were carving this dungeon out stone and earth right?" "Yes Davis, now dig me a tunnel 100ft west, then 100 south, half long away that one go 50ft east, then 30 ft south, then another 20ft west, putting doors here, here, and here" "Pretty far apart, those rooms on the other side of those doors must be huge?" "Not at all Davis my boy, put a 10ft x 10ft closet, on the opposite side of each door" "Going to keep something volatile in those closets sir?" "Absolutely nothing actually" [/QUOTE]
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