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Waterlord
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<blockquote data-quote="jasin" data-source="post: 1554294" data-attributes="member: 7531"><p>Another elemental lord.</p><p></p><p></p><p>Wet and wild flavour text goes here.</p><p></p><p>Hit die: d8</p><p></p><p>Requirements</p><p>Base Attack Bonus: +5</p><p>Skills: speak language (Aquan), swim 8 ranks</p><p>Feats: Toughness</p><p>Special: an arduous ritual involving being long fasting periods, </p><p>extended periods of immersion into water and a sacrifice worth 1000 gp, </p><p>thrown into the sea or a river.</p><p></p><p>Class skills: craft (Int), balance (Str), heal (Wis), knowledge (planes) </p><p>(Int), sense motive (Wis), survival (Wis).</p><p>Skill points: 2 + Int modifier</p><p></p><p>1 +1 +0 +0 +2 Healing waters</p><p>2 +2 +0 +0 +3 Water power</p><p>3 +3 +1 +1 +3 Control water</p><p>4 +4 +1 +1 +4 Water power</p><p>5 +5 +1 +1 +4 Water breathing</p><p>6 +6 +2 +2 +5 Water power</p><p>7 +7 +2 +2 +5 Scrying</p><p>8 +8 +2 +2 +6 Water power</p><p>9 +9 +3 +3 +6 Horrid wilting</p><p>10 +10 +3 +3 +7 Water power</p><p></p><p><strong>Healing waters (Su):</strong> Once per day as a standard action (which provokes </p><p>attacks of opportunity), the windlord can douse herself with water and </p><p>heal a number of hp equal to 1d8 + class level.</p><p></p><p><strong>Water power:</strong> at every even-numbered level, a waterlord chooses one of </p><p>the following abilities. No ability can be chosen more than once. Unless </p><p>otherwise noted, the windlord uses her class level as the caster level, </p><p>and the DCs are Wis based.</p><p> <strong>Freezing Spray (Sp):</strong> Once per day, a waterlord with this ability </p><p>can use a cone of cold effect (as the spell). The caster level equals </p><p>the waterlord's character level.</p><p> <strong>Water Magic (Su):</strong> Once per day, a windlord with this ability can </p><p>cast the spell as if it were modified by the Persisten Spell[*] feat. </p><p>The level of the spell cannot be higher than the class level of the </p><p>windlord.</p><p> <strong>Water's Endurance (Sp):</strong> Once per day, the waterlord can grant </p><p>herself a +4 enhancement bonus to constitution, which lasts for 1 hour.</p><p> <strong>Water's Calm (Sp):</strong> Once per day, the windlord can grant herself a </p><p>+4 enhancement bonus to wisdom, which lasts for 1 hour.</p><p> <strong>Force of the Current (Su):</strong> Once per day, a waterlord can make a </p><p>bull rush, trip, or overrun imbued with the power of a rushing stream. </p><p>This ability grants a +10 bonus on the check.</p><p> <strong>Deceptive Flow (Su):</strong> The waterlord can designate any adjacent </p><p>sqare as the square from which flanking aganst an ally is determined </p><p>(including her square, as normal). She can designate the square at the </p><p>beginning of her turn or at any time during her turn. The square remains </p><p>her effective square for flanking until she is no longer adjacent to it </p><p>or until she chooses a different square. She can even choose a square </p><p>that is impassable or occupied.</p><p> <strong>Cleansing Waters (Sp):</strong> Once per day, the waterlord can douse </p><p>herself or another creature with water and produce one of the following </p><p>effects: remove disease, neutralize poison.</p><p> <strong>Unhindered Flow (Sp):</strong> Once per day, the waterlord can give</p><p>herself the benefits of a freedom of movement spell.</p><p> <strong>Summon Water Elemental (Sp):</strong> Once per day, the waterlord can </p><p>summon a water elemental. The size depends on class level: 1st-3rd, </p><p>Small; 4th-6th, Medium; 7th-9th, Large; 10th, Huge.</p><p></p><p><strong>Control water (Sp):</strong> Once per day, a waterlord can use a control water </p><p>effect (caster level equals half the waterlord's class level).</p><p></p><p><strong>Water breathing (Sp):</strong> Once per day per class level, a waterlord grant </p><p>himself the ability to breathe water, as water breathing spell (caster </p><p>level equals class level).</p><p></p><p><strong>Scrying (Sp):</strong> Once per day, a waterlord can use a scrying effect. She </p><p>must gaze in a pool of water (whether natural or otherwise) to be able </p><p>to use this ability.</p><p></p><p><strong>Horrid wilting (Sp):</strong> Once per day, a waterlord can use a horrid wilting </p><p>effect (caster level equals character level).</p><p></p><p></p><p>[*] IMC, Persistent Spell is +4 level, works on any spell and increases </p><p>the duration by one category: 1 round -> 1 minute -> 10 minutes -> 1 </p><p>hour.</p></blockquote><p></p>
[QUOTE="jasin, post: 1554294, member: 7531"] Another elemental lord. Wet and wild flavour text goes here. Hit die: d8 Requirements Base Attack Bonus: +5 Skills: speak language (Aquan), swim 8 ranks Feats: Toughness Special: an arduous ritual involving being long fasting periods, extended periods of immersion into water and a sacrifice worth 1000 gp, thrown into the sea or a river. Class skills: craft (Int), balance (Str), heal (Wis), knowledge (planes) (Int), sense motive (Wis), survival (Wis). Skill points: 2 + Int modifier 1 +1 +0 +0 +2 Healing waters 2 +2 +0 +0 +3 Water power 3 +3 +1 +1 +3 Control water 4 +4 +1 +1 +4 Water power 5 +5 +1 +1 +4 Water breathing 6 +6 +2 +2 +5 Water power 7 +7 +2 +2 +5 Scrying 8 +8 +2 +2 +6 Water power 9 +9 +3 +3 +6 Horrid wilting 10 +10 +3 +3 +7 Water power [b]Healing waters (Su):[/b] Once per day as a standard action (which provokes attacks of opportunity), the windlord can douse herself with water and heal a number of hp equal to 1d8 + class level. [b]Water power:[/b] at every even-numbered level, a waterlord chooses one of the following abilities. No ability can be chosen more than once. Unless otherwise noted, the windlord uses her class level as the caster level, and the DCs are Wis based. [b]Freezing Spray (Sp):[/b] Once per day, a waterlord with this ability can use a cone of cold effect (as the spell). The caster level equals the waterlord's character level. [b]Water Magic (Su):[/b] Once per day, a windlord with this ability can cast the spell as if it were modified by the Persisten Spell[*] feat. The level of the spell cannot be higher than the class level of the windlord. [b]Water's Endurance (Sp):[/b] Once per day, the waterlord can grant herself a +4 enhancement bonus to constitution, which lasts for 1 hour. [b]Water's Calm (Sp):[/b] Once per day, the windlord can grant herself a +4 enhancement bonus to wisdom, which lasts for 1 hour. [b]Force of the Current (Su):[/b] Once per day, a waterlord can make a bull rush, trip, or overrun imbued with the power of a rushing stream. This ability grants a +10 bonus on the check. [b]Deceptive Flow (Su):[/b] The waterlord can designate any adjacent sqare as the square from which flanking aganst an ally is determined (including her square, as normal). She can designate the square at the beginning of her turn or at any time during her turn. The square remains her effective square for flanking until she is no longer adjacent to it or until she chooses a different square. She can even choose a square that is impassable or occupied. [b]Cleansing Waters (Sp):[/b] Once per day, the waterlord can douse herself or another creature with water and produce one of the following effects: remove disease, neutralize poison. [b]Unhindered Flow (Sp):[/b] Once per day, the waterlord can give herself the benefits of a freedom of movement spell. [b]Summon Water Elemental (Sp):[/b] Once per day, the waterlord can summon a water elemental. The size depends on class level: 1st-3rd, Small; 4th-6th, Medium; 7th-9th, Large; 10th, Huge. [b]Control water (Sp):[/b] Once per day, a waterlord can use a control water effect (caster level equals half the waterlord's class level). [b]Water breathing (Sp):[/b] Once per day per class level, a waterlord grant himself the ability to breathe water, as water breathing spell (caster level equals class level). [b]Scrying (Sp):[/b] Once per day, a waterlord can use a scrying effect. She must gaze in a pool of water (whether natural or otherwise) to be able to use this ability. [b]Horrid wilting (Sp):[/b] Once per day, a waterlord can use a horrid wilting effect (caster level equals character level). [*] IMC, Persistent Spell is +4 level, works on any spell and increases the duration by one category: 1 round -> 1 minute -> 10 minutes -> 1 hour. [/QUOTE]
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