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waxing philosophical on "low magic" versus "high fantasy"
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<blockquote data-quote="rounser" data-source="post: 1920779" data-attributes="member: 1106"><p>Perhaps a lot of people seek this, although I think there's a lot of association with "low magic" and "grim n gritty" themes. Perhaps that's divorced from low magic much as your fantastic world features are, but pausing to take in the wonder of something fantastic - such as skyscraper-height trees - is not a common theme in a "grim n gritty" world. That's far more likely to focus on the down and dirty (such as in the WHFRP model; plagues, chaos corrupting things and people, rat-catching, maimed beggars, inquisitions and demonology) rather than the fantastic and uplifting. </p><p></p><p>But as you point out, it doesn't have to be mutually exclusive - I think it's just a matter of focus. In a "grim n gritty" campaign, cloud castles might distract from the fact that half the party is dying from infected wounds, for instance. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p></p><p>Oh...and told you we were due for one, hong. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="rounser, post: 1920779, member: 1106"] Perhaps a lot of people seek this, although I think there's a lot of association with "low magic" and "grim n gritty" themes. Perhaps that's divorced from low magic much as your fantastic world features are, but pausing to take in the wonder of something fantastic - such as skyscraper-height trees - is not a common theme in a "grim n gritty" world. That's far more likely to focus on the down and dirty (such as in the WHFRP model; plagues, chaos corrupting things and people, rat-catching, maimed beggars, inquisitions and demonology) rather than the fantastic and uplifting. But as you point out, it doesn't have to be mutually exclusive - I think it's just a matter of focus. In a "grim n gritty" campaign, cloud castles might distract from the fact that half the party is dying from infected wounds, for instance. :heh: Oh...and told you we were due for one, hong. :D [/QUOTE]
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