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Way of the Wicked - A Campaign for Evil PCs [PFRPG] Discussion (FULL)
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<blockquote data-quote="perrinmiller" data-source="post: 6027754" data-attributes="member: 88649"><p>I am sure there are more Evil players out there. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>There is one thing about playing Evil, if you want it to last and be enjoyable, there needs to be a common tie or goal. Otherwise the game turns into people needing or wanting to PvP others to stay in character, or they really don't act evil. Evil characters are bitchy and don't play nice with others. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>For example: You could have two CE barbarian maniacs. To work together, maybe they are brothers, so they won't kill each other. They work with an evil sorcerer who tells them what to do (reading bosses them around). People would find it easier to play the brothers, but not many people would enjoy always being bossed around by the sorcerer.</p><p></p><p>I would be interested, depending who was playing, the style of game, and a few other things.</p><p></p><p>What would be neat would be if we could set up a game with two groups, heroes and anti-heroes, running separately yet always getting in each others way and foiling plans. However, I have yet to figure out how that would work that would not result in PvP and several unhappy players. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Leif, I also have an idea about starting a PF game that will attract quality players and try to get a group that works well together and helps reduce the inevitable attrition that is too common. It would not follow the typical recruitment we see here at EnWorld, nor would it be invite only. While I don't have the time to run it solo, atm. I could co-DM with someone and it could be an evil game.</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 6027754, member: 88649"] I am sure there are more Evil players out there. :p There is one thing about playing Evil, if you want it to last and be enjoyable, there needs to be a common tie or goal. Otherwise the game turns into people needing or wanting to PvP others to stay in character, or they really don't act evil. Evil characters are bitchy and don't play nice with others. ;) For example: You could have two CE barbarian maniacs. To work together, maybe they are brothers, so they won't kill each other. They work with an evil sorcerer who tells them what to do (reading bosses them around). People would find it easier to play the brothers, but not many people would enjoy always being bossed around by the sorcerer. I would be interested, depending who was playing, the style of game, and a few other things. What would be neat would be if we could set up a game with two groups, heroes and anti-heroes, running separately yet always getting in each others way and foiling plans. However, I have yet to figure out how that would work that would not result in PvP and several unhappy players. ;) Leif, I also have an idea about starting a PF game that will attract quality players and try to get a group that works well together and helps reduce the inevitable attrition that is too common. It would not follow the typical recruitment we see here at EnWorld, nor would it be invite only. While I don't have the time to run it solo, atm. I could co-DM with someone and it could be an evil game. [/QUOTE]
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