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Way of the Wicked - A Campaign for Evil PCs - Rogues Gallery
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<blockquote data-quote="Insight" data-source="post: 5926172" data-attributes="member: 11437"><p><strong>Osrin Malekander</strong></p><p></p><p><strong>OSRIN MALEKANDER</strong></p><p>Human Rogue 1</p><p>Lawful Evil [0 xp]</p><p>Crime: Murder</p><p></p><p><strong><u>ABILITY SCORES</u></strong></p><p><strong>STR</strong> 8 (-1)</p><p><strong>DEX</strong> 18 (+4)</p><p><strong>CON</strong> 10 (+0)</p><p><strong>INT</strong> 16 (+3)</p><p><strong>WIS</strong> 12 (+1)</p><p><strong>CHA</strong> 14 (+2)</p><p></p><p><strong><u>CLASS FEATURES</u></strong></p><p>+1 hit point from "favored class" level - Rogue 1</p><p>Hit Die: d8</p><p>Sneak Attack +1d6</p><p>Trapfinding: +1 bonus to Perception checks made to locate traps and +1 bonus to Disable Device checks.</p><p><em>Murder Benefit: +1 bonus to damage rolls when flanking an opponent.</em></p><p></p><p><strong><u>SKILLS</u></strong></p><p><em>14 skill points per level - bonus from campaign setting</em></p><p><strong>Trained Skills</strong>: Acrobatics (Dex) [1] +7, Bluff (Cha) [1] +8, Disable Device (Dex) [1] +8, Disguise (Cha) [1] +8, Escape Artist (Dex) [1] +8, Knowledge - History (Int) [1] +4, Knowledge - Local (Int) [1] +7, Knowledge - Nobility [1] +4, Knowledge - Religion (Int) [1] +4, Linguistics (Int) [1] +7, Perception (Wis) [1] +5, Sense Motive (Wis) [1] +5, Sleight of Hand (Dex) [1] +8, Stealth (Dex) [1] +8</p><p><strong>Untrained Skills</strong>: Appraise (Int) +3, Climb (Str) -1, Diplomacy (Cha) +2, Heal (Wis) +1, Intimidate (Cha) +2, Ride (Dex) +4, Survival (Wis) +1, Swim (Str) -1</p><p><strong>Languages</strong>: Celestial, Common, Dwarven, Elven, Infernal</p><p></p><p><strong><u>FEATS</u></strong></p><p>Deceitful: +2 bonus to Bluff and Disguise checks</p><p>Weapon Finesse</p><p></p><p><strong><u>COMBAT</u></strong></p><p><strong>Initiative</strong>: +4</p><p><strong>Speed</strong>: 30ft</p><p><strong>Armor Class</strong>: 14</p><p><strong> - Touch</strong> 14</p><p><strong> - Flat Footed</strong> 10</p><p><strong>Hit Points</strong>: 9</p><p><strong>Base Attack Bonus</strong>: +0</p><p><strong>Combat Maneuver Bonus</strong> -1</p><p><strong>Combat Maneuver Defense</strong> 13</p><p><strong>Melee Attack - Dagger</strong> +4 attack, 1d4-1 damage, Crit 19-20/x2.</p><p><strong>Ranged Attack - Dagger</strong> +4 attack, 1d4-1 damage, RI 10ft, Crit 19-20/x2.</p><p><strong>Saving Throws</strong></p><p><strong> - Fort</strong> +0</p><p><strong> - Reflex</strong> +6</p><p><strong> - Will</strong> +1</p><p></p><p><strong><u>EQUIPMENT</u></strong></p><p><strong>Wealth</strong>: None</p><p><strong>Gear</strong>: Dagger</p><p></p><p>[sblock=Backstory]<strong><u>BACKSTORY</u></strong></p><p>Osrin Malekander was born simply Osrin to a recent widow, Lenia Sorin. Lenia's husband, Dager, was a low-ranking officer in the army and died while away. While traveling to Branderscar, Lenia was raped by a band of thugs. Osrin was the product of that horrible event.</p><p></p><p>Lenia, now living in Branderscar, did the best she could. As a widow with virtually no trade skills, Lenia was forced to become a prostitute. Fortunately, this line of work did not last long. One of Lenia's customers, a wealthy landlord named Olin Malekander, took Lenia and her boy in as servants to work on his estate outside Branderscar. Osrin had an older half-brother, Dager, who also worked at the estate for a brief time before he went off to join the army.</p><p></p><p>In time, the patron, Malekander, took Osrin in as his own son, legally adopting the boy. Osrin received the best education in literature, history, religion, and force of arms. During this time, however, dark tidings were afoot. Three priests, claiming to be followers of Mitra, came to stay at the Malekander estate. The priests came to Osrin and revealed that they were really followers of Asmodeus and told Osrin that ominous visions they had all experienced sent them to find Osrin. The priests said that Osrin was meant to be some sort of powerful avatar for Asmodeus. They would return when he was ready for his real training.</p><p></p><p>When he was a little older, Osrin came to know a retiring adventurer, Mits Rekugar, an old friend of Olin Malekander's who had come to stay at the estate for a time. Rekugar completed Osrin's martial training and regaled the young man with tales of high adventure.</p><p></p><p>As Osrin reached maturity, he was set to work for his adoptive father in Branderscar, at one of the landlord's business interests in the city. When Osrin arrived in Branderscar, he was met by the same priests of Asmodeus that found him when he was eight years old. These priests took Osrin to their secret temple inside the city. There, the priests performed all manner of unholy rites, supposedly to prepare Osrin to become the avatar of Asmodeus. Osrin learned about the dark god and the religious aspects and practices of his worshippers. The young man received a special tattoo on his abdomen, the symbol of Asmodeus, as well as an inscription in the Infernal tongue: "As it is written, so shall it be done."</p><p></p><p>When all of these rites were completed, as Osrin had been prepared to become an avatar, something unusual happened. A dark spirit appeared in the temple. It entered into Osrin and spoke through him. It spoke in the Infernal tongue and chastised the priests for their foolishness. Osrin was no avatar. He was simply a young man with great potential. With the dark spirit inside him, Osrin then killed the priests and destroyed the temple.</p><p></p><p>Though Osrin had destroyed the temple and severed all ties with the local priests of Asmodeus, the dark spirit stayed within him. It changed him, both inwardly and outwardly. Osrin became cynical, brooding, and angry. He railed against the crown and the church or Mitra. He delved into dark lore, learning what he could of the "real" Asmodeus. In time, Osrin found other secretive followers of Asmoedus and they formed a small clutch that met in the sewers of Branderscar on an irregular basis.</p><p></p><p>Osrin realized that he true talents were not in scholarly pursuits, but in using his deft hand, quickness, and social skills to kill enemies of Asmodeus. The most obvious target was the church of Mitra. He and his fellow followers of the dark god spent many hours planning to assassinate various members of the church. Osrin was the only one with the skills necessary to carry out these assassinations, and was the only one willing to risk his life to do so. Over the next year, many lower-level priests of Mitra found dead were killed at the hands of Osrin Malekander.</p><p></p><p>The Church of Mitra, for its part, was not willing to stand idly by while its priests were murdered. They began an investigation that led to the small group of Asmodeus worshippers that Osrin had found. The followers were rounded up and thrown in Branderscar Prison. The men and women were questioned and readily gave up Osrin and his recent activities. It didn't take long for church authorities to track down Osrin. He was thrown into Branderscar Prison, accused and convicted of murder and heresy. Osrin was branded and sentenced to death for his crimes.[/sblock]</p></blockquote><p></p>
[QUOTE="Insight, post: 5926172, member: 11437"] [b]Osrin Malekander[/b] [b]OSRIN MALEKANDER[/b] Human Rogue 1 Lawful Evil [0 xp] Crime: Murder [b][u]ABILITY SCORES[/u][/b] [b]STR[/b] 8 (-1) [b]DEX[/b] 18 (+4) [b]CON[/b] 10 (+0) [b]INT[/b] 16 (+3) [b]WIS[/b] 12 (+1) [b]CHA[/b] 14 (+2) [b][u]CLASS FEATURES[/u][/b] +1 hit point from "favored class" level - Rogue 1 Hit Die: d8 Sneak Attack +1d6 Trapfinding: +1 bonus to Perception checks made to locate traps and +1 bonus to Disable Device checks. [i]Murder Benefit: +1 bonus to damage rolls when flanking an opponent.[/i] [b][u]SKILLS[/u][/b] [i]14 skill points per level - bonus from campaign setting[/i] [b]Trained Skills[/b]: Acrobatics (Dex) [1] +7, Bluff (Cha) [1] +8, Disable Device (Dex) [1] +8, Disguise (Cha) [1] +8, Escape Artist (Dex) [1] +8, Knowledge - History (Int) [1] +4, Knowledge - Local (Int) [1] +7, Knowledge - Nobility [1] +4, Knowledge - Religion (Int) [1] +4, Linguistics (Int) [1] +7, Perception (Wis) [1] +5, Sense Motive (Wis) [1] +5, Sleight of Hand (Dex) [1] +8, Stealth (Dex) [1] +8 [b]Untrained Skills[/b]: Appraise (Int) +3, Climb (Str) -1, Diplomacy (Cha) +2, Heal (Wis) +1, Intimidate (Cha) +2, Ride (Dex) +4, Survival (Wis) +1, Swim (Str) -1 [b]Languages[/b]: Celestial, Common, Dwarven, Elven, Infernal [b][u]FEATS[/u][/b] Deceitful: +2 bonus to Bluff and Disguise checks Weapon Finesse [b][u]COMBAT[/u][/b] [b]Initiative[/b]: +4 [b]Speed[/b]: 30ft [b]Armor Class[/b]: 14 [b] - Touch[/b] 14 [b] - Flat Footed[/b] 10 [b]Hit Points[/b]: 9 [b]Base Attack Bonus[/b]: +0 [b]Combat Maneuver Bonus[/b] -1 [b]Combat Maneuver Defense[/b] 13 [b]Melee Attack - Dagger[/b] +4 attack, 1d4-1 damage, Crit 19-20/x2. [b]Ranged Attack - Dagger[/b] +4 attack, 1d4-1 damage, RI 10ft, Crit 19-20/x2. [b]Saving Throws[/b] [b] - Fort[/b] +0 [b] - Reflex[/b] +6 [b] - Will[/b] +1 [b][u]EQUIPMENT[/u][/b] [b]Wealth[/b]: None [b]Gear[/b]: Dagger [sblock=Backstory][b][u]BACKSTORY[/u][/b] Osrin Malekander was born simply Osrin to a recent widow, Lenia Sorin. Lenia's husband, Dager, was a low-ranking officer in the army and died while away. While traveling to Branderscar, Lenia was raped by a band of thugs. Osrin was the product of that horrible event. Lenia, now living in Branderscar, did the best she could. As a widow with virtually no trade skills, Lenia was forced to become a prostitute. Fortunately, this line of work did not last long. One of Lenia's customers, a wealthy landlord named Olin Malekander, took Lenia and her boy in as servants to work on his estate outside Branderscar. Osrin had an older half-brother, Dager, who also worked at the estate for a brief time before he went off to join the army. In time, the patron, Malekander, took Osrin in as his own son, legally adopting the boy. Osrin received the best education in literature, history, religion, and force of arms. During this time, however, dark tidings were afoot. Three priests, claiming to be followers of Mitra, came to stay at the Malekander estate. The priests came to Osrin and revealed that they were really followers of Asmodeus and told Osrin that ominous visions they had all experienced sent them to find Osrin. The priests said that Osrin was meant to be some sort of powerful avatar for Asmodeus. They would return when he was ready for his real training. When he was a little older, Osrin came to know a retiring adventurer, Mits Rekugar, an old friend of Olin Malekander's who had come to stay at the estate for a time. Rekugar completed Osrin's martial training and regaled the young man with tales of high adventure. As Osrin reached maturity, he was set to work for his adoptive father in Branderscar, at one of the landlord's business interests in the city. When Osrin arrived in Branderscar, he was met by the same priests of Asmodeus that found him when he was eight years old. These priests took Osrin to their secret temple inside the city. There, the priests performed all manner of unholy rites, supposedly to prepare Osrin to become the avatar of Asmodeus. Osrin learned about the dark god and the religious aspects and practices of his worshippers. The young man received a special tattoo on his abdomen, the symbol of Asmodeus, as well as an inscription in the Infernal tongue: "As it is written, so shall it be done." When all of these rites were completed, as Osrin had been prepared to become an avatar, something unusual happened. A dark spirit appeared in the temple. It entered into Osrin and spoke through him. It spoke in the Infernal tongue and chastised the priests for their foolishness. Osrin was no avatar. He was simply a young man with great potential. With the dark spirit inside him, Osrin then killed the priests and destroyed the temple. Though Osrin had destroyed the temple and severed all ties with the local priests of Asmodeus, the dark spirit stayed within him. It changed him, both inwardly and outwardly. Osrin became cynical, brooding, and angry. He railed against the crown and the church or Mitra. He delved into dark lore, learning what he could of the "real" Asmodeus. In time, Osrin found other secretive followers of Asmoedus and they formed a small clutch that met in the sewers of Branderscar on an irregular basis. Osrin realized that he true talents were not in scholarly pursuits, but in using his deft hand, quickness, and social skills to kill enemies of Asmodeus. The most obvious target was the church of Mitra. He and his fellow followers of the dark god spent many hours planning to assassinate various members of the church. Osrin was the only one with the skills necessary to carry out these assassinations, and was the only one willing to risk his life to do so. Over the next year, many lower-level priests of Mitra found dead were killed at the hands of Osrin Malekander. The Church of Mitra, for its part, was not willing to stand idly by while its priests were murdered. They began an investigation that led to the small group of Asmodeus worshippers that Osrin had found. The followers were rounded up and thrown in Branderscar Prison. The men and women were questioned and readily gave up Osrin and his recent activities. It didn't take long for church authorities to track down Osrin. He was thrown into Branderscar Prison, accused and convicted of murder and heresy. Osrin was branded and sentenced to death for his crimes.[/sblock] [/QUOTE]
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