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Way of the Wicked - A Campaign for Evil PCs - Rogues Gallery
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<blockquote data-quote="Velmont" data-source="post: 5928065" data-attributes="member: 13739"><p><span style="font-size: 12px"><strong>Valeria</strong></span></p><p>Female Human Witch 1</p><p></p><p>Crime: <u>Consorting with Dark Power</u>, Attempt Murder</p><p></p><p>[code][B]Name:[/B] Valeria</p><p>[B]Class:[/B] Witch 1</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium (5'5", 117 lb)</p><p>[B]Gender:[/B] Female</p><p>[B]Alignment:[/B] Lawful Evil </p><p></p><p></p><p>[B]Str:[/B] 8 -1 (-2p.) [B]Level:[/B] 1 [B]XP:[/B] 0 / 1000</p><p>[B]Dex:[/B] 14 +2 (10p.) [B]BAB:[/B] +0 [B]HP:[/B] 9 (1d6+3)</p><p>[B]Con:[/B] 14 +2 (2p.) [B]CMB:[/B] -1</p><p>[B]Int:[/B] 18 +4 (3p.) [B]CMD:[/B] 11</p><p>[B]Wis:[/B] 12 +1 (3p.) [B]Speed:[/B] 30'</p><p>[B]Cha:[/B] 14 +2 (5p.) [B]Init:[/B] +2</p><p></p><p> [B]Base Armor Shield Dex Size Misc[/B]</p><p>[B]Armor:[/B] 12 10 +0 +0 +2 +0 --</p><p>[B]Touch:[/B] 12</p><p>[B]Flat:[/B] 10</p><p></p><p> [B]Base Mod Misc[/B]</p><p>[B]Fort:[/B] +2 +0 +2 +0</p><p>[B]Ref:[/B] +2 +0 +2 +0</p><p>[B]Will:[/B] +3 +2 +1 +0</p><p></p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Unarmed -1 1d3-1 20</p><p></p><p></p><p>[B]Languages:[/B] Common, Dwarven, Draconic, Elven, Infernal </p><p></p><p></p><p>[B]Racial Abilities:[/B]</p><p>+2 Intelligence</p><p>Bonus Feat</p><p>Skilled</p><p></p><p></p><p>[B]Class Abilities:[/B]</p><p>+1 hp / Level </p><p>Cantrips</p><p>Hex</p><p>Patron Spells [Elements]</p><p>Witch's Familiar [Viper, +3 Bluff]</p><p></p><p></p><p>[B]Feats:[/B]</p><p>Ability Focus (Slumber) [Racial]</p><p>Accursed Hex [1st]</p><p></p><p></p><p>[B]Traits:[/B]</p><p>Consorting with Dark Power: </p><p>- +1 Knowledge (Arcana)</p><p>- +1 Knowledge (Planes)</p><p>- Knowledge(Planes) is always a class skill</p><p>Convincing Liar</p><p>- +1 Bluff</p><p>- Bluff is always a class skill</p><p></p><p></p><p>[B] Skills: Ranks Mod Class Misc[/B]</p><p> +10 Bluff 1 +2 +3 +4 </p><p> + 3 Disguise 1 +2 -- --</p><p> + 6 Intimidate 1 +2 +3 --</p><p> + 9 Knowledge (Arcane) 1 +4 +3 +1</p><p> + 5 Knowledge (Planes) 0 +4 -- +1</p><p> + 4 Perception 1 +1 -- +2*</p><p> + 4 Sense Motive 1 +1 -- +2*</p><p> + 8 Spellcraft 1 +4 +3 --</p><p> + 3 Stealth 1 +2 -- --</p><p> + 6 Use Magic Device 1 +2 +3 --</p><p>*While in contact with her familiar</p><p></p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Prison Uniform --gp --lb </p><p></p><p>[B]Total Weight:[/B] 0b / 43lb light load</p><p>[B]Money:[/B] 0 gp 0 sp 0 cp</p><p></p><p></p><p>[B]Hex[/B]</p><p>Slumber (DC: 16)</p><p></p><p></p><p>[B]Spellcasting[/B]</p><p>DC: 14 + Spell level</p><p>Spells per day</p><p>0 / 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9</p><p>3 / 2 / - / - / - / - / - / - / - / -</p><p></p><p>Spell Known:</p><p>[ ] 0 - Arcane Mark</p><p>[ ] 0 - Bleed</p><p>[ ] 0 - Dancing Light</p><p>[1] 0 - Daze</p><p>[ ] 0 - Detect Magic</p><p>[ ] 0 - Detect Poison</p><p>[1] 0 - Guidance</p><p>[1] 0 - Light</p><p>[ ] 0 - Mending</p><p>[ ] 0 - Message</p><p>[ ] 0 - Putrefy Food and Drink</p><p>[ ] 0 - Read Magic</p><p>[ ] 0 - Resistance</p><p>[ ] 0 - Spark</p><p>[ ] 0 - Stabilize</p><p>[ ] 0 - Touch of Fatigue</p><p></p><p>[1] 1 - Charm Person</p><p>[ ] 1 - Cure Light Wounds</p><p>[1] 1 - Command</p><p>[ ] 1 - Ear-Piercing Scream</p><p>[ ] 1 - Ill Omen</p><p>[ ] 1 - Mage Armor</p><p>[ ] 1 - Vocal Alteration[/code]</p><p></p><p>[code]</p><p>Name: Silver</p><p>Init +3; Senses low-light vision, scent; Perception +9</p><p></p><p>AC 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size)</p><p>HP 4 (Hit Dice: 1)</p><p>Fort +1, Ref +5, Will +3</p><p></p><p>Speed 20 ft., climb 20 ft., swim 20 ft.</p><p>Melee bite +3 (1d2–2 plus poison)</p><p>Space 2-1/2 ft.; Reach 0 ft.</p><p></p><p>Str 4, Dex 17, Con 8, Int 6, Wis 13, Cha 2</p><p>Base Atk +0; CMB +1; CMD 8 (can't be tripped)</p><p>Feats Weapon Finesse, Alertness</p><p>Abilities: Poison, Alertness, empathic link, improved evasion, share spells, store spells</p><p></p><p>[B] Skills: Ranks Mod Class Misc[/B]</p><p>+11 Climb 0 +3 -- +8 </p><p>+ 9 Perception 1 +1 +3 +4 </p><p>+ 2 Sense Motive 1 +1 -- --</p><p>+19 Stealth 1 +3 +3 +12</p><p>+11 Swim 0 +3 -- +8</p><p></p><p>[B]Poison (Ex)[/B]</p><p>Bite—injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.</p><p></p><p>[B]Alertness (Ex)[/B]</p><p>While a familiar is within arm's reach, the master gains the Alertness feat.</p><p></p><p>[B]Empathic Link (Su)[/B]</p><p>The master has an empathic link with her familiar to a 1 mile distance. The master can communicate emphatically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that her familiar does.</p><p></p><p>[B]Improved Evasion (Ex)[/B]</p><p>When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.</p><p></p><p>[B]Share Spells[/B]</p><p>The witch may cast a spell with a target of “You” on her familiar (as a touch spell) instead of on herself. A witch may cast spells on her familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).</p><p></p><p>[B]Store Spells[/B]</p><p>Starting at 1st level, a witch’s familiar stores all of the spells that the witch knows. This does not allow the familiar to cast these spells or use spell-trigger or spell completion magic items. Starting at 2nd level, and every two levels thereafter, a witch’s familiar adds new bonus spells to the witch’s spell list based on her patron. These spells are automatically stored by the familiar and can be prepared as normal once they are gained.</p><p>[/code]</p><p></p><p><img src="http://www.enworld.org/forum/attachments/rogues-gallery/51750d1338405164-way-wicked-campaign-evil-pcs-rogues-gallery-valeria.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>[sblock=Background]The drunk man seem pleased by her talent. Luckily, he was easily satisfied because her mind was elsewhere. She was listening for her target arrival. She heard the footstep in the hall, and a discreet double knock on the door. He was here! She waited another ten minutes, to give the chance for her target to get well distracted by Sadia. She was the best of the house.</p><p></p><p>Suddenly, the man she was playing with felt asleep. Good thing, he won't awake before the morning. He was smelling so much the alcohol that he won't even remember that she never finished her work. Anyway, it won't matter, tomorrow, she will be gone of the city. She won't be welcome anymore.</p><p></p><p>She quickly don a short skirt and a bra. She opens her door and look. No one in the hall. Perfect. It took her months to gain a job in this brothel. And it took her a few more month to understand the habit of the target. Sir Broderwick was the owner of the mine where was working her father. He died when she was only 4 years old. The security in the mine was lacking because the greedy owner didn't want to spend a copper for the safety of his worker.</p><p></p><p>She walked slowly in the hall. She climbed the stair that lead to the penthouse. Her viper slowly crawled away, scooting to see the two guard that generally guard the door when her target came here. Sir Broderwick didn't took care of the widow of the people working for him. He just let her mother to herself. She became a whore by necessity. It took only two years before she was found dead. She had been raped and her throat had been slit. She became an orphan and she was only 6 years old.</p><p></p><p>When she arrived in front of the penthouse door, the two guards was sleeping. They won't awake before she was long gone. Sir Broderwick was taking his pleasure behind that door. It will be the last time. She will kill him for the death of her parents. For her many years as a low born street rats, for her many years earning her due with her body. Tonight, she will get her revenge. She slowly opened the door. A few words whispered and the man felt asleep. Another few words and Sadia felt asleep.</p><p></p><p>She entered the room and draw her dagger. As she looked over the bed, she was already seeing Sir Broderwick with his male parts gone, his throat slit. He would have a fate similar as her mother. What she didn't saw, it was one of the guard, one who had faked his sleep, was walking silently behind her, his weapon drawn...</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Velmont, post: 5928065, member: 13739"] [SIZE="3"][B]Valeria[/B][/SIZE] Female Human Witch 1 Crime: [U]Consorting with Dark Power[/U], Attempt Murder [code][B]Name:[/B] Valeria [B]Class:[/B] Witch 1 [B]Race:[/B] Human [B]Size:[/B] Medium (5'5", 117 lb) [B]Gender:[/B] Female [B]Alignment:[/B] Lawful Evil [B]Str:[/B] 8 -1 (-2p.) [B]Level:[/B] 1 [B]XP:[/B] 0 / 1000 [B]Dex:[/B] 14 +2 (10p.) [B]BAB:[/B] +0 [B]HP:[/B] 9 (1d6+3) [B]Con:[/B] 14 +2 (2p.) [B]CMB:[/B] -1 [B]Int:[/B] 18 +4 (3p.) [B]CMD:[/B] 11 [B]Wis:[/B] 12 +1 (3p.) [B]Speed:[/B] 30' [B]Cha:[/B] 14 +2 (5p.) [B]Init:[/B] +2 [B]Base Armor Shield Dex Size Misc[/B] [B]Armor:[/B] 12 10 +0 +0 +2 +0 -- [B]Touch:[/B] 12 [B]Flat:[/B] 10 [B]Base Mod Misc[/B] [B]Fort:[/B] +2 +0 +2 +0 [B]Ref:[/B] +2 +0 +2 +0 [B]Will:[/B] +3 +2 +1 +0 [B]Weapon Attack Damage Critical[/B] Unarmed -1 1d3-1 20 [B]Languages:[/B] Common, Dwarven, Draconic, Elven, Infernal [B]Racial Abilities:[/B] +2 Intelligence Bonus Feat Skilled [B]Class Abilities:[/B] +1 hp / Level Cantrips Hex Patron Spells [Elements] Witch's Familiar [Viper, +3 Bluff] [B]Feats:[/B] Ability Focus (Slumber) [Racial] Accursed Hex [1st] [B]Traits:[/B] Consorting with Dark Power: - +1 Knowledge (Arcana) - +1 Knowledge (Planes) - Knowledge(Planes) is always a class skill Convincing Liar - +1 Bluff - Bluff is always a class skill [B] Skills: Ranks Mod Class Misc[/B] +10 Bluff 1 +2 +3 +4 + 3 Disguise 1 +2 -- -- + 6 Intimidate 1 +2 +3 -- + 9 Knowledge (Arcane) 1 +4 +3 +1 + 5 Knowledge (Planes) 0 +4 -- +1 + 4 Perception 1 +1 -- +2* + 4 Sense Motive 1 +1 -- +2* + 8 Spellcraft 1 +4 +3 -- + 3 Stealth 1 +2 -- -- + 6 Use Magic Device 1 +2 +3 -- *While in contact with her familiar [B]Equipment: Cost Weight[/B] Prison Uniform --gp --lb [B]Total Weight:[/B] 0b / 43lb light load [B]Money:[/B] 0 gp 0 sp 0 cp [B]Hex[/B] Slumber (DC: 16) [B]Spellcasting[/B] DC: 14 + Spell level Spells per day 0 / 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 3 / 2 / - / - / - / - / - / - / - / - Spell Known: [ ] 0 - Arcane Mark [ ] 0 - Bleed [ ] 0 - Dancing Light [1] 0 - Daze [ ] 0 - Detect Magic [ ] 0 - Detect Poison [1] 0 - Guidance [1] 0 - Light [ ] 0 - Mending [ ] 0 - Message [ ] 0 - Putrefy Food and Drink [ ] 0 - Read Magic [ ] 0 - Resistance [ ] 0 - Spark [ ] 0 - Stabilize [ ] 0 - Touch of Fatigue [1] 1 - Charm Person [ ] 1 - Cure Light Wounds [1] 1 - Command [ ] 1 - Ear-Piercing Scream [ ] 1 - Ill Omen [ ] 1 - Mage Armor [ ] 1 - Vocal Alteration[/code] [code] Name: Silver Init +3; Senses low-light vision, scent; Perception +9 AC 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size) HP 4 (Hit Dice: 1) Fort +1, Ref +5, Will +3 Speed 20 ft., climb 20 ft., swim 20 ft. Melee bite +3 (1d2–2 plus poison) Space 2-1/2 ft.; Reach 0 ft. Str 4, Dex 17, Con 8, Int 6, Wis 13, Cha 2 Base Atk +0; CMB +1; CMD 8 (can't be tripped) Feats Weapon Finesse, Alertness Abilities: Poison, Alertness, empathic link, improved evasion, share spells, store spells [B] Skills: Ranks Mod Class Misc[/B] +11 Climb 0 +3 -- +8 + 9 Perception 1 +1 +3 +4 + 2 Sense Motive 1 +1 -- -- +19 Stealth 1 +3 +3 +12 +11 Swim 0 +3 -- +8 [B]Poison (Ex)[/B] Bite—injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save. [B]Alertness (Ex)[/B] While a familiar is within arm's reach, the master gains the Alertness feat. [B]Empathic Link (Su)[/B] The master has an empathic link with her familiar to a 1 mile distance. The master can communicate emphatically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that her familiar does. [B]Improved Evasion (Ex)[/B] When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails. [B]Share Spells[/B] The witch may cast a spell with a target of “You” on her familiar (as a touch spell) instead of on herself. A witch may cast spells on her familiar even if the spells do not normally affect creatures of the familiar's type (magical beast). [B]Store Spells[/B] Starting at 1st level, a witch’s familiar stores all of the spells that the witch knows. This does not allow the familiar to cast these spells or use spell-trigger or spell completion magic items. Starting at 2nd level, and every two levels thereafter, a witch’s familiar adds new bonus spells to the witch’s spell list based on her patron. These spells are automatically stored by the familiar and can be prepared as normal once they are gained. [/code] [IMG]http://www.enworld.org/forum/attachments/rogues-gallery/51750d1338405164-way-wicked-campaign-evil-pcs-rogues-gallery-valeria.jpg[/IMG] [sblock=Background]The drunk man seem pleased by her talent. Luckily, he was easily satisfied because her mind was elsewhere. She was listening for her target arrival. She heard the footstep in the hall, and a discreet double knock on the door. He was here! She waited another ten minutes, to give the chance for her target to get well distracted by Sadia. She was the best of the house. Suddenly, the man she was playing with felt asleep. Good thing, he won't awake before the morning. He was smelling so much the alcohol that he won't even remember that she never finished her work. Anyway, it won't matter, tomorrow, she will be gone of the city. She won't be welcome anymore. She quickly don a short skirt and a bra. She opens her door and look. No one in the hall. Perfect. It took her months to gain a job in this brothel. And it took her a few more month to understand the habit of the target. Sir Broderwick was the owner of the mine where was working her father. He died when she was only 4 years old. The security in the mine was lacking because the greedy owner didn't want to spend a copper for the safety of his worker. She walked slowly in the hall. She climbed the stair that lead to the penthouse. Her viper slowly crawled away, scooting to see the two guard that generally guard the door when her target came here. Sir Broderwick didn't took care of the widow of the people working for him. He just let her mother to herself. She became a whore by necessity. It took only two years before she was found dead. She had been raped and her throat had been slit. She became an orphan and she was only 6 years old. When she arrived in front of the penthouse door, the two guards was sleeping. They won't awake before she was long gone. Sir Broderwick was taking his pleasure behind that door. It will be the last time. She will kill him for the death of her parents. For her many years as a low born street rats, for her many years earning her due with her body. Tonight, she will get her revenge. She slowly opened the door. A few words whispered and the man felt asleep. Another few words and Sadia felt asleep. She entered the room and draw her dagger. As she looked over the bed, she was already seeing Sir Broderwick with his male parts gone, his throat slit. He would have a fate similar as her mother. What she didn't saw, it was one of the guard, one who had faked his sleep, was walking silently behind her, his weapon drawn... [/sblock] [/QUOTE]
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