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Way of the Wicked - Golarian Rogues Gallery
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<blockquote data-quote="Kaodi" data-source="post: 5865414" data-attributes="member: 1231"><p><span style="font-size: 12px"><span style="color: SlateGrey"><strong>Herik Torvin</strong></span></span></p><p>Human Thug Rogue 1</p><p>Lawful Evil</p><p></p><p><strong><u>ABILITY SCORES</u></strong></p><p><strong>STR</strong> 16</p><p><strong>DEX</strong> 17</p><p><strong>CON</strong> 12</p><p><strong>INT</strong> 11</p><p><strong>WIS</strong> 10</p><p><strong>CHA</strong> 14</p><p></p><p><strong><u>HP & DEFENSES</u></strong></p><p><strong>HP</strong> 10</p><p><strong>AC</strong> 13</p><p><strong>Touch AC</strong> 13</p><p><strong>FF AC</strong> 10</p><p><strong>Fort Save</strong> +1</p><p><strong>Reflex Save</strong> +5</p><p><strong>Will Save</strong> +3</p><p></p><p><strong><u>ATTACKS</u></strong></p><p><strong>Initiative</strong> +3</p><p><strong>Base Attack Bonus</strong> +0</p><p><strong>Combat Manuever Bonus</strong> +3</p><p><strong>Combat Maneuver Defense</strong> 16</p><p></p><p><strong><u>SKILLS</u></strong></p><p><strong>Trained</strong>: Appraise +4, Bluff +6, Diplomacy +6, Disable Device +7, Disguise +6, Escape Artist +7, Intimidate +6, Perception +4, Sense Motive +4, Stealth +7, Use Magic Device +6</p><p><strong>Untrained</strong>: Acrobatics +3, Climb +3, Craft +0, Fly +3, Heal +0, Perform +2, Ride +3, Survival +0, Swim +3 </p><p><strong>Languages</strong>: Common</p><p></p><p><strong><u>FEATS</u></strong></p><p>Improved Unarmed Strike, Iron Will</p><p></p><p><strong><u>RACIAL FEATURES</u></strong></p><p>+2 to DEX, +1 Hit Point / Level, +1 Bonus Feat</p><p>Favored Class - Rogue</p><p></p><p><strong><u>TRAITS</u></strong></p><p>High Treason, Lost Nobility</p><p></p><p><strong><u>CLASS FEATURES</u></strong></p><p>Proficiency with Simple Weapons, Hand Crossbow, Rapier, Sap, Shortbow, Shortsword, Light Armour, Sneak Attack +1d6, Frightening</p><p></p><p><strong><u>EQUIPMENT</u></strong></p><p><strong>Wealth</strong>: None</p><p><strong>Magic Items</strong>: None </p><p><strong>Mundane Items</strong>: Prisoner's Rags</p><p></p><p><strong><u>Background</u></strong></p><p>In a previous era in Talingarde's history there was another family that sat on the throne. The name of that royal house was Torvin, and the traitor Herik Torvin is one of the last of that line. A tall, brutish man with a severe demeanor to go with his iron grey hair and cold blue eyes, he made the mistake of trying to undermine the rule of the King by trying to framing a close adviser and family member for corruption, among other things. For his trouble. he has been punished by being branded Forsaken and tossed in the Branderscar Prison.</p><p></p><p>Unbeknownst to the King, however, Herik, and indeed all of the Torvins, are supplicants of the Iron Lord of Dis, Dispater, one of Asmodeus most trusted allies. Indeed, it was the doctrines of Dispater that led Herik to try and overthrow the ruling family. But Dispater has a mind not only for rulership, but for prisons as well. And Herik has a feeling that here in deepest, dankest pit in Branderscar, he is in some way closer to the seat of power than he has ever been.</p></blockquote><p></p>
[QUOTE="Kaodi, post: 5865414, member: 1231"] [size=3][COLOR="SlateGrey"][b]Herik Torvin[/b][/COLOR][/size] Human Thug Rogue 1 Lawful Evil [b][u]ABILITY SCORES[/u][/b] [b]STR[/b] 16 [b]DEX[/b] 17 [b]CON[/b] 12 [b]INT[/b] 11 [b]WIS[/b] 10 [b]CHA[/b] 14 [b][u]HP & DEFENSES[/u][/b] [b]HP[/b] 10 [b]AC[/b] 13 [b]Touch AC[/b] 13 [b]FF AC[/b] 10 [b]Fort Save[/b] +1 [b]Reflex Save[/b] +5 [b]Will Save[/b] +3 [b][u]ATTACKS[/u][/b] [b]Initiative[/b] +3 [b]Base Attack Bonus[/b] +0 [b]Combat Manuever Bonus[/b] +3 [b]Combat Maneuver Defense[/b] 16 [b][u]SKILLS[/u][/b] [b]Trained[/b]: Appraise +4, Bluff +6, Diplomacy +6, Disable Device +7, Disguise +6, Escape Artist +7, Intimidate +6, Perception +4, Sense Motive +4, Stealth +7, Use Magic Device +6 [b]Untrained[/b]: Acrobatics +3, Climb +3, Craft +0, Fly +3, Heal +0, Perform +2, Ride +3, Survival +0, Swim +3 [b]Languages[/b]: Common [b][u]FEATS[/u][/b] Improved Unarmed Strike, Iron Will [b][u]RACIAL FEATURES[/u][/b] +2 to DEX, +1 Hit Point / Level, +1 Bonus Feat Favored Class - Rogue [b][u]TRAITS[/u][/b] High Treason, Lost Nobility [b][u]CLASS FEATURES[/u][/b] Proficiency with Simple Weapons, Hand Crossbow, Rapier, Sap, Shortbow, Shortsword, Light Armour, Sneak Attack +1d6, Frightening [b][u]EQUIPMENT[/u][/b] [b]Wealth[/b]: None [b]Magic Items[/b]: None [b]Mundane Items[/b]: Prisoner's Rags [B][U]Background[/U][/B] In a previous era in Talingarde's history there was another family that sat on the throne. The name of that royal house was Torvin, and the traitor Herik Torvin is one of the last of that line. A tall, brutish man with a severe demeanor to go with his iron grey hair and cold blue eyes, he made the mistake of trying to undermine the rule of the King by trying to framing a close adviser and family member for corruption, among other things. For his trouble. he has been punished by being branded Forsaken and tossed in the Branderscar Prison. Unbeknownst to the King, however, Herik, and indeed all of the Torvins, are supplicants of the Iron Lord of Dis, Dispater, one of Asmodeus most trusted allies. Indeed, it was the doctrines of Dispater that led Herik to try and overthrow the ruling family. But Dispater has a mind not only for rulership, but for prisons as well. And Herik has a feeling that here in deepest, dankest pit in Branderscar, he is in some way closer to the seat of power than he has ever been. [/QUOTE]
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