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Way of the Wicked - Golarian Rogues Gallery
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<blockquote data-quote="Caim" data-source="post: 5865779" data-attributes="member: 6667065"><p><img src="http://i1159.photobucket.com/albums/p623/Mike_TSS/FullMetalOrc-1.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[sblock=Rath Deviltusk]</p><p>[sblock=Game Info]</p><p>Race: Half-Orc</p><p>Class: Anti-Paladin</p><p>Level: 1</p><p>Alignment: Lawful Evil</p><p>Languages: Common</p><p>Deity: Asmodeus[/sblock]</p><p>[sblock=Abilities]</p><p>STR: 17 (7 PB, +2 Racial)</p><p>DEX: 13 (3 PB)</p><p>CON: 14 (5 PB)</p><p>INT: 12 (2 PB) </p><p>WIS: 13 (3 PB)</p><p>CHA: 14 (5 PB)[/sblock]</p><p>[sblock=Combat]</p><p>HP: 13 = [1d10=10] + 2 (CON) + 1 (Anti-Paladin)</p><p>AC: 12 = 10 + 0 (N/A) + 0 (N/A) + 2 (DEX)</p><p>AC Touch: 12 = 10 + 2 (DEX)</p><p>AC Flatfooted: 10 = 10 + 0 (N/A) + 0 (N/A)</p><p>INIT: +2 = +2 (DEX)</p><p>BAB: +1 = +1 (Anti-Paladin)</p><p>CMB: +4 = +3 (STR) + 1 (BAB)</p><p>CMD: 16 = 10 + 3 (STR) + 2 (DEX) + 1 (BAB)</p><p>Fort: +4 = +2 (Anti-Paladin) + 2 (CON)</p><p>Reflex: +3 = +0 (Anti-Paladin) + 2 (DEX) + 1 (Deft Dodger)</p><p>Will: +3 = +2 (Anti-Paladin) + 1 (WILL)</p><p>Speed: 30'</p><p>Damage Reduction: N/A</p><p>Spell Resistance: N/A</p><p>Spell Failure: None[/sblock]</p><p>[sblock=Weapon Stats]</p><p>[/sblock]</p><p>[sblock=Racial Traits]</p><p>+2 to One Ability Score: Half-orc characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. </p><p> </p><p>Medium: Half-orcs are Medium creatures and have no bonuses or penalties due to their size. </p><p> </p><p>Normal Speed: Half-orcs have a base speed of 30 feet. </p><p> </p><p>Darkvision: Half-orcs can see in the dark up to 60 feet (<em>see </em><a href="http://www.d20pfsrd.com/gamemastering/special-abilities/lTOC-Darkvision" target="_blank"><em><u><span style="color: #0000ff">darkvision</span></u></em></a>.)</p><p> </p><p>Intimidating: Half-orcs receive a +2 racial bonus on <a href="http://www.d20pfsrd.com/skills/intimidate" target="_blank"><u><span style="color: #0000ff">Intimidate</span></u></a> skill checks due to their fearsome nature. </p><p> </p><p>Orc Blood: Half-orcs count as both <a href="http://www.d20pfsrd.com/races/core-races/human" target="_blank"><u><span style="color: #0000ff">humans</span></u></a> and <a href="http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/orcs/orc" target="_blank"><u><span style="color: #0000ff">orcs</span></u></a> for any effect related to race. </p><p> </p><p>Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if <a href="http://www.d20pfsrd.com/gamemastering/conditions/lTOC-Disabled" target="_blank"><u><span style="color: #0000ff">disabled</span></u></a>. At the end of his next turn, unless brought to above 0 hit points, he immediately falls <a href="http://www.d20pfsrd.com/gamemastering/conditions/lTOC-Unconscious" target="_blank"><u><span style="color: #0000ff">unconscious</span></u></a> and begins <a href="http://www.d20pfsrd.com/gamemastering/conditions/lTOC-Dying" target="_blank"><u><span style="color: #0000ff">dying</span></u></a>. </p><p> </p><p>Weapon Familiarity: Half-orcs are proficient with <a href="http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/axe-great" target="_blank"><u><span style="color: #0000ff">greataxes</span></u></a> and <a href="http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/falchion" target="_blank"><u><span style="color: #0000ff">falchions</span></u></a> and treat <a href="http://www.google.com/search?q=allintitle%3A+orc+site%3Awww.d20pfsrd.com%2Fequipment---final%2Fweapons%2Fweapon-descriptions&hl=en&num=10&lr=&ft=i&cr=&safe=images" target="_blank"><u><span style="color: #0000ff">any weapon with the word "orc" in its name</span></u></a> as a martial weapon. </p><p> </p><p>Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high <a href="http://www.d20pfsrd.com/basics-ability-scores/ability-scores/lTOC-Intelligence-Int-" target="_blank"><u><span style="color: #0000ff">Intelligence</span></u></a> scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin.[/sblock]</p><p>[sblock=Class Features]</p><p>Weapon and Armor Proficiency: Antipaladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).</p><p> </p><p>Aura of Evil: The power of an antipaladin’s aura of evil (see the <a href="http://www.d20pfsrd.com/magic/all-spells/d/detect-evil" target="_blank"><em><u><span style="color: #0000ff">detect evil</span></u></em></a> spell) is equal to his antipaladin level. A <a href="http://www.d20pfsrd.com/classes/core-classes/paladin" target="_blank"><u><span style="color: #0000ff">paladin</span></u></a> who uses <a href="http://www.d20pfsrd.com/classes/core-classes/paladin/lTOC-Smite-Evil-Su-" target="_blank"><u><span style="color: #0000ff">smite evil</span></u></a> on an antipaladin deals 2 points of damage per <a href="http://www.d20pfsrd.com/classes/core-classes/paladin" target="_blank"><u><span style="color: #0000ff">paladin</span></u></a> level on his first successful attack.</p><p> </p><p>Detect Good: At will, an antipaladin can use <a href="http://www.d20pfsrd.com/magic/all-spells/d/detect-good" target="_blank"><em><u><span style="color: #0000ff">detect good</span></u></em></a>, as the spell. An antipaladin can, as a <a href="http://www.d20pfsrd.com/gamemastering/combat/lTOC-Move-Actions" target="_blank"><u><span style="color: #0000ff">move action</span></u></a>, concentrate on a single Item or individual within 60 feet and determine if it is good, learning the <a href="http://www.d20pfsrd.com/basics-ability-scores/ability-scores/lTOC-Strength-Str-" target="_blank"><u><span style="color: #0000ff">strength</span></u></a> of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the antipaladin does not <a href="http://www.d20pfsrd.com/magic/all-spells/d/detect-good" target="_blank"><em><u><span style="color: #0000ff">detect good</span></u></em></a> in any other object or individual within range.</p><p> </p><p>Smite Good: Once per day, an antipaladin can call out to the dark powers to crush the forces of good. As a <a href="http://www.d20pfsrd.com/gamemastering/combat/lTOC-Swift-Actions" target="_blank"><u><span style="color: #0000ff">swift action</span></u></a>, the antipaladin chooses one target within sight to smite. If this target is <a href="http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types/lTOC-Good" target="_blank"><u><span style="color: #0000ff">good</span></u></a>, the antipaladin adds his <a href="http://www.d20pfsrd.com/basics-ability-scores/ability-scores/lTOC-Charisma-Cha-" target="_blank"><u><span style="color: #0000ff">Charisma</span></u></a> bonus (if any) on his attack rolls and adds his antipaladin level on all damage rolls made against the target of his smite. If the target of smite good is an <a href="http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types/lTOC-Outsider" target="_blank"><u><span style="color: #0000ff">outsider</span></u></a> with the <a href="http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types/lTOC-Good" target="_blank"><u><span style="color: #0000ff">good</span></u></a> subtype, a good-aligned <a href="http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types/lTOC-Dragon" target="_blank"><u><span style="color: #0000ff">dragon</span></u></a>, or a good creature with levels of <a href="http://www.d20pfsrd.com/classes/core-classes/cleric" target="_blank"><u><span style="color: #0000ff">cleric</span></u></a> or <a href="http://www.d20pfsrd.com/classes/core-classes/paladin" target="_blank"><u><span style="color: #0000ff">paladin</span></u></a>, the bonus to damage on the first successful attack increases to 2 points of damage per level the antipaladin possesses. Regardless of the target, smite good attacks automatically bypass any <a href="http://www.d20pfsrd.com/gamemastering/special-abilities/lTOC-Damage-Reduction" target="_blank"><u><span style="color: #0000ff">DR</span></u></a> the creature might possess.</p><p> </p><p>In addition, while smite good is in effect, the antipaladin gains a deflection bonus equal to his <a href="http://www.d20pfsrd.com/basics-ability-scores/ability-scores/lTOC-Charisma-Cha-" target="_blank"><u><span style="color: #0000ff">Charisma</span></u></a> modifier (if any) to his <a href="http://www.d20pfsrd.com/gamemastering/combat/lTOC-armor-Class" target="_blank"><u><span style="color: #0000ff">AC</span></u></a> against attacks made by the target of the smite. If the antipaladin targets a creature that is not good, the smite is wasted with no effect.</p><p> </p><p>The smite good effect remains until the target of the smite is <a href="http://www.d20pfsrd.com/gamemastering/conditions/lTOC-Dead" target="_blank"><u><span style="color: #0000ff">dead</span></u></a> or the next time the antipaladin rests and regains his uses of this ability. At 4th level, and at every three levels thereafter, the antipaladin may smite good one additional time per day, to a maximum of seven times per day at 19th level.[/sblock]</p><p>[sblock=Feats]</p><p>1st lvl- Power Attack- Trade BAB for damage bonus.[/sblock]</p><p>[sblock=Traits]</p><p>A)Heresy: +1 on saving throws vs. divine spells.</p><p>B)Deft Dodger: +1 on Reflex saves.[/sblock]</p><p>[sblock=Skills]</p><p>Skill Ranks: 03 = [2 (Anit-Paladin) + 01 (INT)] x 01 (LvL)</p><p>Max Ranks: 01 </p><p>ACP: -0</p><p> </p><p>Skills:</p><p>() = class skill</p><p>^ = trained only</p><p>[code]</p><p>Total Stat Rank CS Misc ACP</p><p>+00 = Acrobatics +00 +00 +0 +00 -0 DEX</p><p>+00 = Appraise +00 +00 +0 +00 INT</p><p>+00 = Bluff +00 +00 +0 +00 CHA</p><p>+00 = Climb +00 +00 +0 +00 -0 STR</p><p>+00 = Craft:_____ +00 +00 +0 +00 INT</p><p>+00 = Diplomacy +00 +00 +0 +00 CHA</p><p>+na = Disable Device^ +00 +00 +0 +00 -0 DEX</p><p>+00 = Disguise +00 +00 +0 +00 CHA</p><p>+00 = Escape Artist +00 +00 +0 +00 -0 DEX</p><p>+00 = Fly +00 +00 +0 +00 -0 DEX</p><p>+na = Handle Animal^ +00 +00 +0 +00 CHA</p><p>+00 = Heal +00 +00 +0 +00 WIS</p><p>+08 = Intimidate +02 +01 +3 +02 CHA</p><p>+na = Know:Arcana^ +00 +00 +0 +00 INT</p><p>+na = Know:Dungeoneering^ +00 +00 +0 +00 INT</p><p>+na = Know:Engineering^ +00 +00 +0 +00 INT</p><p>+na = Know:Geography^ +00 +00 +0 +00 INT</p><p>+na = Know:History^ +00 +00 +0 +00 INT</p><p>+na = Know:Local^ +00 +00 +0 +00 INT</p><p>+na = Know:Nature^ +00 +00 +0 +00 INT</p><p>+na = Know:Nobility^ +00 +00 +0 +00 INT</p><p>+na = Know:Planes^ +00 +00 +0 +00 INT</p><p>+05 = Know:Religion^ +01 +01 +3 +00 INT</p><p>+na = Linguistics^ +00 +00 +0 +00 INT</p><p>+00 = Perception +00 +00 +0 +00 WIS</p><p>+00 = Perform:_____ +00 +00 +0 +00 CHA</p><p>+na = Profession^:_____ +00 +00 +0 +00 WIS</p><p>+00 = Ride +00 +00 +0 +00 -0 DEX</p><p>+05 = Sense Motive +01 +01 +3 +00 WIS</p><p>+na = Sleight of Hand^ +00 +00 +0 +00 -0 DEX</p><p>+na = Spellcraft^ +00 +00 +0 +00 INT</p><p>+00 = Stealth +00 +00 +0 +00 -0 DEX</p><p>+00 = Survival +00 +00 +0 +00 WIS</p><p>+00 = Swim +00 +00 +0 +00 -0 STR</p><p>+na = Use Magic Device^ +00 +00 +0 +00 CHA</p><p>[/code][/sblock]</p><p>[sblock=Spellcasting]</p><p>...[/sblock]</p><p>[sblock=Equipment]</p><p>[code]</p><p>Equipment Cost Weight</p><p> </p><p> </p><p>Total weight carried:</p><p>[/code]Treasure: gp, sp, cp Gems:</p><p> </p><p><u>Carrying Capacity:</u></p><p>light-</p><p>medium-</p><p>heavy- [/sblock]</p><p>[sblock=Details]</p><p>Size: Medium</p><p>Gender: Male</p><p>Age: 24</p><p>Height: 6'2"</p><p>Weight: 201</p><p>Hair Color: Black</p><p>Eye Color: Red</p><p>Skin Color: Gray-Green</p><p>Appearance:</p><p>Demeanor:[/sblock] </p><p>[sblock=Background]Rath is the offspring of a merchants daughter and a maraudering orc. Upon his birth Rath was discarded as an adomination in the streets of Talingarde and was quickly picked by clerics from a church of the Dark Prince, Asmodeus.</p><p> </p><p>From an early age Rath was groomed into a champion of Asmodues and fights to take the city from the Shining Lady, Iomedae.[/sblock]</p><p>[sblock=Adventure Notes] None yet[/sblock]</p><p>[sblock=Level Ups]</p><p>Level 2</p><p>Class:</p><p>BAB: +0 to +0</p><p>Fort: +0 to +0</p><p>Ref: +0 to +0</p><p>Will: +0 to +0</p><p>Feat:</p><p>Class Features:</p><p>HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)</p><p>Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)</p><p>Skills:</p><p>Favored Class Bonus:[/sblock] [/sblock]</p></blockquote><p></p>
[QUOTE="Caim, post: 5865779, member: 6667065"] [IMG]http://i1159.photobucket.com/albums/p623/Mike_TSS/FullMetalOrc-1.png[/IMG] [sblock=Rath Deviltusk] [sblock=Game Info] Race: Half-Orc Class: Anti-Paladin Level: 1 Alignment: Lawful Evil Languages: Common Deity: Asmodeus[/sblock] [sblock=Abilities] STR: 17 (7 PB, +2 Racial) DEX: 13 (3 PB) CON: 14 (5 PB) INT: 12 (2 PB) WIS: 13 (3 PB) CHA: 14 (5 PB)[/sblock] [sblock=Combat] HP: 13 = [1d10=10] + 2 (CON) + 1 (Anti-Paladin) AC: 12 = 10 + 0 (N/A) + 0 (N/A) + 2 (DEX) AC Touch: 12 = 10 + 2 (DEX) AC Flatfooted: 10 = 10 + 0 (N/A) + 0 (N/A) INIT: +2 = +2 (DEX) BAB: +1 = +1 (Anti-Paladin) CMB: +4 = +3 (STR) + 1 (BAB) CMD: 16 = 10 + 3 (STR) + 2 (DEX) + 1 (BAB) Fort: +4 = +2 (Anti-Paladin) + 2 (CON) Reflex: +3 = +0 (Anti-Paladin) + 2 (DEX) + 1 (Deft Dodger) Will: +3 = +2 (Anti-Paladin) + 1 (WILL) Speed: 30' Damage Reduction: N/A Spell Resistance: N/A Spell Failure: None[/sblock] [sblock=Weapon Stats] [/sblock] [sblock=Racial Traits] +2 to One Ability Score: Half-orc characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. Medium: Half-orcs are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Half-orcs have a base speed of 30 feet. Darkvision: Half-orcs can see in the dark up to 60 feet ([I]see [/I][URL="http://www.d20pfsrd.com/gamemastering/special-abilities/lTOC-Darkvision"][I][U][COLOR=#0000ff]darkvision[/COLOR][/U][/I][/URL].) Intimidating: Half-orcs receive a +2 racial bonus on [URL="http://www.d20pfsrd.com/skills/intimidate"][U][COLOR=#0000ff]Intimidate[/COLOR][/U][/URL] skill checks due to their fearsome nature. Orc Blood: Half-orcs count as both [URL="http://www.d20pfsrd.com/races/core-races/human"][U][COLOR=#0000ff]humans[/COLOR][/U][/URL] and [URL="http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/orcs/orc"][U][COLOR=#0000ff]orcs[/COLOR][/U][/URL] for any effect related to race. Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if [URL="http://www.d20pfsrd.com/gamemastering/conditions/lTOC-Disabled"][U][COLOR=#0000ff]disabled[/COLOR][/U][/URL]. At the end of his next turn, unless brought to above 0 hit points, he immediately falls [URL="http://www.d20pfsrd.com/gamemastering/conditions/lTOC-Unconscious"][U][COLOR=#0000ff]unconscious[/COLOR][/U][/URL] and begins [URL="http://www.d20pfsrd.com/gamemastering/conditions/lTOC-Dying"][U][COLOR=#0000ff]dying[/COLOR][/U][/URL]. Weapon Familiarity: Half-orcs are proficient with [URL="http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/axe-great"][U][COLOR=#0000ff]greataxes[/COLOR][/U][/URL] and [URL="http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/falchion"][U][COLOR=#0000ff]falchions[/COLOR][/U][/URL] and treat [URL="http://www.google.com/search?q=allintitle%3A+orc+site%3Awww.d20pfsrd.com%2Fequipment---final%2Fweapons%2Fweapon-descriptions&hl=en&num=10&lr=&ft=i&cr=&safe=images"][U][COLOR=#0000ff]any weapon with the word "orc" in its name[/COLOR][/U][/URL] as a martial weapon. Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high [URL="http://www.d20pfsrd.com/basics-ability-scores/ability-scores/lTOC-Intelligence-Int-"][U][COLOR=#0000ff]Intelligence[/COLOR][/U][/URL] scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin.[/sblock] [sblock=Class Features] Weapon and Armor Proficiency: Antipaladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields). Aura of Evil: The power of an antipaladin’s aura of evil (see the [URL="http://www.d20pfsrd.com/magic/all-spells/d/detect-evil"][I][U][COLOR=#0000ff]detect evil[/COLOR][/U][/I][/URL] spell) is equal to his antipaladin level. A [URL="http://www.d20pfsrd.com/classes/core-classes/paladin"][U][COLOR=#0000ff]paladin[/COLOR][/U][/URL] who uses [URL="http://www.d20pfsrd.com/classes/core-classes/paladin/lTOC-Smite-Evil-Su-"][U][COLOR=#0000ff]smite evil[/COLOR][/U][/URL] on an antipaladin deals 2 points of damage per [URL="http://www.d20pfsrd.com/classes/core-classes/paladin"][U][COLOR=#0000ff]paladin[/COLOR][/U][/URL] level on his first successful attack. Detect Good: At will, an antipaladin can use [URL="http://www.d20pfsrd.com/magic/all-spells/d/detect-good"][I][U][COLOR=#0000ff]detect good[/COLOR][/U][/I][/URL], as the spell. An antipaladin can, as a [URL="http://www.d20pfsrd.com/gamemastering/combat/lTOC-Move-Actions"][U][COLOR=#0000ff]move action[/COLOR][/U][/URL], concentrate on a single Item or individual within 60 feet and determine if it is good, learning the [URL="http://www.d20pfsrd.com/basics-ability-scores/ability-scores/lTOC-Strength-Str-"][U][COLOR=#0000ff]strength[/COLOR][/U][/URL] of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the antipaladin does not [URL="http://www.d20pfsrd.com/magic/all-spells/d/detect-good"][I][U][COLOR=#0000ff]detect good[/COLOR][/U][/I][/URL] in any other object or individual within range. Smite Good: Once per day, an antipaladin can call out to the dark powers to crush the forces of good. As a [URL="http://www.d20pfsrd.com/gamemastering/combat/lTOC-Swift-Actions"][U][COLOR=#0000ff]swift action[/COLOR][/U][/URL], the antipaladin chooses one target within sight to smite. If this target is [URL="http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types/lTOC-Good"][U][COLOR=#0000ff]good[/COLOR][/U][/URL], the antipaladin adds his [URL="http://www.d20pfsrd.com/basics-ability-scores/ability-scores/lTOC-Charisma-Cha-"][U][COLOR=#0000ff]Charisma[/COLOR][/U][/URL] bonus (if any) on his attack rolls and adds his antipaladin level on all damage rolls made against the target of his smite. If the target of smite good is an [URL="http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types/lTOC-Outsider"][U][COLOR=#0000ff]outsider[/COLOR][/U][/URL] with the [URL="http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types/lTOC-Good"][U][COLOR=#0000ff]good[/COLOR][/U][/URL] subtype, a good-aligned [URL="http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types/lTOC-Dragon"][U][COLOR=#0000ff]dragon[/COLOR][/U][/URL], or a good creature with levels of [URL="http://www.d20pfsrd.com/classes/core-classes/cleric"][U][COLOR=#0000ff]cleric[/COLOR][/U][/URL] or [URL="http://www.d20pfsrd.com/classes/core-classes/paladin"][U][COLOR=#0000ff]paladin[/COLOR][/U][/URL], the bonus to damage on the first successful attack increases to 2 points of damage per level the antipaladin possesses. Regardless of the target, smite good attacks automatically bypass any [URL="http://www.d20pfsrd.com/gamemastering/special-abilities/lTOC-Damage-Reduction"][U][COLOR=#0000ff]DR[/COLOR][/U][/URL] the creature might possess. In addition, while smite good is in effect, the antipaladin gains a deflection bonus equal to his [URL="http://www.d20pfsrd.com/basics-ability-scores/ability-scores/lTOC-Charisma-Cha-"][U][COLOR=#0000ff]Charisma[/COLOR][/U][/URL] modifier (if any) to his [URL="http://www.d20pfsrd.com/gamemastering/combat/lTOC-armor-Class"][U][COLOR=#0000ff]AC[/COLOR][/U][/URL] against attacks made by the target of the smite. If the antipaladin targets a creature that is not good, the smite is wasted with no effect. The smite good effect remains until the target of the smite is [URL="http://www.d20pfsrd.com/gamemastering/conditions/lTOC-Dead"][U][COLOR=#0000ff]dead[/COLOR][/U][/URL] or the next time the antipaladin rests and regains his uses of this ability. At 4th level, and at every three levels thereafter, the antipaladin may smite good one additional time per day, to a maximum of seven times per day at 19th level.[/sblock] [sblock=Feats] 1st lvl- Power Attack- Trade BAB for damage bonus.[/sblock] [sblock=Traits] A)Heresy: +1 on saving throws vs. divine spells. B)Deft Dodger: +1 on Reflex saves.[/sblock] [sblock=Skills] Skill Ranks: 03 = [2 (Anit-Paladin) + 01 (INT)] x 01 (LvL) Max Ranks: 01 ACP: -0 Skills: () = class skill ^ = trained only [code] Total Stat Rank CS Misc ACP +00 = Acrobatics +00 +00 +0 +00 -0 DEX +00 = Appraise +00 +00 +0 +00 INT +00 = Bluff +00 +00 +0 +00 CHA +00 = Climb +00 +00 +0 +00 -0 STR +00 = Craft:_____ +00 +00 +0 +00 INT +00 = Diplomacy +00 +00 +0 +00 CHA +na = Disable Device^ +00 +00 +0 +00 -0 DEX +00 = Disguise +00 +00 +0 +00 CHA +00 = Escape Artist +00 +00 +0 +00 -0 DEX +00 = Fly +00 +00 +0 +00 -0 DEX +na = Handle Animal^ +00 +00 +0 +00 CHA +00 = Heal +00 +00 +0 +00 WIS +08 = Intimidate +02 +01 +3 +02 CHA +na = Know:Arcana^ +00 +00 +0 +00 INT +na = Know:Dungeoneering^ +00 +00 +0 +00 INT +na = Know:Engineering^ +00 +00 +0 +00 INT +na = Know:Geography^ +00 +00 +0 +00 INT +na = Know:History^ +00 +00 +0 +00 INT +na = Know:Local^ +00 +00 +0 +00 INT +na = Know:Nature^ +00 +00 +0 +00 INT +na = Know:Nobility^ +00 +00 +0 +00 INT +na = Know:Planes^ +00 +00 +0 +00 INT +05 = Know:Religion^ +01 +01 +3 +00 INT +na = Linguistics^ +00 +00 +0 +00 INT +00 = Perception +00 +00 +0 +00 WIS +00 = Perform:_____ +00 +00 +0 +00 CHA +na = Profession^:_____ +00 +00 +0 +00 WIS +00 = Ride +00 +00 +0 +00 -0 DEX +05 = Sense Motive +01 +01 +3 +00 WIS +na = Sleight of Hand^ +00 +00 +0 +00 -0 DEX +na = Spellcraft^ +00 +00 +0 +00 INT +00 = Stealth +00 +00 +0 +00 -0 DEX +00 = Survival +00 +00 +0 +00 WIS +00 = Swim +00 +00 +0 +00 -0 STR +na = Use Magic Device^ +00 +00 +0 +00 CHA [/code][/sblock] [sblock=Spellcasting] ...[/sblock] [sblock=Equipment] [code] Equipment Cost Weight Total weight carried: [/code]Treasure: gp, sp, cp Gems: [U]Carrying Capacity:[/U] light- medium- heavy- [/sblock] [sblock=Details] Size: Medium Gender: Male Age: 24 Height: 6'2" Weight: 201 Hair Color: Black Eye Color: Red Skin Color: Gray-Green Appearance: Demeanor:[/sblock] [sblock=Background]Rath is the offspring of a merchants daughter and a maraudering orc. Upon his birth Rath was discarded as an adomination in the streets of Talingarde and was quickly picked by clerics from a church of the Dark Prince, Asmodeus. From an early age Rath was groomed into a champion of Asmodues and fights to take the city from the Shining Lady, Iomedae.[/sblock] [sblock=Adventure Notes] None yet[/sblock] [sblock=Level Ups] Level 2 Class: BAB: +0 to +0 Fort: +0 to +0 Ref: +0 to +0 Will: +0 to +0 Feat: Class Features: HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total) Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total) Skills: Favored Class Bonus:[/sblock] [/sblock] [/QUOTE]
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