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WD's "Base of Operations" Houseruled RG
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<blockquote data-quote="Ilium" data-source="post: 4130840" data-attributes="member: 40124"><p><strong>Jarek - Champion of Pelor</strong></p><p></p><p><span style="color: DarkGreen"><span style="font-size: 15px">Jarek</span></span></p><p>Champion of Pelor</p><p></p><p>Male Human Paladin 5</p><p></p><p>Str 16 (+3)</p><p>Dex 10 (+0)</p><p>Con 14 (+2)</p><p>Int 8 (-1)</p><p>Wis 10 (+0)</p><p>Cha 16 (+3)</p><p><span style="font-size: 9px">Note that 4th-level stat bump went to Charisma</span></p><p></p><p>Hit Dice: 5d10+5 (40 HP)</p><p>AC: 22 (+9 armor, +3 Shield) Flatfooted 22, touch 10</p><p>Armor check penalty -6 (-12 on Swim checks)</p><p></p><p>Melee: Longsword +10 (1d8+4/19-20x2)</p><p>Ranged: Javelin +5 (1d6+3/20x2) 30 ft. Range Increment</p><p></p><p><strong>Save Scores</strong></p><p>Fort: 20</p><p>Reflex: 15</p><p>Will: 15</p><p></p><p><strong>Trained Skills</strong></p><p>Diplomacy (+11)</p><p>Sense Motive (+8)</p><p></p><p><strong>Feats</strong></p><p>Human Bonus - Power Attack</p><p>1st Level - Weapon Focus (Longsword)</p><p>3rd Level - Cleave</p><p></p><p><strong>Appearance and Manner</strong></p><p>Jarek is of average height but very solidly built. He keeps his straight black hair cut short in the current style favored by the nobility. He moves with a plodding but purposeful gait, his attention generally fixed carefully on his current objective. His speech, too, is slow and deliberate.</p><p></p><p>Jarek is fully aware that he's not very smart in many ways. This leads him to be somewhat reserved in some situations. However he is continually amazed at the way people fail to see obvious solutions to their disputes, and will offer to point out these solutions if it seems necessary.</p><p></p><p>His relatively slow wit has caused him much embarrassment in the past, and he has resolved not to be duped again, so he very carefully considers who is speaking before believing what they say.</p><p></p><p><strong>Equipment</strong></p><p>[SBLOCK]</p><p>+1 Plate Armor 2650</p><p>+1 Heavy Steel Shield 1170</p><p>+1 Long Sword 2315</p><p>2 Daggers 4</p><p>5 Javelins 5</p><p> </p><p>Vial of Silversheen 250</p><p>Potion of Shield of Faith 50</p><p>Potion of Bull's Strength 300</p><p>Potion of Bear's Endurance 300</p><p> </p><p>Backpack 2</p><p>Bedroll (Luxury) 1</p><p>10 days' rations 5</p><p>5 Sunrods 10</p><p> </p><p>Heavy Riding Horse (Onslow) 200</p><p>Saddle 10</p><p>Saddlebags 4</p><p>Special feed and treats for Onslow 10</p><p>Blankets 1</p><p>Tent (silk) 50</p><p></p><p>Courtier's clothing and accouterments 300</p><p></p><p>Holy Symbol 50</p><p>Scrolls, prayer beads and hymnal 100</p><p></p><p>Total spent: 7777</p><p>Cash Remaining: 1200 GP (balance spent on superior lodgings and food)</p><p>[/SBLOCK]</p><p>[SBLOCK=History]</p><p>Jarek is the third son of Baron Othar von Rotweil. As the third son he looked to inherit little or nothing from his father, and so knowing that he had little chance to get by in the world on his wits, he entered into service of the church of Pelor. Initially, this decision was made for practical reasons, but once he started his church training, Jarek truly saw the light. He is now a true Champion of Pelor, and service to the god is his first priority. He has dropped his surname as a mark of humility, but still retains good relations with his family.</p><p>[/SBLOCK]</p><p><strong>Class abilities</strong></p><p>reproduced here mostly for my benefit, but I've calculated DCs and durations</p><p>[SBLOCK]</p><p><em>Fighting Challenge (Su)</em>: As a swift action, Jarek can issue a challenge against a single opponent. The target of this ability must have an Intelligence of 5 or higher, have a language of some sort, and have a CR greater than or equal to 3. If it does not meet these requirements, a use of this ability is expended without effect.</p><p></p><p>If the target does meet the conditions given above, Jarek gains a +1 morale bonus on Will saves and a +1 morale bonus on attack rolls and damage rolls against the target of this ability. Jarek fights with renewed vigor and energy by placing his honor and reputation on the line. If his chosen foe reduces him to 0 or fewer hit points, he loses two uses of his knight's challenge ability for the day because of the blow to his ego and confidence from this defeat.</p><p></p><p>The effect of Jarek's fighting challenge lasts for 8 rounds.</p><p></p><p><em>Test of Mettle (Su)</em>: Jarek can shout a challenge to all enemies, calling out for the mightiest among them to face him in combat. Any target of this ability must have a language of some sort and an Intelligence score of 5 or higher. Creatures that do not meet these requirements are immune to the test of mettle. Jarek must have line of sight and line of effect to the targets of this ability.</p><p></p><p>As a swift action, Jarek can expend one use of his knight's challenge ability to cause all enemies within 100 feet with a CR greater than or equal to 3 to make Will saves (DC 15). Creatures that fail this save are forced to attack Jarek with their ranged or melee attacks in preference over other available targets. If a foe attacks by casting a spell or using a supernatural ability, he must target Jarek with the attack or include you in the effect's area.</p><p></p><p>An opponent compelled to act in this manner is not thrown into a mindless rage and does not have to move to attack you in melee if doing so would provoke attacks of opportunity against him. In such a case, he can use ranged attacks against you or attack any opponents he threatens as normal. If anyone other than you attacks the target, the effect of the test of mettle ends for that specific target.</p><p></p><p>If you are reduced to 0 or fewer hit points by an opponent forced to attack you due to this ability, you gain one additional use of your knight's challenge ability for that day. This additional use comes from increased confidence and the knowledge that you have proved your mettle as a knight against your enemies by calling out foes even against overwhelming odds. This additional use disappears if you have not used it by the start of the next day. You can only gain one additional use of your knight's challenge ability in this manner per day.</p><p></p><p>The effect of a test of mettle lasts for 8 rounds. Whether a creature fails or succeeds on its save against your test of mettle, it can only be targeted by this effect once per day.</p><p></p><p><em>Aura of Good (Ex)</em>:The power of a paladin’s aura of good (see the detect good spell) is equal to her paladin level.</p><p></p><p><em>Detect Evil (Sp)</em>:At will, a paladin can use detect evil, as the spell.</p><p></p><p><em>Smite Evil (Su)</em>:Once per encounter, Jarek may attempt to smite evil with one normal melee attack. He adds +3 to his attack rolland deals 5 extra points of damage. If he accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day. Whenever Jarek successfully smites a creature, he makes a Smite attack vs. Fortitude (+8 modifier). If successful, the target is blinded for 1d4 rounds.</p><p></p><p><em>Lay on Hands (Su)</em>:Jarek can heal wounds by touch. Each day he can heal 15 hit points of damage.</p><p></p><p>Alternatively, a paladin can use any or all of this healing power to deal damage to undead creatures. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. The paladin decides how many of her daily allotment of points to use as damage after successfully touching an undead creature.</p><p></p><p><em>Aura of Courage (Su)</em>:Jarek is immune to fear (magical or otherwise). Each ally within 10 feet gains a +4 morale bonus on saving throws against fear effects.</p><p></p><p>This ability functions while Jarek is conscious, but not if he is unconscious or dead.</p><p></p><p><em>Divine Health (Ex)</em>:Jarek is immune to all diseases, including supernatural and magical diseases.</p><p></p><p><em>Turn Undead (Su)</em>:Jarek turns undead once per encounter as a 2nd-level cleric.</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Ilium, post: 4130840, member: 40124"] [b]Jarek - Champion of Pelor[/b] [COLOR=DarkGreen][SIZE=4]Jarek[/SIZE][/COLOR] Champion of Pelor Male Human Paladin 5 Str 16 (+3) Dex 10 (+0) Con 14 (+2) Int 8 (-1) Wis 10 (+0) Cha 16 (+3) [SIZE=1]Note that 4th-level stat bump went to Charisma[/SIZE] Hit Dice: 5d10+5 (40 HP) AC: 22 (+9 armor, +3 Shield) Flatfooted 22, touch 10 Armor check penalty -6 (-12 on Swim checks) Melee: Longsword +10 (1d8+4/19-20x2) Ranged: Javelin +5 (1d6+3/20x2) 30 ft. Range Increment [B]Save Scores[/B] Fort: 20 Reflex: 15 Will: 15 [B]Trained Skills[/B] Diplomacy (+11) Sense Motive (+8) [B]Feats[/B] Human Bonus - Power Attack 1st Level - Weapon Focus (Longsword) 3rd Level - Cleave [B]Appearance and Manner[/B] Jarek is of average height but very solidly built. He keeps his straight black hair cut short in the current style favored by the nobility. He moves with a plodding but purposeful gait, his attention generally fixed carefully on his current objective. His speech, too, is slow and deliberate. Jarek is fully aware that he's not very smart in many ways. This leads him to be somewhat reserved in some situations. However he is continually amazed at the way people fail to see obvious solutions to their disputes, and will offer to point out these solutions if it seems necessary. His relatively slow wit has caused him much embarrassment in the past, and he has resolved not to be duped again, so he very carefully considers who is speaking before believing what they say. [B]Equipment[/B] [SBLOCK] +1 Plate Armor 2650 +1 Heavy Steel Shield 1170 +1 Long Sword 2315 2 Daggers 4 5 Javelins 5 Vial of Silversheen 250 Potion of Shield of Faith 50 Potion of Bull's Strength 300 Potion of Bear's Endurance 300 Backpack 2 Bedroll (Luxury) 1 10 days' rations 5 5 Sunrods 10 Heavy Riding Horse (Onslow) 200 Saddle 10 Saddlebags 4 Special feed and treats for Onslow 10 Blankets 1 Tent (silk) 50 Courtier's clothing and accouterments 300 Holy Symbol 50 Scrolls, prayer beads and hymnal 100 Total spent: 7777 Cash Remaining: 1200 GP (balance spent on superior lodgings and food) [/SBLOCK] [SBLOCK=History] Jarek is the third son of Baron Othar von Rotweil. As the third son he looked to inherit little or nothing from his father, and so knowing that he had little chance to get by in the world on his wits, he entered into service of the church of Pelor. Initially, this decision was made for practical reasons, but once he started his church training, Jarek truly saw the light. He is now a true Champion of Pelor, and service to the god is his first priority. He has dropped his surname as a mark of humility, but still retains good relations with his family. [/SBLOCK] [B]Class abilities[/B] reproduced here mostly for my benefit, but I've calculated DCs and durations [SBLOCK] [I]Fighting Challenge (Su)[/I]: As a swift action, Jarek can issue a challenge against a single opponent. The target of this ability must have an Intelligence of 5 or higher, have a language of some sort, and have a CR greater than or equal to 3. If it does not meet these requirements, a use of this ability is expended without effect. If the target does meet the conditions given above, Jarek gains a +1 morale bonus on Will saves and a +1 morale bonus on attack rolls and damage rolls against the target of this ability. Jarek fights with renewed vigor and energy by placing his honor and reputation on the line. If his chosen foe reduces him to 0 or fewer hit points, he loses two uses of his knight's challenge ability for the day because of the blow to his ego and confidence from this defeat. The effect of Jarek's fighting challenge lasts for 8 rounds. [I]Test of Mettle (Su)[/I]: Jarek can shout a challenge to all enemies, calling out for the mightiest among them to face him in combat. Any target of this ability must have a language of some sort and an Intelligence score of 5 or higher. Creatures that do not meet these requirements are immune to the test of mettle. Jarek must have line of sight and line of effect to the targets of this ability. As a swift action, Jarek can expend one use of his knight's challenge ability to cause all enemies within 100 feet with a CR greater than or equal to 3 to make Will saves (DC 15). Creatures that fail this save are forced to attack Jarek with their ranged or melee attacks in preference over other available targets. If a foe attacks by casting a spell or using a supernatural ability, he must target Jarek with the attack or include you in the effect's area. An opponent compelled to act in this manner is not thrown into a mindless rage and does not have to move to attack you in melee if doing so would provoke attacks of opportunity against him. In such a case, he can use ranged attacks against you or attack any opponents he threatens as normal. If anyone other than you attacks the target, the effect of the test of mettle ends for that specific target. If you are reduced to 0 or fewer hit points by an opponent forced to attack you due to this ability, you gain one additional use of your knight's challenge ability for that day. This additional use comes from increased confidence and the knowledge that you have proved your mettle as a knight against your enemies by calling out foes even against overwhelming odds. This additional use disappears if you have not used it by the start of the next day. You can only gain one additional use of your knight's challenge ability in this manner per day. The effect of a test of mettle lasts for 8 rounds. Whether a creature fails or succeeds on its save against your test of mettle, it can only be targeted by this effect once per day. [I]Aura of Good (Ex)[/I]:The power of a paladin’s aura of good (see the detect good spell) is equal to her paladin level. [I]Detect Evil (Sp)[/I]:At will, a paladin can use detect evil, as the spell. [I]Smite Evil (Su)[/I]:Once per encounter, Jarek may attempt to smite evil with one normal melee attack. He adds +3 to his attack rolland deals 5 extra points of damage. If he accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day. Whenever Jarek successfully smites a creature, he makes a Smite attack vs. Fortitude (+8 modifier). If successful, the target is blinded for 1d4 rounds. [I]Lay on Hands (Su)[/I]:Jarek can heal wounds by touch. Each day he can heal 15 hit points of damage. Alternatively, a paladin can use any or all of this healing power to deal damage to undead creatures. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. The paladin decides how many of her daily allotment of points to use as damage after successfully touching an undead creature. [I]Aura of Courage (Su)[/I]:Jarek is immune to fear (magical or otherwise). Each ally within 10 feet gains a +4 morale bonus on saving throws against fear effects. This ability functions while Jarek is conscious, but not if he is unconscious or dead. [I]Divine Health (Ex)[/I]:Jarek is immune to all diseases, including supernatural and magical diseases. [I]Turn Undead (Su)[/I]:Jarek turns undead once per encounter as a 2nd-level cleric. [/SBLOCK] [/QUOTE]
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