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WD's "Base of Operations" Houseruled RG
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<blockquote data-quote="Bihlbo" data-source="post: 4131383" data-attributes="member: 9961"><p><strong><span style="font-size: 15px"><span style="color: Teal">Collan Riventha</span></span></strong></p><p></p><p>Male NG elf cleric 5 (Pelor)</p><p></p><p>[sblock=Stats]</p><p>[code]</p><p>STR 10 </p><p>DEX 14 </p><p>CON 10 </p><p>INT 10 </p><p>WIS 18 (level 4: +1) </p><p>CHA 14 (+2 from item)</p><p>__________</p><p>Fort 15</p><p>Ref 14</p><p>Will 18</p><p>AC 16 (+2 Dex, +4 chain shirt)</p><p>__________</p><p>hp 24</p><p>Init +2</p><p>Speed 30 ft.</p><p></p><p>Attack +6 longbow (1d8, x3) range 100 ft.</p><p></p><p>[B]Spells Known[/B]</p><p>0 Create Water Creates 10 gallons of pure water.</p><p>0 Cure Minor Wounds Cures 1 point of damage.</p><p>0 Detect Magic Detects spells and magic items within 60 ft.</p><p>0 Light Lights something up like a torch</p><p>0 Mending Makes minor repairs on an object.</p><p>0 Virtue Subject gains 1 temporary hp.</p><p>__________</p><p>1 Bless Allies within 50 ft. gain +1 on attack rolls and saves against fear for 5 minutes.</p><p>1 Cure Light Wounds Cures 1d8+5 damage </p><p>1 Divine Favor You gain +1 on attack and damage rolls for 1 minute.</p><p>1 Doom One subject takes –2 on attack rolls, damage rolls, saves, and checks (shaken) for 5 minutes. (150 ft., Will)</p><p>1 Endure Elements Exist comfortably in hot or cold environments for 24 hours.</p><p>1 Protection from Evil +2 to AC and saves, counter mind control, hedge out elementals and outsiders for 5 minutes.</p><p>1 Sanctuary Touched subject can't attack, Will save for others to attack subject, for 5 rounds.</p><p>__________</p><p>2 Cure Moderate Wounds Cures 2d8+5 damage.</p><p>2 Enthrall Captivates all within 150 feet for 1 hour or less.</p><p>2 Heat Metal 125 lbs. of metal or metal on 2 creatures becomes hot for 7 rounds, doing 0/1d4/2d4/2d4/1d4/0 damage.</p><p>2 Hold Person Paralyzes one humanoid for 5 rounds. (Medium range, Will)</p><p>2 Spiritual Weapon Force weapon deals 1d8+1 damage, +6 to hit, for 5 rounds.</p><p>__________</p><p>3 Cure Serious Wounds Cures 3d8+5 damage.</p><p>3 Magic Vestment Armor or shield gains +1 enhancement for 5 hours.</p><p>3 Searing Light Ray deals 5d6 damage to most undead, or 2d8 damage (Medium range)</p><p></p><p>[B]Spells per Day[/B]</p><p>0 o o o o o o</p><p>1 o o o o o</p><p>2 o o o o</p><p>3 o o o</p><p>[/code]</p><p></p><p><strong>Skills</strong> Concentration +12 (wis-based), Knowledge (religion) +8</p><p><strong>Feats</strong> Extend Spell, Turn Undead, Point Blank Shot</p><p><strong>Deity</strong> Pelor</p><p><strong>Domains</strong> <a href="http://www.systemreferencedocuments.org/35/sovelior_sage/clericDomains.html#nobility" target="_blank">Nobility</a>, <a href="http://www.systemreferencedocuments.org/35/sovelior_sage/clericDomains.html#sun" target="_blank">Sun</a></p><p><strong>Domain Powers</strong></p><p><em>Noble Inspiration</em> - Collan has the spell-like ability to inspire allies, giving them a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Allies must be able to hear Collan speak for 1 round. Using this ability is a standard action. It lasts 2 rounds (Cha bonus) and can be used once per day. </p><p><em>Pelor's Light</em> - Once per day, Collan can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead.</p><p></p><p><strong>Equipment</strong> </p><p><a href="http://www.systemreferencedocuments.org/35/sovelior_sage/magicItemsWI.html#hand-of-the-mage" target="_blank">Hand of the mage</a>, 2 lbs. 900 gp</p><p><a href="http://www.systemreferencedocuments.org/35/sovelior_sage/magicItemsWI.html#hat-of-disguise" target="_blank">Hat of disguise</a> 1800 gp</p><p><a href="http://www.systemreferencedocuments.org/35/sovelior_sage/magicItemsWI.html#cloak-of-charisma" target="_blank">Cloak of charisma</a> 4000 gp</p><p>Scroll of <a href="http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#summon-monster-ii" target="_blank">summon monster II</a> (celestial wolf), 3 spells on the scroll. 1 lb. 450 gp</p><p>Scrolls (2) of <a href="http://www.systemreferencedocuments.org/35/sovelior_sage/spellsDtoE.html#endure-elements" target="_blank">endure elements</a>, 2 spells per scroll. 2 lb. 100 gp</p><p>Scroll of <a href="http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#remove-paralysis" target="_blank">remove paralysis</a> 1 lb. 150 gp</p><p>Scroll of <a href="http://www.systemreferencedocuments.org/35/sovelior_sage/spellsMtoO.html#obscuring-mist" target="_blank">obscuring mist</a>, 4 spells on the scroll. 1 lb. 100 gp</p><p>Scroll of <a href="http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#remove-blindness-deafness" target="_blank">remove blindness/deafness</a>, 1 lb. 375 gp</p><p></p><p>Chain shirt, 25 lbs. 100 gp</p><p>Longbow, masterwork, 3 lbs. 375 gp</p><p>60 arrows, 9 lbs. 3 gp</p><p></p><p>Backpack (empty) 2 gp 2 lb. </p><p>Sack (empty)x2 2 sp 1 lb. (saddlebags)</p><p>Signet ring 5 gp </p><p>Soap (per lb.) 5 sp 1 lb. (saddlebags)</p><p>Tent 10 gp 20 lb. (saddlebags)</p><p>Vial ink or potion 1 gp 1/10 lb. </p><p>Notebook 5 gp 2 lbs.</p><p>Waterskin 1 gp 4 lb. </p><p>Holy water (4 flasks) 100 gp 4 lb. </p><p>Sunrod (free at the temple) 1 lb. </p><p>Holy symbol, silver 25 gp 1 lb. </p><p>Fine wine (bottle) 10 gp 1.5 lb. (saddlebags)</p><p>Rations, trail (12 days) 6 gp 12 lb. (saddlebags)</p><p></p><p>Light horse 75 gp</p><p>Riding saddle 10 gp 25 lb. </p><p>Saddlebags 4 gp 8 lb. </p><p></p><p>192 gp 3 sp (Edit: gave 3 sp to the church)</p><p>[/sblock]</p><p></p><p><strong>Appearance</strong>: Collan is a tremendously attractive (some would say beautiful) elf with thick blonde hair, silver eyes, and a lean build. He wears perpetually clean clothing of stature and wealth, marking him as an aristocrat or a noble of some kind. A highly stylized symbol of Pelor is embroidered with gold thread on a cape he wears to cover his right shoulder from front to back. He always wears white gloves and slipper-like shoes, and none of his clothing seems to ever get dirty.</p><p></p><p><strong>Background</strong>: Collan is the fifth-born son to a noble house of an elvish duke. Long known for his adventurous spirit, the religious training he received in one of his <em>long jaunts</em> (as his family called his travels abroad) lead Collan to worship Pelor and begin a clerical lifestyle. With his family's influence he hopes to create a small church of Pelor on the Riventha estate, for the prestige and benefit of the duchy, using the earnings he can muster through adventuring.</p><p></p><p><strong>Posting Subject Line</strong></p><p>Collan, elf cleric 5, hp 24/24, AC 16, F 15 / R 14 / W 18, Spells 0 to 3: 6/5/4/3</p></blockquote><p></p>
[QUOTE="Bihlbo, post: 4131383, member: 9961"] [B][SIZE=4][COLOR=Teal]Collan Riventha[/COLOR][/SIZE][/B] Male NG elf cleric 5 (Pelor) [sblock=Stats] [code] STR 10 DEX 14 CON 10 INT 10 WIS 18 (level 4: +1) CHA 14 (+2 from item) __________ Fort 15 Ref 14 Will 18 AC 16 (+2 Dex, +4 chain shirt) __________ hp 24 Init +2 Speed 30 ft. Attack +6 longbow (1d8, x3) range 100 ft. [B]Spells Known[/B] 0 Create Water Creates 10 gallons of pure water. 0 Cure Minor Wounds Cures 1 point of damage. 0 Detect Magic Detects spells and magic items within 60 ft. 0 Light Lights something up like a torch 0 Mending Makes minor repairs on an object. 0 Virtue Subject gains 1 temporary hp. __________ 1 Bless Allies within 50 ft. gain +1 on attack rolls and saves against fear for 5 minutes. 1 Cure Light Wounds Cures 1d8+5 damage 1 Divine Favor You gain +1 on attack and damage rolls for 1 minute. 1 Doom One subject takes –2 on attack rolls, damage rolls, saves, and checks (shaken) for 5 minutes. (150 ft., Will) 1 Endure Elements Exist comfortably in hot or cold environments for 24 hours. 1 Protection from Evil +2 to AC and saves, counter mind control, hedge out elementals and outsiders for 5 minutes. 1 Sanctuary Touched subject can't attack, Will save for others to attack subject, for 5 rounds. __________ 2 Cure Moderate Wounds Cures 2d8+5 damage. 2 Enthrall Captivates all within 150 feet for 1 hour or less. 2 Heat Metal 125 lbs. of metal or metal on 2 creatures becomes hot for 7 rounds, doing 0/1d4/2d4/2d4/1d4/0 damage. 2 Hold Person Paralyzes one humanoid for 5 rounds. (Medium range, Will) 2 Spiritual Weapon Force weapon deals 1d8+1 damage, +6 to hit, for 5 rounds. __________ 3 Cure Serious Wounds Cures 3d8+5 damage. 3 Magic Vestment Armor or shield gains +1 enhancement for 5 hours. 3 Searing Light Ray deals 5d6 damage to most undead, or 2d8 damage (Medium range) [B]Spells per Day[/B] 0 o o o o o o 1 o o o o o 2 o o o o 3 o o o [/code] [B]Skills[/B] Concentration +12 (wis-based), Knowledge (religion) +8 [B]Feats[/B] Extend Spell, Turn Undead, Point Blank Shot [B]Deity[/B] Pelor [B]Domains[/B] [URL=http://www.systemreferencedocuments.org/35/sovelior_sage/clericDomains.html#nobility]Nobility[/URL], [URL=http://www.systemreferencedocuments.org/35/sovelior_sage/clericDomains.html#sun]Sun[/URL] [B]Domain Powers[/B] [I]Noble Inspiration[/I] - Collan has the spell-like ability to inspire allies, giving them a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Allies must be able to hear Collan speak for 1 round. Using this ability is a standard action. It lasts 2 rounds (Cha bonus) and can be used once per day. [I]Pelor's Light[/I] - Once per day, Collan can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead. [B]Equipment[/B] [URL=http://www.systemreferencedocuments.org/35/sovelior_sage/magicItemsWI.html#hand-of-the-mage]Hand of the mage[/URL], 2 lbs. 900 gp [URL=http://www.systemreferencedocuments.org/35/sovelior_sage/magicItemsWI.html#hat-of-disguise]Hat of disguise[/URL] 1800 gp [URL=http://www.systemreferencedocuments.org/35/sovelior_sage/magicItemsWI.html#cloak-of-charisma]Cloak of charisma[/URL] 4000 gp Scroll of [URL=http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#summon-monster-ii]summon monster II[/URL] (celestial wolf), 3 spells on the scroll. 1 lb. 450 gp Scrolls (2) of [URL=http://www.systemreferencedocuments.org/35/sovelior_sage/spellsDtoE.html#endure-elements]endure elements[/URL], 2 spells per scroll. 2 lb. 100 gp Scroll of [URL=http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#remove-paralysis]remove paralysis[/URL] 1 lb. 150 gp Scroll of [URL=http://www.systemreferencedocuments.org/35/sovelior_sage/spellsMtoO.html#obscuring-mist]obscuring mist[/URL], 4 spells on the scroll. 1 lb. 100 gp Scroll of [URL=http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#remove-blindness-deafness]remove blindness/deafness[/URL], 1 lb. 375 gp Chain shirt, 25 lbs. 100 gp Longbow, masterwork, 3 lbs. 375 gp 60 arrows, 9 lbs. 3 gp Backpack (empty) 2 gp 2 lb. Sack (empty)x2 2 sp 1 lb. (saddlebags) Signet ring 5 gp Soap (per lb.) 5 sp 1 lb. (saddlebags) Tent 10 gp 20 lb. (saddlebags) Vial ink or potion 1 gp 1/10 lb. Notebook 5 gp 2 lbs. Waterskin 1 gp 4 lb. Holy water (4 flasks) 100 gp 4 lb. Sunrod (free at the temple) 1 lb. Holy symbol, silver 25 gp 1 lb. Fine wine (bottle) 10 gp 1.5 lb. (saddlebags) Rations, trail (12 days) 6 gp 12 lb. (saddlebags) Light horse 75 gp Riding saddle 10 gp 25 lb. Saddlebags 4 gp 8 lb. 192 gp 3 sp (Edit: gave 3 sp to the church) [/sblock] [B]Appearance[/B]: Collan is a tremendously attractive (some would say beautiful) elf with thick blonde hair, silver eyes, and a lean build. He wears perpetually clean clothing of stature and wealth, marking him as an aristocrat or a noble of some kind. A highly stylized symbol of Pelor is embroidered with gold thread on a cape he wears to cover his right shoulder from front to back. He always wears white gloves and slipper-like shoes, and none of his clothing seems to ever get dirty. [B]Background[/B]: Collan is the fifth-born son to a noble house of an elvish duke. Long known for his adventurous spirit, the religious training he received in one of his [I]long jaunts[/I] (as his family called his travels abroad) lead Collan to worship Pelor and begin a clerical lifestyle. With his family's influence he hopes to create a small church of Pelor on the Riventha estate, for the prestige and benefit of the duchy, using the earnings he can muster through adventuring. [B]Posting Subject Line[/B] Collan, elf cleric 5, hp 24/24, AC 16, F 15 / R 14 / W 18, Spells 0 to 3: 6/5/4/3 [/QUOTE]
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