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WD's "Base of Operations" Houseruled RG
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<blockquote data-quote="Rhun" data-source="post: 4289832" data-attributes="member: 29098"><p><span style="font-size: 12px">Rowan Aledown, halfling conjurer</span></p><p>Wizard 2 (Conjurer) - Using Walking Dad's House Rule Set</p><p></p><p>Rowan stands just over three feet tall, with a weight of some thirty pounds. He has a thick mop of curly brown hair, and matching nut-brown eyes. He is of average build for a halfling, neither too slim nor too chubby. He dresses in simple traveling clothes of rough-spun wool and cotton, and usually wears a derby style hat, which he can often be </p><p>seen twirling between his hands. He carries a carved walking stick of heavy, polished hardwood, which doubles as a stout club in times of trouble.</p><p></p><p><a href="http://img504.imageshack.us/my.php?image=halflingrr5.jpg" target="_blank"><img src="http://img504.imageshack.us/img504/1516/halflingrr5.th.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Aledown comes from a long line of troublemakers and pranksters. He also has an extremely high opinion of himself, considering himself something of a mastermind. His temper is shorter than one would expect from a halfing, and as his surname implies he has a fondness for imbibing fermented drinks.</p><p></p><p>Rowan was raised in a small village of (insert village name) in (insert region/area name), his parents the owners of a tavern and brewery. As a young halfling, he learned the ways of his parent’s trade, though he never paid much attention. Although an intelligent lad, Rowan would always rather be off playing and pranking then putting any effort into actual work.</p><p></p><p>Despite all this, Rowan’s home life was good. He had caring and loving parents, and he got away with just about anything. But one fateful day, his life took an unforeseen turn. Playing a prank that cost an old bearded traveler his beard, Rowan learned a severe lesson about his troublemaking nature. The man turned out to be a wizard, and in his </p><p>outrage over the prank, destroyed the Aledown’s tavern and home, burning them to the ground. When that was done, the wizard nabbed Rowan, and forced the young halfling into servitude in the wizard’s manor. The wizard, one Farenard Graycloak, was a cruel, evil man…he would often whip and torture the fee-spirited Rowan for his lack of discipline. Still, Rowan managed to learn some of the ways of magic from his despised master, and eventually managed to escape from the guarded estate to start his own life.</p><p></p><p>Rowan still watches over his shoulder often, expecting his former master to show up and have his revenge upon him at any time. Still, the carefree life of a wandering hedge wizard seems to suit Rowan well, and he now travels the region, seeking experience and adventure. He </p><p>has regained some of his once cheerful disposition, though he rarely plays pranks and causes trouble like he once did. He looks forward to the day when he can learn enough spellcraft to no longer have to worry about an enemy from his past. </p><p></p><p>Rowan enjoys nothing more than to spend a relaxing night before the fire with a pint of ale and a good smoke.</p><p></p><p></p><p>Neutral Good Halfling Male</p><p>Wizard 5 (Conjurer)</p><p>10,000 XP (?)</p><p></p><p>Stats</p><p>Str 10 (+0) (4 points, -2 racial)</p><p>Dex 16 (+3) (6 points, +2 racial)</p><p>Con 14 (+2) (6 points)</p><p>Int 19 (+4) (10 points, +1 level increase, +2 enhancement)</p><p>Wis 10 (+0) (2 points)</p><p>Cha 08 (-1) (0 points)</p><p></p><p>General</p><p>HP: 28 ((6 + 3x4 + 10))</p><p>AC: 14 (10 base + 1 size + 3 dex)</p><p>Initiative: +3</p><p>Move: 20’</p><p></p><p></p><p>Combat</p><p>BAB: +2</p><p>Melee: +3 </p><p>Ranged: +6</p><p>Thrown/Sling: +7</p><p></p><p> Club, melee +3 (1d4/x2)</p><p> Club, thrown +7 (1d4/x2)</p><p> Dagger, thrown +7 (1d3/19-20)</p><p></p><p>Saves:</p><p>Fort Score: 16 (1 base + 2 con + 1 race + 1 resistance)</p><p>Ref Score: 17 (1 base + 3 dex + 1 race + 1 resistance)</p><p>Wil Score: 17 (4 base + 0 wis + 1 race + 1 resistance)</p><p>+2 racial bonus on saving throws vrs. Fear</p><p></p><p>Skills:</p><p>Concentration +10 (8 ranks, +2 con)</p><p>Knowledge, Arcana +12 (8 ranks, +4 int)</p><p>Knowledge, Dungeoneering +12 (8 ranks, +4 int)</p><p>Knowledge, Local +12 (8 ranks, +4 int)</p><p>Spellcraft +12 (8 ranks, +4 int)</p><p></p><p>Languages:</p><p>- Common</p><p>- Halfling</p><p>- Elven</p><p>- Goblin</p><p>- Draconic</p><p></p><p>Feats:</p><p>- Scribe Scroll (Wizard 1st level)</p><p>- Eschew Materials (Level 1 feat)</p><p>- Spell Focus: COnjuration (Level 3 feat)</p><p>- Augment Summoning (Wizard 5 Bonus)</p><p></p><p>Class Features:</p><p>- Spells (arcane, prepared)</p><p>- Scribe Scroll feat</p><p>- Wizard Domain: Conjuration</p><p></p><p>Racial Features:</p><p>- Small Size</p><p>- Athletic: +2 to climb, jump and move silently checks</p><p>- +1 racial bonus on all saves</p><p>- +2 morale bonus on saves vrs. fear</p><p>- +1 attack bonus with thrown weapons and slings</p><p>- +2 racial bonus to listen checks</p><p></p><p>Spells Known:</p><p>Level 0 – 6 (Acid Splash), Detect Magic, Read Magic, Daze, Ghost Sound, Mage Hand, Light</p><p>Level 1 – 4 (Mage Armor), Grease, Summon Monster I, Color Spray, Magic Missile</p><p>Level 2 - 2 (web), Summon Monster 2, Glitterdust</p><p></p><p>Spells Per Day:</p><p>Level 0 – 6</p><p>Level 1 – 7</p><p>Level 2 - 5</p><p></p><p><strong>Equipment Pending</strong></p><p>Arms, Armor and Equipment:</p><p>Headband of Intellect +2 4000gp -</p><p>Metamagic Rod: Lesser Extend 3000gp 1.5lb</p><p>- (Doubles as walking stick/club)</p><p>Wand of Grease (40 charges) 600gp -</p><p>Cloak of Resistance 1000gp -</p><p>4 daggers 2gp 2.0lb</p><p>Traveler’s Clothing 1gp Worn</p><p>- gp (hidden pockets) - 0.40lb</p><p>Backpack 2gp 0.5lb</p><p>- Bedroll 1sp 1.25lb</p><p>- Lantern, hooded 7gp 2lb</p><p>- Oil, <s>6</s> 5 pints 6sp 5lb</p><p>- Sacks, 2 2sp 0.25lb</p><p>- Waterskin 1gp 1lb</p><p>- Spellbook - 3lb</p><p>- Trail Rations, 4 days 20sp 4lb</p><p>Pouch, belt 1gp 0.125lb</p><p>- Chalk, 3 pieces 3cp -----</p><p>- Flint & steel 1gp -----</p><p>- 2 potions (cure light wounds) 100gp -----</p><p>- Handcarved briarwood pipe 1sp -----</p><p>- 1lb pipeweed 1sp -----</p><p>- 1 potion (Sanctuary) 50gp ----- </p><p>- 12gp, 26 sp, 27 cp - 0.67lb</p><p>- Scroll Case w/1 scroll 1gp 0.5lb</p><p>[sblock=Arcane Scroll]</p><p>--- Hold portal 25gp -----</p><p>--- Expeditious Retreat 25gp -----</p><p>--- Obscuring Mist 25gp -----</p><p>[/sblock]</p><p></p><p> Encumberance: Light < 21.5lb</p><p>Coin: Approx. 160gp</p></blockquote><p></p>
[QUOTE="Rhun, post: 4289832, member: 29098"] [size=3]Rowan Aledown, halfling conjurer[/size] Wizard 2 (Conjurer) - Using Walking Dad's House Rule Set Rowan stands just over three feet tall, with a weight of some thirty pounds. He has a thick mop of curly brown hair, and matching nut-brown eyes. He is of average build for a halfling, neither too slim nor too chubby. He dresses in simple traveling clothes of rough-spun wool and cotton, and usually wears a derby style hat, which he can often be seen twirling between his hands. He carries a carved walking stick of heavy, polished hardwood, which doubles as a stout club in times of trouble. [URL=http://img504.imageshack.us/my.php?image=halflingrr5.jpg][IMG]http://img504.imageshack.us/img504/1516/halflingrr5.th.jpg[/IMG][/URL] Aledown comes from a long line of troublemakers and pranksters. He also has an extremely high opinion of himself, considering himself something of a mastermind. His temper is shorter than one would expect from a halfing, and as his surname implies he has a fondness for imbibing fermented drinks. Rowan was raised in a small village of (insert village name) in (insert region/area name), his parents the owners of a tavern and brewery. As a young halfling, he learned the ways of his parent’s trade, though he never paid much attention. Although an intelligent lad, Rowan would always rather be off playing and pranking then putting any effort into actual work. Despite all this, Rowan’s home life was good. He had caring and loving parents, and he got away with just about anything. But one fateful day, his life took an unforeseen turn. Playing a prank that cost an old bearded traveler his beard, Rowan learned a severe lesson about his troublemaking nature. The man turned out to be a wizard, and in his outrage over the prank, destroyed the Aledown’s tavern and home, burning them to the ground. When that was done, the wizard nabbed Rowan, and forced the young halfling into servitude in the wizard’s manor. The wizard, one Farenard Graycloak, was a cruel, evil man…he would often whip and torture the fee-spirited Rowan for his lack of discipline. Still, Rowan managed to learn some of the ways of magic from his despised master, and eventually managed to escape from the guarded estate to start his own life. Rowan still watches over his shoulder often, expecting his former master to show up and have his revenge upon him at any time. Still, the carefree life of a wandering hedge wizard seems to suit Rowan well, and he now travels the region, seeking experience and adventure. He has regained some of his once cheerful disposition, though he rarely plays pranks and causes trouble like he once did. He looks forward to the day when he can learn enough spellcraft to no longer have to worry about an enemy from his past. Rowan enjoys nothing more than to spend a relaxing night before the fire with a pint of ale and a good smoke. Neutral Good Halfling Male Wizard 5 (Conjurer) 10,000 XP (?) Stats Str 10 (+0) (4 points, -2 racial) Dex 16 (+3) (6 points, +2 racial) Con 14 (+2) (6 points) Int 19 (+4) (10 points, +1 level increase, +2 enhancement) Wis 10 (+0) (2 points) Cha 08 (-1) (0 points) General HP: 28 ((6 + 3x4 + 10)) AC: 14 (10 base + 1 size + 3 dex) Initiative: +3 Move: 20’ Combat BAB: +2 Melee: +3 Ranged: +6 Thrown/Sling: +7 Club, melee +3 (1d4/x2) Club, thrown +7 (1d4/x2) Dagger, thrown +7 (1d3/19-20) Saves: Fort Score: 16 (1 base + 2 con + 1 race + 1 resistance) Ref Score: 17 (1 base + 3 dex + 1 race + 1 resistance) Wil Score: 17 (4 base + 0 wis + 1 race + 1 resistance) +2 racial bonus on saving throws vrs. Fear Skills: Concentration +10 (8 ranks, +2 con) Knowledge, Arcana +12 (8 ranks, +4 int) Knowledge, Dungeoneering +12 (8 ranks, +4 int) Knowledge, Local +12 (8 ranks, +4 int) Spellcraft +12 (8 ranks, +4 int) Languages: - Common - Halfling - Elven - Goblin - Draconic Feats: - Scribe Scroll (Wizard 1st level) - Eschew Materials (Level 1 feat) - Spell Focus: COnjuration (Level 3 feat) - Augment Summoning (Wizard 5 Bonus) Class Features: - Spells (arcane, prepared) - Scribe Scroll feat - Wizard Domain: Conjuration Racial Features: - Small Size - Athletic: +2 to climb, jump and move silently checks - +1 racial bonus on all saves - +2 morale bonus on saves vrs. fear - +1 attack bonus with thrown weapons and slings - +2 racial bonus to listen checks Spells Known: Level 0 – 6 (Acid Splash), Detect Magic, Read Magic, Daze, Ghost Sound, Mage Hand, Light Level 1 – 4 (Mage Armor), Grease, Summon Monster I, Color Spray, Magic Missile Level 2 - 2 (web), Summon Monster 2, Glitterdust Spells Per Day: Level 0 – 6 Level 1 – 7 Level 2 - 5 [b]Equipment Pending[/b] Arms, Armor and Equipment: Headband of Intellect +2 4000gp - Metamagic Rod: Lesser Extend 3000gp 1.5lb - (Doubles as walking stick/club) Wand of Grease (40 charges) 600gp - Cloak of Resistance 1000gp - 4 daggers 2gp 2.0lb Traveler’s Clothing 1gp Worn - gp (hidden pockets) - 0.40lb Backpack 2gp 0.5lb - Bedroll 1sp 1.25lb - Lantern, hooded 7gp 2lb - Oil, [s]6[/s] 5 pints 6sp 5lb - Sacks, 2 2sp 0.25lb - Waterskin 1gp 1lb - Spellbook - 3lb - Trail Rations, 4 days 20sp 4lb Pouch, belt 1gp 0.125lb - Chalk, 3 pieces 3cp ----- - Flint & steel 1gp ----- - 2 potions (cure light wounds) 100gp ----- - Handcarved briarwood pipe 1sp ----- - 1lb pipeweed 1sp ----- - 1 potion (Sanctuary) 50gp ----- - 12gp, 26 sp, 27 cp - 0.67lb - Scroll Case w/1 scroll 1gp 0.5lb [sblock=Arcane Scroll] --- Hold portal 25gp ----- --- Expeditious Retreat 25gp ----- --- Obscuring Mist 25gp ----- [/sblock] Encumberance: Light < 21.5lb Coin: Approx. 160gp [/QUOTE]
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