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<blockquote data-quote="Walking Dad" data-source="post: 5090962" data-attributes="member: 59043"><p>Rayverim "Ray" Thanderghast</p><p>Human Fighter (15 point buy) Level 2</p><p>N/G</p><p></p><p>AC 17 (Banded Mail +1 Dex) Move: 20 feet</p><p>HP 18 = 10 (1st) + 2 (2nd) + 4 <a href="http://invisiblecastle.com/roller/view/1750872/" target="_blank">http://invisiblecastle.com/roller/view/1750872/</a>(2xCon) + 2 (Fav Class)</p><p></p><p>S 16 (5) +3 (includes racial bonus)</p><p>D 12 (2) +1</p><p>C 14 (5) +2</p><p>I 10 (0)</p><p>W 12 (2) +1</p><p>C 11 (1)</p><p></p><p>CMB: +5</p><p>CMD: 16</p><p></p><p>Saves:</p><p>Fort: +5 -- +3+2</p><p>Ref: +1 -- +0+1</p><p>Will: +1 -- +0+1 (+2 vs Fear)</p><p></p><p>Skills - points = [4+2(human)]</p><p>Climb +5 = +3 (Str) +2 (ranks) +2(feat) +3 (class) -6(armor check)</p><p>Swim +5 = +3 (Str) +2 (ranks) +2(feat) +3 (class) -6 (armor check)</p><p>Acrobatics -3 = +1 (Dex) +2 (ranks) -6 (armor check)</p><p></p><p>Feats - 1(std)+1(human)+1(ftr bonus)+1(ftr bonus)</p><p>Athletic (+2 climb, +2 swim)</p><p>Weapon Focus (Great Axe, +1 to hit)</p><p>Power Attack (trade attack bonus for damage)</p><p>Cleave (extra melee attack after dropping target)</p><p></p><p>Class Features:</p><p>Extra Feats</p><p>Bravery +1</p><p></p><p>BAB = +2</p><p>Great Axe, +7 to hit, 1d12+4 damage, X3 crit</p><p>Dwarven War Axe, +5 to hit, 1d10+4 damage, X3 crit</p><p>Dagger, +5 to hit, 1d4+3 damage, 19-20 X2 crit</p><p></p><p>900gp at start</p><p></p><p>Banded Mail 250 gp +6 AC, +1 max Dex</p><p>Great Axe, Masterwork 20+300gp</p><p>Dwarven War Axe (size M) (it's his backup, carried strapped to his back) 30gp</p><p>Dagger 2gp</p><p>Backpack 2 gp</p><p>Flint and Steel 1 gp</p><p>Rope, Silk 100 feet 20 gp</p><p>Whetstone 2 cp</p><p>Explorer’s Outfit 10 gp</p><p>Trail Rations, 4 days 2 gp</p><p>Pouch, Belt 1 gp</p><p>2 Sunrods 4 gp</p><p>Everburning Torch 110 gp</p><p>Smokestick 20 gp</p><p>Potion: Cure Light Wounds, CL1 (@ 50 gp each) (X 2)</p><p>Mule + 4 days’ feed 8.2 gp</p><p>Saddle, Pack 5 gp</p><p>Bit and Bridle 2 gp</p><p>Bedroll 1 sp</p><p>Sack, Empty X10 1 gp</p><p></p><p>Money Left</p><p>GP 11</p><p>SP 6</p><p>CP 8</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5090962, member: 59043"] Rayverim "Ray" Thanderghast Human Fighter (15 point buy) Level 2 N/G AC 17 (Banded Mail +1 Dex) Move: 20 feet HP 18 = 10 (1st) + 2 (2nd) + 4 [URL="http://invisiblecastle.com/roller/view/1750872/"][/URL](2xCon) + 2 (Fav Class) S 16 (5) +3 (includes racial bonus) D 12 (2) +1 C 14 (5) +2 I 10 (0) W 12 (2) +1 C 11 (1) CMB: +5 CMD: 16 Saves: Fort: +5 -- +3+2 Ref: +1 -- +0+1 Will: +1 -- +0+1 (+2 vs Fear) Skills - points = [4+2(human)] Climb +5 = +3 (Str) +2 (ranks) +2(feat) +3 (class) -6(armor check) Swim +5 = +3 (Str) +2 (ranks) +2(feat) +3 (class) -6 (armor check) Acrobatics -3 = +1 (Dex) +2 (ranks) -6 (armor check) Feats - 1(std)+1(human)+1(ftr bonus)+1(ftr bonus) Athletic (+2 climb, +2 swim) Weapon Focus (Great Axe, +1 to hit) Power Attack (trade attack bonus for damage) Cleave (extra melee attack after dropping target) Class Features: Extra Feats Bravery +1 BAB = +2 Great Axe, +7 to hit, 1d12+4 damage, X3 crit Dwarven War Axe, +5 to hit, 1d10+4 damage, X3 crit Dagger, +5 to hit, 1d4+3 damage, 19-20 X2 crit 900gp at start Banded Mail 250 gp +6 AC, +1 max Dex Great Axe, Masterwork 20+300gp Dwarven War Axe (size M) (it's his backup, carried strapped to his back) 30gp Dagger 2gp Backpack 2 gp Flint and Steel 1 gp Rope, Silk 100 feet 20 gp Whetstone 2 cp Explorer’s Outfit 10 gp Trail Rations, 4 days 2 gp Pouch, Belt 1 gp 2 Sunrods 4 gp Everburning Torch 110 gp Smokestick 20 gp Potion: Cure Light Wounds, CL1 (@ 50 gp each) (X 2) Mule + 4 days’ feed 8.2 gp Saddle, Pack 5 gp Bit and Bridle 2 gp Bedroll 1 sp Sack, Empty X10 1 gp Money Left GP 11 SP 6 CP 8 [/QUOTE]
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