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<blockquote data-quote="Walking Dad" data-source="post: 5136855" data-attributes="member: 59043"><p>Vimak StoneCarver, Goliath Runepriest.</p><p></p><p>[sblock=Vimak]</p><p>[code]</p><p>[B]Vimak Stonecarver[/B][B](Goliath Runepriest[/B])</p><p>[B]Player[/B] Walking Dad[B]</p><p>[/B][B](unaligned)</p><p>[/B][B]Level 4[/B] (XP 3,750)</p><p>[B]Initiative[/B] +4</p><p>[B]Passive Insight[/B] 19 [B]Passive Perception[/B] 14; [B]Senses[/B] Normal</p><p>[B]HP[/B] 43 [B]Bloodied[/B] 21 [B]Surge Value[/B] 10; [B]Surges Per-Day[/B] 10</p><p>[B]AC[/B] 21 [B]Fortitude[/B] 17 [B]Reflex[/B] 16 [B]Will[/B] 18</p><p>[B]Speed[/B] 5 [B]Size[/B] Medium</p><p></p><p>[B]Str[/B] 19 (+4) [B]Dex[/B] 14 (+2) [B]Wis[/B] 14 (+2)</p><p>[B]Con[/B] 17 (+3) [B]Int[/B] 11 (+0) [B]Cha[/B] 08 (-1)</p><p></p><p>[B]Racial Abilities[/B] Mountain’s Tenacity, Powerful Athlete, Stone’s Endurance</p><p></p><p>[B]Class Features[/B] Rune Master, rune of mending, Runic Artistry</p><p>[URL="http://l4w.wikia.com/wiki/File:Battack.gif"][IMG]http://images3.wikia.nocookie.net/__cb20100401190821/l4w/images/e/e1/Battack.gif[/IMG][/URL] [B]Basic Attack[/B] Lightning Halberd +1: +9 / 1d10+7</p><p>[URL="http://l4w.wikia.com/wiki/File:Branged.gif"][IMG]http://images1.wikia.nocookie.net/__cb20100401190900/l4w/images/c/c6/Branged.gif[/IMG][/URL] [B]Ranged Basic Attack[/B] Magic Javelin +1: +9 / 1d6+5</p><p></p><p>[B]Feats[/B] Goliath Great Weapon Prowess, Hafted Defense, Wrathful Warrior</p><p></p><p>[B]Skills[/B] Athletics +13, Endurance +9, Insight +9, Intimidate +6, Religion +7[B]</p><p>[/B][B]Languages[/B] Common,Dwarf,Giant</p><p></p><p>[B][U]Powers[/U][/B]</p><p></p><p>[B][U]Word of Diminishment[/U][/B] (At Will Standard Melee weapon. ✦ Divine, Runic, Weapon)</p><p>[B]Target:[/B] One creature</p><p>[B]Attack:[/B] +9 vs. AC</p><p>[B]Hit:[/B] 1d10+7 damage.[B]</p><p>[/B][B]Rune of Destruction:[/B] Until the end of your next turn, the target has vulnerable 2 to all damage, but vulnerable 5 against opportunity attacks.</p><p>[B]Rune of Protection:[/B] Until the end of your next turn, the target takes a 3 penalty to damage rolls.</p><p></p><p>[B][U]Word of Binding[/U][/B] (At Will Standard Melee weapon ✦ Martial, Weapon)</p><p>[B]Target:[/B] One creature</p><p>[B]Attack:[/B] +9 vs. AC</p><p>[B]Hit:[/B] 7 damage, and the target is immobilized until the end of your next turn or until you aren't adjacent to it.</p><p>[B]Rune of Destruction:[/B] Before the end of your next turn, the next attack against the target from one of your allies deals 2 extra damage to the target. </p><p>[B]Rune of Protection:[/B] One ally adjacent to either you or the target gains a +2 power bonus to AC until the end of your next turn. </p><p></p><p>[B][U]Rune of Mending[/U][/B] (Encounter Minor Close burst 5 ✦ Divine, Healing, Runic)</p><p>[B]Target:[/B] You or one ally in burst[B]</p><p>Effect:[/B] The target can spend a healing surge.[B]</p><p>[/B][B]Rune of Destruction:[/B] You and each ally in the burst gain a +2 power bonus to damage rolls until the end of your next turn. </p><p>[B]Rune of Protection:[/B] You and each ally in the burst gain a + 1 bonus to all defenses until the end of your next turn. [B] Special:[/B] You can use this power twice per encounter, but only once per round.[U][B]</p><p></p><p>[/B][/U][B][U]Flames of Purity[/U][/B] (Encounter Standard Close blast 3 ✦ Divine, Fire, Healing, Runic, Weapon)[B]</p><p>Target:[/B] Each enemy in blast.</p><p>[B]Attack:[/B] +9 vs. AC[B]</p><p>Hit:[/B] 1d10+7 fire damage.[B]</p><p>[/B][B]Rune of Destruction:[/B] Each ally in the blast gains a + 3 power bonus to damage rolls until the end of your next turn. </p><p>[B]Rune of Protection:[/B] Each ally in the blast regains 3 hit points.</p><p>[U][B]</p><p>[/B][/U][B][U]Symbol of Wrath Reversed[/U][/B] (Encounter Standard Melee weapon ✦ Divine, Healing. Runic, Weapon)</p><p>[B]Target:[/B] One creature.</p><p>[B]Attack:[/B] +9 vs. AC</p><p>[B]Hit:[/B] 1d10+7 damage.[B]</p><p>[/B][B]Rune of Destruction:[/B] The target's first attack during its next turn provokes an opportunity attack from you or an ally of your choice. </p><p>[B]Rune of Protection:[/B] If the target makes any attacks during its next turn, you and each ally Within 3 squares of it regain 3 hit points.</p><p></p><p>[B][U]Stone’s Endurance[/U][/B] (Encounter Minor Personal )[B]</p><p>[/B][B]Effect:[/B] You gain resist 5 to all damage until the end of your next turn.</p><p></p><p>[B][U]Rune of Endless Fire[/U][/B] (Daily Standard Melee Weapon. ✦ Divine, Fire, Radiant, Weapon)[B]</p><p>[/B][B]Target:[/B] One creature.[B]</p><p>[/B][B]Attack:[/B] +9 vs. AC</p><p>[B]Hit:[/B] 2d10+7 damage.</p><p>[B] Miss:[/B] Half damage.[B]</p><p>[/B][B]Effect:[/B] Until the end of the encounter, you gain a + 2 bonus to damage rolls, your attacks deal fire and radiant damage instead of their normal damage types, and the number of hit points and temporary hit points granted by your powers increases by 4.</p><p></p><p>[B][U]Shield of Sacrifice[/U][/B] (Daily Minor Close burst 5. ✦ Divine, Healing)</p><p>[B]Effect:[/B] The target loses a healing surge. One or two allies within 5 squares of the target regain hit points as if they had each spent a healing surge. The target and each ally who regained hit points gain a +5 power bonus to AC until the end of your next turn.</p><p></p><p>[B][U]Lightning Damage[/U][/B] (At Will Free Self ✦ Lightning)[B]</p><p>[/B][B]Effect:[/B] All damage dealt by this weapon is lightning damage. Another free action returns the damage to normal.[U][B]</p><p></p><p>[/B][/U][B][U]Extra Damage[/U][/B] (Daily Free Melee ✦ Lightning)</p><p>[B]Effect:[/B] Use this power when you hit with the weapon. The target and each enemy within 2 squares of the target take 1d6 lightning damage.[/code]</p><p> </p><p> <strong>Description:</strong> Strong and broad-backed, Vimak looks like a typical goliath. His head is clean shaven and his body has many smaller markings, that sometimes seem to change shape when he channels his powers. His armor is well made and scribed with runes of protection and fortification.</p><p></p><p></p><p><strong>Background:</strong> Vimak was born in Surtyr. After a bladeling raid killed his family and most of his tribe, the remaining goliaths were adopted by a dwarf clan. Vimak grew up as the foster son of Marek Stonecarver, the master smith and runepriest of the clan. There he learned the secret of runes. His proof of mastership were the integration of his native giant runes into a rune prayer he learned from his 'father'. </p><p></p><p></p><p><strong>Hooks:</strong> Traveling and adventuring to learn. Anytime searching for new runes to learn.</p><p></p><p><strong>Kicker:</strong> He searches for the master rune of Volcanic Fire. He also wants to invent a new kind of melee weapon, to make his name known through the known world.</p><p></p><p></p><p> </p><p></p><p>[/sblock]</p><p></p><p>[sblock=TXT]</p><p>Goliath Runepriest</p><p></p><p>Str 18</p><p>Con 16</p><p>Dex 14</p><p>Int 11</p><p>Wis 14</p><p>Cha 8</p><p></p><p>Wrathful Hammer</p><p></p><p>Powers:</p><p>Word of Diminishment</p><p>Word of Shielding (binding?)</p><p></p><p>Flames of Purity</p><p>Rune of Endless Fire</p><p></p><p>Shield of Sacrifice</p><p></p><p>Symbol of Wrath Reversed</p><p></p><p>Feats:</p><p>Goliath Greatweapon</p><p>Hafted Defense</p><p></p><p>Skills:</p><p>Atletics, Endurance, Insight, Religion</p><p></p><p>Equip:</p><p>Scale Armor (Martyr'S Armor AV)</p><p>Halberd (vicious)</p><p></p><p>==Summary==</p><p><!--This section will be what the DM (and probably you) use during the campaign. A premium has been placed on putting in the core data necessary to run the game; just the total damage and most salient information should appear here.</p><p></p><p>Think of it as a Monster Manual Statblock for your character! --></p><p>{{L4W:Character</p><p>|Name=Vimak Stonecarver</p><p>|Player=Walking Dad</p><p>|Level=4</p><p>|Class=Runepriest</p><p>|Race=Goliath</p><p>|Size=Medium</p><p>|XP=3,750</p><p>|Initiative=+4</p><p>|Senses=Normal</p><p>|Perception=14</p><p>|Insight=19</p><p>|Aura= -</p><p>|HP=43</p><p>|Bloodied=21</p><p>|SurgeValue=10</p><p>|Surges=10</p><p>|AC=21</p><p>|Fortitude=17</p><p>|Reflex=16</p><p>|Will=18</p><p>|SavingThrows=</p><p>|Speed=5</p><p>|Alignment=unaligned</p><p>|Languages=Common,Dwarf,Giant</p><p>|Str=19 (+4)</p><p>|Dex=14 (+2)</p><p>|Wis=14 (+2)</p><p>|Con=17 (+3)</p><p>|Int=11 (+0)</p><p>|Cha=08 (-1)</p><p>|Racial=Mountain’s Tenacity, Powerful Athlete, Stone’s Endurance</p><p>|ClassFeature=Rune Master, rune of mending, Runic Artistry</p><p>|BasicAttack=Lightning Halberd +1: +9 / 1d10+7</p><p>|BasicRangedAttack=Magic Javelin +1: +9 / 1d6+5</p><p>|Feats= Goliath Great Weapon Prowess, Hafted Defense, Wrathful Warrior</p><p>|Skills= Athletics +13, Endurance +9, Insight +9, Intimidate +6, Religion +7</p><p>}}{{L4W<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />ower</p><p>|Name=Word of Diminishment</p><p>|Frequency=At Will</p><p>|ActionType=Standard</p><p>|TargetType=Melee weapon.</p><p>|Keywords=Divine, Runic, Weapon</p><p>|Target=One creature</p><p>|Attack=+9 vs. AC</p><p>|Hit=1d10+7 damage.</p><p>'''Rune of Destruction:''' Until the end of your next turn, the target has vulnerable 2 to all damage, but vulnerable 5 against opportunity attacks.</p><p>'''Rune of Protection:''' Until the end of your next turn, the target takes a 3 penalty to damage rolls.</p><p>}}{{L4W<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />ower</p><p>|Frequency = At Will</p><p>|Name = Word of Binding</p><p>|ActionType = Standard</p><p>|TargetType = Melee weapon</p><p>|Keywords = Martial, Weapon</p><p>|Target = One creature</p><p>|Attack = +9 vs. AC</p><p>|Hit = 7 damage, and the target is immobilized until the end of your next turn or until you aren't adjacent to it.</p><p>'''Rune of Destruction:''' Before the end of your next turn, the next attack against the target from one of your allies deals 2 extra damage to the target.</p><p>'''Rune of Protection:''' One ally adjacent to either you or the target gains a +2 power bonus to AC until the end of your next turn.</p><p>}}{{L4W<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />ower</p><p>|Name=Rune of Mending</p><p>|Frequency=Encounter</p><p>|ActionType=Minor</p><p>|TargetType=Close burst 5</p><p>|Keywords=Divine, Healing, Runic</p><p>|Target=You or one ally in burst</p><p>|Effect=The target can spend a healing surge.</p><p>'''Rune of Destruction:''' You and each ally in the burst gain a +2 power bonus to damage rolls until the end of your next turn.</p><p>'''Rune of Protection:''' You and each ally in the burst gain a + 1 bonus to all defenses until the end of your next turn.</p><p>|Special=You can use this power twice per encounter, but only once per round.</p><p>}}{{L4W<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />ower</p><p>|Name=Flames of Purity</p><p>|Frequency=Encounter</p><p>|ActionType=Standard</p><p>|TargetType=Close blast 3</p><p>|Keywords=Divine, Fire, Healing, Runic, Weapon</p><p>|Target=Each enemy in blast.</p><p>|Attack=+9 vs. AC</p><p>|Hit=1d10+7 fire damage.</p><p>'''Rune of Destruction:''' Each ally in the blast gains a + 3 power bonus to damage rolls until the end of your next turn.</p><p>'''Rune of Protection:''' Each ally in the blast regains 3 hit points.</p><p>}}{{L4W<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />ower</p><p>|Name=Symbol of Wrath Reversed</p><p>|Frequency=Encounter</p><p>|ActionType=Standard</p><p>|TargetType=Melee weapon</p><p>|Keywords=Divine, Healing. Runic, Weapon</p><p>|Target=One creature.</p><p>|Attack=+9 vs. AC</p><p>|Hit=1d10+7 damage.</p><p>'''Rune of Destruction:''' The target's first attack during its next turn provokes an opportunity attack from you or an ally of your choice.</p><p>'''Rune of Protection:''' If the target makes any attacks during its next turn, you and each ally Within 3 squares of it regain 3 hit points.</p><p>}}{{L4W<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />ower</p><p>|Name=Stone’s Endurance</p><p>|Frequency=Encounter</p><p>|ActionType=Minor</p><p>|TargetType=Personal</p><p>|Keywords=</p><p>|Target=</p><p>|Effect=You gain resist 5 to all damage until the end of your next turn.</p><p>}}{{L4W<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />ower</p><p>|Name=Rune of Endless Fire</p><p>|Frequency=Daily</p><p>|ActionType=Standard</p><p>|TargetType=Melee Weapon.</p><p>|Keywords=Divine, Fire, Radiant, Weapon</p><p>|Target=One creature.</p><p>|Attack=+9 vs. AC</p><p>|Hit=2d10+7 damage.</p><p>|Miss= Half damage.</p><p>|Effect=Until the end of the encounter, you gain a + 2 bonus to damage rolls, your attacks deal fire and radiant damage instead of their normal damage types, and the number of hit points and temporary hit points granted by your powers increases by 4.</p><p>}}{{L4W<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />ower</p><p>|Name=Shield of Sacrifice</p><p>|Frequency=Daily</p><p>|ActionType=Minor</p><p>|TargetType=Close burst 5.</p><p>|Keywords=Divine, Healing</p><p>|Effect=The target loses a healing surge. One or two allies within 5 squares of the target regain hit points as if they had each spent a healing surge. The target and each ally who regained hit points gain a +5 power bonus to AC until the end of your next turn.</p><p>}}{{L4W<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />ower</p><p></p><p>|MagicItem = Lightning Halberd +1</p><p>|Frequency = At Will</p><p>|Name = Lightning Damage</p><p>|ActionType = Free</p><p>|TargetType = Self</p><p>|Keywords = Lightning</p><p>|Effect = All damage dealt by this weapon is lightning damage. Another free action returns the damage to normal.</p><p></p><p>}}{{L4W<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />ower</p><p></p><p></p><p>|MagicItem = Lightning Halberd +1</p><p>|Frequency = Daily</p><p>|Name = Extra Damage</p><p>|ActionType = Free</p><p>|TargetType = Melee</p><p>|Keywords = Lightning</p><p>|Effect = Use this power when you hit with the weapon. The target and each enemy within 2 squares of the target take 1d6 lightning damage.</p><p>}}</p><p></p><p>==Fluff==</p><p><!--This is where all the roleplaying pure-story elements go! Feel free to add as much as you like about your character.--></p><p></p><p>'''Description:''' Strong and broad-backed, Vimak looks like a typical goliath. His head is clean shaven and his body has many smaller markings, that sometimes seem to change shape when he channels his powers. His armor is well-made and scribed with runes of protection and fortification.<br><br></p><p></p><p>'''Background:''' Vimak was born in Surtyr. After a bladeling raid killed his family and most of his tribe, the remaining goliaths were adopted by a dwarf clan. Vimak grew up as the foster son of Marek Stonecarver, the master smith and runepriest of the clan. There he learned the secret of runes. His proof of mastership were the integration of his native giant runes into a rune prayer he learned from his 'father'.</p><p><br><br></p><p></p><p>'''Hooks:''' Traveling and adventuring to learn. Anytime searching for new runes to learn.<br><br></p><p>'''Kicker:''' He searches for the master rune of Volcanic Fire. He also wants to invent a new kind of melee weapon, to make his name known through the known world.<br><br></p><p></p><p>==Math==</p><p><!--This is the section where you "prove" all your stats and other numbers that make up your character summary (the thing above that summarizes your stats. The easier it is to understand the better; but it should be complete. If you have +5 to hit with your daily then show us how you got that. If you have 33 hit points? We need to know why.</p><p></p><p>The character judges shouldn't have to go paging through their PhB to check every number for you; it's your job to make it understandable for them.</p><p></p><p>There is no "official" version of what the math section should look like, the headings below are just suggestions; look at the other approved characters for their ideas.--></p><p></p><p>===Attributes===</p><p></p><p>{{L4W:CS:Attributes</p><p>|StrCost=9</p><p>|StrInitial=16</p><p>|StrRacial=2</p><p>|StrLevel=1</p><p>|ConCost=5</p><p>|ConInitial=14</p><p>|ConRacial=2</p><p>|ConLevel=1</p><p>|DexCost=5</p><p>|DexInitial=14</p><p>|DexRacial=0</p><p>|IntCost=1</p><p>|IntInitial=11</p><p>|IntRacial=0</p><p>|WisCost=5</p><p>|WisInitial=14</p><p>|WisRacial=0</p><p>|ChaCost=0</p><p>|ChaInitial=8</p><p>|ChaRacial=0</p><p>|LevelBonus=2</p><p>}}</p><p></p><p>===Defenses===</p><p></p><p>{{L4W:CSDef</p><p>|StrMod=+4</p><p>|DexMod=+2</p><p>|ConMod=+3</p><p>|IntMod=+0</p><p>|WisMod=+2</p><p>|ChaMod=-1</p><p>|ArmorIsHeavy=1</p><p>|RaceBonWill=1</p><p>|ClassBonWill=2</p><p>|FeatBonAC=1</p><p>|FeatNameAC=Hafted Defense</p><p>|FeatBonRef=1</p><p>|FeatNameRef=Hafted Defense</p><p>|FeatBonFort=</p><p>|FeatNameFort=</p><p>|FeatBonWill=</p><p>|FeatNameWill=</p><p>|EquipBonAC=8</p><p>|EquipNameAC=Fortification Scalemail +1</p><p>|EquipBonRef=1</p><p>|EquipNameRef=Ornament of Alertness +1</p><p>|EquipBonFort=1</p><p>|EquipNameFort=Ornament of Alertness +1</p><p>|EquipBonWill=1</p><p>|EquipNameWill=Ornament of Alertness +1</p><p>|MiscBonAC=</p><p>|MiscNameAC=</p><p>|MiscBonRef=</p><p>|MiscNameRef=</p><p>|MiscBonFort=</p><p>|MiscNameFort=</p><p>|MiscBonWill=</p><p>|MiscNameWill=</p><p>|Levelbonus=2</p><p>}}</p><p><b>Saving Throw Bonuses</b></p><p>====Hit Points====</p><p>{{L4W:CS:Health</p><p>|ClassBase = 12</p><p>|Con = 16</p><p>|PerLevel = 5</p><p>|Level = 4</p><p>|Race = 0</p><p>|Feat = 0</p><p>|FeatName =</p><p>|Equip = 0</p><p>|EquipName =</p><p>|Other =</p><p>}}</p><p><b>Surges per Day</b> 10 (Class 7 + Con 3)</p><p>==== Senses and Reactions ====</p><p></p><p>{{L4W:CS:Senses</p><p>|DexMod = 2</p><p>|WisMod = 2</p><p>|LevelBonus = 2</p><p>|InitClass = 0</p><p>|InitClassFeature = 0</p><p>|InitRace = 0</p><p>|InitFeat = 0</p><p>|InitFeatName = 0</p><p>|InitEquip = 0</p><p>|InitEquipName = 0</p><p>|InitOther = 0</p><p>|InsightClass = 0</p><p>|InsightClassFeature = 0</p><p>|InsightRace = 0</p><p>|InsightFeat = 0</p><p>|InsightFeatName = 0</p><p>|InsightEquip = 0</p><p>|InsightEquipName = 0</p><p>|InsightOther = 5</p><p>|PerceptionClass = 0</p><p>|PerceptionFeature = 0</p><p>|PerceptionRace = 0</p><p>|PerceptionFeat = 0</p><p>|PerceptionFeatName = 0</p><p>|PerceptionEquip = 0</p><p>|PerceptionEquipName = 0</p><p>|PerceptionOther = 0}}</p><p></p><p>===Attacks===</p><p>====Basic====</p><p>{{L4W:CS:Attack</p><p>|StrMod=4</p><p>|DexMod=2</p><p>|Levelbonus=2</p><p>|ClassBonMAtk=</p><p>|ClassNameMAtk=</p><p>|FeatBonMAtk=</p><p>|FeatNameMAtk=</p><p>|EquipBonMAtk=3</p><p>|EquipNameMAtk=Lightning Halberd +1</p><p>|MiscBonMAtk=</p><p>|MiscNameMAtk=</p><p>|MAtkVs=AC</p><p>|ClassBonRAtk=</p><p>|ClassNameRAtk=</p><p>|FeatBonRAtk=</p><p>|FeatNameRAtk=</p><p>|EquipBonRAtk=3</p><p>|EquipNameRAtk=Magic Javelin +1</p><p>|ThrownWeaponIsHeavy=yes</p><p>|MiscBonRAtk=</p><p>|MiscNameRAtk=</p><p>|RAtkVs=AC</p><p>}}</p><p></p><p>====Powers====</p><p>{{L4W<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />owerToHitSummary</p><p>|Power01={{L4W<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />owerToHit</p><p>|PowerName=Word of Diminishment</p><p>|StatMod=4</p><p>|StatType=Str</p><p>|Levelbonus=2</p><p>|ClassBonPower=</p><p>|ClassNamePower=</p><p>|FeatBonPower=</p><p>|FeatNamePower=</p><p>|EquipBonPower=3</p><p>|EquipNamePower=Lightning Halberd +1</p><p>|PowerVs=AC</p><p>}}</p><p>|Power02={{L4W<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />owerToHit</p><p>|PowerName=Word of Shielding</p><p>|StatMod=4</p><p>|StatType=Str</p><p>|Levelbonus=2</p><p>|ClassBonPower=</p><p>|ClassNamePower=</p><p>|FeatBonPower=</p><p>|FeatNamePower=</p><p>|EquipBonPower=3</p><p>|EquipNamePower=Lightning Halberd +1</p><p>|PowerVs=AC</p><p>}}</p><p>|Power03={{L4W<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />owerToHit</p><p>|PowerName=Flames of Purity</p><p>|StatMod=4</p><p>|StatType=Str</p><p>|Levelbonus=2</p><p>|ClassBonPower=</p><p>|ClassNamePower=</p><p>|FeatBonPower=</p><p>|FeatNamePower=</p><p>|EquipBonPower=3</p><p>|EquipNamePower=Lightning Halberd +1</p><p>|PowerVs=AC</p><p>}}</p><p>|Power04={{L4W<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />owerToHit</p><p>|PowerName=Flames of Purity</p><p>|StatMod=4</p><p>|StatType=Str</p><p>|Levelbonus=2</p><p>|ClassBonPower=</p><p>|ClassNamePower=</p><p>|FeatBonPower=</p><p>|FeatNamePower=</p><p>|EquipBonPower=3</p><p>|EquipNamePower=Lightning Halberd +1</p><p>|PowerVs=AC</p><p>}}</p><p>|Power05={{L4W<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />owerToHit</p><p>|PowerName=Symbol of Wrath Reversed</p><p>|StatMod=4</p><p>|StatType=Str</p><p>|Levelbonus=2</p><p>|ClassBonPower=</p><p>|ClassNamePower=</p><p>|FeatBonPower=</p><p>|FeatNamePower=</p><p>|EquipBonPower=3</p><p>|EquipNamePower=Lightning Halberd +1</p><p>|PowerVs=AC</p><p>}}}}</p><p></p><p>=== Class Features ===</p><p>Rune Master, rune of mending, Runic Artistry (Wrathful Hammer)</p><p></p><p>==== Racial Features ====</p><p></p><p>'''Goliath''' [PH2]</p><p>* +2 Str, +2 Con</p><p>* +2 Athletics, +2 Nature</p><p>* Languages: Common, Dwarven</p><p>* Stone's Endurance racial power</p><p>* Mountain's Tenacity: +1 to Reflex</p><p>* Powerful Athlete: Roll twice when jumping/climbing; take either result</p><p>* Size: Medium</p><p>* Speed: 6</p><p>* Vision: Normal</p><p></p><p>=== Skills ===</p><p><b>Languages</b> Common, Dwarf, Giant<br /></p><p>{{L4W:CS:Skills</p><p>|StrMod=4</p><p>|DexMod=2</p><p>|ConMod=3</p><p>|IntMod=0</p><p>|WisMod=2</p><p>|ChaMod=-1</p><p>|Levelbonus=2</p><p></p><p></p><p></p><p>|AcrobaticsTrained=</p><p>|RaceBonAcrobatics=</p><p>|FeatBonAcrobatics=</p><p>|FeatNameAcrobatics=</p><p>|EquipBonAcrobatics=</p><p>|EquipNameAcrobatics=</p><p></p><p>|ArcanaTrained=</p><p>|RaceBonArcana=</p><p>|FeatBonArcana=</p><p>|FeatNameArcana=</p><p>|EquipBonArcana=</p><p>|EquipNameArcana=</p><p></p><p>|AthleticsTrained=5</p><p>|RaceBonAthletics=2</p><p>|FeatBonAthletics=</p><p>|FeatNameAthletics=</p><p>|EquipBonAthletics=</p><p>|EquipNameAthletics=</p><p></p><p>|BluffTrained=</p><p>|RaceBonBluff=</p><p>|FeatBonBluff=</p><p>|FeatNameBluff=</p><p>|EquipBonBluff=</p><p>|EquipNameBluff=</p><p></p><p>|DiplomacyTrained=</p><p>|RaceBonDiplomacy=</p><p>|FeatBonDiplomacy=</p><p>|FeatNameDiplomacy=</p><p>|EquipBonDiplomacy=</p><p>|EquipNameDiplomacy=</p><p></p><p>|DungeoneeringTrained=</p><p>|RaceBonDungeoneering=</p><p>|FeatBonDungeoneering=</p><p>|FeatNameDungeoneering=</p><p>|EquipBonDungeoneering=</p><p>|EquipNameDungeoneering=</p><p></p><p>|EnduranceTrained=5</p><p>|RaceBonEndurance=</p><p>|FeatBonEndurance=</p><p>|FeatNameEndurance=</p><p>|EquipBonEndurance=</p><p>|EquipNameEndurance=</p><p></p><p>|HealTrained=</p><p>|RaceBonHeal=</p><p>|FeatBonHeal=</p><p>|FeatNameHeal=</p><p>|EquipBonHeal=</p><p>|EquipNameHeal=</p><p></p><p>|HistoryTrained=</p><p>|RaceBonHistory=</p><p>|FeatBonHistory=</p><p>|FeatNameHistory=</p><p>|EquipBonHistory=</p><p>|EquipNameHistory=</p><p></p><p>|InsightTrained=5</p><p>|RaceBonInsight=</p><p>|FeatBonInsight=</p><p>|FeatNameInsight=</p><p>|EquipBonInsight=</p><p>|EquipNameInsight=</p><p></p><p>|IntimidateTrained=5</p><p>|RaceBonIntimidate=</p><p>|FeatBonIntimidate=</p><p>|FeatNameIntimidate=</p><p>|EquipBonIntimidate=</p><p>|EquipNameIntimidate=</p><p></p><p>|NatureTrained=</p><p>|RaceBonNature=2</p><p>|FeatBonNature=</p><p>|FeatNameNature=</p><p>|EquipBonNature=</p><p>|EquipNameNature=</p><p></p><p>|PerceptionTrained=</p><p>|RaceBonPerception=</p><p>|FeatBonPerception=</p><p>|FeatNamePerception=</p><p>|EquipBonPerception=</p><p>|EquipNamePerception=</p><p></p><p>|ReligionTrained=5</p><p>|RaceBonReligion=</p><p>|FeatBonReligion=</p><p>|FeatNameReligion=</p><p>|EquipBonReligion=</p><p>|EquipNameReligion=</p><p></p><p>|StealthTrained=</p><p>|RaceBonStealth=</p><p>|FeatBonStealth=</p><p>|FeatNameStealth=</p><p>|EquipBonStealth=</p><p>|EquipNameStealth=</p><p></p><p>|StreetwiseTrained=</p><p>|RaceBonStreetwise=</p><p>|FeatBonStreetwise=</p><p>|FeatNameStreetwise=</p><p>|EquipBonStreetwise=</p><p>|EquipNameStreetwise=</p><p></p><p>|ThieveryTrained=</p><p>|RaceBonThievery=</p><p>|FeatBonThievery=</p><p>|FeatNameThievery=</p><p>|EquipBonThievery=</p><p>|EquipNameThievery=</p><p>}}</p><p></p><p>=== Feats ===</p><p></p><p>Goliath Greatweapon Prowess, Hafted Defense, Wrathful Warrior</p><p></p><p>=== Background Benefits===</p><p><Language: Giant> Among Another Race (PH2)</p><p></p><p>==Equipment==</p><p><!--Your gear and equipment go here!--></p><p></p><p>{|</p><p>|-</p><p>! Equipment Name</p><p>! Price</p><p>! Weight</p><p>|-</p><p>| Fortification Scalemail +1</p><p>| Parcel +/-0</p><p>| 45 lb.</p><p>|-</p><p>| Lightning Halberd +1</p><p>| Parcel +1</p><p>| 12 lb.</p><p>|-</p><p>| Ornament of Alertness +1</p><p>| Parcel -1</p><p>| - lb.</p><p>|-</p><p>| Magic Javelin +1</p><p>| 360</p><p>| 2 lb.</p><p>|-</p><p>| (2) Healing Potion</p><p>| 100</p><p>| - lb.</p><p>|-</p><p>| Standard Adventurer's Kit</p><p>| 15gp</p><p>| 33lbs</p><p>|-</p><p>|</p><p>| 205 gp</p><p>| -</p><p>|-</p><p>| Total</p><p>| 680gp</p><p>| 92 lb.</p><p>|-</p><p>|}</p><p><br><br></p><p></p><p>Normal load: 190 lb.</p><p></p><p>== Tracking ==</p><p>==== Treasure ====</p><p>==== XP ====</p><p>==== Changes ====</p><p>== Judge Comments ==</p><p>=== Approval 1 ===</p><p>Approval from --[[User:Approver1|Approver1]]<br></p><p></p><p>Judge comments will go here...</p><p></p><p>=== Approval 2 ===</p><p></p><p>Approved by [[User:Approver2|Approver2]]</p><p></p><p>Judge comments will go here...</p><p></p><p>=== Status ===</p><p>not approved</p><p></p><p>when you are approved the <strike>'strikethrough</strike> on the following line will be removed.</p><p><strike>'''Status: Approved as 1st level character with 0 xp by [[User:Approver1|Approver1]] and [[User:Approver2|Graf]]''''</strike></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5136855, member: 59043"] Vimak StoneCarver, Goliath Runepriest. [sblock=Vimak] [code] [B]Vimak Stonecarver[/B][B](Goliath Runepriest[/B]) [B]Player[/B] Walking Dad[B] [/B][B](unaligned) [/B][B]Level 4[/B] (XP 3,750) [B]Initiative[/B] +4 [B]Passive Insight[/B] 19 [B]Passive Perception[/B] 14; [B]Senses[/B] Normal [B]HP[/B] 43 [B]Bloodied[/B] 21 [B]Surge Value[/B] 10; [B]Surges Per-Day[/B] 10 [B]AC[/B] 21 [B]Fortitude[/B] 17 [B]Reflex[/B] 16 [B]Will[/B] 18 [B]Speed[/B] 5 [B]Size[/B] Medium [B]Str[/B] 19 (+4) [B]Dex[/B] 14 (+2) [B]Wis[/B] 14 (+2) [B]Con[/B] 17 (+3) [B]Int[/B] 11 (+0) [B]Cha[/B] 08 (-1) [B]Racial Abilities[/B] Mountain’s Tenacity, Powerful Athlete, Stone’s Endurance [B]Class Features[/B] Rune Master, rune of mending, Runic Artistry [URL="http://l4w.wikia.com/wiki/File:Battack.gif"][IMG]http://images3.wikia.nocookie.net/__cb20100401190821/l4w/images/e/e1/Battack.gif[/IMG][/URL] [B]Basic Attack[/B] Lightning Halberd +1: +9 / 1d10+7 [URL="http://l4w.wikia.com/wiki/File:Branged.gif"][IMG]http://images1.wikia.nocookie.net/__cb20100401190900/l4w/images/c/c6/Branged.gif[/IMG][/URL] [B]Ranged Basic Attack[/B] Magic Javelin +1: +9 / 1d6+5 [B]Feats[/B] Goliath Great Weapon Prowess, Hafted Defense, Wrathful Warrior [B]Skills[/B] Athletics +13, Endurance +9, Insight +9, Intimidate +6, Religion +7[B] [/B][B]Languages[/B] Common,Dwarf,Giant [B][U]Powers[/U][/B] [B][U]Word of Diminishment[/U][/B] (At Will Standard Melee weapon. ✦ Divine, Runic, Weapon) [B]Target:[/B] One creature [B]Attack:[/B] +9 vs. AC [B]Hit:[/B] 1d10+7 damage.[B] [/B][B]Rune of Destruction:[/B] Until the end of your next turn, the target has vulnerable 2 to all damage, but vulnerable 5 against opportunity attacks. [B]Rune of Protection:[/B] Until the end of your next turn, the target takes a 3 penalty to damage rolls. [B][U]Word of Binding[/U][/B] (At Will Standard Melee weapon ✦ Martial, Weapon) [B]Target:[/B] One creature [B]Attack:[/B] +9 vs. AC [B]Hit:[/B] 7 damage, and the target is immobilized until the end of your next turn or until you aren't adjacent to it. [B]Rune of Destruction:[/B] Before the end of your next turn, the next attack against the target from one of your allies deals 2 extra damage to the target. [B]Rune of Protection:[/B] One ally adjacent to either you or the target gains a +2 power bonus to AC until the end of your next turn. [B][U]Rune of Mending[/U][/B] (Encounter Minor Close burst 5 ✦ Divine, Healing, Runic) [B]Target:[/B] You or one ally in burst[B] Effect:[/B] The target can spend a healing surge.[B] [/B][B]Rune of Destruction:[/B] You and each ally in the burst gain a +2 power bonus to damage rolls until the end of your next turn. [B]Rune of Protection:[/B] You and each ally in the burst gain a + 1 bonus to all defenses until the end of your next turn. [B] Special:[/B] You can use this power twice per encounter, but only once per round.[U][B] [/B][/U][B][U]Flames of Purity[/U][/B] (Encounter Standard Close blast 3 ✦ Divine, Fire, Healing, Runic, Weapon)[B] Target:[/B] Each enemy in blast. [B]Attack:[/B] +9 vs. AC[B] Hit:[/B] 1d10+7 fire damage.[B] [/B][B]Rune of Destruction:[/B] Each ally in the blast gains a + 3 power bonus to damage rolls until the end of your next turn. [B]Rune of Protection:[/B] Each ally in the blast regains 3 hit points. [U][B] [/B][/U][B][U]Symbol of Wrath Reversed[/U][/B] (Encounter Standard Melee weapon ✦ Divine, Healing. Runic, Weapon) [B]Target:[/B] One creature. [B]Attack:[/B] +9 vs. AC [B]Hit:[/B] 1d10+7 damage.[B] [/B][B]Rune of Destruction:[/B] The target's first attack during its next turn provokes an opportunity attack from you or an ally of your choice. [B]Rune of Protection:[/B] If the target makes any attacks during its next turn, you and each ally Within 3 squares of it regain 3 hit points. [B][U]Stone’s Endurance[/U][/B] (Encounter Minor Personal )[B] [/B][B]Effect:[/B] You gain resist 5 to all damage until the end of your next turn. [B][U]Rune of Endless Fire[/U][/B] (Daily Standard Melee Weapon. ✦ Divine, Fire, Radiant, Weapon)[B] [/B][B]Target:[/B] One creature.[B] [/B][B]Attack:[/B] +9 vs. AC [B]Hit:[/B] 2d10+7 damage. [B] Miss:[/B] Half damage.[B] [/B][B]Effect:[/B] Until the end of the encounter, you gain a + 2 bonus to damage rolls, your attacks deal fire and radiant damage instead of their normal damage types, and the number of hit points and temporary hit points granted by your powers increases by 4. [B][U]Shield of Sacrifice[/U][/B] (Daily Minor Close burst 5. ✦ Divine, Healing) [B]Effect:[/B] The target loses a healing surge. One or two allies within 5 squares of the target regain hit points as if they had each spent a healing surge. The target and each ally who regained hit points gain a +5 power bonus to AC until the end of your next turn. [B][U]Lightning Damage[/U][/B] (At Will Free Self ✦ Lightning)[B] [/B][B]Effect:[/B] All damage dealt by this weapon is lightning damage. Another free action returns the damage to normal.[U][B] [/B][/U][B][U]Extra Damage[/U][/B] (Daily Free Melee ✦ Lightning) [B]Effect:[/B] Use this power when you hit with the weapon. The target and each enemy within 2 squares of the target take 1d6 lightning damage.[/code] [B]Description:[/B] Strong and broad-backed, Vimak looks like a typical goliath. His head is clean shaven and his body has many smaller markings, that sometimes seem to change shape when he channels his powers. His armor is well made and scribed with runes of protection and fortification. [B]Background:[/B] Vimak was born in Surtyr. After a bladeling raid killed his family and most of his tribe, the remaining goliaths were adopted by a dwarf clan. Vimak grew up as the foster son of Marek Stonecarver, the master smith and runepriest of the clan. There he learned the secret of runes. His proof of mastership were the integration of his native giant runes into a rune prayer he learned from his 'father'. [B]Hooks:[/B] Traveling and adventuring to learn. Anytime searching for new runes to learn. [B]Kicker:[/B] He searches for the master rune of Volcanic Fire. He also wants to invent a new kind of melee weapon, to make his name known through the known world. [/sblock] [sblock=TXT] Goliath Runepriest Str 18 Con 16 Dex 14 Int 11 Wis 14 Cha 8 Wrathful Hammer Powers: Word of Diminishment Word of Shielding (binding?) Flames of Purity Rune of Endless Fire Shield of Sacrifice Symbol of Wrath Reversed Feats: Goliath Greatweapon Hafted Defense Skills: Atletics, Endurance, Insight, Religion Equip: Scale Armor (Martyr'S Armor AV) Halberd (vicious) ==Summary== <!--This section will be what the DM (and probably you) use during the campaign. A premium has been placed on putting in the core data necessary to run the game; just the total damage and most salient information should appear here. Think of it as a Monster Manual Statblock for your character! --> {{L4W:Character |Name=Vimak Stonecarver |Player=Walking Dad |Level=4 |Class=Runepriest |Race=Goliath |Size=Medium |XP=3,750 |Initiative=+4 |Senses=Normal |Perception=14 |Insight=19 |Aura= - |HP=43 |Bloodied=21 |SurgeValue=10 |Surges=10 |AC=21 |Fortitude=17 |Reflex=16 |Will=18 |SavingThrows= |Speed=5 |Alignment=unaligned |Languages=Common,Dwarf,Giant |Str=19 (+4) |Dex=14 (+2) |Wis=14 (+2) |Con=17 (+3) |Int=11 (+0) |Cha=08 (-1) |Racial=Mountain’s Tenacity, Powerful Athlete, Stone’s Endurance |ClassFeature=Rune Master, rune of mending, Runic Artistry |BasicAttack=Lightning Halberd +1: +9 / 1d10+7 |BasicRangedAttack=Magic Javelin +1: +9 / 1d6+5 |Feats= Goliath Great Weapon Prowess, Hafted Defense, Wrathful Warrior |Skills= Athletics +13, Endurance +9, Insight +9, Intimidate +6, Religion +7 }}{{L4W:Power |Name=Word of Diminishment |Frequency=At Will |ActionType=Standard |TargetType=Melee weapon. |Keywords=Divine, Runic, Weapon |Target=One creature |Attack=+9 vs. AC |Hit=1d10+7 damage. '''Rune of Destruction:''' Until the end of your next turn, the target has vulnerable 2 to all damage, but vulnerable 5 against opportunity attacks. '''Rune of Protection:''' Until the end of your next turn, the target takes a 3 penalty to damage rolls. }}{{L4W:Power |Frequency = At Will |Name = Word of Binding |ActionType = Standard |TargetType = Melee weapon |Keywords = Martial, Weapon |Target = One creature |Attack = +9 vs. AC |Hit = 7 damage, and the target is immobilized until the end of your next turn or until you aren't adjacent to it. '''Rune of Destruction:''' Before the end of your next turn, the next attack against the target from one of your allies deals 2 extra damage to the target. '''Rune of Protection:''' One ally adjacent to either you or the target gains a +2 power bonus to AC until the end of your next turn. }}{{L4W:Power |Name=Rune of Mending |Frequency=Encounter |ActionType=Minor |TargetType=Close burst 5 |Keywords=Divine, Healing, Runic |Target=You or one ally in burst |Effect=The target can spend a healing surge. '''Rune of Destruction:''' You and each ally in the burst gain a +2 power bonus to damage rolls until the end of your next turn. '''Rune of Protection:''' You and each ally in the burst gain a + 1 bonus to all defenses until the end of your next turn. |Special=You can use this power twice per encounter, but only once per round. }}{{L4W:Power |Name=Flames of Purity |Frequency=Encounter |ActionType=Standard |TargetType=Close blast 3 |Keywords=Divine, Fire, Healing, Runic, Weapon |Target=Each enemy in blast. |Attack=+9 vs. AC |Hit=1d10+7 fire damage. '''Rune of Destruction:''' Each ally in the blast gains a + 3 power bonus to damage rolls until the end of your next turn. '''Rune of Protection:''' Each ally in the blast regains 3 hit points. }}{{L4W:Power |Name=Symbol of Wrath Reversed |Frequency=Encounter |ActionType=Standard |TargetType=Melee weapon |Keywords=Divine, Healing. Runic, Weapon |Target=One creature. |Attack=+9 vs. AC |Hit=1d10+7 damage. '''Rune of Destruction:''' The target's first attack during its next turn provokes an opportunity attack from you or an ally of your choice. '''Rune of Protection:''' If the target makes any attacks during its next turn, you and each ally Within 3 squares of it regain 3 hit points. }}{{L4W:Power |Name=Stone’s Endurance |Frequency=Encounter |ActionType=Minor |TargetType=Personal |Keywords= |Target= |Effect=You gain resist 5 to all damage until the end of your next turn. }}{{L4W:Power |Name=Rune of Endless Fire |Frequency=Daily |ActionType=Standard |TargetType=Melee Weapon. |Keywords=Divine, Fire, Radiant, Weapon |Target=One creature. |Attack=+9 vs. AC |Hit=2d10+7 damage. |Miss= Half damage. |Effect=Until the end of the encounter, you gain a + 2 bonus to damage rolls, your attacks deal fire and radiant damage instead of their normal damage types, and the number of hit points and temporary hit points granted by your powers increases by 4. }}{{L4W:Power |Name=Shield of Sacrifice |Frequency=Daily |ActionType=Minor |TargetType=Close burst 5. |Keywords=Divine, Healing |Effect=The target loses a healing surge. One or two allies within 5 squares of the target regain hit points as if they had each spent a healing surge. The target and each ally who regained hit points gain a +5 power bonus to AC until the end of your next turn. }}{{L4W:Power |MagicItem = Lightning Halberd +1 |Frequency = At Will |Name = Lightning Damage |ActionType = Free |TargetType = Self |Keywords = Lightning |Effect = All damage dealt by this weapon is lightning damage. Another free action returns the damage to normal. }}{{L4W:Power |MagicItem = Lightning Halberd +1 |Frequency = Daily |Name = Extra Damage |ActionType = Free |TargetType = Melee |Keywords = Lightning |Effect = Use this power when you hit with the weapon. The target and each enemy within 2 squares of the target take 1d6 lightning damage. }} ==Fluff== <!--This is where all the roleplaying pure-story elements go! Feel free to add as much as you like about your character.--> '''Description:''' Strong and broad-backed, Vimak looks like a typical goliath. His head is clean shaven and his body has many smaller markings, that sometimes seem to change shape when he channels his powers. His armor is well-made and scribed with runes of protection and fortification.<br><br> '''Background:''' Vimak was born in Surtyr. After a bladeling raid killed his family and most of his tribe, the remaining goliaths were adopted by a dwarf clan. Vimak grew up as the foster son of Marek Stonecarver, the master smith and runepriest of the clan. There he learned the secret of runes. His proof of mastership were the integration of his native giant runes into a rune prayer he learned from his 'father'. <br><br> '''Hooks:''' Traveling and adventuring to learn. Anytime searching for new runes to learn.<br><br> '''Kicker:''' He searches for the master rune of Volcanic Fire. He also wants to invent a new kind of melee weapon, to make his name known through the known world.<br><br> ==Math== <!--This is the section where you "prove" all your stats and other numbers that make up your character summary (the thing above that summarizes your stats. The easier it is to understand the better; but it should be complete. If you have +5 to hit with your daily then show us how you got that. If you have 33 hit points? We need to know why. The character judges shouldn't have to go paging through their PhB to check every number for you; it's your job to make it understandable for them. There is no "official" version of what the math section should look like, the headings below are just suggestions; look at the other approved characters for their ideas.--> ===Attributes=== {{L4W:CS:Attributes |StrCost=9 |StrInitial=16 |StrRacial=2 |StrLevel=1 |ConCost=5 |ConInitial=14 |ConRacial=2 |ConLevel=1 |DexCost=5 |DexInitial=14 |DexRacial=0 |IntCost=1 |IntInitial=11 |IntRacial=0 |WisCost=5 |WisInitial=14 |WisRacial=0 |ChaCost=0 |ChaInitial=8 |ChaRacial=0 |LevelBonus=2 }} ===Defenses=== {{L4W:CSDef |StrMod=+4 |DexMod=+2 |ConMod=+3 |IntMod=+0 |WisMod=+2 |ChaMod=-1 |ArmorIsHeavy=1 |RaceBonWill=1 |ClassBonWill=2 |FeatBonAC=1 |FeatNameAC=Hafted Defense |FeatBonRef=1 |FeatNameRef=Hafted Defense |FeatBonFort= |FeatNameFort= |FeatBonWill= |FeatNameWill= |EquipBonAC=8 |EquipNameAC=Fortification Scalemail +1 |EquipBonRef=1 |EquipNameRef=Ornament of Alertness +1 |EquipBonFort=1 |EquipNameFort=Ornament of Alertness +1 |EquipBonWill=1 |EquipNameWill=Ornament of Alertness +1 |MiscBonAC= |MiscNameAC= |MiscBonRef= |MiscNameRef= |MiscBonFort= |MiscNameFort= |MiscBonWill= |MiscNameWill= |Levelbonus=2 }} <b>Saving Throw Bonuses</b> ====Hit Points==== {{L4W:CS:Health |ClassBase = 12 |Con = 16 |PerLevel = 5 |Level = 4 |Race = 0 |Feat = 0 |FeatName = |Equip = 0 |EquipName = |Other = }} <b>Surges per Day</b> 10 (Class 7 + Con 3) ==== Senses and Reactions ==== {{L4W:CS:Senses |DexMod = 2 |WisMod = 2 |LevelBonus = 2 |InitClass = 0 |InitClassFeature = 0 |InitRace = 0 |InitFeat = 0 |InitFeatName = 0 |InitEquip = 0 |InitEquipName = 0 |InitOther = 0 |InsightClass = 0 |InsightClassFeature = 0 |InsightRace = 0 |InsightFeat = 0 |InsightFeatName = 0 |InsightEquip = 0 |InsightEquipName = 0 |InsightOther = 5 |PerceptionClass = 0 |PerceptionFeature = 0 |PerceptionRace = 0 |PerceptionFeat = 0 |PerceptionFeatName = 0 |PerceptionEquip = 0 |PerceptionEquipName = 0 |PerceptionOther = 0}} ===Attacks=== ====Basic==== {{L4W:CS:Attack |StrMod=4 |DexMod=2 |Levelbonus=2 |ClassBonMAtk= |ClassNameMAtk= |FeatBonMAtk= |FeatNameMAtk= |EquipBonMAtk=3 |EquipNameMAtk=Lightning Halberd +1 |MiscBonMAtk= |MiscNameMAtk= |MAtkVs=AC |ClassBonRAtk= |ClassNameRAtk= |FeatBonRAtk= |FeatNameRAtk= |EquipBonRAtk=3 |EquipNameRAtk=Magic Javelin +1 |ThrownWeaponIsHeavy=yes |MiscBonRAtk= |MiscNameRAtk= |RAtkVs=AC }} ====Powers==== {{L4W:PowerToHitSummary |Power01={{L4W:PowerToHit |PowerName=Word of Diminishment |StatMod=4 |StatType=Str |Levelbonus=2 |ClassBonPower= |ClassNamePower= |FeatBonPower= |FeatNamePower= |EquipBonPower=3 |EquipNamePower=Lightning Halberd +1 |PowerVs=AC }} |Power02={{L4W:PowerToHit |PowerName=Word of Shielding |StatMod=4 |StatType=Str |Levelbonus=2 |ClassBonPower= |ClassNamePower= |FeatBonPower= |FeatNamePower= |EquipBonPower=3 |EquipNamePower=Lightning Halberd +1 |PowerVs=AC }} |Power03={{L4W:PowerToHit |PowerName=Flames of Purity |StatMod=4 |StatType=Str |Levelbonus=2 |ClassBonPower= |ClassNamePower= |FeatBonPower= |FeatNamePower= |EquipBonPower=3 |EquipNamePower=Lightning Halberd +1 |PowerVs=AC }} |Power04={{L4W:PowerToHit |PowerName=Flames of Purity |StatMod=4 |StatType=Str |Levelbonus=2 |ClassBonPower= |ClassNamePower= |FeatBonPower= |FeatNamePower= |EquipBonPower=3 |EquipNamePower=Lightning Halberd +1 |PowerVs=AC }} |Power05={{L4W:PowerToHit |PowerName=Symbol of Wrath Reversed |StatMod=4 |StatType=Str |Levelbonus=2 |ClassBonPower= |ClassNamePower= |FeatBonPower= |FeatNamePower= |EquipBonPower=3 |EquipNamePower=Lightning Halberd +1 |PowerVs=AC }}}} === Class Features === Rune Master, rune of mending, Runic Artistry (Wrathful Hammer) ==== Racial Features ==== '''Goliath''' [PH2] * +2 Str, +2 Con * +2 Athletics, +2 Nature * Languages: Common, Dwarven * Stone's Endurance racial power * Mountain's Tenacity: +1 to Reflex * Powerful Athlete: Roll twice when jumping/climbing; take either result * Size: Medium * Speed: 6 * Vision: Normal === Skills === <b>Languages</b> Common, Dwarf, Giant<br /> {{L4W:CS:Skills |StrMod=4 |DexMod=2 |ConMod=3 |IntMod=0 |WisMod=2 |ChaMod=-1 |Levelbonus=2 |AcrobaticsTrained= |RaceBonAcrobatics= |FeatBonAcrobatics= |FeatNameAcrobatics= |EquipBonAcrobatics= |EquipNameAcrobatics= |ArcanaTrained= |RaceBonArcana= |FeatBonArcana= |FeatNameArcana= |EquipBonArcana= |EquipNameArcana= |AthleticsTrained=5 |RaceBonAthletics=2 |FeatBonAthletics= |FeatNameAthletics= |EquipBonAthletics= |EquipNameAthletics= |BluffTrained= |RaceBonBluff= |FeatBonBluff= |FeatNameBluff= |EquipBonBluff= |EquipNameBluff= |DiplomacyTrained= |RaceBonDiplomacy= |FeatBonDiplomacy= |FeatNameDiplomacy= |EquipBonDiplomacy= |EquipNameDiplomacy= |DungeoneeringTrained= |RaceBonDungeoneering= |FeatBonDungeoneering= |FeatNameDungeoneering= |EquipBonDungeoneering= |EquipNameDungeoneering= |EnduranceTrained=5 |RaceBonEndurance= |FeatBonEndurance= |FeatNameEndurance= |EquipBonEndurance= |EquipNameEndurance= |HealTrained= |RaceBonHeal= |FeatBonHeal= |FeatNameHeal= |EquipBonHeal= |EquipNameHeal= |HistoryTrained= |RaceBonHistory= |FeatBonHistory= |FeatNameHistory= |EquipBonHistory= |EquipNameHistory= |InsightTrained=5 |RaceBonInsight= |FeatBonInsight= |FeatNameInsight= |EquipBonInsight= |EquipNameInsight= |IntimidateTrained=5 |RaceBonIntimidate= |FeatBonIntimidate= |FeatNameIntimidate= |EquipBonIntimidate= |EquipNameIntimidate= |NatureTrained= |RaceBonNature=2 |FeatBonNature= |FeatNameNature= |EquipBonNature= |EquipNameNature= |PerceptionTrained= |RaceBonPerception= |FeatBonPerception= |FeatNamePerception= |EquipBonPerception= |EquipNamePerception= |ReligionTrained=5 |RaceBonReligion= |FeatBonReligion= |FeatNameReligion= |EquipBonReligion= |EquipNameReligion= |StealthTrained= |RaceBonStealth= |FeatBonStealth= |FeatNameStealth= |EquipBonStealth= |EquipNameStealth= |StreetwiseTrained= |RaceBonStreetwise= |FeatBonStreetwise= |FeatNameStreetwise= |EquipBonStreetwise= |EquipNameStreetwise= |ThieveryTrained= |RaceBonThievery= |FeatBonThievery= |FeatNameThievery= |EquipBonThievery= |EquipNameThievery= }} === Feats === Goliath Greatweapon Prowess, Hafted Defense, Wrathful Warrior === Background Benefits=== <Language: Giant> Among Another Race (PH2) ==Equipment== <!--Your gear and equipment go here!--> {| |- ! Equipment Name ! Price ! Weight |- | Fortification Scalemail +1 | Parcel +/-0 | 45 lb. |- | Lightning Halberd +1 | Parcel +1 | 12 lb. |- | Ornament of Alertness +1 | Parcel -1 | - lb. |- | Magic Javelin +1 | 360 | 2 lb. |- | (2) Healing Potion | 100 | - lb. |- | Standard Adventurer's Kit | 15gp | 33lbs |- | | 205 gp | - |- | Total | 680gp | 92 lb. |- |} <br><br> Normal load: 190 lb. == Tracking == ==== Treasure ==== ==== XP ==== ==== Changes ==== == Judge Comments == === Approval 1 === Approval from --[[User:Approver1|Approver1]]<br> Judge comments will go here... === Approval 2 === Approved by [[User:Approver2|Approver2]] Judge comments will go here... === Status === not approved when you are approved the <strike>'strikethrough</strike> on the following line will be removed. <strike>'''Status: Approved as 1st level character with 0 xp by [[User:Approver1|Approver1]] and [[User:Approver2|Graf]]''''</strike> [/sblock] [/QUOTE]
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