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<blockquote data-quote="Walking Dad" data-source="post: 5547033" data-attributes="member: 59043"><p>HoS Character Part 2</p><p></p><p>[sblock=Revenant Vampire]</p><p>level 1</p><p>Revenant (Dwarf), Vampire</p><p> </p><p>[sblock=Features]</p><p>Child of the Night</p><p>Benefit: You gain the following benefits and weaknesses.</p><p>• You arc an undead creature. You arc unaffected by anything that affects only living creatures. You don't need to breathe, which means you arc immune to suffocation. You also don't age. Unlike most undead, you do need to sleep.</p><p>• You have darkvision.</p><p>• You have resist 5 necrotic.</p><p>• You have vulnerable 5 radiant.</p><p>• If you end your turn in direct sunlight and lack a protective covering such as a cloak or other heavy clothing, you take 5 radiant damage (plus additional damage from your radiant vulnerability) from the sunlight, and you are weakened (save ends). If you drop below 1 hit point from this damage, you are instantly destroyed.</p><p></p><p>Blood Is Life</p><p>Benefit: Once during a short rest, an ally adjacent to you can willingly lose one healing surge to allow you to regain hit points equal to your bloodied value. You regain hit points equal to your bloodied value.</p><p>If you end a short rest with more healing surges than your usual number of healing surges for the day, you lose any healing surges beyond that number but regain all your hit points.</p><p></p><p>Enduring Soul</p><p>Benefit: While you are bloodied, you gain regeneration 4. If you take radiant damage, your regeneration does not function until the end of your next turn.</p><p></p><p>Unnatural Vitality</p><p>When you drop to 0 hit points or fewer and are subjected to the dying condition, you can choose to be dazed, instead of falling unconscious. You make death saving throws as normal, and if you fail one, you fall unconscious instead of being dazed.</p><p></p><p>Other Features are already included</p><p>[/sblock]</p><p> </p><p>FINAL ABILITY SCORES</p><p>Str 11, Con 13, Dex 18, Int 8, Wis 10, Cha 18.</p><p> </p><p>STARTING ABILITY SCORES</p><p>Str 11, Con 13, Dex 16, Int 8, Wis 10, Cha 16.</p><p> </p><p> </p><p>AC: 18 Fort: 12 Reflex: 15 Will: 15</p><p>HP: 25 Surges: 2 Surge Value: 6</p><p> </p><p>TRAINED SKILLS</p><p>Acrobatics +9, Intimidate +11, Perception +5, Stealth+9</p><p> </p><p>UNTRAINED SKILLS</p><p>Athletics +5, Arcana -1, Bluff +4, Diplomacy +4, Dungeoneering +0, Endurance +3, History -1, Insight +0, Nature +0, Religion -1, Streetwise +4, Thievery +4</p><p> </p><p>FEATS</p><p>Level 1: Unarmored agility</p><p> </p><p>POWERS</p><p>Vampire at-will 1: Dark Beckoning</p><p>Vampire at-will 1: Taste of Life</p><p>Vampire at-will 1: Vampire Slam</p><p>Revenant Racial: Dark Reaping</p><p>Ranger encounter 1: Blood Drinker</p><p>Ranger daily 1: Swarm of Shadows</p><p> </p><p>[sblock=Power Details]</p><p><span style="color: Lime">Dark Beckoning</span></p><p>At-Will • Charm, Implement, Psychic, Shadow</p><p>Standard Action Ranged 5</p><p>Target : One creature</p><p>Attack: +6 vs. Will</p><p>Hit: 1d6+8 psychic damage, and you pull the target up to 3 squares.</p><p></p><p><span style="color: Lime">Taste of Life</span></p><p>At-Will • Implement, Necrotic, Shadow</p><p>Standard Action Melee 1</p><p>Target: One creature</p><p>Attack: +4 vs. Fortitude</p><p>Hit: 1d8+8 necrotic damage, and you gain 6 temporary hit points.</p><p></p><p><span style="color: Lime">Vampire Slam</span></p><p>At-Will • Implement, Shadow</p><p>Standard Action Melee 1</p><p>Target: One creature</p><p>Attack: +4 vs. Reflex</p><p>Hit: 1d10+8 modifier damage, and you can push the target 1 square.</p><p></p><p><span style="color: Red">Dark Reaping</span></p><p>Encounter • Necrotic</p><p>Free Action</p><p>Trigger: A creature within 5 squares of you drops to 0 hit points.</p><p>Effect: One creature of your choice that you hit with an attack before the end of your next turn takes extra 1d8+1 necrotic damage.</p><p></p><p><span style="color: Red">Blood Drinker</span></p><p>Encounter • Shadow</p><p>No Action Personal</p><p>Trigger: You hit an enemy with a vampire melee at-will attack power.</p><p>Target: The triggering enemy</p><p>Effect: The target takes 1d10 extra damage from the triggering attack, and you gain a healing surge.</p><p></p><p><span style="color: Gray">Swarm of Shadows</span></p><p>Daily • Implement, Shadow, Teleportation</p><p>Standard Action Close blast 3</p><p>Target: Each enemy in the blast</p><p>Attack: +4 vs. Fortitude</p><p>Hit: 3d6+8, and ongoing 5 damage (save ends).</p><p>Miss: Half damage.</p><p>Effect: You teleport to a square in the blast and are invisible until the end of your next turn.</p><p>[/sblock]</p><p></p><p>ITEMS</p><p>Adventurer's Kit, Ki-Focus, camouflage clothes, ? gp[/sblock]</p><p></p><p><strong>Perception</strong>: 15 <strong>Insight</strong>: 10 Dark Vision</p><p> <strong>AC</strong> 18 <strong>Fortitude</strong> 12 <strong>Reflex</strong> 15 <strong>Will</strong> 15</p><p> <strong>Initiative:</strong> +4</p><p> <strong>Hit Points</strong>: 25 / 25 <strong>Bloodied</strong>: 12</p><p> <strong>Temporary Hit Points</strong>: 0</p><p> <strong>Resist</strong>: necrotic 5</p><p> <strong>Saving Throw:</strong> -</p><p> <strong>Action Points</strong>: 1 <strong>Second Wind</strong>: 1</p><p> <strong>Milestones</strong>: 0.0</p><p> <strong>Healing Surge</strong>: 6 <strong>Surges per day</strong>: 2 / 2</p><p> <strong>At-Will Powers:</strong> Penance Stare, Soul Drain, Anvil Touch</p><p> <strong>Encounter Powers</strong>: Drak Reaping, Soul Eater</p><p> <strong>Daily Powers</strong>: Dark Cloud</p><p> </p><p> <strong>Condition:</strong></p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5547033, member: 59043"] HoS Character Part 2 [sblock=Revenant Vampire] level 1 Revenant (Dwarf), Vampire [sblock=Features] Child of the Night Benefit: You gain the following benefits and weaknesses. • You arc an undead creature. You arc unaffected by anything that affects only living creatures. You don't need to breathe, which means you arc immune to suffocation. You also don't age. Unlike most undead, you do need to sleep. • You have darkvision. • You have resist 5 necrotic. • You have vulnerable 5 radiant. • If you end your turn in direct sunlight and lack a protective covering such as a cloak or other heavy clothing, you take 5 radiant damage (plus additional damage from your radiant vulnerability) from the sunlight, and you are weakened (save ends). If you drop below 1 hit point from this damage, you are instantly destroyed. Blood Is Life Benefit: Once during a short rest, an ally adjacent to you can willingly lose one healing surge to allow you to regain hit points equal to your bloodied value. You regain hit points equal to your bloodied value. If you end a short rest with more healing surges than your usual number of healing surges for the day, you lose any healing surges beyond that number but regain all your hit points. Enduring Soul Benefit: While you are bloodied, you gain regeneration 4. If you take radiant damage, your regeneration does not function until the end of your next turn. Unnatural Vitality When you drop to 0 hit points or fewer and are subjected to the dying condition, you can choose to be dazed, instead of falling unconscious. You make death saving throws as normal, and if you fail one, you fall unconscious instead of being dazed. Other Features are already included [/sblock] FINAL ABILITY SCORES Str 11, Con 13, Dex 18, Int 8, Wis 10, Cha 18. STARTING ABILITY SCORES Str 11, Con 13, Dex 16, Int 8, Wis 10, Cha 16. AC: 18 Fort: 12 Reflex: 15 Will: 15 HP: 25 Surges: 2 Surge Value: 6 TRAINED SKILLS Acrobatics +9, Intimidate +11, Perception +5, Stealth+9 UNTRAINED SKILLS Athletics +5, Arcana -1, Bluff +4, Diplomacy +4, Dungeoneering +0, Endurance +3, History -1, Insight +0, Nature +0, Religion -1, Streetwise +4, Thievery +4 FEATS Level 1: Unarmored agility POWERS Vampire at-will 1: Dark Beckoning Vampire at-will 1: Taste of Life Vampire at-will 1: Vampire Slam Revenant Racial: Dark Reaping Ranger encounter 1: Blood Drinker Ranger daily 1: Swarm of Shadows [sblock=Power Details] [COLOR=Lime]Dark Beckoning[/COLOR] At-Will • Charm, Implement, Psychic, Shadow Standard Action Ranged 5 Target : One creature Attack: +6 vs. Will Hit: 1d6+8 psychic damage, and you pull the target up to 3 squares. [COLOR=Lime]Taste of Life[/COLOR] At-Will • Implement, Necrotic, Shadow Standard Action Melee 1 Target: One creature Attack: +4 vs. Fortitude Hit: 1d8+8 necrotic damage, and you gain 6 temporary hit points. [COLOR=Lime]Vampire Slam[/COLOR] At-Will • Implement, Shadow Standard Action Melee 1 Target: One creature Attack: +4 vs. Reflex Hit: 1d10+8 modifier damage, and you can push the target 1 square. [COLOR=Red]Dark Reaping[/COLOR] Encounter • Necrotic Free Action Trigger: A creature within 5 squares of you drops to 0 hit points. Effect: One creature of your choice that you hit with an attack before the end of your next turn takes extra 1d8+1 necrotic damage. [COLOR=Red]Blood Drinker[/COLOR] Encounter • Shadow No Action Personal Trigger: You hit an enemy with a vampire melee at-will attack power. Target: The triggering enemy Effect: The target takes 1d10 extra damage from the triggering attack, and you gain a healing surge. [COLOR=Gray]Swarm of Shadows[/COLOR] Daily • Implement, Shadow, Teleportation Standard Action Close blast 3 Target: Each enemy in the blast Attack: +4 vs. Fortitude Hit: 3d6+8, and ongoing 5 damage (save ends). Miss: Half damage. Effect: You teleport to a square in the blast and are invisible until the end of your next turn. [/sblock] ITEMS Adventurer's Kit, Ki-Focus, camouflage clothes, ? gp[/sblock] [B]Perception[/B]: 15 [B]Insight[/B]: 10 Dark Vision [B]AC[/B] 18 [B]Fortitude[/B] 12 [B]Reflex[/B] 15 [B]Will[/B] 15 [B]Initiative:[/B] +4 [B]Hit Points[/B]: 25 / 25 [B]Bloodied[/B]: 12 [B]Temporary Hit Points[/B]: 0 [B]Resist[/B]: necrotic 5 [B]Saving Throw:[/B] - [B]Action Points[/B]: 1 [B]Second Wind[/B]: 1 [B]Milestones[/B]: 0.0 [B]Healing Surge[/B]: 6 [B]Surges per day[/B]: 2 / 2 [B]At-Will Powers:[/B] Penance Stare, Soul Drain, Anvil Touch [B]Encounter Powers[/B]: Drak Reaping, Soul Eater [B]Daily Powers[/B]: Dark Cloud [B]Condition:[/B] [/QUOTE]
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