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<blockquote data-quote="Walking Dad" data-source="post: 5549938" data-attributes="member: 59043"><p>More M&M3</p><p></p><p>[sblock=High Level Visitor]</p><p><a href="http://www.atomicthinktank.com/viewtopic.php?f=20&t=43091&start=60#p942149" target="_blank">The Visitor</a> </p><p></p><p>ABILITIES</p><p>STR 13</p><p>STA 13</p><p>AGL 2</p><p>DEX 2</p><p>FGT 8</p><p>INT 2</p><p>AWE 2</p><p>PRE 2</p><p></p><p></p><p>POWERS (Source: Alien/Mutant)</p><p>Psionic Flight: Flight 7 (250 MPH) • 14 points(psionic)</p><p>Xenobiology: Array (22 points) (biological)</p><p>• Eye Beams: (Laser/Heat) Ranged Damage 9, Accurate 4 • 22 points</p><p>• Intangibility: Insubstantial 4 (subtle, precise) • 1 point</p><p>• Invulnerability: Impervious 16, Immunity 6 (alteration, sleep)</p><p>• Shapeshifting: Shapeshift 2 (Variable Power), Continuous, Free Action, (Precise, Subtle) • 1 point</p><p>Xenoform: Protection 4, Immunity 13 (Life Support, aging, critical hits) • 17 points (biological)</p><p></p><p></p><p>SKILLS</p><p>Close Combat: Unarmed 5 (+13), Expertise: Science 4 (+6), Intimidation 6 (+8), Perception 10 (+12), Ranged Combat: Eyebeams 4 (+6), Technology 9 (+11)</p><p></p><p></p><p>ADVANTAGES</p><p>Fearless, Improved Initiative, Interpose, Inventor, Languages 1 (English), Move-by Action, Power Attack</p><p></p><p></p><p>OFFENSE</p><p>INITIATIVE +6</p><p>Eye Beam +15 Ranged, Damage 9</p><p>Unarmed +13 Close, Damage 12</p><p></p><p></p><p>DEFENSE</p><p>DODGE 9 FORTITUDE 13</p><p>PARRY 9 TOUGHNESS 17</p><p>WILL 13</p><p></p><p>COMPLICATIONS</p><p>Secret: The Regime in the past and now it's remaining loyalists adduct, operate and vivisect other species, including humans. They are known as 'Greys'.</p><p>Enemy: Sometimes Regime loyalists try to attack and plan against him.</p><p>Prejudice: His natural form may scare people and let react them xenophobic and distrusting.</p><p></p><p></p><p>POWER POINTS</p><p>ABILITIES 88</p><p>SKILLS 19</p><p>POWERS 56</p><p>DEFENSES 20</p><p>ADVANTAGES 7</p><p>TOTAL 190</p><p>[/sblock]</p><p></p><p>[sblock=Blue Shark]</p><p><a href="http://www.atomicthinktank.com/viewtopic.php?f=20&t=43119&start=75#p943743url" target="_blank">Blue Shark</a></p><p></p><p><img src="http://media.comicvine.com/uploads/0/5344/1359279-tridents_01.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Blue Shark</p><p></p><p>ABILITIES</p><p>STR 9</p><p>STA 10</p><p>AGL 6</p><p>DEX 4</p><p>FGT 8</p><p>INT 1</p><p>AWE 2</p><p>PRE 1</p><p></p><p>ADVANTAGES</p><p>Agile Feint, All-out Attack, Favored Environment (aquatic), Fearless, Improved Critical (Trident), Power Attack, Skill Mastery (Perception), Takedown, Tracking</p><p></p><p>SKILLS</p><p>Acrobatics 6, Athletics 6, Insight 4, Intimidation 8, Perception 8, Stealth 6</p><p></p><p>POWERS</p><p>Aquatic: Immunity 3 (cold, drowning, pressure); Movement 1 (Environmental Adaptation—Aquatic); Senses 1 (Low-Light Vision); Swimming 6 (30 MPH) • 16 points</p><p>Trident: Unique Weapon (Damage 3, Penetrating 5, Strength-based, Easily Removable). • 6 points.</p><p>Atlantean Scale Armor: Impervious Toughness 10, Removable (-2 point) • 8 points</p><p></p><p>DEFENSES</p><p>DODGE +10</p><p>PARRY +10</p><p>FORTITUDE +12</p><p>TOUGHNESS +10</p><p>WILL +8</p><p></p><p>POWER POINTS</p><p>Abilities 82 Skills 19</p><p>Powers 26 Defenses 14</p><p>Advantages 9 Total 150</p><p></p><p>Complications:</p><p>Predjudice: Blue Atlantean</p><p>Weakness: Blue Shark dehydrates when away from water for an extended period of time, becoming impaired, disabled, and finally incapacitated before his condition becomes life threatening. Immersion in water immediately removes all accumulated conditions.</p><p></p><p>Background:</p><p>Anud Melado was born with blue skin and the ability to breath air, rare traits among the Atlanteans. After becoming an accomplished hunter and warrior, earning the nickname "Blue Shark", his mentors told him to learn from other aquatic heroes who were able to exist on land. This way he met Neptune Perkins, his wife Tsunami and, more important, their blue skinned daughter Deep Blue. They became lovers, but as differences grew, they decided to separate but stay friends in favor to waiting until they start to despite each other.</p><p>He joint an elite Atlantean fighting force, called the tridents and was soon named their finest warrior.</p><p>But his blue skin and the rumors of his possible Lemurian blood tainted the connection to his people. As Aquaman and Aqualad became more active in the surface world, he quickly followed, taking his favored weapon and armor with him.</p><p>On the surface he is still a blue Atlantean, but humans have grown more accustomed to strange looking heroes than the ocean dwellers.</p><p></p><p>[/sblock]</p><p></p><p>[sblock=J'edd J'arkus]</p><p></p><p></p><p> <img src="http://images3.wikia.nocookie.net/__cb20100602202344/marvel_dc/images/a/a5/Jeddjarkuscrisisdvd.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>PL 12 / PP 210</p><p></p><p>STR 10</p><p>STA 10</p><p>AGL 2</p><p>DEX 2</p><p>FGT 6</p><p>INT 2</p><p>AWE 2</p><p>PRE 0</p><p></p><p>POWERS</p><p>Flight: Flight 7 (250 MPH) • 14 points</p><p>Martian Biology: Dynamic Array (20 points)</p><p>• Eye Beams: Ranged Damage 12, Accurate 5 • 26 points</p><p>• Density: Protection 2, Impervious Toughness 12, Sustained, Dynamic • 2 points </p><p>• Intangibility: Insubstantial 4 • 2 point</p><p>• Intangibility: Invisibility 2 • 2 point</p><p>Xenoform: Protection 4, Immunity 10 (Life Support) • 14 points</p><p>Biopolymer Reconstruction: Variable Power (shapeshift) 3, Move action, Subtle • 27 points </p><p>Telepathy: Dynamic Array (20 points)</p><p>• Mental Communication 5 • 21 points</p><p>• Mind Reading 10 • 2 points</p><p></p><p>SKILLS</p><p>Close Combat: Unarmed 4 (+10), Expertise: Biology 4 (+6), Intimidation 10 (+10), Perception 8 (+10), Technology 4 (+6)</p><p></p><p>ADVANTAGES</p><p>Extraordinary Effort, Languages 1 (Martian), Move-by Action, Power Attack, Takedown</p><p></p><p>OFFENSE</p><p>INITIATIVE +2</p><p>Eye Beam +12 Ranged, Damage 12</p><p>Unarmed +10 Close, Damage 10</p><p></p><p>DEFENSE</p><p>DODGE 6 FORTITUDE 10</p><p>PARRY 6 TOUGHNESS 14</p><p>WILL 10</p><p></p><p>POWER POINTS</p><p>ABILITIES 68 SKILLS 15</p><p>POWERS 110 DEFENSES 12</p><p>ADVANTAGES 5 TOTAL 210</p><p></p><p>Background:</p><p>(This is the same character seen in Justice League: Crisis on Two Earths, just with a slightly enhanced background)</p><p>The Jesters last prank had been nearly the end for J'edd J'arkus as it had been for Angelique. Only by quickly phasing through the ground he had a hope for escaping the blast. Sadly it knocked him still unconscious, floating helpless in the ground. It was much later than his regenerative abilities allowed him to surface. His world was changed. His power base destroyed, Ultraman, Johnny Quick and Owlman dead and President Wilson more confident than ever. Laying low he watched Ultraman and the others escape, but a quick mindread revealed that Ultraman would more likely kill him for "fleeing" the battle than try to join forces again.</p><p>Using his mental powers to ensure Erdel's (the man who originally teleported him to earth) help and some stolen secrets from Lex Luthors mind, he managed to escape to the world Luthor had gained help from. After all, now, when the good triumphed in his dimension, it was probably the time for the villains to do here...</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Gloom]</p><p><strong>GLOOM</strong></p><p></p><p><img src="http://www.panelsonpages.com/wp-content/uploads/2010/05/shade.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>GM kit</p><p></p><p>Abilities: Charismatic</p><p>Advantages: Intimidating & Precise</p><p>Skills: Intimidation, Observant</p><p>Energy Descriptors: Darkness</p><p></p><p>Offensive Powers:</p><p>Phantom Blast</p><p>- Energy Constructs</p><p>- Obscure</p><p>- Telekinesis</p><p></p><p>Defensive Powers:</p><p>Energy Immunity</p><p>Energy Shield</p><p></p><p>Utility Powers:</p><p>Energy Sense</p><p>Energy Form</p><p>Transmit</p><p></p><p>---</p><p></p><p>STR 0</p><p>STA 3</p><p>AGL 3</p><p>DEX 3</p><p>FGT 3</p><p>INT 0</p><p>AWE 2</p><p>PRE 3</p><p></p><p>ADVANTAGES — INTIMIDATING/PRECISE</p><p>Accurate Attack, Daze (Intimidation), Startle, Precise Attack (Ranged, Cover)</p><p></p><p>SKILLS</p><p>Ranged Combat: Energy Control 5, Intimidation 7, Investigation 4, Perception 4</p><p></p><p>POWERS</p><p>Phantom Blast: Ranged Damage 12, Affects Insubstantial • 25 points</p><p>• Shadow Constructs: Create 12 • 1 point</p><p>• Obscure: Ranged Visual Concealment Attack, Cloud Area • 1 point</p><p>• Shadow Grip: Move Object 12 • 1 point</p><p>Shadow Affinity: Immunity 5 (Darkness) • 5 points</p><p>Shielding Shadows: Enhanced Defenses 10 (Dodge 5, Parry 5); Impervious Protection 5, Sustained • 20 points</p><p>Shadow Sense: Senses 1 (Darkness Awareness) • 1 point</p><p>Shadow Form: Insubstantial 3 (darkness), Activation (Move Action, -1 point) • 14 points</p><p>Transmit: Teleport 14 (60 miles), Medium (presence of shadows) • 14 points</p><p></p><p>DEFENSES</p><p>DODGE +12</p><p>PARRY +9</p><p>FORTITUDE +7</p><p>TOUGHNESS +3/+8</p><p>WILL +8</p><p></p><p>POWER POINTS</p><p>Abilities 34 Skills 14</p><p>Powers 82 Defenses 16</p><p>Advantages 4 Total 150</p><p></p><p>Power Loss: Shadow less area (Brightly lit from all directions)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5549938, member: 59043"] More M&M3 [sblock=High Level Visitor] [URL="http://www.atomicthinktank.com/viewtopic.php?f=20&t=43091&start=60#p942149"]The Visitor[/URL] ABILITIES STR 13 STA 13 AGL 2 DEX 2 FGT 8 INT 2 AWE 2 PRE 2 POWERS (Source: Alien/Mutant) Psionic Flight: Flight 7 (250 MPH) • 14 points(psionic) Xenobiology: Array (22 points) (biological) • Eye Beams: (Laser/Heat) Ranged Damage 9, Accurate 4 • 22 points • Intangibility: Insubstantial 4 (subtle, precise) • 1 point • Invulnerability: Impervious 16, Immunity 6 (alteration, sleep) • Shapeshifting: Shapeshift 2 (Variable Power), Continuous, Free Action, (Precise, Subtle) • 1 point Xenoform: Protection 4, Immunity 13 (Life Support, aging, critical hits) • 17 points (biological) SKILLS Close Combat: Unarmed 5 (+13), Expertise: Science 4 (+6), Intimidation 6 (+8), Perception 10 (+12), Ranged Combat: Eyebeams 4 (+6), Technology 9 (+11) ADVANTAGES Fearless, Improved Initiative, Interpose, Inventor, Languages 1 (English), Move-by Action, Power Attack OFFENSE INITIATIVE +6 Eye Beam +15 Ranged, Damage 9 Unarmed +13 Close, Damage 12 DEFENSE DODGE 9 FORTITUDE 13 PARRY 9 TOUGHNESS 17 WILL 13 COMPLICATIONS Secret: The Regime in the past and now it's remaining loyalists adduct, operate and vivisect other species, including humans. They are known as 'Greys'. Enemy: Sometimes Regime loyalists try to attack and plan against him. Prejudice: His natural form may scare people and let react them xenophobic and distrusting. POWER POINTS ABILITIES 88 SKILLS 19 POWERS 56 DEFENSES 20 ADVANTAGES 7 TOTAL 190 [/sblock] [sblock=Blue Shark] [URL="http://www.atomicthinktank.com/viewtopic.php?f=20&t=43119&start=75#p943743url"]Blue Shark[/URL] [IMG]http://media.comicvine.com/uploads/0/5344/1359279-tridents_01.jpg[/IMG] Blue Shark ABILITIES STR 9 STA 10 AGL 6 DEX 4 FGT 8 INT 1 AWE 2 PRE 1 ADVANTAGES Agile Feint, All-out Attack, Favored Environment (aquatic), Fearless, Improved Critical (Trident), Power Attack, Skill Mastery (Perception), Takedown, Tracking SKILLS Acrobatics 6, Athletics 6, Insight 4, Intimidation 8, Perception 8, Stealth 6 POWERS Aquatic: Immunity 3 (cold, drowning, pressure); Movement 1 (Environmental Adaptation—Aquatic); Senses 1 (Low-Light Vision); Swimming 6 (30 MPH) • 16 points Trident: Unique Weapon (Damage 3, Penetrating 5, Strength-based, Easily Removable). • 6 points. Atlantean Scale Armor: Impervious Toughness 10, Removable (-2 point) • 8 points DEFENSES DODGE +10 PARRY +10 FORTITUDE +12 TOUGHNESS +10 WILL +8 POWER POINTS Abilities 82 Skills 19 Powers 26 Defenses 14 Advantages 9 Total 150 Complications: Predjudice: Blue Atlantean Weakness: Blue Shark dehydrates when away from water for an extended period of time, becoming impaired, disabled, and finally incapacitated before his condition becomes life threatening. Immersion in water immediately removes all accumulated conditions. Background: Anud Melado was born with blue skin and the ability to breath air, rare traits among the Atlanteans. After becoming an accomplished hunter and warrior, earning the nickname "Blue Shark", his mentors told him to learn from other aquatic heroes who were able to exist on land. This way he met Neptune Perkins, his wife Tsunami and, more important, their blue skinned daughter Deep Blue. They became lovers, but as differences grew, they decided to separate but stay friends in favor to waiting until they start to despite each other. He joint an elite Atlantean fighting force, called the tridents and was soon named their finest warrior. But his blue skin and the rumors of his possible Lemurian blood tainted the connection to his people. As Aquaman and Aqualad became more active in the surface world, he quickly followed, taking his favored weapon and armor with him. On the surface he is still a blue Atlantean, but humans have grown more accustomed to strange looking heroes than the ocean dwellers. [/sblock] [sblock=J'edd J'arkus] [IMG]http://images3.wikia.nocookie.net/__cb20100602202344/marvel_dc/images/a/a5/Jeddjarkuscrisisdvd.jpg[/IMG] PL 12 / PP 210 STR 10 STA 10 AGL 2 DEX 2 FGT 6 INT 2 AWE 2 PRE 0 POWERS Flight: Flight 7 (250 MPH) • 14 points Martian Biology: Dynamic Array (20 points) • Eye Beams: Ranged Damage 12, Accurate 5 • 26 points • Density: Protection 2, Impervious Toughness 12, Sustained, Dynamic • 2 points • Intangibility: Insubstantial 4 • 2 point • Intangibility: Invisibility 2 • 2 point Xenoform: Protection 4, Immunity 10 (Life Support) • 14 points Biopolymer Reconstruction: Variable Power (shapeshift) 3, Move action, Subtle • 27 points Telepathy: Dynamic Array (20 points) • Mental Communication 5 • 21 points • Mind Reading 10 • 2 points SKILLS Close Combat: Unarmed 4 (+10), Expertise: Biology 4 (+6), Intimidation 10 (+10), Perception 8 (+10), Technology 4 (+6) ADVANTAGES Extraordinary Effort, Languages 1 (Martian), Move-by Action, Power Attack, Takedown OFFENSE INITIATIVE +2 Eye Beam +12 Ranged, Damage 12 Unarmed +10 Close, Damage 10 DEFENSE DODGE 6 FORTITUDE 10 PARRY 6 TOUGHNESS 14 WILL 10 POWER POINTS ABILITIES 68 SKILLS 15 POWERS 110 DEFENSES 12 ADVANTAGES 5 TOTAL 210 Background: (This is the same character seen in Justice League: Crisis on Two Earths, just with a slightly enhanced background) The Jesters last prank had been nearly the end for J'edd J'arkus as it had been for Angelique. Only by quickly phasing through the ground he had a hope for escaping the blast. Sadly it knocked him still unconscious, floating helpless in the ground. It was much later than his regenerative abilities allowed him to surface. His world was changed. His power base destroyed, Ultraman, Johnny Quick and Owlman dead and President Wilson more confident than ever. Laying low he watched Ultraman and the others escape, but a quick mindread revealed that Ultraman would more likely kill him for "fleeing" the battle than try to join forces again. Using his mental powers to ensure Erdel's (the man who originally teleported him to earth) help and some stolen secrets from Lex Luthors mind, he managed to escape to the world Luthor had gained help from. After all, now, when the good triumphed in his dimension, it was probably the time for the villains to do here... [/sblock] [sblock=Gloom] [B]GLOOM[/B] [IMG]http://www.panelsonpages.com/wp-content/uploads/2010/05/shade.jpg[/IMG] GM kit Abilities: Charismatic Advantages: Intimidating & Precise Skills: Intimidation, Observant Energy Descriptors: Darkness Offensive Powers: Phantom Blast - Energy Constructs - Obscure - Telekinesis Defensive Powers: Energy Immunity Energy Shield Utility Powers: Energy Sense Energy Form Transmit --- STR 0 STA 3 AGL 3 DEX 3 FGT 3 INT 0 AWE 2 PRE 3 ADVANTAGES — INTIMIDATING/PRECISE Accurate Attack, Daze (Intimidation), Startle, Precise Attack (Ranged, Cover) SKILLS Ranged Combat: Energy Control 5, Intimidation 7, Investigation 4, Perception 4 POWERS Phantom Blast: Ranged Damage 12, Affects Insubstantial • 25 points • Shadow Constructs: Create 12 • 1 point • Obscure: Ranged Visual Concealment Attack, Cloud Area • 1 point • Shadow Grip: Move Object 12 • 1 point Shadow Affinity: Immunity 5 (Darkness) • 5 points Shielding Shadows: Enhanced Defenses 10 (Dodge 5, Parry 5); Impervious Protection 5, Sustained • 20 points Shadow Sense: Senses 1 (Darkness Awareness) • 1 point Shadow Form: Insubstantial 3 (darkness), Activation (Move Action, -1 point) • 14 points Transmit: Teleport 14 (60 miles), Medium (presence of shadows) • 14 points DEFENSES DODGE +12 PARRY +9 FORTITUDE +7 TOUGHNESS +3/+8 WILL +8 POWER POINTS Abilities 34 Skills 14 Powers 82 Defenses 16 Advantages 4 Total 150 Power Loss: Shadow less area (Brightly lit from all directions) [/sblock] [/QUOTE]
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