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We D&D- Tyranny of Dragons Part 2: The Rise of Tiamat #24b Strike Team 1 Part 2 A Ton of Undead.
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<blockquote data-quote="Goonalan" data-source="post: 7525993" data-attributes="member: 16069"><p style="text-align: center"><strong>We D&D.</strong></p><p></p><p><strong>Lost Mine of Phandelver Session #1: The Beginning of the End.</strong></p><p><strong></strong></p><p><strong>Flint Chippins (played by Pete) Male Hill Dwarf Barbarian Lvl 1</strong></p><p><strong>Myrium the Blessed (played by Sandy) Female Human Cleric of Lathander Lvl 1</strong></p><p><strong>Nimbus (played by Jackie) Female Tiefling Rogue Lvl 1</strong></p><p><strong>Shah Mah’ha (played by Rob) Male Eladrin Wizard Lvl 1</strong></p><p></p><p>It starts with a three-day cart journey to Phandalin and quickly descends in to bickering, this is the first chance the adventurers have had to get acquainted, which very quickly goes horribly wrong. What is it with players- they roll up their PC, figure their backstory et al and then decide (on a whim) what variety of lunatic persona they are going to adopt?</p><p></p><p>Shah (eladrin wizard) calls Flint (dwarf barbarian) ‘vile and dirty’ in the opening 30 seconds of play, he also tries to grab Nimbus’ (tiefling rogue) ass, and when that doesn’t go well he makes a play for Myrium (human cleric). Flint meantime hits the bottle, gets pushy and then loud, and then later sleeps one off in the back of the wagon. Myrium slaps Shah, and then gets frustrated and goes all school-teachery (Sandy is a school-teacher in real life). Nimbus threatens to stab Shah- and draws her blade to prove it, and is talked down by Myrium, and then threatened by Flint (after Shah pays the dwarf barbarian over to his side).</p><p></p><p>In short chaos (almost real-world tears before bedtime), and they’ve only just met- the guys have gone all alpha male with the roleplaying and managed to piss off both of their real-life partners- who are new to the game, remember.</p><p></p><p>Ten minutes later and the swearing has stopped and the players are at last talking to each other, rather than shouting- a step in the right direction. And so…</p><p></p><p>Next a ten minute DM interlude with a bit of scene setting- the geography and weather, including a brief chat/encounter with a trio of road wardens- ‘the road ahead is clear’, and lastly sorting out a watch rota for the gang for their first night’s camping.</p><p></p><p>Then skip the next day’s travel and to the morning of day three, on the Triboar Trail with the Neverwinter Forest to the north, only half-a-day’s journey to Phandalin. Note, I moved the ambush site so that it was closer to the town, it just works better for me.</p><p></p><p>So, time for the ambush- the adventurers spot a pair of arrow studded dead horses in the road ahead, Flint and Nimbus go check it out. Things go badly quickly, there are two goblins hidden with bows and another two ready to charge out and mix it with the guys. Glory be the DM’s collective goblin stealth check is very high- surprise is achieved.</p><p></p><p style="text-align: center">[ATTACH=full]112913[/ATTACH]</p><p></p><p>Seconds later both Flint & Nimbus have taken multiple hits- an arrow strike, followed by a close encounter with a charging goblin’s scimitar. The result- Flint is barely standing, while Nimbus is unconscious and bleeding out.</p><p></p><p>Welcome to your first D&D session Jackie, your partner has upset you already, and the first roll your character is going to make is a death save (alright, after Initiative).</p><p></p><p>Flint turns the tide, beating the two charging goblins down dead, Shah’s Fire Bolt from the safety of the wagon ends another (with a Crit), while the last goblin standing attempts to flee the scene. Myrium (Sacred Flame) and Shah (another Fire Bolt) make difficult shots to take the miscreant down.</p><p></p><p>Note I’m playing the goblins fast and loose because- a) they’re on the look out for Dwarves- and Flint is 100% Dwarf and actually the first on the scene, and b) this is the guys first encounter, and there are noobs in our midst. The goblin attackers make poor decisions.</p><p></p><p>Myrium heals Nimbus, the rogue spends the entire fight (only four rounds) rolling death saves- she fails two of them, the priestess gets to her in the nick of time.</p><p></p><p>A rest stop is called.</p><p></p><p>The adventurers discover that the two dead horses were the mounts of their patron Gundren, and his bodyguard Sildar- Myriam’s father remember. The pair were ambushed yesterday, there are no signs of their bodies. Myrium is distraught (but keeps it together), Shah thinks about trying to comfort her but in real life Sandy (Myrium) snarls at her husband-to-be Rob (Shah). Flint finds the goblin’s trail, and then in a moment of reckless idiocy swears to follow it and to find Sildar and his ‘long lost cousin Gundren’ (still a lie).</p><p></p><p>Flint loves grandstanding, he’s a limelight thief.</p><p></p><p>The adventurers hide the cart as best they can and then head off, Nimbus leading the way. She locates a snare trap, and then a disguised pit trap- and is soon feeling a whole lot better about herself (and the game of D&D).</p><p></p><p>Thirty minutes later the goblin trail leads in to a clearing at the base of a rocky scarp, a dark cavern entrance ahead from which a shallow but fast running stream flows.</p><p></p><p style="text-align: center">[ATTACH=full]112914[/ATTACH]</p><p></p><p>Nimbus sneaks closer and spots two more goblins, hidden in the bushes to one side of the cavern entrance. She signals back to her compatriots. Flint attempts to creep forward to join her- not a resounding success. The goblin guards hear the dwarf coming, one charges and stabs up Flint (now badly wounded again). Nimbus leaps out of hiding and kills the second goblin. Shah’s Ray of Frost ends the other. The fight is won- and Jackie (playing Nimbus) now officially loves D&D.</p><p></p><p>Specifically, she loves Sneak Attack and has now got her confidence back, as it turns out she is (in her own words), ‘tougher than the stinky, and very rude, dwarf’ (aka her husband). Go girlfriend!</p><p></p><p>The adventurers retreat in to hiding quickly- wait a while watching the cavern entrance- nothing. They briefly discuss the need to take a goblin alive- they need info, if only to find out if (and where) Sildar and Gundren are located within. Myrium applies her healing touch to Flint, Shah Mah’ha feigns hurt in an effort to feel the beautiful priestesses’ hands upon him. Myrium uses some very hurtful and dirty words in reply.</p><p></p><p>Shah (Rob) is channelling Terry Thomas in-game, “I say… Ding-Dong!” He’s moved on from playing a creepy lascivious pervert to an up-for-it posh English dandy, and it’s working for him.</p><p></p><p>Some players, IMHO try too hard to make something new with their PCs personalities, or else throw everything at it from the get-go. My advice is to relax in to it- think of someone your PC is like, if it helps (and it probably will)- either someone famous, or that you know about (even only as a bunch of stereotypical, or not, behaviours) and then mould it around your PC. It doesn’t have to be someone famous of course, just someone you know well enough to mimic a little- your mad uncle, or the crazy kid that lives near the shops.</p><p></p><p>Back to the game.</p><p> </p><p>Nimbus creeps in to the cavern and is immediately spotted (stealth ‘1’) by a trio of wolves located in an otherwise empty cavern close by. The fast-flowing shallow stream rushes down the inclined passage, ahead only darkness.</p><p></p><p>The wolves attempt to break free- they’re staked and chained. One of the trio escapes (strength check ‘20’) and leaps at Nimbus- she flees to hide behind Flint at the cavern entrance.</p><p></p><p>Jackie (Nimbus) is immediately rewarded for her ‘stinky dwarf’ comment, and when in doubt hides behind her real-life husband Pete (Flint- the aforementioned ‘stinky dwarf’).</p><p></p><p style="text-align: center">[ATTACH=full]112915[/ATTACH]</p><p></p><p>A second wolf breaks free (I roll a second ‘20’), the pair rush for the exit and the dwarf barbarian there. Flint is bitten, he Rages and then flails incompetently- missing repeatedly (soon enough Pete is raging too). Myriam applies the last of her healing to the dwarf, Shah Mah’ha proves his worth and spreads a carpet of flames, his Burning Hands spell- incinerating one wolf and badly burning the other. Nimbus slices the injured beast down.</p><p></p><p>The last wolf in the chamber, still staked and chained, is eventually killed (also by Nimbus), after several more rounds of flailing and missing by Flint who just charges in to the beast- no tactics, he’s Raging remember.</p><p></p><p>And with that the first session comes to an end.</p><p></p><p>Jackie (Nimbus) loves the game, and the fact she is doing a lot of the wet work (slaying). Pete (Flint), her partner, kinda stomps off at the end of the session- we’ve had four rounds of the dwarf’s Rage and he hasn’t hit once. Rob (Shah) and Sandy (Myrium) are a little more relaxed about things but enjoying the fact that Nimbus and Flint seem to now be in competition.</p><p></p><p>A few days after the game Pete (Flint) gets in touch with me, he has a confession- he has played this scenario previously, although not a lot of it- it ended very badly. A TPK in the group’s second session at the hands of Klarg, the Bugbear, and his Goblin friends- which is where the guys are now.</p><p></p><p>Pete has a plan, and he badgers me- he’s insistent, and so foolishly I go for it… you’ll see next time.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 7525993, member: 16069"] [CENTER][B]We D&D.[/B][/CENTER] [B]Lost Mine of Phandelver Session #1: The Beginning of the End. Flint Chippins (played by Pete) Male Hill Dwarf Barbarian Lvl 1 Myrium the Blessed (played by Sandy) Female Human Cleric of Lathander Lvl 1 Nimbus (played by Jackie) Female Tiefling Rogue Lvl 1 Shah Mah’ha (played by Rob) Male Eladrin Wizard Lvl 1[/B] It starts with a three-day cart journey to Phandalin and quickly descends in to bickering, this is the first chance the adventurers have had to get acquainted, which very quickly goes horribly wrong. What is it with players- they roll up their PC, figure their backstory et al and then decide (on a whim) what variety of lunatic persona they are going to adopt? Shah (eladrin wizard) calls Flint (dwarf barbarian) ‘vile and dirty’ in the opening 30 seconds of play, he also tries to grab Nimbus’ (tiefling rogue) ass, and when that doesn’t go well he makes a play for Myrium (human cleric). Flint meantime hits the bottle, gets pushy and then loud, and then later sleeps one off in the back of the wagon. Myrium slaps Shah, and then gets frustrated and goes all school-teachery (Sandy is a school-teacher in real life). Nimbus threatens to stab Shah- and draws her blade to prove it, and is talked down by Myrium, and then threatened by Flint (after Shah pays the dwarf barbarian over to his side). In short chaos (almost real-world tears before bedtime), and they’ve only just met- the guys have gone all alpha male with the roleplaying and managed to piss off both of their real-life partners- who are new to the game, remember. Ten minutes later and the swearing has stopped and the players are at last talking to each other, rather than shouting- a step in the right direction. And so… Next a ten minute DM interlude with a bit of scene setting- the geography and weather, including a brief chat/encounter with a trio of road wardens- ‘the road ahead is clear’, and lastly sorting out a watch rota for the gang for their first night’s camping. Then skip the next day’s travel and to the morning of day three, on the Triboar Trail with the Neverwinter Forest to the north, only half-a-day’s journey to Phandalin. Note, I moved the ambush site so that it was closer to the town, it just works better for me. So, time for the ambush- the adventurers spot a pair of arrow studded dead horses in the road ahead, Flint and Nimbus go check it out. Things go badly quickly, there are two goblins hidden with bows and another two ready to charge out and mix it with the guys. Glory be the DM’s collective goblin stealth check is very high- surprise is achieved. [CENTER][ATTACH type="full"]112913[/ATTACH][/CENTER] Seconds later both Flint & Nimbus have taken multiple hits- an arrow strike, followed by a close encounter with a charging goblin’s scimitar. The result- Flint is barely standing, while Nimbus is unconscious and bleeding out. Welcome to your first D&D session Jackie, your partner has upset you already, and the first roll your character is going to make is a death save (alright, after Initiative). Flint turns the tide, beating the two charging goblins down dead, Shah’s Fire Bolt from the safety of the wagon ends another (with a Crit), while the last goblin standing attempts to flee the scene. Myrium (Sacred Flame) and Shah (another Fire Bolt) make difficult shots to take the miscreant down. Note I’m playing the goblins fast and loose because- a) they’re on the look out for Dwarves- and Flint is 100% Dwarf and actually the first on the scene, and b) this is the guys first encounter, and there are noobs in our midst. The goblin attackers make poor decisions. Myrium heals Nimbus, the rogue spends the entire fight (only four rounds) rolling death saves- she fails two of them, the priestess gets to her in the nick of time. A rest stop is called. The adventurers discover that the two dead horses were the mounts of their patron Gundren, and his bodyguard Sildar- Myriam’s father remember. The pair were ambushed yesterday, there are no signs of their bodies. Myrium is distraught (but keeps it together), Shah thinks about trying to comfort her but in real life Sandy (Myrium) snarls at her husband-to-be Rob (Shah). Flint finds the goblin’s trail, and then in a moment of reckless idiocy swears to follow it and to find Sildar and his ‘long lost cousin Gundren’ (still a lie). Flint loves grandstanding, he’s a limelight thief. The adventurers hide the cart as best they can and then head off, Nimbus leading the way. She locates a snare trap, and then a disguised pit trap- and is soon feeling a whole lot better about herself (and the game of D&D). Thirty minutes later the goblin trail leads in to a clearing at the base of a rocky scarp, a dark cavern entrance ahead from which a shallow but fast running stream flows. [CENTER][ATTACH type="full"]112914[/ATTACH][/CENTER] Nimbus sneaks closer and spots two more goblins, hidden in the bushes to one side of the cavern entrance. She signals back to her compatriots. Flint attempts to creep forward to join her- not a resounding success. The goblin guards hear the dwarf coming, one charges and stabs up Flint (now badly wounded again). Nimbus leaps out of hiding and kills the second goblin. Shah’s Ray of Frost ends the other. The fight is won- and Jackie (playing Nimbus) now officially loves D&D. Specifically, she loves Sneak Attack and has now got her confidence back, as it turns out she is (in her own words), ‘tougher than the stinky, and very rude, dwarf’ (aka her husband). Go girlfriend! The adventurers retreat in to hiding quickly- wait a while watching the cavern entrance- nothing. They briefly discuss the need to take a goblin alive- they need info, if only to find out if (and where) Sildar and Gundren are located within. Myrium applies her healing touch to Flint, Shah Mah’ha feigns hurt in an effort to feel the beautiful priestesses’ hands upon him. Myrium uses some very hurtful and dirty words in reply. Shah (Rob) is channelling Terry Thomas in-game, “I say… Ding-Dong!” He’s moved on from playing a creepy lascivious pervert to an up-for-it posh English dandy, and it’s working for him. Some players, IMHO try too hard to make something new with their PCs personalities, or else throw everything at it from the get-go. My advice is to relax in to it- think of someone your PC is like, if it helps (and it probably will)- either someone famous, or that you know about (even only as a bunch of stereotypical, or not, behaviours) and then mould it around your PC. It doesn’t have to be someone famous of course, just someone you know well enough to mimic a little- your mad uncle, or the crazy kid that lives near the shops. Back to the game. Nimbus creeps in to the cavern and is immediately spotted (stealth ‘1’) by a trio of wolves located in an otherwise empty cavern close by. The fast-flowing shallow stream rushes down the inclined passage, ahead only darkness. The wolves attempt to break free- they’re staked and chained. One of the trio escapes (strength check ‘20’) and leaps at Nimbus- she flees to hide behind Flint at the cavern entrance. Jackie (Nimbus) is immediately rewarded for her ‘stinky dwarf’ comment, and when in doubt hides behind her real-life husband Pete (Flint- the aforementioned ‘stinky dwarf’). [CENTER][ATTACH type="full"]112915[/ATTACH][/CENTER] A second wolf breaks free (I roll a second ‘20’), the pair rush for the exit and the dwarf barbarian there. Flint is bitten, he Rages and then flails incompetently- missing repeatedly (soon enough Pete is raging too). Myriam applies the last of her healing to the dwarf, Shah Mah’ha proves his worth and spreads a carpet of flames, his Burning Hands spell- incinerating one wolf and badly burning the other. Nimbus slices the injured beast down. The last wolf in the chamber, still staked and chained, is eventually killed (also by Nimbus), after several more rounds of flailing and missing by Flint who just charges in to the beast- no tactics, he’s Raging remember. And with that the first session comes to an end. Jackie (Nimbus) loves the game, and the fact she is doing a lot of the wet work (slaying). Pete (Flint), her partner, kinda stomps off at the end of the session- we’ve had four rounds of the dwarf’s Rage and he hasn’t hit once. Rob (Shah) and Sandy (Myrium) are a little more relaxed about things but enjoying the fact that Nimbus and Flint seem to now be in competition. A few days after the game Pete (Flint) gets in touch with me, he has a confession- he has played this scenario previously, although not a lot of it- it ended very badly. A TPK in the group’s second session at the hands of Klarg, the Bugbear, and his Goblin friends- which is where the guys are now. Pete has a plan, and he badgers me- he’s insistent, and so foolishly I go for it… you’ll see next time. [/QUOTE]
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We D&D- Tyranny of Dragons Part 2: The Rise of Tiamat #24b Strike Team 1 Part 2 A Ton of Undead.
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