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We D&D- Tyranny of Dragons Part 2: The Rise of Tiamat #24b Strike Team 1 Part 2 A Ton of Undead.
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<blockquote data-quote="Goonalan" data-source="post: 7548375" data-attributes="member: 16069"><p style="text-align: center"><strong>We D&D.</strong></p><p></p><p><strong>Lost Mine of Phandelver Session #9 The Brothers of the First Light</strong></p><p><strong></strong></p><p><strong>Myrium the Blessed (played by Sandy) Female Human Cleric of Lathander Lvl 3</strong></p><p><strong>Shagga, Son of Dorf (played by Rob) Male Half-Orc Paladin of Kord Lvl 3</strong></p><p><strong>Gaukus Grom (played by Pete) Male Dragonborn Sorcerer Lvl 3</strong></p><p><strong>Elvis Pickersgilly (played by Jackie) Male Forest Gnome Rogue Lvl 3</strong></p><p></p><p>All the PCs have enough XP for level 4, all they need is a long rest, however the bastards are so cocky they chose instead to, well… annoy me (your mostly benign DM).</p><p></p><p>The young green dragon is vanquished, time to find its treasure- soon after there are whoops of joy coming from a spinning Elvis (gnome rogue), cloak a-swirl, this after Myrium (human cleric) and Gaukus (dragonborn sorcerer) confirm that the beautiful rapier he has located is indeed magical.</p><p></p><p>After gathering up and then picking through the rest of the dragon’s treasure- which also includes a few nice scrolls, the adventurers rest for a while and then head back out of the tower and down the hill. The consensus is they are going to investigate a few more of the ruins- see what else they can find in Thundertree. The adventurers are also strutting a little, after kicking my dragon’s backside (literally) in the last session.</p><p></p><p>DM Interlude- a couple of things 1) Elvis away from the influence of Halia and the Zhent is actually starting to be a team player, he’s getting on with everyone and has almost stopped making snide remarks about his companions. Success seems to have turned his head. Also 2) the players have obviously had a chat between sessions, it seems my dragon was too easy, for the rest of the session they are pointedly putting their PCs in to danger, supremely confident that they have the resources to fight themselves out of any tight spots.</p><p></p><p>They are definitely getting cocky.</p><p></p><p>The Blessed Avengers move on…</p><p></p><p>First up a ruined cottage which turns out to be the lair of more twig blights, the fight is unworthy of the name- Shagga (half-orc paladin) is clawed once (for 3 HP damage), the plant creatures are decimated in double quick time.</p><p></p><p style="text-align: center">[ATTACH=full]112949[/ATTACH]</p><p></p><p>Then, after a brief sojourn in the village square to admire the statue there, they head on to another more substantial, and intact, building- it’s arrow-slit windows, and crenelated upper section, make clear the place was once a garrison.</p><p></p><p>Elvis heads in, and then heads back out again- quickly, the place is full of zombies (actually the gnome spots two zombies). The adventurers take a step back from the doorway as the shambling undead shuffle out.</p><p></p><p>Myrium warns her companions to stay out of range of the undead but neither she, nor her colleagues, choose to heed the advice (basically they all move one square, five feet, back). Ten seconds later, after scoring a few ranged hits- but not enough to drop one of the shamblers, the adventurers find themselves with three of the ash zombies in their midst.</p><p></p><p style="text-align: center">[ATTACH=full]112950[/ATTACH]</p><p></p><p>Inevitably Myrium is the first of the adventurers to get caught in a zombie created ash cloud, and for the remainder of the fight she is at disadvantage on all of her attacks. Shagga suffers the same fate soon after.</p><p></p><p>DM Interlude- Ha!</p><p></p><p>The paladin has to resort to his Divine Smite, Myrium her Spiritual Weapon, and Gaukus more Magic Missiles, only Elvis has an easy time of it- the gnome backs off a good distance and settles for shooting pinpoint accurate arrows in to the heaving mass of (dead and alive) humanity.</p><p></p><p>The fight is a shambles. Inevitably the adventurers win through, but at a cost- Myrium is slammed repeatedly, while Shagga is also left badly wounded.</p><p></p><p>The disgruntled adventurers search the garrison- nothing of interest is found, and then take a short rest to heal their wounds, and generally bemoan their lot.</p><p></p><p>Another vote is called for- should the adventurers finish their grand tour of Thundertree, or should they just get on with rescuing Gundren Rockseeker. The vote is three to one, and thus- after a breather- the killing spree in Thundertree continues.</p><p></p><p>Only this time the DMs mood is less amenable. </p><p></p><p>The adventurers head back over to the east side of the ruined village, to the buildings just north of Reidoth’s cottage, there they trigger an encounter with a bunch more twig blights (eight in total). The bad to the bone DM however decides to activate the clutch of ash zombies that inhabit the ruined Brown Horse Tavern over the road from the present fracas, and thus in the midst of slaying the twig blights four ash zombies stroll in to the action.</p><p></p><p>DM Interlude- Revenge is a dish best served cold, and it tastes like ash in the mouth.</p><p></p><p>It all goes to hell for the Blessed Avengers remarkably quickly- thirty seconds in to the fracas and Myrium is critically wounded (and choking on ash again), Gaukus has gone through his spell repertoire- and is surrounded in one of the ruins by twig blights and zombies, and Shagga has taken a beating.</p><p></p><p style="text-align: center">[ATTACH=full]112951[/ATTACH]</p><p></p><p>Elvis, as previous, has got the hell out of dodge and is continuing to prove himself to be deadly accurate with his bow. When the wailing and stabbing has finally been concluded (which takes a good while, the fight went on for nearly an hour on Fantasy Grounds) the gnome is rightfully proud of the fact that he accounted for three of the four zombie attackers.</p><p></p><p>Thankfully there’s a little treasure hidden in one of the ruins.</p><p></p><p>That however concludes the killing spree, the PCs (and players) are sated- and spent, their resources entirely depleted.</p><p></p><p>With all of the adventurers plum out of spells, and healing (save Potions), the next inevitable stop is Reidoth’s cottage. The druid is informed of their activities, he goes out to check for himself on the dragon’s lair and returns in an hour or so over-joyed.</p><p></p><p>Preparations are made for the journey through the Neverwinter Woods to Castle Cragmaw, they’ll be heading out tomorrow. But for the rest of the day and night it’s more soup, more rest, and more chatter with the captured dragon cultists.</p><p></p><p>The latter takes a very odd turn.</p><p></p><p>Reidoth states that he is inclined to let the cultists go, but before doing so he is going to try to persuade the wretches of the error of their ways, and so over the course of several hours he attempts to do so.</p><p></p><p>Myrium decides however to get in on the act, this mainly brought on by the fact that Reidoth is not doing very well with his attempt. After a while Myrium takes over the sermon- and tries to introduce the teachings of Lathander in to the dragon cultist’s miserable lives.</p><p></p><p>Basically, for the next fifteen or so minutes Sandy (who plays Myrium) attempts to badger and cajole the rough young men (the cultists) about the foolishness of their wonton ways (remember Sandy is a school teacher- once she gets on one…)</p><p></p><p>Then the moment, she makes four Persuasion checks which are listed below in the exact order they happened (and unadjusted)- ‘16’, ‘18’, ‘19’ & ‘20’, and she’s at +4 from memory on those rolls). The ‘20’ of course was for Favric, the former dragon cultist leader, his conversion is the most dramatic. There are tears, both of joy and terrible regret for what has passed before, Myrium is in a messianic mood.</p><p></p><p>And the players, and the DM are laughing like drains- it almost gets happy-clappy at one point, “Lathander row the boat ashore, Hallelujah!” etc.</p><p></p><p>Just glorious- one of those moments in-game, nothing much to do with the plot or anything else going on- just a daft idea that comes to splendid fruition.</p><p></p><p>Cut to the chase, in the morning nine individuals set out for Cragmaw Castle- Reidoth the Brown, Myrium the Blessed, Shagga son of Dorf, Gaukus Grom, Elvis Pickersgilly and the recently confirmed Brothers of the First Light- Watt, Lumen, Lux and the zealot- Ray (formerly Favric).</p><p></p><p>The rest of the session (a very short session at that) was spent levelling the characters up, they’re level 4 now- and reliving (with much laughter) Myrium’s conversion of the cultists, and thus the ninth session draws to a close. </p><p></p><p>It was a cracker, and still makes my eyes glisten even as I write this up.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 7548375, member: 16069"] [CENTER][B]We D&D.[/B][/CENTER] [B]Lost Mine of Phandelver Session #9 The Brothers of the First Light Myrium the Blessed (played by Sandy) Female Human Cleric of Lathander Lvl 3 Shagga, Son of Dorf (played by Rob) Male Half-Orc Paladin of Kord Lvl 3 Gaukus Grom (played by Pete) Male Dragonborn Sorcerer Lvl 3 Elvis Pickersgilly (played by Jackie) Male Forest Gnome Rogue Lvl 3[/B] All the PCs have enough XP for level 4, all they need is a long rest, however the bastards are so cocky they chose instead to, well… annoy me (your mostly benign DM). The young green dragon is vanquished, time to find its treasure- soon after there are whoops of joy coming from a spinning Elvis (gnome rogue), cloak a-swirl, this after Myrium (human cleric) and Gaukus (dragonborn sorcerer) confirm that the beautiful rapier he has located is indeed magical. After gathering up and then picking through the rest of the dragon’s treasure- which also includes a few nice scrolls, the adventurers rest for a while and then head back out of the tower and down the hill. The consensus is they are going to investigate a few more of the ruins- see what else they can find in Thundertree. The adventurers are also strutting a little, after kicking my dragon’s backside (literally) in the last session. DM Interlude- a couple of things 1) Elvis away from the influence of Halia and the Zhent is actually starting to be a team player, he’s getting on with everyone and has almost stopped making snide remarks about his companions. Success seems to have turned his head. Also 2) the players have obviously had a chat between sessions, it seems my dragon was too easy, for the rest of the session they are pointedly putting their PCs in to danger, supremely confident that they have the resources to fight themselves out of any tight spots. They are definitely getting cocky. The Blessed Avengers move on… First up a ruined cottage which turns out to be the lair of more twig blights, the fight is unworthy of the name- Shagga (half-orc paladin) is clawed once (for 3 HP damage), the plant creatures are decimated in double quick time. [CENTER][ATTACH type="full"]112949[/ATTACH][/CENTER] Then, after a brief sojourn in the village square to admire the statue there, they head on to another more substantial, and intact, building- it’s arrow-slit windows, and crenelated upper section, make clear the place was once a garrison. Elvis heads in, and then heads back out again- quickly, the place is full of zombies (actually the gnome spots two zombies). The adventurers take a step back from the doorway as the shambling undead shuffle out. Myrium warns her companions to stay out of range of the undead but neither she, nor her colleagues, choose to heed the advice (basically they all move one square, five feet, back). Ten seconds later, after scoring a few ranged hits- but not enough to drop one of the shamblers, the adventurers find themselves with three of the ash zombies in their midst. [CENTER][ATTACH type="full"]112950[/ATTACH][/CENTER] Inevitably Myrium is the first of the adventurers to get caught in a zombie created ash cloud, and for the remainder of the fight she is at disadvantage on all of her attacks. Shagga suffers the same fate soon after. DM Interlude- Ha! The paladin has to resort to his Divine Smite, Myrium her Spiritual Weapon, and Gaukus more Magic Missiles, only Elvis has an easy time of it- the gnome backs off a good distance and settles for shooting pinpoint accurate arrows in to the heaving mass of (dead and alive) humanity. The fight is a shambles. Inevitably the adventurers win through, but at a cost- Myrium is slammed repeatedly, while Shagga is also left badly wounded. The disgruntled adventurers search the garrison- nothing of interest is found, and then take a short rest to heal their wounds, and generally bemoan their lot. Another vote is called for- should the adventurers finish their grand tour of Thundertree, or should they just get on with rescuing Gundren Rockseeker. The vote is three to one, and thus- after a breather- the killing spree in Thundertree continues. Only this time the DMs mood is less amenable. The adventurers head back over to the east side of the ruined village, to the buildings just north of Reidoth’s cottage, there they trigger an encounter with a bunch more twig blights (eight in total). The bad to the bone DM however decides to activate the clutch of ash zombies that inhabit the ruined Brown Horse Tavern over the road from the present fracas, and thus in the midst of slaying the twig blights four ash zombies stroll in to the action. DM Interlude- Revenge is a dish best served cold, and it tastes like ash in the mouth. It all goes to hell for the Blessed Avengers remarkably quickly- thirty seconds in to the fracas and Myrium is critically wounded (and choking on ash again), Gaukus has gone through his spell repertoire- and is surrounded in one of the ruins by twig blights and zombies, and Shagga has taken a beating. [CENTER][ATTACH type="full"]112951[/ATTACH][/CENTER] Elvis, as previous, has got the hell out of dodge and is continuing to prove himself to be deadly accurate with his bow. When the wailing and stabbing has finally been concluded (which takes a good while, the fight went on for nearly an hour on Fantasy Grounds) the gnome is rightfully proud of the fact that he accounted for three of the four zombie attackers. Thankfully there’s a little treasure hidden in one of the ruins. That however concludes the killing spree, the PCs (and players) are sated- and spent, their resources entirely depleted. With all of the adventurers plum out of spells, and healing (save Potions), the next inevitable stop is Reidoth’s cottage. The druid is informed of their activities, he goes out to check for himself on the dragon’s lair and returns in an hour or so over-joyed. Preparations are made for the journey through the Neverwinter Woods to Castle Cragmaw, they’ll be heading out tomorrow. But for the rest of the day and night it’s more soup, more rest, and more chatter with the captured dragon cultists. The latter takes a very odd turn. Reidoth states that he is inclined to let the cultists go, but before doing so he is going to try to persuade the wretches of the error of their ways, and so over the course of several hours he attempts to do so. Myrium decides however to get in on the act, this mainly brought on by the fact that Reidoth is not doing very well with his attempt. After a while Myrium takes over the sermon- and tries to introduce the teachings of Lathander in to the dragon cultist’s miserable lives. Basically, for the next fifteen or so minutes Sandy (who plays Myrium) attempts to badger and cajole the rough young men (the cultists) about the foolishness of their wonton ways (remember Sandy is a school teacher- once she gets on one…) Then the moment, she makes four Persuasion checks which are listed below in the exact order they happened (and unadjusted)- ‘16’, ‘18’, ‘19’ & ‘20’, and she’s at +4 from memory on those rolls). The ‘20’ of course was for Favric, the former dragon cultist leader, his conversion is the most dramatic. There are tears, both of joy and terrible regret for what has passed before, Myrium is in a messianic mood. And the players, and the DM are laughing like drains- it almost gets happy-clappy at one point, “Lathander row the boat ashore, Hallelujah!” etc. Just glorious- one of those moments in-game, nothing much to do with the plot or anything else going on- just a daft idea that comes to splendid fruition. Cut to the chase, in the morning nine individuals set out for Cragmaw Castle- Reidoth the Brown, Myrium the Blessed, Shagga son of Dorf, Gaukus Grom, Elvis Pickersgilly and the recently confirmed Brothers of the First Light- Watt, Lumen, Lux and the zealot- Ray (formerly Favric). The rest of the session (a very short session at that) was spent levelling the characters up, they’re level 4 now- and reliving (with much laughter) Myrium’s conversion of the cultists, and thus the ninth session draws to a close. It was a cracker, and still makes my eyes glisten even as I write this up. [/QUOTE]
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We D&D- Tyranny of Dragons Part 2: The Rise of Tiamat #24b Strike Team 1 Part 2 A Ton of Undead.
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