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We D&D- Tyranny of Dragons Part 2: The Rise of Tiamat #24b Strike Team 1 Part 2 A Ton of Undead.
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<blockquote data-quote="Goonalan" data-source="post: 7553927" data-attributes="member: 16069"><p style="text-align: center"><strong>We D&D.</strong></p><p></p><p><strong>Lost Mine of Phandelver Session #11 It’s called Wave Echo Cave, you idiots!</strong></p><p><strong></strong></p><p><strong>Myrium the Blessed (played by Sandy) Female Human Cleric of Lathander Lvl 4</strong></p><p><strong>Shagga, Son of Dorf (played by Rob) Male Half-Orc Paladin of Kord Lvl 4</strong></p><p><strong>Gaukus Grom (played by Pete) Male Dragonborn Sorcerer Lvl 4</strong></p><p><strong>Elvis Pickersgilly (played by Jackie) Male Forest Gnome Rogue Lvl 4</strong></p><p></p><p>And so, the best part of a day later and the Blessed Avengers and their entourage arrive back in Phandalin, to a mostly joyous welcome. However, the guys are all business, they have decided to get a few jobs done with what’s left of the day, they’ll head out to Wave Echo Cave at dawn the next morning.</p><p></p><p style="text-align: center">[ATTACH=full]112956[/ATTACH]</p><p></p><p>The adventurers also discover that their three remaining mounts are already stabled at the Inn, they returned to Phandalin a day-and-a-half-ago, unscathed- seemingly being led by Dobbin. This last fact brings a tear of pride to Elvis’ (gnome rogue) eye.</p><p></p><p>Things to do and people to see, the Blessed Avengers accomplish the following-</p><p></p><p>a) A visit to Mirna and the return of her family heirloom from Thundertree, tears and blessings from the broken woman and her children, also a pair of Healing Potions from Sister Garaele. Good work.</p><p></p><p>b) A little light shopping to top up the equipment, alas there are no more potions of anything for sale in Phandalin- the Blessed Avengers have already purchased all that are available in the town. The DM thinks they have enough.</p><p></p><p>c) A series of meetings with various faction bosses (Daran, Sister Garaelle & Sildar), mainly to catch up with events and plan the next stage of the operation.</p><p></p><p>d) Elvis also catches up his boss- Halia Thornton of the Phandalin Mining Exchange, oddly the gnome is somewhat subdued, being an adventurer has perhaps taken some of the fun out of being a member of the Black Network. The gnome may also be developing a conscience.</p><p></p><p>e) There’s a long chat with the Brothers of the First Light- basically they are not going to Wave Echo Cave, the four new found followers of Lathander are gutted. The DM has a half-baked idea already taking shape… we’ll see these guys again, promise.</p><p></p><p>And that’s about it- Sildar and Gundren are heading out with the Blessed in the morning, however the pair are not going to be allowed to venture in to Wave Echo Cave, further interrogation of Gundren reveals that he and his brothers have only explored a little way in, they don’t know what dangers lie beyond.</p><p></p><p>There’s one other odd moment in Phandalin to report, early evening Pip Stonehill, the young son of the Stonehill Innkeepers, has an odd(-ish) conversation with Gaukus Grom (dragonborn sorcerer).</p><p></p><p>Pip is interested in finding out how the dragonborn knew he had magical powers, alas the young lad does not have the vocabulary to make himself fully understood. Pip, as far as Gaukus can make out, can hear ‘the magic in his head’- in short, the young lad thinks he is going to be a wizard.</p><p></p><p>Gaukus is obviously very happy for him and makes reassuring comments.</p><p></p><p>The players are momentarily confused, and perhaps confounded by the event- which is pretty much what I wanted to happen but I’m not hanging around- and so we dash on to the morrow, and their trip to Wave Echo Cave.</p><p></p><p>As it turns out Wave Echo Cave is only ten miles outside of town, the route however is torturous- and made worse by Gundren’s paranoia, constantly checking and rechecking that they are not being followed. And so, nearly three hours later the Blessed Avengers and their patrons arrive at Wave Echo Cave, and enter in…</p><p></p><p>The first chamber, a high-ceilinged cavern used it appears by generations of miners as a base camp, the place is a mess… and then Gundren spots the lifeless body of his brother, Tharden. Much wailing and gnashing, and the swearing of revenge follows.</p><p></p><p style="text-align: center">[ATTACH=full]112957[/ATTACH]</p><p></p><p>Eventually, after the cavern is thoroughly searched and investigated, Sildar and Gundren are persuaded to take the body of Tharden back to Phandalin, this after Gundren first bequeaths Tharden’s magical boots (Striding and Springing) to Elvis, who has been the most sympathetic to his plight. Actually, all Elvis (Jackie) did in game was make lots of threats and promises of bloody vengeance, the rest of the guys went for the sympathy angle, go figure.</p><p></p><p>Sildar states that he will return to the cavern later today with a gang of hired miners and ‘rough fellows’ to make camp, should the adventurers need to retreat then they will be waiting here for them.</p><p></p><p>And so, the Blessed Avengers head in after checking out both possible passages- the one north seems to lead in to a mine, the eastern leads to stone flagged corridors. They head east and are rewarded only moments later when a great crashing sound echoes down the passage, their initial trepidation is however soon put to rest.</p><p></p><p>I swear it went a little like this-</p><p></p><p>“What the hell was that?” Myrium (human cleric) asks and grabs out her mace.</p><p>Shagga (half-orc paladin) grunts and draws his blade, ready for anything.</p><p>“I have no idea, but I don’t like the sound of it.” Elvis answers, the gnome rogue also draws his bow (at present his favourite weapon).</p><p></p><p>After about thirty seconds of silence.</p><p></p><p>“It’s called Wave Echo Cave, you idiots!” Gaukus states (or rather Pete who plays Gaukus does, and in a most unsympathetic way).</p><p></p><p>“Oh yeah.” Is the consensus.</p><p></p><p>The adventurers, after a brief chat, decide to follow the sound- this after it repeats itself only a few minutes later, as their discussion continues. The theory is the sound may indeed be made by a ‘wave’ (which indicates water), but what is making the wave; the theory concludes that whatever’s making the wave is something to do with magic et al and will probably prove to be the site of the finale of this adventure.</p><p></p><p>Not a bad theory.</p><p></p><p>Wrong, of course, but who am I burst their bubble.</p><p></p><p>The Blessed Avengers stalk the halls, the Darkvision equipped gnome rogue and half-orc paladin to the fore, although- as it turns out, that doesn’t help much either.</p><p></p><p>The stirges nested on the ceiling of the first cavern intersection they enter, which is littered with the skeletal remains of at least two dozen humanoids- dwarves and orcs it seems, roll particularly high for their collective Stealth check (‘20’).</p><p></p><p style="text-align: center">[ATTACH=full]112958[/ATTACH]</p><p></p><p>Half of the stirge population (five) get in to action, a surprise round later and Shagga is being bled by one of the beasties while Elvis is lying on the cold stone cavern floor unconscious and being feasted upon by the other four stirges. That was quick.</p><p></p><p>The Blessed Avengers get in to action, or at least 75% of them do, Gaukus’ icy Breath Weapon accounts for four of the creatures, as more stirges flutter towards the dragonborn sorcerer.</p><p></p><p>Myrium lofts her holy symbol and Preserves Life, and Elvis opens his eyes- Shagga meantime clears the blood-drinking stirges off the fallen gnome, except for one which Elvis wrestles off- eventually. Gaukus opens up with the Magic Missiles and seconds later there are only a pair of the winged miscreants left, they don’t survive long.</p><p></p><p>Elvis is however still badly wounded (it took him three rounds to detach the last stirge on him).</p><p></p><p>The guys have been in Wave Echo Cave for less than ten minutes and they already feel like they are on the back foot, a feeling that is going to stay with them for a few sessions, at least.</p><p></p><p>After a little more healing the Blessed Avengers head south (this after a momentary lapse in which two of the four are convinced that the Wave Echo sound is coming from this direction- it isn’t, they just rolled really badly).</p><p></p><p>Down another flagged corridor strewn with the ancient dead, ending in open doors leading in to a pair of chambers, both containing more skeletal remains. The chamber to the west seems to be an ancient guardroom, Elvis scouts ahead and inadvertently triggers the ancient guards to rise up- skeletons, lots of them (there are nine). Worse still several of the ancient defenders are back out in the corridor, the Blessed Avengers are effectively surrounded.</p><p></p><p>Of course, it could be much worse- some of the skeletons could have missile weapons.</p><p></p><p>They have shortbows.</p><p></p><p style="text-align: center">[ATTACH=full]112959[/ATTACH]</p><p></p><p>Elvis is hit by two arrows, and then surrounded by three Skeletons with short swords, the gnome- so recently healed, is back to below ten hit points in a matter of seconds.</p><p></p><p>Gaukus unleashes his Thunderwave, Shagga starts swinging- as does Elvis with his magical rapier and dagger combo, while Myrium- who doesn’t have access to her Turn Undead (she just Preserved Life) conjures her Spiritual Weapon and then takes to melee.</p><p></p><p>The skeletons start to fall, but not before Shagga is heavily wounded- Gaukus has to up his game- a Shatter spell accounts for most of the skeleton artillery.</p><p></p><p>Shagga’s Shield of Faith lasts mere seconds, the half-orc paladin’s concentration is broken when another skeleton gets to him and cuts him badly (with a Crit). It gets desperate quickly.</p><p></p><p>Myrium has to spam the Cure Wounds spells, in-between directing her Spiritual Weapon, however all her work is for nought when Shagga soaks up another big hit (and another Crit- the half-orc is down to five hit points).</p><p></p><p>The half-orc is not alone, another skeleton gets to Gaukus and slices the dragonborn sorcerer (even with Shield from his Staff of Defence- yet another Crit).</p><p></p><p>The adventurers however, finally, win through- the last skeleton double-teamed to flinders by Shagga and Elvis.</p><p></p><p>There’s a very brief heated moment when Myrium (Sandy) snaps at Elvis (Jackie) for wandering ahead, but it’s short-lived and followed very quickly by an apology, wandering ahead is what the gnome rogue does.</p><p></p><p>The guys have seen enough, the door to the chamber is pulled too- and wedged shut, time for a short rest, Myrium and Gaukus are already low on spells, and several Healing Potions have been quaffed. It’s tough going.</p><p></p><p>An hour or so latter and resolved to me more cautious the Blessed Avengers emerge from their temporary lair, first stop is the chamber opposite- a skeleton strewn chamber with a counter, soon after a set of scales is discovered- this is an assayer’s office. Myrium states that there’s nothing to be gained from further searching and is proved wrong in a matter of seconds- Elvis finds the cash box and then a minute later gets it open- there are lots of coins within.</p><p></p><p>Even Shagga is impressed, and he’s always siding with Myrium against the gnome rogue.</p><p></p><p>Soon after the adventurers head north again, this time certain that the Wave Echo sound is coming from the north east, which is correct.</p><p></p><p>A natural passage heads in the right direction, and there are lights ahead- or else a sickly green glow, the guys (very cautiously) head off, and discover a much larger chamber over-run with all manner of fungi, the passage continues on beyond the chamber.</p><p></p><p style="text-align: center">[ATTACH=full]112960[/ATTACH]</p><p></p><p>Myrium is about to head in but is stopped by Elvis, the gnome is not sure the chamber ahead is safe (he called for an active Perception check and then rolled a ‘20’, I provided just the merest hint that something was untoward). Several Nature checks (and other skills) later and three of the four PCs are now convinced that the chamber ahead is somehow ‘wrong’. Only Myrium is inclined to press on, however with three against one, even she has to bow to pressure.</p><p></p><p>DMs Interlude- all of the guys rolled high enough for me to hint about the sickly smell, and/or colour of the fungi’s glowing furze, but none of them rolled high enough for me to just tell them that the way ahead was dangerous, the fungi poisonous and the air thick with their toxic spore.</p><p></p><p>The Blessed Avengers back-track again and find another passage- actually to a doorway in to a chamber to the north. Elvis creeps in to take a look and discovers a trio of ghouls crunching ancient bones to lick out the marrow, the gnome rogue is as silent as the grave- he also spots another entrance to the chamber, a long forgotten barracks.</p><p></p><p>The gnome creeps back out (no Stealth roll below 20) and gets the team up to speed, a few minutes later and Elvis and Myrium have crept around to the second door in to the chamber- time for the ambush.</p><p></p><p style="text-align: center">[ATTACH=full]112961[/ATTACH]</p><p></p><p>The attack goes perfectly to plan- Myrium hits a Ghoul with her Sacred Flame, as it turns to face the pair Elvis fires an arrow through its throat, assassinating the foul undead. Gaukus’ Fire Bolt leaves another screaming (rolls maximum damage), Shagga races in and cuts the burned beast down.</p><p></p><p>The last ghoul has barely registered events when Elvis’ second arrow (and second assassination attempt- surprise round followed by high initiative) thunks in to and then through the undead creature’s chest, it too expires.</p><p></p><p>Now that’s more like it.</p><p></p><p>A search of the chamber reveals nothing much of interest, the passages to the west lead back in to the mines, not the direction the Blessed Avengers want to be going, another flagged corridor is discovered however, this one heading north- that’s more like it.</p><p></p><p>A little way along the ancient broken passage yet another chamber is found, and another door- again cautiously investigated, the door leads in to a storeroom containing crates and barrels- long spoiled rations and rusted and broken tools. The place however can be secured, the door is still sturdy and can be barred from the inside.</p><p></p><p>The Blessed Avengers have discovered their bolt hole, the chamber they will flee too if things get too dangerous.</p><p></p><p>That however is the end of the session, the first two fights really knocked the wind out of the players- and Myrium (Sandy) in particular who suffered a string (in her eyes) of failures. The last fight against the ghouls however seemed to see the guys getting their mojo back, that and with the discovery of the storeroom they’re starting to believe that they have at last made some progress in Wave Echo Cave.</p><p></p><p>The adventurers should not however be too quick to congratulate themselves, the DM has been busy- while the entrance cavern to Wave Echo Cave has been unguarded a pair of very inquisitive creatures have passed through and in to the lost mine.</p><p></p><p>One of the newly arrived creatures is Cecil, the nothic, the other is not.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 7553927, member: 16069"] [CENTER][B]We D&D.[/B][/CENTER] [B]Lost Mine of Phandelver Session #11 It’s called Wave Echo Cave, you idiots! Myrium the Blessed (played by Sandy) Female Human Cleric of Lathander Lvl 4 Shagga, Son of Dorf (played by Rob) Male Half-Orc Paladin of Kord Lvl 4 Gaukus Grom (played by Pete) Male Dragonborn Sorcerer Lvl 4 Elvis Pickersgilly (played by Jackie) Male Forest Gnome Rogue Lvl 4[/B] And so, the best part of a day later and the Blessed Avengers and their entourage arrive back in Phandalin, to a mostly joyous welcome. However, the guys are all business, they have decided to get a few jobs done with what’s left of the day, they’ll head out to Wave Echo Cave at dawn the next morning. [CENTER][ATTACH type="full"]112956[/ATTACH][/CENTER] The adventurers also discover that their three remaining mounts are already stabled at the Inn, they returned to Phandalin a day-and-a-half-ago, unscathed- seemingly being led by Dobbin. This last fact brings a tear of pride to Elvis’ (gnome rogue) eye. Things to do and people to see, the Blessed Avengers accomplish the following- a) A visit to Mirna and the return of her family heirloom from Thundertree, tears and blessings from the broken woman and her children, also a pair of Healing Potions from Sister Garaele. Good work. b) A little light shopping to top up the equipment, alas there are no more potions of anything for sale in Phandalin- the Blessed Avengers have already purchased all that are available in the town. The DM thinks they have enough. c) A series of meetings with various faction bosses (Daran, Sister Garaelle & Sildar), mainly to catch up with events and plan the next stage of the operation. d) Elvis also catches up his boss- Halia Thornton of the Phandalin Mining Exchange, oddly the gnome is somewhat subdued, being an adventurer has perhaps taken some of the fun out of being a member of the Black Network. The gnome may also be developing a conscience. e) There’s a long chat with the Brothers of the First Light- basically they are not going to Wave Echo Cave, the four new found followers of Lathander are gutted. The DM has a half-baked idea already taking shape… we’ll see these guys again, promise. And that’s about it- Sildar and Gundren are heading out with the Blessed in the morning, however the pair are not going to be allowed to venture in to Wave Echo Cave, further interrogation of Gundren reveals that he and his brothers have only explored a little way in, they don’t know what dangers lie beyond. There’s one other odd moment in Phandalin to report, early evening Pip Stonehill, the young son of the Stonehill Innkeepers, has an odd(-ish) conversation with Gaukus Grom (dragonborn sorcerer). Pip is interested in finding out how the dragonborn knew he had magical powers, alas the young lad does not have the vocabulary to make himself fully understood. Pip, as far as Gaukus can make out, can hear ‘the magic in his head’- in short, the young lad thinks he is going to be a wizard. Gaukus is obviously very happy for him and makes reassuring comments. The players are momentarily confused, and perhaps confounded by the event- which is pretty much what I wanted to happen but I’m not hanging around- and so we dash on to the morrow, and their trip to Wave Echo Cave. As it turns out Wave Echo Cave is only ten miles outside of town, the route however is torturous- and made worse by Gundren’s paranoia, constantly checking and rechecking that they are not being followed. And so, nearly three hours later the Blessed Avengers and their patrons arrive at Wave Echo Cave, and enter in… The first chamber, a high-ceilinged cavern used it appears by generations of miners as a base camp, the place is a mess… and then Gundren spots the lifeless body of his brother, Tharden. Much wailing and gnashing, and the swearing of revenge follows. [CENTER][ATTACH type="full"]112957[/ATTACH][/CENTER] Eventually, after the cavern is thoroughly searched and investigated, Sildar and Gundren are persuaded to take the body of Tharden back to Phandalin, this after Gundren first bequeaths Tharden’s magical boots (Striding and Springing) to Elvis, who has been the most sympathetic to his plight. Actually, all Elvis (Jackie) did in game was make lots of threats and promises of bloody vengeance, the rest of the guys went for the sympathy angle, go figure. Sildar states that he will return to the cavern later today with a gang of hired miners and ‘rough fellows’ to make camp, should the adventurers need to retreat then they will be waiting here for them. And so, the Blessed Avengers head in after checking out both possible passages- the one north seems to lead in to a mine, the eastern leads to stone flagged corridors. They head east and are rewarded only moments later when a great crashing sound echoes down the passage, their initial trepidation is however soon put to rest. I swear it went a little like this- “What the hell was that?” Myrium (human cleric) asks and grabs out her mace. Shagga (half-orc paladin) grunts and draws his blade, ready for anything. “I have no idea, but I don’t like the sound of it.” Elvis answers, the gnome rogue also draws his bow (at present his favourite weapon). After about thirty seconds of silence. “It’s called Wave Echo Cave, you idiots!” Gaukus states (or rather Pete who plays Gaukus does, and in a most unsympathetic way). “Oh yeah.” Is the consensus. The adventurers, after a brief chat, decide to follow the sound- this after it repeats itself only a few minutes later, as their discussion continues. The theory is the sound may indeed be made by a ‘wave’ (which indicates water), but what is making the wave; the theory concludes that whatever’s making the wave is something to do with magic et al and will probably prove to be the site of the finale of this adventure. Not a bad theory. Wrong, of course, but who am I burst their bubble. The Blessed Avengers stalk the halls, the Darkvision equipped gnome rogue and half-orc paladin to the fore, although- as it turns out, that doesn’t help much either. The stirges nested on the ceiling of the first cavern intersection they enter, which is littered with the skeletal remains of at least two dozen humanoids- dwarves and orcs it seems, roll particularly high for their collective Stealth check (‘20’). [CENTER][ATTACH type="full"]112958[/ATTACH][/CENTER] Half of the stirge population (five) get in to action, a surprise round later and Shagga is being bled by one of the beasties while Elvis is lying on the cold stone cavern floor unconscious and being feasted upon by the other four stirges. That was quick. The Blessed Avengers get in to action, or at least 75% of them do, Gaukus’ icy Breath Weapon accounts for four of the creatures, as more stirges flutter towards the dragonborn sorcerer. Myrium lofts her holy symbol and Preserves Life, and Elvis opens his eyes- Shagga meantime clears the blood-drinking stirges off the fallen gnome, except for one which Elvis wrestles off- eventually. Gaukus opens up with the Magic Missiles and seconds later there are only a pair of the winged miscreants left, they don’t survive long. Elvis is however still badly wounded (it took him three rounds to detach the last stirge on him). The guys have been in Wave Echo Cave for less than ten minutes and they already feel like they are on the back foot, a feeling that is going to stay with them for a few sessions, at least. After a little more healing the Blessed Avengers head south (this after a momentary lapse in which two of the four are convinced that the Wave Echo sound is coming from this direction- it isn’t, they just rolled really badly). Down another flagged corridor strewn with the ancient dead, ending in open doors leading in to a pair of chambers, both containing more skeletal remains. The chamber to the west seems to be an ancient guardroom, Elvis scouts ahead and inadvertently triggers the ancient guards to rise up- skeletons, lots of them (there are nine). Worse still several of the ancient defenders are back out in the corridor, the Blessed Avengers are effectively surrounded. Of course, it could be much worse- some of the skeletons could have missile weapons. They have shortbows. [CENTER][ATTACH type="full"]112959[/ATTACH][/CENTER] Elvis is hit by two arrows, and then surrounded by three Skeletons with short swords, the gnome- so recently healed, is back to below ten hit points in a matter of seconds. Gaukus unleashes his Thunderwave, Shagga starts swinging- as does Elvis with his magical rapier and dagger combo, while Myrium- who doesn’t have access to her Turn Undead (she just Preserved Life) conjures her Spiritual Weapon and then takes to melee. The skeletons start to fall, but not before Shagga is heavily wounded- Gaukus has to up his game- a Shatter spell accounts for most of the skeleton artillery. Shagga’s Shield of Faith lasts mere seconds, the half-orc paladin’s concentration is broken when another skeleton gets to him and cuts him badly (with a Crit). It gets desperate quickly. Myrium has to spam the Cure Wounds spells, in-between directing her Spiritual Weapon, however all her work is for nought when Shagga soaks up another big hit (and another Crit- the half-orc is down to five hit points). The half-orc is not alone, another skeleton gets to Gaukus and slices the dragonborn sorcerer (even with Shield from his Staff of Defence- yet another Crit). The adventurers however, finally, win through- the last skeleton double-teamed to flinders by Shagga and Elvis. There’s a very brief heated moment when Myrium (Sandy) snaps at Elvis (Jackie) for wandering ahead, but it’s short-lived and followed very quickly by an apology, wandering ahead is what the gnome rogue does. The guys have seen enough, the door to the chamber is pulled too- and wedged shut, time for a short rest, Myrium and Gaukus are already low on spells, and several Healing Potions have been quaffed. It’s tough going. An hour or so latter and resolved to me more cautious the Blessed Avengers emerge from their temporary lair, first stop is the chamber opposite- a skeleton strewn chamber with a counter, soon after a set of scales is discovered- this is an assayer’s office. Myrium states that there’s nothing to be gained from further searching and is proved wrong in a matter of seconds- Elvis finds the cash box and then a minute later gets it open- there are lots of coins within. Even Shagga is impressed, and he’s always siding with Myrium against the gnome rogue. Soon after the adventurers head north again, this time certain that the Wave Echo sound is coming from the north east, which is correct. A natural passage heads in the right direction, and there are lights ahead- or else a sickly green glow, the guys (very cautiously) head off, and discover a much larger chamber over-run with all manner of fungi, the passage continues on beyond the chamber. [CENTER][ATTACH type="full"]112960[/ATTACH][/CENTER] Myrium is about to head in but is stopped by Elvis, the gnome is not sure the chamber ahead is safe (he called for an active Perception check and then rolled a ‘20’, I provided just the merest hint that something was untoward). Several Nature checks (and other skills) later and three of the four PCs are now convinced that the chamber ahead is somehow ‘wrong’. Only Myrium is inclined to press on, however with three against one, even she has to bow to pressure. DMs Interlude- all of the guys rolled high enough for me to hint about the sickly smell, and/or colour of the fungi’s glowing furze, but none of them rolled high enough for me to just tell them that the way ahead was dangerous, the fungi poisonous and the air thick with their toxic spore. The Blessed Avengers back-track again and find another passage- actually to a doorway in to a chamber to the north. Elvis creeps in to take a look and discovers a trio of ghouls crunching ancient bones to lick out the marrow, the gnome rogue is as silent as the grave- he also spots another entrance to the chamber, a long forgotten barracks. The gnome creeps back out (no Stealth roll below 20) and gets the team up to speed, a few minutes later and Elvis and Myrium have crept around to the second door in to the chamber- time for the ambush. [CENTER][ATTACH type="full"]112961[/ATTACH][/CENTER] The attack goes perfectly to plan- Myrium hits a Ghoul with her Sacred Flame, as it turns to face the pair Elvis fires an arrow through its throat, assassinating the foul undead. Gaukus’ Fire Bolt leaves another screaming (rolls maximum damage), Shagga races in and cuts the burned beast down. The last ghoul has barely registered events when Elvis’ second arrow (and second assassination attempt- surprise round followed by high initiative) thunks in to and then through the undead creature’s chest, it too expires. Now that’s more like it. A search of the chamber reveals nothing much of interest, the passages to the west lead back in to the mines, not the direction the Blessed Avengers want to be going, another flagged corridor is discovered however, this one heading north- that’s more like it. A little way along the ancient broken passage yet another chamber is found, and another door- again cautiously investigated, the door leads in to a storeroom containing crates and barrels- long spoiled rations and rusted and broken tools. The place however can be secured, the door is still sturdy and can be barred from the inside. The Blessed Avengers have discovered their bolt hole, the chamber they will flee too if things get too dangerous. That however is the end of the session, the first two fights really knocked the wind out of the players- and Myrium (Sandy) in particular who suffered a string (in her eyes) of failures. The last fight against the ghouls however seemed to see the guys getting their mojo back, that and with the discovery of the storeroom they’re starting to believe that they have at last made some progress in Wave Echo Cave. The adventurers should not however be too quick to congratulate themselves, the DM has been busy- while the entrance cavern to Wave Echo Cave has been unguarded a pair of very inquisitive creatures have passed through and in to the lost mine. One of the newly arrived creatures is Cecil, the nothic, the other is not. [/QUOTE]
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We D&D- Tyranny of Dragons Part 2: The Rise of Tiamat #24b Strike Team 1 Part 2 A Ton of Undead.
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