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We D&D- Tyranny of Dragons Part 2: The Rise of Tiamat #24b Strike Team 1 Part 2 A Ton of Undead.
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<blockquote data-quote="Goonalan" data-source="post: 8018309" data-attributes="member: 16069"><p style="text-align: center"><strong>We D&D.</strong></p><p></p><p></p><p><strong>Session #61 The Rise of Tiamat #20b Lennithon.</strong></p><p><strong></strong></p><p><strong>Brothers of the First Light.</strong></p><p><strong>Lummins (played by Rob) Male Half-Elf Cleric of Lathander Lvl 12</strong></p><p><strong>Lux (played by Sandy) Female Human Warlock Lvl 12</strong></p><p><strong>Watt (played by Jackie) Male Human Bard Lvl 12</strong></p><p><strong>&</strong></p><p><strong>Hotlips Houlihan (played by Sandy) Female Halfling Rogue Lvl 12</strong></p><p><strong>Sgt Harald Hardaxe (played by Pete) Male Shield Dwarf Fighter Lvl 12</strong></p><p><strong></strong></p><p><strong>Prisoner of the Red Wizards of Thay-</strong></p><p><strong>Sgt Bobby Markguth (played by Pete) Male Human Fighter Lvl 12</strong></p><p><strong></strong></p><p><strong>Secondary PCs.</strong></p><p><strong>Left at 8th Level- we’ll get them back if (and when) they’re needed later on.</strong></p><p><strong>Derek Pilch (played by Jackie) Male Human Druid Lvl 8</strong></p><p><strong>Hard Bonk (played by Rob) Male Half-Orc Monk Lvl 8</strong></p><p></p><p>This is session #61 of our game, but only session #20b of The Rise of Tiamat scenario.</p><p></p><p>The Brothers of the First Light have just escaped Xonthal’s Tower, with the (fake) Blue Dragon Mask, and have likewise just overcome a Dragon Cult ambush, the last of the bad guys from the Tower.</p><p></p><p>The fight won; the PCs have also just become aware that a great Blue Dragon is at present destroying the village at Xonthal’s Tower, which they visited earlier.</p><p></p><p>So, time for another fight- the Pizza’s gone, and the Brothers are straight back in action.</p><p></p><p>Just to remind you’re that all of the PCs are wounded, and the spellcasters low on spells, and in particular high-level powers.</p><p></p><p>It’ll take four rounds (the DM rules) for the Brothers to get from their present position- the clearing inside the hedge maze, to the village, and then on to the Blue Dragon.</p><p></p><p>The race begins, no time for healing or chatter, there’s a village to save.</p><p></p><p>Although the kindly DM decides to let each of the PCs spend one HD to heal, while they’re en route to the new encounter- because I’m really, really nice.</p><p></p><p>Which just leaves Watt and Lux, still bloodied.</p><p></p><p>However, as the Brothers are getting closer to the action, Sgt Harald suddenly exclaims- “That’s the same Blue Dragon-bastard that blasted Greenest!” And it is, this is Lennithon.</p><p></p><p>Note, Lennithon is also MAX HP (300+), but he’ll depart the scene, just like the module says, when he has 75 HP or less.</p><p></p><p>The Brothers arrive at the encounter, the Blue Dragon is somewhat distracted but spots the PCs arrival from the Tower and roars in fury-</p><p></p><p>"The mask, fools! The mask is what I've come for. Give it to me, and I'll leave these crawling ants with their miserable lives. The Queen is returning! Who are you to hope to stop her? Give me the mask!"</p><p></p><p>Which causes a little consternation in the ranks- this guy (the Blue Dragon) thinks that the Blue Dragon Mask is real, what’s the story here? What’s going on? Is it real or not?</p><p></p><p>Answer: Not.</p><p></p><p>But, right now, handing over the (fake) Blue Dragon Mask is not an option, the PCs are out for the kill- particularly Sgt Harald, who is (if you remember) a Dragonslayer, and more importantly the scion of a great Dragonslayer- Shieldmaiden Gazunda Hardaxe.</p><p></p><p>Lux quickly casts Fly on herself, Sgt Harald and Hotlips- although the Halfling actually scurries into cover inside a nearby building. Lummins, also takes to the air in his Winged Boots.</p><p></p><p>[ATTACH=full]123108[/ATTACH]</p><p></p><p>The village itself is on the way to becoming a wreck sporting at least two blasted buildings, the Dragon has clearly used its Lightning Breath Weapon several times already. Strewn about the main street are a score of villagers- dead, or else mortally wounded, many screaming in pain and fright. The rest of the inhabitants of the village are either fleeing or hiding- there’s no organised fight back.</p><p></p><p>The Brothers of the First Light need to save the village on their own.</p><p></p><p>Just to note the Dragon is at present hovering over the open space used for markets in the village, about thirty feet above the ground.</p><p></p><p>Watt is the first into action, the Bard fires two arrows of Dragon Slaying at Lennithon, and misses with both attacks, there is screaming around the gaming table.</p><p></p><p>Jackie throws a minor tantrum, and then is calmed and convinced to use her Inspiration Point to make that second roll again- and she misses for a third time.</p><p></p><p>It gets very in/tense very quickly.</p><p></p><p>The lesson learned is Lennithon has an AC in excess of 18.</p><p></p><p>Hotlips tries to Assassinate the great Blue Dragon, and also misses- OMG, the volume around the gaming table increases dramatically, then Sandy remembers that she too has an Inspiration Point to spend. She rolls again, and you could hear a pin drop.</p><p></p><p>It’s a hit, and 52 points of damage, there is cheering- and we’re finally back to reality.</p><p></p><p>Lummins flies forward, towards the great Dragon- very brave, and then attempts to Banish the great wyrm- alas, he also fails.</p><p></p><p>Lennithon roars and rises to its full height and span, dread and fear wash over the adventurers and Lummins and Watt are Frightened and left cowering in fear. Hotlips only manages to pass her save thanks to a spot of Bardic Inspiration from the last fight that she still had to spend.</p><p></p><p>Then the great Blue draws in breath and a second later unleashes a Lightning storm (Breath Weapon)- Sgt Harald is frazzled and bloodied (67 Lightning damage will do that), while the bolt continues on and smashes to flinders the corner of the building in which Hotlips is hiding in.</p><p></p><p>When the dust settles the Halfling pops her head up- entirely unharmed, ah- the joys of Evasion.</p><p></p><p>This has got nasty very quickly.</p><p></p><p>But Sgt Harald (now on less than 50 HP) knows no fear, the Dwarf flies straight as an arrow into Lennithon’s face- the sturdy Fighter smashes the Blue Dragon three times, and then gets his Second Wind roaring unrepeatable curses at the great beast.</p><p></p><p>Just for info Lennithon has a little over 220 HP left.</p><p></p><p>The Dragon reacts in an instant- he smashes his tail into the flying Sgt Harald, but the Dwarf it seems is made of sterner stuff.</p><p></p><p>Lux, like Lummins, attempts to Banish the Dragon, not a chance- Lennithon fails his save but just employs one of Legendary Resistances to avoid the spell’s call. The Warlock flies for cover, all of her powers are now spent- it’s just cantrips from here on in.</p><p></p><p>A Frightened Watt cowers a little, and then has a great idea- the Bard offers Sgt Harald a bit of Bardic Inspiration (Motivational Swearing) and then casts Invisibility on the flying Dwarven Fighter.</p><p></p><p>Hotlips, the brave bugger, flies out of the wreckage of the building, and straight at Lennithon, stabbing the Dragon with her magical rapier, and another (Sneak Attack) hit.</p><p></p><p>The Halfling (smart lass) uses her Nimbleness in combination with her Cunning Action- Hide, and secretes herself beneath the hovering Lennithon, out of sight.</p><p></p><p>However, the Dragon is clearly frustrated by the pesky flying attackers and so flaps it wings furiously, batting an Invisible Sgt Harald out of the way- Hotlips however avoids the wing fury, but Lennithon moves closer to the other adventurers, and thus the Halfling’s hiding place is gone.</p><p></p><p>The Blue Dragon surges towards the Frightened Priest of Lathander- Lummins, who starts up his Bless spell, and then looks away- he can’t bear to watch.</p><p></p><p>The Dragon tears into the Priest, its bite attack bloodies Lummins. An instant later, the Dragon roars again- “Give me the Mask or I will tear you all apart!”</p><p></p><p>To make clear the threat Lennithon shreds the Priest of Lathander (who however manages to make all three of his Concentration checks). Lummins is down to approx. 20 HP.</p><p></p><p>At this point the PCs/Players are now arguing around the table about whether they should just give the (fake) Blue Dragon Mask to the wyrm. Or else tell the Dragon that the Mask isn’t real- that’s not going to go down well, believe me.</p><p></p><p>But Sgt Harald isn’t giving up, the Invisible Dwarf scoots back over to the beast, only to reappear fluttering just above Lennithon’s head, with his battleaxe buried in the Dragon’s skull. Three hits, including a Crit, and the great Dragon is unnerved, and now has just over 120 HP left.</p><p></p><p>Lennithon reacts with fury, swings its tail around again and attempts to bat Sgt Harald away, the Dwarf is hurt (and down to just over 10 HP) but he’s going nowhere. Pete, playing Sgt Harald, makes some very unsavoury comments, but mostly in Dwarvish- so, you wouldn’t understand.</p><p></p><p>Lux flies out- she was hiding behind a chimney stack and lets loose with an Eldritch Blast barrage- alas only one of her attacks is on target (but it’s a Crit), the Warlock swiftly swoops back into hiding.</p><p></p><p>Watt continues to cower, although he also has a little more Bardic Inspiration for Sgt Harald. The Dwarf however is apoplectic (or else Pete is) he rages back at the Bard, screaming at Watt to “get firing with his bow”. The Bard does as he’s told but is off target with both shots (at Disadvantage for Frightened), and then fails again to overcome his fear of the Dragon, with a second ‘1’ in a row.</p><p></p><p>Jackie is really not enjoying this fight.</p><p></p><p>Although, it would be fair to say that only Pete (and me) seem to be having fun.</p><p></p><p>But here she is to save the day, Hotlips flies over and skewers Lennithon right in the back of the head, and suddenly the screeching wailing great beast is keen to get the hell out of dodge (the Dragon is on less than 75 HP).</p><p></p><p>Just to make clear the Rogue’s intentions (and her lack of fear), Hotlips sticks her off-hand dagger in the beast’s eye (a Crit).</p><p></p><p>Lennithon beats its great wings and immediately flies up and away in one swift motion, turning to depart as swiftly as it can. The Dragon, during the manoeuvre, smashes its wings into Lummins and Sgt Harald, sending the pair tumbling (but still flying) clear of the beast.</p><p></p><p>Lummins’ Bless spell expires, the Priest is on 6 HP, while Sgt Harald is on 9 HP.</p><p></p><p>Full disclosure- the three other adventurers are all bloodied as well.</p><p></p><p>The Priest of Lathander, still Frightened, has had enough- he rights himself and then launches a Fireball at the fleeing Dragon, the missile bursts on Lennithon- spewing flame, and now the screeching, screaming (and cursing) Dragon is straining hard to get away.</p><p></p><p>Hotlips fires a crossbow bolt at the beast, but… misses by a mile.</p><p></p><p>Less than thirty seconds later and the great Blue Dragon is just a dark shape in the sky.</p><p></p><p>The fight is over.</p><p></p><p>That was titanic.</p><p></p><p>You should have heard the sighs, and seen the sights- the sags, and the slumps around the gaming table as the air and tension are finally expelled. The Players are sated, post coital.</p><p></p><p>That was good.</p><p></p><p>That was also very close.</p><p></p><p>Oh, and Lennithon will be back, the PCs think this- the DM knows it.</p><p></p><p>There’s not much left of this session- the Brothers get into action, healing the good folk of the village, rounding up those sensible enough to flee and hide.</p><p></p><p>Lummins (still struggling with guilt after the Ice Hunters) offers the Church of Lathander to help in the rebuild, and perhaps to construct a chapel here, to provide protection and spiritual guidance to the villagers.</p><p></p><p>The Priest is always looking for converts.</p><p></p><p>Soon after, they’ve got things to do- the PCs head back up to the Flying Lighthouse, alas none of the spellcasters have the power left to muster a Sending spell to call for help, they’ll get this done tomorrow- and report their victory, and the fact that they have now got in their grasp the (fake) Blue Dragon Mask.</p><p></p><p>Woo-hoo, the heroes.</p><p></p><p>Last bit, which was mostly sorted out after the session, and via e-mail before the next gaming session. Rian Nightshade contacts Lux (the pair are Zhent-friends, remember) and offers her all manner of gifts to get her to convince her comrades to allow the Black Network to take control of Xonthal’s Tower.</p><p></p><p>The offer is- a bunch of magical items (all low level- Scrolls and Potions mainly, or else something +1) one for each member of the Brothers of the First Light, and 50,000 GP (to be divided fairly- 25,000 GP to be shared amongst the party members, and 25,000 GP for Lux).</p><p></p><p>Lux is very taken with the offer, and over the course of the intervening weeks (between this session and the next) convinces all of her comrades in arms to go for the deal. Obviously, the other PCs/Players still don’t know that Rian (and also Lux) are Zhents, they only know that Rian wants to buy the place.</p><p></p><p>The PCs quite like Rian, she fights well- and she’s smart and sassy in-game.</p><p></p><p>But that’s going to change, mark my words.</p><p></p><p>Then comes healing and Sending spells to Leosin (Harper agent) mainly about the situation in Xonthal’s Tower village, but also about the (fake) Blue Dragon Mask. Then wounds licked, the Brothers head back to see Lord Volmer, in his neat magical tent in the Upper Courtyard of the Flying Lighthouse.</p><p></p><p>The story is… next stop, Thay- it’s time, at last, to get Sgt Bobby back.</p><p></p><p>The Flying Lighthouse meantime flies on- back to Waterdeep, and beneath the Cloud Giant castle, the fields, and villages, and towns of the Sword Coast burn.</p><p></p><p>The war has begun.</p><p></p><p>More next time, in truth this was a very short session- we could have gone on but for a variety of reasons wanted to start with the Red Wizards next time.</p><p></p><p>See you then.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 8018309, member: 16069"] [CENTER][B]We D&D.[/B][/CENTER] [B]Session #61 The Rise of Tiamat #20b Lennithon. Brothers of the First Light. Lummins (played by Rob) Male Half-Elf Cleric of Lathander Lvl 12 Lux (played by Sandy) Female Human Warlock Lvl 12 Watt (played by Jackie) Male Human Bard Lvl 12 & Hotlips Houlihan (played by Sandy) Female Halfling Rogue Lvl 12 Sgt Harald Hardaxe (played by Pete) Male Shield Dwarf Fighter Lvl 12 Prisoner of the Red Wizards of Thay- Sgt Bobby Markguth (played by Pete) Male Human Fighter Lvl 12 Secondary PCs. Left at 8th Level- we’ll get them back if (and when) they’re needed later on. Derek Pilch (played by Jackie) Male Human Druid Lvl 8 Hard Bonk (played by Rob) Male Half-Orc Monk Lvl 8[/B] This is session #61 of our game, but only session #20b of The Rise of Tiamat scenario. The Brothers of the First Light have just escaped Xonthal’s Tower, with the (fake) Blue Dragon Mask, and have likewise just overcome a Dragon Cult ambush, the last of the bad guys from the Tower. The fight won; the PCs have also just become aware that a great Blue Dragon is at present destroying the village at Xonthal’s Tower, which they visited earlier. So, time for another fight- the Pizza’s gone, and the Brothers are straight back in action. Just to remind you’re that all of the PCs are wounded, and the spellcasters low on spells, and in particular high-level powers. It’ll take four rounds (the DM rules) for the Brothers to get from their present position- the clearing inside the hedge maze, to the village, and then on to the Blue Dragon. The race begins, no time for healing or chatter, there’s a village to save. Although the kindly DM decides to let each of the PCs spend one HD to heal, while they’re en route to the new encounter- because I’m really, really nice. Which just leaves Watt and Lux, still bloodied. However, as the Brothers are getting closer to the action, Sgt Harald suddenly exclaims- “That’s the same Blue Dragon-bastard that blasted Greenest!” And it is, this is Lennithon. Note, Lennithon is also MAX HP (300+), but he’ll depart the scene, just like the module says, when he has 75 HP or less. The Brothers arrive at the encounter, the Blue Dragon is somewhat distracted but spots the PCs arrival from the Tower and roars in fury- "The mask, fools! The mask is what I've come for. Give it to me, and I'll leave these crawling ants with their miserable lives. The Queen is returning! Who are you to hope to stop her? Give me the mask!" Which causes a little consternation in the ranks- this guy (the Blue Dragon) thinks that the Blue Dragon Mask is real, what’s the story here? What’s going on? Is it real or not? Answer: Not. But, right now, handing over the (fake) Blue Dragon Mask is not an option, the PCs are out for the kill- particularly Sgt Harald, who is (if you remember) a Dragonslayer, and more importantly the scion of a great Dragonslayer- Shieldmaiden Gazunda Hardaxe. Lux quickly casts Fly on herself, Sgt Harald and Hotlips- although the Halfling actually scurries into cover inside a nearby building. Lummins, also takes to the air in his Winged Boots. [ATTACH type="full"]123108[/ATTACH] The village itself is on the way to becoming a wreck sporting at least two blasted buildings, the Dragon has clearly used its Lightning Breath Weapon several times already. Strewn about the main street are a score of villagers- dead, or else mortally wounded, many screaming in pain and fright. The rest of the inhabitants of the village are either fleeing or hiding- there’s no organised fight back. The Brothers of the First Light need to save the village on their own. Just to note the Dragon is at present hovering over the open space used for markets in the village, about thirty feet above the ground. Watt is the first into action, the Bard fires two arrows of Dragon Slaying at Lennithon, and misses with both attacks, there is screaming around the gaming table. Jackie throws a minor tantrum, and then is calmed and convinced to use her Inspiration Point to make that second roll again- and she misses for a third time. It gets very in/tense very quickly. The lesson learned is Lennithon has an AC in excess of 18. Hotlips tries to Assassinate the great Blue Dragon, and also misses- OMG, the volume around the gaming table increases dramatically, then Sandy remembers that she too has an Inspiration Point to spend. She rolls again, and you could hear a pin drop. It’s a hit, and 52 points of damage, there is cheering- and we’re finally back to reality. Lummins flies forward, towards the great Dragon- very brave, and then attempts to Banish the great wyrm- alas, he also fails. Lennithon roars and rises to its full height and span, dread and fear wash over the adventurers and Lummins and Watt are Frightened and left cowering in fear. Hotlips only manages to pass her save thanks to a spot of Bardic Inspiration from the last fight that she still had to spend. Then the great Blue draws in breath and a second later unleashes a Lightning storm (Breath Weapon)- Sgt Harald is frazzled and bloodied (67 Lightning damage will do that), while the bolt continues on and smashes to flinders the corner of the building in which Hotlips is hiding in. When the dust settles the Halfling pops her head up- entirely unharmed, ah- the joys of Evasion. This has got nasty very quickly. But Sgt Harald (now on less than 50 HP) knows no fear, the Dwarf flies straight as an arrow into Lennithon’s face- the sturdy Fighter smashes the Blue Dragon three times, and then gets his Second Wind roaring unrepeatable curses at the great beast. Just for info Lennithon has a little over 220 HP left. The Dragon reacts in an instant- he smashes his tail into the flying Sgt Harald, but the Dwarf it seems is made of sterner stuff. Lux, like Lummins, attempts to Banish the Dragon, not a chance- Lennithon fails his save but just employs one of Legendary Resistances to avoid the spell’s call. The Warlock flies for cover, all of her powers are now spent- it’s just cantrips from here on in. A Frightened Watt cowers a little, and then has a great idea- the Bard offers Sgt Harald a bit of Bardic Inspiration (Motivational Swearing) and then casts Invisibility on the flying Dwarven Fighter. Hotlips, the brave bugger, flies out of the wreckage of the building, and straight at Lennithon, stabbing the Dragon with her magical rapier, and another (Sneak Attack) hit. The Halfling (smart lass) uses her Nimbleness in combination with her Cunning Action- Hide, and secretes herself beneath the hovering Lennithon, out of sight. However, the Dragon is clearly frustrated by the pesky flying attackers and so flaps it wings furiously, batting an Invisible Sgt Harald out of the way- Hotlips however avoids the wing fury, but Lennithon moves closer to the other adventurers, and thus the Halfling’s hiding place is gone. The Blue Dragon surges towards the Frightened Priest of Lathander- Lummins, who starts up his Bless spell, and then looks away- he can’t bear to watch. The Dragon tears into the Priest, its bite attack bloodies Lummins. An instant later, the Dragon roars again- “Give me the Mask or I will tear you all apart!” To make clear the threat Lennithon shreds the Priest of Lathander (who however manages to make all three of his Concentration checks). Lummins is down to approx. 20 HP. At this point the PCs/Players are now arguing around the table about whether they should just give the (fake) Blue Dragon Mask to the wyrm. Or else tell the Dragon that the Mask isn’t real- that’s not going to go down well, believe me. But Sgt Harald isn’t giving up, the Invisible Dwarf scoots back over to the beast, only to reappear fluttering just above Lennithon’s head, with his battleaxe buried in the Dragon’s skull. Three hits, including a Crit, and the great Dragon is unnerved, and now has just over 120 HP left. Lennithon reacts with fury, swings its tail around again and attempts to bat Sgt Harald away, the Dwarf is hurt (and down to just over 10 HP) but he’s going nowhere. Pete, playing Sgt Harald, makes some very unsavoury comments, but mostly in Dwarvish- so, you wouldn’t understand. Lux flies out- she was hiding behind a chimney stack and lets loose with an Eldritch Blast barrage- alas only one of her attacks is on target (but it’s a Crit), the Warlock swiftly swoops back into hiding. Watt continues to cower, although he also has a little more Bardic Inspiration for Sgt Harald. The Dwarf however is apoplectic (or else Pete is) he rages back at the Bard, screaming at Watt to “get firing with his bow”. The Bard does as he’s told but is off target with both shots (at Disadvantage for Frightened), and then fails again to overcome his fear of the Dragon, with a second ‘1’ in a row. Jackie is really not enjoying this fight. Although, it would be fair to say that only Pete (and me) seem to be having fun. But here she is to save the day, Hotlips flies over and skewers Lennithon right in the back of the head, and suddenly the screeching wailing great beast is keen to get the hell out of dodge (the Dragon is on less than 75 HP). Just to make clear the Rogue’s intentions (and her lack of fear), Hotlips sticks her off-hand dagger in the beast’s eye (a Crit). Lennithon beats its great wings and immediately flies up and away in one swift motion, turning to depart as swiftly as it can. The Dragon, during the manoeuvre, smashes its wings into Lummins and Sgt Harald, sending the pair tumbling (but still flying) clear of the beast. Lummins’ Bless spell expires, the Priest is on 6 HP, while Sgt Harald is on 9 HP. Full disclosure- the three other adventurers are all bloodied as well. The Priest of Lathander, still Frightened, has had enough- he rights himself and then launches a Fireball at the fleeing Dragon, the missile bursts on Lennithon- spewing flame, and now the screeching, screaming (and cursing) Dragon is straining hard to get away. Hotlips fires a crossbow bolt at the beast, but… misses by a mile. Less than thirty seconds later and the great Blue Dragon is just a dark shape in the sky. The fight is over. That was titanic. You should have heard the sighs, and seen the sights- the sags, and the slumps around the gaming table as the air and tension are finally expelled. The Players are sated, post coital. That was good. That was also very close. Oh, and Lennithon will be back, the PCs think this- the DM knows it. There’s not much left of this session- the Brothers get into action, healing the good folk of the village, rounding up those sensible enough to flee and hide. Lummins (still struggling with guilt after the Ice Hunters) offers the Church of Lathander to help in the rebuild, and perhaps to construct a chapel here, to provide protection and spiritual guidance to the villagers. The Priest is always looking for converts. Soon after, they’ve got things to do- the PCs head back up to the Flying Lighthouse, alas none of the spellcasters have the power left to muster a Sending spell to call for help, they’ll get this done tomorrow- and report their victory, and the fact that they have now got in their grasp the (fake) Blue Dragon Mask. Woo-hoo, the heroes. Last bit, which was mostly sorted out after the session, and via e-mail before the next gaming session. Rian Nightshade contacts Lux (the pair are Zhent-friends, remember) and offers her all manner of gifts to get her to convince her comrades to allow the Black Network to take control of Xonthal’s Tower. The offer is- a bunch of magical items (all low level- Scrolls and Potions mainly, or else something +1) one for each member of the Brothers of the First Light, and 50,000 GP (to be divided fairly- 25,000 GP to be shared amongst the party members, and 25,000 GP for Lux). Lux is very taken with the offer, and over the course of the intervening weeks (between this session and the next) convinces all of her comrades in arms to go for the deal. Obviously, the other PCs/Players still don’t know that Rian (and also Lux) are Zhents, they only know that Rian wants to buy the place. The PCs quite like Rian, she fights well- and she’s smart and sassy in-game. But that’s going to change, mark my words. Then comes healing and Sending spells to Leosin (Harper agent) mainly about the situation in Xonthal’s Tower village, but also about the (fake) Blue Dragon Mask. Then wounds licked, the Brothers head back to see Lord Volmer, in his neat magical tent in the Upper Courtyard of the Flying Lighthouse. The story is… next stop, Thay- it’s time, at last, to get Sgt Bobby back. The Flying Lighthouse meantime flies on- back to Waterdeep, and beneath the Cloud Giant castle, the fields, and villages, and towns of the Sword Coast burn. The war has begun. More next time, in truth this was a very short session- we could have gone on but for a variety of reasons wanted to start with the Red Wizards next time. See you then. [/QUOTE]
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