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We D&D- Tyranny of Dragons Part 2: The Rise of Tiamat #24b Strike Team 1 Part 2 A Ton of Undead.
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<blockquote data-quote="Goonalan" data-source="post: 8035597" data-attributes="member: 16069"><p style="text-align: center"><strong>We D&D.</strong></p> <p style="text-align: center"></p><p><strong>Session #64a Air Raid!</strong></p><p><strong></strong></p><p><strong>Brothers of the First Light.</strong></p><p><strong>Lummins (played by Rob) Male Half-Elf Cleric of Lathander Lvl 13</strong></p><p><strong>Lux (played by Sandy) Female Human Warlock Lvl 13</strong></p><p><strong>Watt (played by Jackie) Male Human Bard Lvl 13</strong></p><p><strong>Sgt Bobby Markguth (played by Pete) Male Human Fighter Lvl 13</strong></p><p><strong>&</strong></p><p><strong>Hotlips Houlihan (played by Sandy) Female Halfling Rogue Lvl 13</strong></p><p><strong></strong></p><p><strong>Secondary PCs.</strong></p><p><strong>Derek Pilch (played by Jackie) Male Human Druid Lvl 8</strong></p><p><strong>Hard Bonk (played by Rob) Male Half-Orc Monk Lvl 8</strong></p><p><strong>Sgt Harald Hardaxe (played by Pete) Male Shield Dwarf Fighter Lvl 13</strong></p><p></p><p>This is session #64a of our game, but only session #23 of The Rise of Tiamat scenario.</p><p></p><p>This isn’t the finale, because what do you know- I got them again. The Players think they’re going to be around the gaming table tonight for the first of their Strike Team attacks into the Well of Dragons, they think they’re going to be Playing their Secondary PCs (accompanied by a few new friends), well they’re not.</p><p></p><p>So, a day out of position (the Strike Team’s drop zone), with the Flying Lighthouse at full-steam-ahead and making its way over the Spine of the World mountains, the castle is attacked by a wing of Young Red Dragons- that’s right, five of ‘em. Although only three are initially in play, the (dastardly) DM has another two of the buggers in reserve.</p><p></p><p>But not for long.</p><p></p><p>The Players are therefore going to be defending the Flying Lighthouse however, not with their PCs- they’re too busy trying to stay alive, but we’ll get to this in the second half of this session. Instead the defenders are going to be the various NPCs that the PCs/Players have co-opted into staffing the walls of the Flying Lighthouse.</p><p></p><p>This then was a practice run around-the-table for the various Strike Teams that we’re going to be in action soon.</p><p></p><p>And so, the defenders of the Flying Lighthouse are-</p><p></p><p>1) Three tower top nests, as it were, of ballista firing Ogres (three Ogres atop each tower).</p><p></p><p>2) Two Copper Dragons- an Adult (named Kalaloo, known as Kal) and a Young (named Tararrdeboomdeyay, known as Tara) variant providing air support, donated by Taz the Ancient Copper Dragon.</p><p></p><p>3) Twelve Misty Forest Elven Eagle Riders (with their Giant Eagle mounts) also providing air support.</p><p></p><p>4) And lastly, twenty-five Misty Forest Elven Archers to man (sorry, Elf) the walls.</p><p></p><p>So, the Players are going to be Playing (for want of a better word) a bunch of NPCs, this news didn’t go down quite as well as I had expected. However, as I reassured the Players, this would only be for the first half of the session.</p><p></p><p>Let’s get to it…</p><p></p><p>The action starts when two of the Young Red Dragons swoop down upon the patrolling Young Copper Dragon, Tara, and almost tear the youngster apart (she’s reduced to maybe 30 HP in an instant), a moment later a third Young Red Dragon swoops down on an Elven Eagle rider (and his Giant Eagle mount) and bathes the pair in flame- they’re both destroyed.</p><p></p><p>Welcome to the fight.</p><p></p><p>[ATTACH=full]123680[/ATTACH]</p><p></p><p>And now the Players are a bit more motivated and pissed (at me, of course).</p><p></p><p>The Flying Lighthouse’s defenders swing into action, and… it’s actually not that impressive- the enemies are distant, and the wall defenders are spread out, and so at the end of the first turn of play the situation is- one of the ballista needs fixing (‘1’), one of the Young Red Dragons has taken a few arrow hits, while another has a ballista bolt stuck through one of its wings.</p><p></p><p>Then, alas Tara- the Young Copper Dragon, is ripped to shreds by its two Young Red Dragon attackers.</p><p></p><p>How’s that for motivational speeches.</p><p></p><p>Well, it worked.</p><p></p><p>Another newly arrived Young Red Dragon swoops down on the Adult Copper (Kal), and rips chunks from the great wyrm, while another Young Red Dragon manages to catch three pairs of Elven Eagle riders, and their mounts, in its breath weapon- all six defenders are incinerated.</p><p></p><p>It looks very bad, very quickly.</p><p></p><p>Several of the Players are aghast- what just happened?</p><p></p><p>Then the fifth Young Red Dragon enters the fray and incinerates a ballista and (almost) all of its Ogre crew.</p><p></p><p>It is however hit by a bolt from a different ballista, as it wings away.</p><p></p><p>There follows a very ragged cheer from the Players.</p><p></p><p>A Young Red Dragon hovers above a ballista tower and savages one of the Ogre defenders there.</p><p></p><p>A different Young Red Dragon swoops and incinerates (turns to ash) another pair of Eagle Riders and their mounts.</p><p></p><p>This is very bad.</p><p></p><p>The Ogres on the tower with the burning ballista fetch out a tub of javelins, one of the brutes manages to skewer a Young Red Dragon with a Crit.</p><p></p><p>The biggest cheer of the evening so far.</p><p></p><p>Meantime Kal, the Adult Copper Dragon gets bathed in flame, it spews a streak of scolding acid back at its attacker, the Young Red is bloodied, and screaming blue murder in an instant.</p><p></p><p>The Players are cheering again.</p><p></p><p>[ATTACH=full]123682[/ATTACH]</p><p></p><p>Then two more of the Young Red Dragons get stuck in, the first strafes one of the battlement walls and incinerates five of the Misty Forest Archers in one fiery gout, the second Red crash lands (on purpose) into a pair of Ogres atop one of the towers, and sends both large brutes crashing over the side of the Flying Lighthouse, and plunging to their deaths.</p><p></p><p>The groans around the table are getting louder.</p><p></p><p>Instantly, all of the remaining Ogres (somehow- telepathy) switch from firing their ballista to flinging their javelins, the Players keep missing with the ballistae, they need to be making more attacks.</p><p></p><p>At this point we’re thirty minutes and maybe five turns into the battle- two of the Young Red Dragons are badly wounded, two slightly injured and the last unharmed.</p><p></p><p>The defenders have lost five Misty Forest Archers, half (6) of the Eagle Riders (and mounts) and nearly half (4) of the Ogres. Oh, and the Young Copper Dragon (Tara) has been torn to pieces, while the Adult Copper (Kal) is just about bloodied.</p><p></p><p>So, overall- I’m kicking their arse with my five Reds.</p><p></p><p>The Young Red Dragons come up with a new scheme- they start to swoop up and into the Giant Eagle mounts, trying to rip the birds apart- and thus leaving their Eagle Riders to fall to their deaths.</p><p></p><p>Just plain cruel, which is why I did it.</p><p></p><p>But amidst my new found joy comes a pang of regret, the first of my Young Red Dragons falls- battling Ogres atop one of the ballista towers the terrifying wyrm is shot to pieces by a gang of Eagle Riders, it falls into the upper courtyard of the Flying Lighthouse and starts in on its death throes.</p><p></p><p>Seconds later however another Young Red Dragon spews flame on Kal, the Adult Copper, and it’s beyond bloodied.</p><p></p><p>The groaning chorus starts up again.</p><p></p><p>But not for long as Kal recharges and spews a spear of acid into its attacker- the Young Red is destroyed in an instant, also spiralling down to crash into the upper courtyard of the castle.</p><p></p><p>It’s all go however, another Young Red savages a Giant eagle and then delights in watching the former rider of the bird plummet to its death.</p><p></p><p>Meanwhile another Red spews fire on the last trio of Ogres atop a tower, destroying the ballista there and burning the Ogres badly.</p><p></p><p>Seconds later the third Red still alive spews fire and incinerates another four Misty Forest Archers.</p><p></p><p>This fight is going back and forth all of the time.</p><p></p><p>Then Kal the Adult Copper Dragon flies down from the upper section of the Flying Lighthouse and terrorises the first Young Red Dragon that he sees. The enemy Dragon is bloodied and then when it tries to flee- ripped apart (with a massive Crit).</p><p></p><p>There are only two Young Red Dragons left.</p><p></p><p>And then only one, as a massively wounded Red (on 10 HP) spirals down (away) and out of sight- never to return.</p><p></p><p>The last Red flees the scene, not badly injured, but now fleeing from the rampaging Kal- the evil wyrm grabs a Misty Forest Archer from the battlements and flings the Wood Elf over the side and to its death.</p><p></p><p>At bloody last.</p><p></p><p>The fight is over.</p><p></p><p>That was an hour of action, and eleven turns of play- a lot of theatre of the mind, I just kept on saying the Players don’t count squares just tell me what cool or dumb thing the defender is trying to do, then roll the dice and I’ll tell you how it goes.</p><p></p><p>The Players quite liked the action, but the were less happy to be playing a bunch of mostly low-level NPCs, only two of which (although very early in the action the two was reduced to one) had any cool powers- i.e. the two Copper Dragons.</p><p></p><p>It didn’t help at the start of the action that the PCs rolled a ton of dice and more or less missed every attack, also that half of the wall’s defenders were too far away from the action when the five Red Dragons first swooped in.</p><p></p><p>So, in the end- of the nine Ogres four are dead, and all those remaining are badly wounded (remarkably all five on less than 15 HP). Two of the ballistae have been destroyed.</p><p></p><p>Tara the Young Copper Dragon is dead, Kal very badly wounded (on approx. 20 HP).</p><p></p><p>Of the twelve Misty Forest Eagle Riders (and mounts) only two remain- heavy losses inflicted, while of the twenty-five Misty Forest Archers only nine survived the ordeal.</p><p></p><p>Victory, but at a cost.</p><p></p><p>More next time when we dip back in time, and the Cult of the Dragon Assassins get their chance against the PCs, this action- remember, is occurring at the same time as the Red Dragon attacks.</p><p></p><p>Now Pizza, then action. See you in a short while.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 8035597, member: 16069"] [CENTER][B]We D&D.[/B] [/CENTER] [B]Session #64a Air Raid! Brothers of the First Light. Lummins (played by Rob) Male Half-Elf Cleric of Lathander Lvl 13 Lux (played by Sandy) Female Human Warlock Lvl 13 Watt (played by Jackie) Male Human Bard Lvl 13 Sgt Bobby Markguth (played by Pete) Male Human Fighter Lvl 13 & Hotlips Houlihan (played by Sandy) Female Halfling Rogue Lvl 13 Secondary PCs. Derek Pilch (played by Jackie) Male Human Druid Lvl 8 Hard Bonk (played by Rob) Male Half-Orc Monk Lvl 8 Sgt Harald Hardaxe (played by Pete) Male Shield Dwarf Fighter Lvl 13[/B] This is session #64a of our game, but only session #23 of The Rise of Tiamat scenario. This isn’t the finale, because what do you know- I got them again. The Players think they’re going to be around the gaming table tonight for the first of their Strike Team attacks into the Well of Dragons, they think they’re going to be Playing their Secondary PCs (accompanied by a few new friends), well they’re not. So, a day out of position (the Strike Team’s drop zone), with the Flying Lighthouse at full-steam-ahead and making its way over the Spine of the World mountains, the castle is attacked by a wing of Young Red Dragons- that’s right, five of ‘em. Although only three are initially in play, the (dastardly) DM has another two of the buggers in reserve. But not for long. The Players are therefore going to be defending the Flying Lighthouse however, not with their PCs- they’re too busy trying to stay alive, but we’ll get to this in the second half of this session. Instead the defenders are going to be the various NPCs that the PCs/Players have co-opted into staffing the walls of the Flying Lighthouse. This then was a practice run around-the-table for the various Strike Teams that we’re going to be in action soon. And so, the defenders of the Flying Lighthouse are- 1) Three tower top nests, as it were, of ballista firing Ogres (three Ogres atop each tower). 2) Two Copper Dragons- an Adult (named Kalaloo, known as Kal) and a Young (named Tararrdeboomdeyay, known as Tara) variant providing air support, donated by Taz the Ancient Copper Dragon. 3) Twelve Misty Forest Elven Eagle Riders (with their Giant Eagle mounts) also providing air support. 4) And lastly, twenty-five Misty Forest Elven Archers to man (sorry, Elf) the walls. So, the Players are going to be Playing (for want of a better word) a bunch of NPCs, this news didn’t go down quite as well as I had expected. However, as I reassured the Players, this would only be for the first half of the session. Let’s get to it… The action starts when two of the Young Red Dragons swoop down upon the patrolling Young Copper Dragon, Tara, and almost tear the youngster apart (she’s reduced to maybe 30 HP in an instant), a moment later a third Young Red Dragon swoops down on an Elven Eagle rider (and his Giant Eagle mount) and bathes the pair in flame- they’re both destroyed. Welcome to the fight. [ATTACH type="full"]123680[/ATTACH] And now the Players are a bit more motivated and pissed (at me, of course). The Flying Lighthouse’s defenders swing into action, and… it’s actually not that impressive- the enemies are distant, and the wall defenders are spread out, and so at the end of the first turn of play the situation is- one of the ballista needs fixing (‘1’), one of the Young Red Dragons has taken a few arrow hits, while another has a ballista bolt stuck through one of its wings. Then, alas Tara- the Young Copper Dragon, is ripped to shreds by its two Young Red Dragon attackers. How’s that for motivational speeches. Well, it worked. Another newly arrived Young Red Dragon swoops down on the Adult Copper (Kal), and rips chunks from the great wyrm, while another Young Red Dragon manages to catch three pairs of Elven Eagle riders, and their mounts, in its breath weapon- all six defenders are incinerated. It looks very bad, very quickly. Several of the Players are aghast- what just happened? Then the fifth Young Red Dragon enters the fray and incinerates a ballista and (almost) all of its Ogre crew. It is however hit by a bolt from a different ballista, as it wings away. There follows a very ragged cheer from the Players. A Young Red Dragon hovers above a ballista tower and savages one of the Ogre defenders there. A different Young Red Dragon swoops and incinerates (turns to ash) another pair of Eagle Riders and their mounts. This is very bad. The Ogres on the tower with the burning ballista fetch out a tub of javelins, one of the brutes manages to skewer a Young Red Dragon with a Crit. The biggest cheer of the evening so far. Meantime Kal, the Adult Copper Dragon gets bathed in flame, it spews a streak of scolding acid back at its attacker, the Young Red is bloodied, and screaming blue murder in an instant. The Players are cheering again. [ATTACH type="full"]123682[/ATTACH] Then two more of the Young Red Dragons get stuck in, the first strafes one of the battlement walls and incinerates five of the Misty Forest Archers in one fiery gout, the second Red crash lands (on purpose) into a pair of Ogres atop one of the towers, and sends both large brutes crashing over the side of the Flying Lighthouse, and plunging to their deaths. The groans around the table are getting louder. Instantly, all of the remaining Ogres (somehow- telepathy) switch from firing their ballista to flinging their javelins, the Players keep missing with the ballistae, they need to be making more attacks. At this point we’re thirty minutes and maybe five turns into the battle- two of the Young Red Dragons are badly wounded, two slightly injured and the last unharmed. The defenders have lost five Misty Forest Archers, half (6) of the Eagle Riders (and mounts) and nearly half (4) of the Ogres. Oh, and the Young Copper Dragon (Tara) has been torn to pieces, while the Adult Copper (Kal) is just about bloodied. So, overall- I’m kicking their arse with my five Reds. The Young Red Dragons come up with a new scheme- they start to swoop up and into the Giant Eagle mounts, trying to rip the birds apart- and thus leaving their Eagle Riders to fall to their deaths. Just plain cruel, which is why I did it. But amidst my new found joy comes a pang of regret, the first of my Young Red Dragons falls- battling Ogres atop one of the ballista towers the terrifying wyrm is shot to pieces by a gang of Eagle Riders, it falls into the upper courtyard of the Flying Lighthouse and starts in on its death throes. Seconds later however another Young Red Dragon spews flame on Kal, the Adult Copper, and it’s beyond bloodied. The groaning chorus starts up again. But not for long as Kal recharges and spews a spear of acid into its attacker- the Young Red is destroyed in an instant, also spiralling down to crash into the upper courtyard of the castle. It’s all go however, another Young Red savages a Giant eagle and then delights in watching the former rider of the bird plummet to its death. Meanwhile another Red spews fire on the last trio of Ogres atop a tower, destroying the ballista there and burning the Ogres badly. Seconds later the third Red still alive spews fire and incinerates another four Misty Forest Archers. This fight is going back and forth all of the time. Then Kal the Adult Copper Dragon flies down from the upper section of the Flying Lighthouse and terrorises the first Young Red Dragon that he sees. The enemy Dragon is bloodied and then when it tries to flee- ripped apart (with a massive Crit). There are only two Young Red Dragons left. And then only one, as a massively wounded Red (on 10 HP) spirals down (away) and out of sight- never to return. The last Red flees the scene, not badly injured, but now fleeing from the rampaging Kal- the evil wyrm grabs a Misty Forest Archer from the battlements and flings the Wood Elf over the side and to its death. At bloody last. The fight is over. That was an hour of action, and eleven turns of play- a lot of theatre of the mind, I just kept on saying the Players don’t count squares just tell me what cool or dumb thing the defender is trying to do, then roll the dice and I’ll tell you how it goes. The Players quite liked the action, but the were less happy to be playing a bunch of mostly low-level NPCs, only two of which (although very early in the action the two was reduced to one) had any cool powers- i.e. the two Copper Dragons. It didn’t help at the start of the action that the PCs rolled a ton of dice and more or less missed every attack, also that half of the wall’s defenders were too far away from the action when the five Red Dragons first swooped in. So, in the end- of the nine Ogres four are dead, and all those remaining are badly wounded (remarkably all five on less than 15 HP). Two of the ballistae have been destroyed. Tara the Young Copper Dragon is dead, Kal very badly wounded (on approx. 20 HP). Of the twelve Misty Forest Eagle Riders (and mounts) only two remain- heavy losses inflicted, while of the twenty-five Misty Forest Archers only nine survived the ordeal. Victory, but at a cost. More next time when we dip back in time, and the Cult of the Dragon Assassins get their chance against the PCs, this action- remember, is occurring at the same time as the Red Dragon attacks. Now Pizza, then action. See you in a short while. [/QUOTE]
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We D&D- Tyranny of Dragons Part 2: The Rise of Tiamat #24b Strike Team 1 Part 2 A Ton of Undead.
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